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MPEG-4 vs. H.264
09BCE009 – Utsav Dholakia



Guided By- Prof. Purvi Kansara
Introduction
What is video compression?
Quality factors for video
 compression

Intro of MPEG-4 and overview
Profiling and coding of MPEG-4
Intro of H.264 and overview
Profiles and levels
Future scopes and Usage
References
Introduction

•What is the format of video file and how
 does it affect the video quality?
•What is .mp4, .mov file extension?

•Is video recorded in the same format that
 we see?
Video Compression

•Why video compression is needed?
  •Memory and bandwidth is very expensive.
  •So video compression is useful as it
   decreases file size and maintains almost
   same quality.
•Video compression is of 2 types:
  •Lossless compression
  •Lossy compression
Video Compression
• Video compression is the combination of spatial image
  compression and temporal motion compression.

• It effectively reduces video size for transmitting it via either
  :

   •   Terrestrial broadcast

   •   Satellite TV

   •   Cable TV

• In HDTV data rate is 1.5Gb/s so to transmit it over normal
  channel ~80:1 compression rate is required.
How video compression
             works?
•Video compression works on square
 shaped group of neighboring pixels called
 macroblocks.
•The group of pixels in different frames are
 compared and only difference between
 them is sent so redundancy is reduced and
 size is also reduced.
•So if there is much more motion in the
 movie then compression doesn’t work
 efficiently and size is not much reduced.
 Ex: Fire scenes, explosions
Size of uncompressed video
 and bandwidth of carriers
         Video Source            Output data rate[Kbits/sec]

    Quarter VGA (320X240)
                                           36 864
       @20 frames/sec


     CIF camera (352X288)
                                           72 990
        @30 frames/sec


 VGA (640X480) @30 frames/sec             221 184

     Transmission Medium           Data Rate [Kbits/sec]

       Wireline modem                        56

 GPRS (estimated average rate)               30


3G/WCDMA (theoretical maximum)              384
Terminology

•Video
  • Transmission or storage formats for moving
    pictures

•Video compression format
  • Specification for digitally representing a video
    as a file or a bitstream

  • Example: MPEG-2 part2 ,MPEG-4 part2
   ,H.264
Terminology
•Video codec
  • A specific software or hardware implementation of
    video compression and/or decompression using a
    specific video compression format is called a video
    codec

  • Example: QuickTime, x264, FFmpeg

•Video container
  • A video container is a meta file format whose
    specification describes how meta data and different
    data elements coexist in a computer file.

  • Example: flv , avi , mp4 , mkv , wav , AIFF , 3gp
Video Compression
             Factors
• Digital video is a representation of natural scene
  sampled temporally and spatially.
• Characteristics of a typical natural video scene
  that are relevant for video processing and
  compression include:
    • Spatial characteristics (texture variation
       within scene, number and shape of objects,
       color etc.)
    • Temporal characteristics (object motion,
       changes in illumination, movement of the
       camera or viewpoint and so on).
Video Compression
           Factors
• Spatial Sampling:
Sampling occurs at each of the intersection
  points on the grid and the sampled image
  may be reconstructed by representing
  each sample as a square picture element
  (pixel). The visual quality of the image is
  influenced by the number of sampling
  points.
Video Compression
           Factors
• Temporal Sampling
A moving video image is captured by taking
  a rectangular snapshot of the signal at
  periodic time intervals. Playing back the
  series of frames produces the appearance
  of motion. A higher temporal sampling
  rate (frame rate) gives apparently
  smoother motion in the video scene but
  requires more samples to be captured and
  stored.
Video Compression
               Factors
• Frames & Fields
A video signal may be sampled as a series of complete
  frames ( progressive sampling) or as a sequence of
  interlaced fields (interlaced sampling). In an
  interlaced video sequence, half of the data in a
  frame (one field) is sampled at each temporal
  sampling interval.
Video Compression
                 Factors
• Color Spaces
• Most digital video applications rely on the display of color
   video and so need a mechanism to capture and represent
   color information.

• The method chosen to represent brightness (luminance or
   luma) and color is described as a color space.

• The two color spaces are explained in following slides.
Video Compression
       Factors(Color Spaces)

• RGB
• In the RGB color space, a color image sample is represented
   with three numbers that indicate the relative proportions of
   Red, Green and Blue

• The RGB color space is well-suited to capture and display of
   color images. Capturing an RGB image involves filtering out
   the red, green and blue components of the scene and
   capturing each with a separate sensor array.
Video Compression
         Factors(Color Spaces)
• YCbCr
• The human visual system (HVS) is less sensitive to color than to
   luminance (brightness).

