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SoC Design
Vinchip Systems
(a Design and Verification Company)
Chennai.
Agenda
 1.Introduction
 2.SoC Fundamentals
 3.SoC Design flow
 4.Query session
Introduction
 A system on chip (SoC) is an integrated circuit (IC) that integrates all
components of a computer or other electronic system into a single chip.
 It may contain digital, analog, mixed-signal, and often radio-frequency functions
all on a single chip substrate.
 A SoC design is a “product creation process” Which
 Starts at identifying the end-user needs (or system)
 Hardware
 Software
 Ends at delivering a product with enough functional satisfaction to overcome
the payment from the end-user
SoC Fundamentals
 SoC is a collection of IP’s
 IP stands for Intellectual Property.
 That may be
 Soft IP
 Hard IP
 The design starts from the specification to fabrication through the integration of
various IP’s
SoC Fundamentals
SoC Evaluation
Board to Chip
SoC Architecture
SoC Architecture
 Hardware:
 Analog: ADC, DAC, PLL, TxRx, RF…etc.
 Digital: Processor, Interface, Accelerator…etc.
 Storage: SRAM, DRAM, FLASH, ROM…etc.
 Software: OS, Application
SoC Device
SoC Design Considerations
 Architecture strategy
 Design-for-test strategy
 Validation strategy
 Synthesis and backend strategy
 Integration strategy
Need of SoC
Growth of the Technology
Architecture Strategy
 Central processing core
 DSP cores
 On chip bus
 Easy plug-and-play IPs
 I/O, peripherals
 Platform-based design methodology
 Parameterization
 Function partition
Control-dominated subsystem.
 controls & coordinates
system tasks
 performs reactive tasks
(e.g. user interface)
Data-dominated Subsystem
 regular & predictable
transformational tasks
 well-defined DSP kernels
with high parallelism
Alternative Computing Subsystem
SOC Complexity / Abstraction
Conquer the SoC Complexity
 Use a known real entity
 A pre-designed component (IP, VC reuse)
 A platform (architecture reuse)
 Partition
 Based on functionality
 Hardware and software
 Modeling
 At different level
 Consistent and accurate
What is IP?
 Intellectual Property (IP)
 Intellectual Property means products, technology, software, etc. that have
been protected through patents, copyrights, or trade secrets.
 Virtual Component (VC)
 A block that meets the Virtual Socket Interface Specification and is used as a
component in the Virtual Socket design environment. Virtual Components can
be of three forms Soft, Firm, or Hard.
 Also named mega function, macro block, reusable component
SoC and SIP
 System-on-Chip (SoC)
 Semiconductor Intellectual Property (IP)
 Also known as cores, virtual components
(VCs)
 Memory, processors, DSPs, I/O, peripherals
 SoC = Σ IPs ?
Core (IP)-Based Design
IP, VC, PE, FU, …
 Memory controller
 Interrupt controller
 Power management controller
 Internal memories
 Bridges
 Caches
 Other functions
Hard, Soft, Firm IPs
 Hard core
 Large logic circuits
 An ART
 E.g. ARM core
 Soft core
 Tiny logic circuits
 Synthesize layout using standard cells with ASIC flow
 E.g. IPs
 Firm core
 Medium logic circuits
 Need tight integration with custom cells
 ile-based layout like Hard core
 E.g. FPGA CAD tools
Types of IP
Differences in Design Between
IC and IP
 Limitation of IC design
 Number of I/O pin
 Design and Implement all the functionality in the silicon
 Soft IP
 No limitation on number of I/O pin
 Parameterized IP Design: design all the functionality in HDL code
 but implement desired parts in the silicon
 IP compiler/Generator: select what you want !!
 More high level auxiliary tools to verify design
 More difficult in chip-level verification
 Hard IP
 No limitation on number of I/O pin
 Provide multiple level abstract model
 Design and Implement all the functionality in the layout
IP Value
 Foundation IP – Cell, MegaCell
 Star IP – ARM ( low power )
 Niche IP – JPEG, MPEGII, TV, Filter
 Standard IP – USB, IEEE1394, ADC, DAC
IP Sources
 Legacy IP
 from previous IC
 New IP
 specifically designed for reuse
 Licensed IP
 from IP vendors
Why IP ?
