This document summarizes a webinar on the future of learning through web 2.0, gaming and mobile technologies. It discusses how the global education market is estimated at $2 trillion and how technologies are evolving from early e-learning to third generation e-learning with features like intelligent tutors, virtual reality simulations and automated content. Social networks, widgets, unified search and user-generated content are changing the landscape of online learning.
Future NDLW Power Point Template Elluminate Friday
1. Welcome to NDLW Webinars Future of Learning: Web 2.0, Gaming and Mobile learning Webinars Sponsored by:
2. Introduction-USDLA Dr. John G. Flores Chief Executive Officer United States Distance Learning Association Dr. Kenneth E. Hartman 2008 NDLW National Committee Chairman Academic Director, Drexel University Online Mrs. Julie Young President, USDLA President and Chief Executive Officer Florida Virtual School Agenda 1. About USDLA 2. Markets Info 3. Presenter 1 4. Presenter 2 5. Thank You Reggie Smith III Board of Directors, USDLA Booz Allen Hamilton, Inc.
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5. Post Secondary Higher Education $261B Elementary and Secondary (K-12) $389B Corporations and Business $65B Government $42B Consumer $20B Vocational $21B Associations $15B Recruiting and Staffing $77B Simulation Training $23B Source: brandon-hall.com Total U.S. Education Market $913B
6. Reggie Smith III Associate Booz Allen Hamilton [email_address] www.boozallen.com /learning
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8. 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 Early e-Learning Era Ends Value Creation Phase Post-Browser Stage Begins in 2004 -- Adoption of Internet2 begins in 2007-2008 e-Learning eBooks e-Learning eLibraries LMS and LCMS Merge LCMS 2 nd Generation e-Learning Era Begins Broadband All Content Streamed- Integration, Automation, and Personalization Commodity Phase TelePresence Satellite Intelligent Tutors 3 rd Generation e-Learning Era Begins On Internet2, New xBand Technology Rich Collaboration and Simulation All Administration Automated Paper Becomes Print on Demand CD ROM Phased Out Universal Access to e-Learning xBand Backbone Global Brands, Global Degrees TelePresence VR-Simulation AI Learning Emerges Analog Video Phased Out eLibraries and eBooks Dominate LMS Automated Content Live Classroom, Proctoring and TelePresence Merge Automated Tutoring Personalization Blended Instruction Biometric Testing 2 nd Generation Web Conferencing ERP, CRM, SCM, HR, KM, CM and LMS/LCMS Integrated Simulation Source: brandon-hall.com
24. This is your brain… This is your brain … Source: Marc Presnky
25. Source: Marc Presnky EMOTION SOCIAL GROUPS CREATIVITY ADReNALINe ! EGO- GRATIFICATION FLOW LEARNING MOTIVATION STRUCTURE INTENSE and PASSIONATE INVOLVEMENT ENJOYMENT AND PLEASURE DOING … and this is your brain on games!
41. Learning 2.0 Participation Usability Convergence Informal Learning Standardization User Generated Content Design The Long Tail Wikis Joy of Use Simplicity AJAX OpenAPIs Blended Learning Folksonomy DataDriven Social Software Recommendation Distance Learning SOAP XML Collaboration Perpetual Beta User Centered Blogs Forums
48. A well implemented Learning Community optimizes organizational effectiveness by intelligently matching people to the people and resources they need to accelerate informal learning.