• It is possible to represent a color image more efficiently by
   separating the luminance from the color information and
   representing luma with a higher resolution than color.

• Luma component Y =KyR+KgG+KbB
   where K are weighting factors.

• Cb, Cr, Cg are chroma components. Each chroma component is
   the difference between R,G,B and Y.
Video Compression
       Factors(Color Spaces)
• YCbCr sampling formats
• 4:4:4 sampling means that the three components (Y, Cb and
   Cr) have the same resolution and hence a sample of each
   component exists at every pixel position.

• 4:2:2 in this sampling (sometimes referred to as YUY2), the
   chrominance components have the same vertical resolution as
   the luma but half the horizontal resolution.

• 4:2:0 in this popular 4:2:0 sampling format (YV12), Cb and Cr
   each have half the horizontal and vertical resolution of Y.
MPEG-4

• MPEG-4 (Moving Pictures Experts Group) is an ISO/IEC
  14496 standard for a coded representation of audio and
  video data for transmission.

• Does not give implementation.

• First version: October 1998

• MPEG-4 (coding of audio-visual objects) is the latest
  standard that deals specifically with audio-visual coding.
MPEG-4


• Object based system: using natural and/or synthetic objects.

• Makes use of local processing power to recreate sounds and
  images

• This makes it one of the most efficient compression
  systems.
Basic object types
• Photos - JPEG, GIF, PNG,

• Video - MPEG-2, DivX, AVI, H.264,QuickTime

• Speech - CELP, HVXC, Text to Speech

• Music - AAC, MP3

• Synthetic music

• Graphics - Java code

• Text

• Animated objects, e.g., talking heads
Method of object based
            compression

• The selected objects are put together in a 2D or 3D scenes.

• In 3D the viewer can change the shape of the image and
  view it from other positions in the 3D space.

• Each object is compressed using the best and optimum
  method for that type of data.
MPEG-4(Profiles and
              levels)

• Features are left on to individual developers for deciding
  whether to implement them.

• So there are no complete implementation of MPEG4 set of
  standards.

• Thus came the concept of “Profiles” & “Levels”

• This gave the opportunity to implement specific set of
  properties necessary for application.
Profiles & Levels
• Subsets of MPEG-4 tools are provided for specific
  application implementation.

• This subsets are “profiles” which decrease size of the tool set
  a decoder is required to implement.

• In order to reduce computational complexity , one or more
  levels are set for each profiles. The combination of both
  levels & profiles allows:

   • A codec builder to implement only a subset of standard
     needed for maintaining internetworking with other
     MPEG-4 devices that implement same combination.

   • Checking whether MPEG-4 devices comply with the
     standard referred to as conformance testing.
Profiles and Levels
                     Advanced Simple Profile
           Quality

Digital cinema


        HDTV
                                          MPEG 4
                          MPEG-2
         DVD

    Video CD     MPEG-1


      Mobiles



                                                   Simple Profile
                                 Complexity
MPEG-4 profiles
Temporal Redundancy Reduction
• For temporal redundancy reduction the compression frames
  are group of pictures(GOP). It consists of series of I,B,P
  frames.

     • I frames are independently encoded.
     • P frames are based on previous I,P frames.
     • B frames are based on previous and following I,P frames.
     • The typical series of encoding frames are:
     • IBBPBBPBBI
     • IBBPBBPBBPBBI
Distribution System for
        MPEG-4
Uses of MPEG-4
•3G mobile phones

•Portable devices, PDAs, iPod videos

•Interactive television / IPTV

•New interactive multimedia formats

•Web pages

•Interactive music format

•Security systems
H.264
•H.264/ MPEG-4 Part 10 or AVC(Advanced Video
 Coding) is currently one of the most used format for
 recording , compression and distribution of HD videos.

•Final drafting of the version was completed on
 May,2003.

•H.264/MPEG-4 AVC is a block-oriented, motion-
 compensation-based codec standard developed by the
 ITU-T ,Video Coding Experts Group (VCEG) together
 with the International Organization for
 Standardization(ISO)/International Electro technical
 Commission(IEC) MPEG.
H.264
•The intent of the H.264/AVC project was to create a
 standard capable of providing good video quality at
 lower bit rates than previous standards (like
 MPEG-2, H.263, or MPEG-4 Part 2), but not
 increasing the complexity of design so much that it
 would be impractical or excessively expensive to
 implement.
•With the use of H.264 50% of bit rate saving is
 reported.
H.264(Terminology)
• A field or A frame:
  • “A field” (of interlaced video) or a “frame” (of progressive
     or interlaced video) is encoded to produce a coded picture.

