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Hill Lee Lib Virtual Worlds
1. Libraries in Virtual Worlds: Purpose & Potential Texas Woman’s University School of Library and Information Studies Valerie Hill (V alibrarian Gregg ) & Hyuk-Jin Lee
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7. Reference Desk Statistics for Second Life Info International Island Patrons and volunteers have steadily increased with a peak during summer.
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11. What if Second Life disappears at some point? According to the year-end report, most librarians feel that the “experiential and theoretical knowledge gained during this first collective exploration of virtual worlds would be a sufficiently valuable thing to take away to make the project a worthwhile effort.”
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14. Learning and Literacy Literacy has become more than reading and writing, but also utilizing images, text, sound, and other media. Here Valibrarian works with other librarians on an Immersive Learning Environment: The Land of Lincoln, which highlights the life of President Abraham Lincoln.
15. Sharing and Networking Through networking, these librarians share skills, working together to build desks for a one-room schoolhouse. Public libraries and school libraries work together to build learning environments.
16. Resources and Creativity Opportunities include concerts and publishing: art, music, poetry and all forms of creative expression! Public libraries in Second Life offer patrons exposure to the world of reading, writing, listening, viewing and multi-media.
17. Communication in New Medium Meeting other avatars in virtual places makes working, learning, and socializing a pleasant experience. Here Valibrarian meets with her real life family, although separated by 2,000 miles in RL (real life).
18. Libraries in Virtual Worlds: The Potential Historical Places and Events can be simulated. Anything you can imagine can be built in Second Life. Renaissance Island has buildings from Shakespeare’s time period, complete with a replica of the Globe Theatre. Bring these places to life at the public library!
19. Wise use of resources Second Life is built on a grid which is housed on servers. Designing and building, without expensive materials, opens the potential for resources to new possibilities.
20. Patron Services Traditional services are provided in a non-traditional setting at the virtual reference desk. Public librarians, academic librarians, and special librarians work together as volunteers. Real life reference and virtual reference questions are answered.
21. Types of Questions Asked Second Life directions Real Life directions Second Life reference Real Life reference
22. Cultural Displays and Exhibits A public library can link to a variety of exhibits or create an exhibit of local artwork and cultural heritage.
23. Alliance Information Archipelago Librarians (public, academic, medical, school, and special) working in collaboration from around the globe gather here for discussion.
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25. Bibliography Bell, Lori with Kitty Pope and Tom Peters. (2007) Get a [Second] life! Computers in Libraries , 27(1), 10-15. Bell, Lori. (2007) A Report on the First Year of Operation of the Alliance Library 2.0 Second Life Library Project also known as Alliance Archipelago Island. Balkin, Jack M. and Beth Simone Noveck. (2006) The State of Play. New York: University Press. Baudrillard, Jean. translated by Sheila Faria Glaser . (1994) Simulacra and Simulation . Ann Arbor: University of Michigan Press. Gee, James Paul. (2003) What Video Games have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan,. Godfrey, Krista and Donna Dinberg. (2007) Brave New World or 500 Librarians Can’t be Wrong! Feliciter. (4), 214-215. Canada Library Association. Stephenson, Neal. (1992) Snow Crash . New York: Doubleday. Turkle, Sherry. (1995) Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster.