3. THE CHALLENGE
Nuclei was ideated and developed during the
2013/2014 edition of the Tangible Interaction
Research course at BTK.
Our goal was to come up with a design based
on the idea of “the beauty of waiting”.
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5. OUR PROCESS
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We approached the task with a media neutral
vision of the problem, extensively researching
the subject.
Since we consider the aestethic and
informational dimensions to be equally
important in our design, we focused our
efforts in both directions.
7. BRAINSTORMING
Our initial brainstorming session touched
various fields and subjects, we then focused
on waiting situations set in different spaces
and on the activities that people carry out in
those contexts.
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10. RESEARCH AND INSPIRATIONS
During the research phase we looked at
academic investigations of the topic and
considered already existing designs in both
the experimental and commercial realm.
We also researched the possibilities of
existing and developing speech recognition
technologies to indentify the ideal way to
implement our concept.
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15. RESEARCH AND INSPIRATIONS
SKYPE VISUALIZATION - Onformative
https://www.prote.in/en/feed/2011/06/conversation-visualization
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16. THE CONCEPT
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The concept beyond Nuclei comes from an
interest we developed in exploring how
conversations emerge during the waiting time
as actions that become possible in the land of
“in-between” created by the waiting moment.
This project is meant to contrast the intagibility
and transience of oral language, giving
further meaning to human social interactions.
17. THE CONCEPT
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The design of Nuclei features two levels of
interactions: a passive one and an active one.
The passive interaction level is carachterized
by an aestethic approach and the display of
basic informations. It consists in the generative
visualization of current conversations.
The active interaction level allows a deeper
eploration of the informations and consists in
the possibility to expand the visualization and
generate further associations by retrieving
data from external sources.
19. CONVERSATIONS AS NUCLEI
We explored different design solutions to
represent on the screen how conversations are
generated and how they exist in space and
influence each other.
Ultimately we came up with the idea of
thinking about conversations as composed by
nuclei of meaning around which the single
parts of speech spin around.
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21. CONTEXT
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Nuclei is an application that can be run on a
variety of devices but is especially thought for
touch devices that are situated in a particular
physical and social space and that allow a
multi-user experience.
The contexts in which it could be implemented
include (but are not restricted to):
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•
•
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Hotels halls
Museums
Conferences
Cafès
Exhibitions
24. TECHNOLOGY
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The Nuclei prototype was developed to show
a possible implementation of our ideas in a
functional environment.
Processing was used as the prototyping
framework.
http://processing.org
The prototype was presented at
“In Bewegung” in February 2014.
http://www.btk-fh.de/in-bewegung-14
25. TECHNOLOGY
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Spoken word
The words rotate around
nuclei, during which they
are being processed.
Microphone
Word
Speech to Text (Google Speech)
Word
Natural Language Processing
with Apache OpenNLP
noun
The diagram on the right
shows the steps for each
individual word.
Wikipedia
Wiktionary
Word
noun
Content
AND
Definition
After some time, the words collapse -
Query to wikipedia.org to get
the first line of an associated
article
AND
Retrieve definition of the word
from a wiktionary database via
JWKTL
Touch
On touch these collapsed items open and display content.
39. THE FINAL RESULT
A working prototype of Nuclei was presented
in February 2014 during “In Bewegung 2” an
interaction design exhibition organized by BTK
in Berlin.
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40. Thanks for watching!
Start a conversation with us:
Alexander Morosow
Interaction Designer
alexander.morosow@googlemail.com
Valeria Querini
Communication Designer
valeria.querini@gmail.com