• Macroblocks:
  • A coded picture consists of a number of ”macroblocks”,
     each containing 16 16 luma samples and associated
     chroma samples (8 8 Cb and 8 8 Cr samples in the current
     standard).

  • Within each picture, macroblocks are arranged in slices,
     where a slice is a set of macroblocks in raster scan order.

  • I,P,B slices are coded as per MPEG-4 standard only.
H.264 CODEC




  H.264 Encoder
H.264 CODEC




  H.264 Decoder
Profiles and Levels
• The Baseline Profile:
It supports intra and inter-coding (using I-slices and P-slices) and entropy
    coding with context-adaptive variable-length codes (CAVLC).

Potential applications of the Baseline Profile include videotelephony,
   videoconferencing and wireless communications.

• The Mainline Profile:
It includes support for interlaced video, inter-coding using B-slices, inter
     coding us- ing weighted prediction and entropy coding using context-
     based arithmetic coding (CABAC).


   Potential applications of the Main Profile include television
   broadcasting and video storage.
Profiles and Levels

• The Extended Profile:
It does not support interlaced video or CABAC but adds modes to enable
    efficient switching between coded bitstreams (SP- and SI-slices) and
    improved error resilience (Data Partition- ing).


Potential application of extended Profile may be particularly useful for
   streaming me- dia applications.
Profiles and Levels
Uses of H.264
•Very broad application range from low bit rate
 internet streaming to HDTV broadcast and digital
 cinema broadcasting.
•Blu-ray Disc

•AVCHD a HD recording format designed by Sony &
 Panasonic uses H.264.
•Common DSLRs use QuickTime .mov as a native
 recording.
Comparison of various
compression technique


         Text
Comparison between
 MPEG-4 and H.264
Future options
• MPEG-4 is still being developed and all new parts will work
  with the old formats.

• Studio quality versions for HDTVs

• Digital cinema 45-240 Mbit/s H.264

• Home video cameras with MPEG-4 output straight to the
  web form the hard drive.

• Integrated Service Digital Broadcast(ISDB)

• Newspaper + TV + data

• Integration with MPRG7 databases

• Games with 3D texture mapping
References
•http://en.wikipedia.org/wiki/Video_compression#
 Video
•http://en.wikipedia.org/wiki/H.264/MPEG-4_AVC

•http://en.wikipedia.org/wiki/MPEG-4

•http://en.wikipedia.org/wiki/Video_compression_for


•MPEG-4 and H.264 video compression (by Iain
 E.G.Richardson)

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MPEG4 vs H.264

  • 1. MPEG-4 vs. H.264 09BCE009 – Utsav Dholakia Guided By- Prof. Purvi Kansara
  • 2. Introduction What is video compression? Quality factors for video compression Intro of MPEG-4 and overview Profiling and coding of MPEG-4 Intro of H.264 and overview Profiles and levels Future scopes and Usage References
  • 3. Introduction •What is the format of video file and how does it affect the video quality? •What is .mp4, .mov file extension? •Is video recorded in the same format that we see?
  • 4. Video Compression •Why video compression is needed? •Memory and bandwidth is very expensive. •So video compression is useful as it decreases file size and maintains almost same quality. •Video compression is of 2 types: •Lossless compression •Lossy compression
  • 5. Video Compression • Video compression is the combination of spatial image compression and temporal motion compression. • It effectively reduces video size for transmitting it via either : • Terrestrial broadcast • Satellite TV • Cable TV • In HDTV data rate is 1.5Gb/s so to transmit it over normal channel ~80:1 compression rate is required.
  • 6. How video compression works? •Video compression works on square shaped group of neighboring pixels called macroblocks. •The group of pixels in different frames are compared and only difference between them is sent so redundancy is reduced and size is also reduced. •So if there is much more motion in the movie then compression doesn’t work efficiently and size is not much reduced. Ex: Fire scenes, explosions
  • 7. Size of uncompressed video and bandwidth of carriers Video Source Output data rate[Kbits/sec] Quarter VGA (320X240) 36 864 @20 frames/sec CIF camera (352X288) 72 990 @30 frames/sec VGA (640X480) @30 frames/sec 221 184 Transmission Medium Data Rate [Kbits/sec] Wireline modem 56 GPRS (estimated average rate) 30 3G/WCDMA (theoretical maximum) 384
  • 8. Terminology •Video • Transmission or storage formats for moving pictures •Video compression format • Specification for digitally representing a video as a file or a bitstream • Example: MPEG-2 part2 ,MPEG-4 part2 ,H.264
  • 9. Terminology •Video codec • A specific software or hardware implementation of video compression and/or decompression using a specific video compression format is called a video codec • Example: QuickTime, x264, FFmpeg •Video container • A video container is a meta file format whose specification describes how meta data and different data elements coexist in a computer file. • Example: flv , avi , mp4 , mkv , wav , AIFF , 3gp
  • 10. Video Compression Factors • Digital video is a representation of natural scene sampled temporally and spatially. • Characteristics of a typical natural video scene that are relevant for video processing and compression include: • Spatial characteristics (texture variation within scene, number and shape of objects, color etc.) • Temporal characteristics (object motion, changes in illumination, movement of the camera or viewpoint and so on).
  • 11. Video Compression Factors • Spatial Sampling: Sampling occurs at each of the intersection points on the grid and the sampled image may be reconstructed by representing each sample as a square picture element (pixel). The visual quality of the image is influenced by the number of sampling points.
  • 12. Video Compression Factors • Temporal Sampling A moving video image is captured by taking a rectangular snapshot of the signal at periodic time intervals. Playing back the series of frames produces the appearance of motion. A higher temporal sampling rate (frame rate) gives apparently smoother motion in the video scene but requires more samples to be captured and stored.
  • 13. Video Compression Factors • Frames & Fields A video signal may be sampled as a series of complete frames ( progressive sampling) or as a sequence of interlaced fields (interlaced sampling). In an interlaced video sequence, half of the data in a frame (one field) is sampled at each temporal sampling interval.
  • 14. Video Compression Factors • Color Spaces • Most digital video applications rely on the display of color video and so need a mechanism to capture and represent color information. • The method chosen to represent brightness (luminance or luma) and color is described as a color space. • The two color spaces are explained in following slides.
  • 15. Video Compression Factors(Color Spaces) • RGB • In the RGB color space, a color image sample is represented with three numbers that indicate the relative proportions of Red, Green and Blue • The RGB color space is well-suited to capture and display of color images. Capturing an RGB image involves filtering out the red, green and blue components of the scene and capturing each with a separate sensor array.
  • 16. Video Compression Factors(Color Spaces) • YCbCr • The human visual system (HVS) is less sensitive to color than to luminance (brightness). • It is possible to represent a color image more efficiently by separating the luminance from the color information and representing luma with a higher resolution than color. • Luma component Y =KyR+KgG+KbB where K are weighting factors. • Cb, Cr, Cg are chroma components. Each chroma component is the difference between R,G,B and Y.
  • 17. Video Compression Factors(Color Spaces) • YCbCr sampling formats • 4:4:4 sampling means that the three components (Y, Cb and Cr) have the same resolution and hence a sample of each component exists at every pixel position. • 4:2:2 in this sampling (sometimes referred to as YUY2), the chrominance components have the same vertical resolution as the luma but half the horizontal resolution. • 4:2:0 in this popular 4:2:0 sampling format (YV12), Cb and Cr each have half the horizontal and vertical resolution of Y.
  • 18. MPEG-4 • MPEG-4 (Moving Pictures Experts Group) is an ISO/IEC 14496 standard for a coded representation of audio and video data for transmission. • Does not give implementation. • First version: October 1998 • MPEG-4 (coding of audio-visual objects) is the latest standard that deals specifically with audio-visual coding.
  • 19. MPEG-4 • Object based system: using natural and/or synthetic objects. • Makes use of local processing power to recreate sounds and images • This makes it one of the most efficient compression systems.
  • 20. Basic object types • Photos - JPEG, GIF, PNG, • Video - MPEG-2, DivX, AVI, H.264,QuickTime • Speech - CELP, HVXC, Text to Speech • Music - AAC, MP3 • Synthetic music • Graphics - Java code • Text • Animated objects, e.g., talking heads
  • 21. Method of object based compression • The selected objects are put together in a 2D or 3D scenes. • In 3D the viewer can change the shape of the image and view it from other positions in the 3D space. • Each object is compressed using the best and optimum method for that type of data.
  • 22. MPEG-4(Profiles and levels) • Features are left on to individual developers for deciding whether to implement them. • So there are no complete implementation of MPEG4 set of standards. • Thus came the concept of “Profiles” & “Levels” • This gave the opportunity to implement specific set of properties necessary for application.
  • 23. Profiles & Levels • Subsets of MPEG-4 tools are provided for specific application implementation. • This subsets are “profiles” which decrease size of the tool set a decoder is required to implement. • In order to reduce computational complexity , one or more levels are set for each profiles. The combination of both levels & profiles allows: • A codec builder to implement only a subset of standard needed for maintaining internetworking with other MPEG-4 devices that implement same combination. • Checking whether MPEG-4 devices comply with the standard referred to as conformance testing.
  • 24. Profiles and Levels Advanced Simple Profile Quality Digital cinema HDTV MPEG 4 MPEG-2 DVD Video CD MPEG-1 Mobiles Simple Profile Complexity
  • 26. Temporal Redundancy Reduction • For temporal redundancy reduction the compression frames are group of pictures(GOP). It consists of series of I,B,P frames. • I frames are independently encoded. • P frames are based on previous I,P frames. • B frames are based on previous and following I,P frames. • The typical series of encoding frames are: • IBBPBBPBBI • IBBPBBPBBPBBI
  • 28. Uses of MPEG-4 •3G mobile phones •Portable devices, PDAs, iPod videos •Interactive television / IPTV •New interactive multimedia formats •Web pages •Interactive music format •Security systems
  • 29. H.264 •H.264/ MPEG-4 Part 10 or AVC(Advanced Video Coding) is currently one of the most used format for recording , compression and distribution of HD videos. •Final drafting of the version was completed on May,2003. •H.264/MPEG-4 AVC is a block-oriented, motion- compensation-based codec standard developed by the ITU-T ,Video Coding Experts Group (VCEG) together with the International Organization for Standardization(ISO)/International Electro technical Commission(IEC) MPEG.
  • 30. H.264 •The intent of the H.264/AVC project was to create a standard capable of providing good video quality at lower bit rates than previous standards (like MPEG-2, H.263, or MPEG-4 Part 2), but not increasing the complexity of design so much that it would be impractical or excessively expensive to implement. •With the use of H.264 50% of bit rate saving is reported.
  • 31. H.264(Terminology) • A field or A frame: • “A field” (of interlaced video) or a “frame” (of progressive or interlaced video) is encoded to produce a coded picture. • Macroblocks: • A coded picture consists of a number of ”macroblocks”, each containing 16 16 luma samples and associated chroma samples (8 8 Cb and 8 8 Cr samples in the current standard). • Within each picture, macroblocks are arranged in slices, where a slice is a set of macroblocks in raster scan order. • I,P,B slices are coded as per MPEG-4 standard only.
  • 32. H.264 CODEC H.264 Encoder
  • 33. H.264 CODEC H.264 Decoder
  • 34. Profiles and Levels • The Baseline Profile: It supports intra and inter-coding (using I-slices and P-slices) and entropy coding with context-adaptive variable-length codes (CAVLC). Potential applications of the Baseline Profile include videotelephony, videoconferencing and wireless communications. • The Mainline Profile: It includes support for interlaced video, inter-coding using B-slices, inter coding us- ing weighted prediction and entropy coding using context- based arithmetic coding (CABAC). Potential applications of the Main Profile include television broadcasting and video storage.
  • 35. Profiles and Levels • The Extended Profile: It does not support interlaced video or CABAC but adds modes to enable efficient switching between coded bitstreams (SP- and SI-slices) and improved error resilience (Data Partition- ing). Potential application of extended Profile may be particularly useful for streaming me- dia applications.
  • 37. Uses of H.264 •Very broad application range from low bit rate internet streaming to HDTV broadcast and digital cinema broadcasting. •Blu-ray Disc •AVCHD a HD recording format designed by Sony & Panasonic uses H.264. •Common DSLRs use QuickTime .mov as a native recording.
  • 39.
  • 41. Future options • MPEG-4 is still being developed and all new parts will work with the old formats. • Studio quality versions for HDTVs • Digital cinema 45-240 Mbit/s H.264 • Home video cameras with MPEG-4 output straight to the web form the hard drive. • Integrated Service Digital Broadcast(ISDB) • Newspaper + TV + data • Integration with MPRG7 databases • Games with 3D texture mapping