 Don’t know how to do it
 Cannot wait for new in-house development
 Standard/Compatibility calls for it
 PCI, USB, IEEE1394, Bluetooth
 Software compatibility
 Configurable
SoC: A Finer View
 SoC = ∫ (IPs + Platform)
 Platform, or Semiconductor Infrastructure IP
 Interconnect/Inter-block communication
 Performance optimization
 Test
 Diagnosis
 Repair
 Power management
On-Chip-Bus, OCB
 Requirements
 Have to connect many local IPs
 Heterogeneous traffic
 Scalable capability
 QoS
 Types
 Wire (zero hop)
 Bus (single hop)
 Switch, router (multi-hop)
 Circuit-switched
 Packet-switched
Example: ARM OCB - AMBA
 Advanced Microcontroller Bus Architecture (AMBA)
 AMBA 2.0 specifies
 The Advanced High-performance Bus (AHB)
 The Advanced System Bus (ASB)
 The Advanced Peripheral Bus (APB)
 Test methodology
Example-Set Top Box Controller
IBM’s SoC
Generic Wireless / Computing
Emotion Engine in PS2

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SoC Design

  • 1. SoC Design Vinchip Systems (a Design and Verification Company) Chennai.
  • 2. Agenda  1.Introduction  2.SoC Fundamentals  3.SoC Design flow  4.Query session
  • 3. Introduction  A system on chip (SoC) is an integrated circuit (IC) that integrates all components of a computer or other electronic system into a single chip.  It may contain digital, analog, mixed-signal, and often radio-frequency functions all on a single chip substrate.  A SoC design is a “product creation process” Which  Starts at identifying the end-user needs (or system)  Hardware  Software  Ends at delivering a product with enough functional satisfaction to overcome the payment from the end-user
  • 4. SoC Fundamentals  SoC is a collection of IP’s  IP stands for Intellectual Property.  That may be  Soft IP  Hard IP  The design starts from the specification to fabrication through the integration of various IP’s
  • 9. SoC Architecture  Hardware:  Analog: ADC, DAC, PLL, TxRx, RF…etc.  Digital: Processor, Interface, Accelerator…etc.  Storage: SRAM, DRAM, FLASH, ROM…etc.  Software: OS, Application
  • 11. SoC Design Considerations  Architecture strategy  Design-for-test strategy  Validation strategy  Synthesis and backend strategy  Integration strategy
  • 13. Growth of the Technology
  • 14. Architecture Strategy  Central processing core  DSP cores  On chip bus  Easy plug-and-play IPs  I/O, peripherals  Platform-based design methodology  Parameterization  Function partition
  • 15. Control-dominated subsystem.  controls & coordinates system tasks  performs reactive tasks (e.g. user interface) Data-dominated Subsystem  regular & predictable transformational tasks  well-defined DSP kernels with high parallelism Alternative Computing Subsystem
  • 16. SOC Complexity / Abstraction
  • 17. Conquer the SoC Complexity  Use a known real entity  A pre-designed component (IP, VC reuse)  A platform (architecture reuse)  Partition  Based on functionality  Hardware and software  Modeling  At different level  Consistent and accurate
  • 18. What is IP?  Intellectual Property (IP)  Intellectual Property means products, technology, software, etc. that have been protected through patents, copyrights, or trade secrets.  Virtual Component (VC)  A block that meets the Virtual Socket Interface Specification and is used as a component in the Virtual Socket design environment. Virtual Components can be of three forms Soft, Firm, or Hard.  Also named mega function, macro block, reusable component
  • 19. SoC and SIP  System-on-Chip (SoC)  Semiconductor Intellectual Property (IP)  Also known as cores, virtual components (VCs)  Memory, processors, DSPs, I/O, peripherals  SoC = Σ IPs ?
  • 21. IP, VC, PE, FU, …  Memory controller  Interrupt controller  Power management controller  Internal memories  Bridges  Caches  Other functions
  • 22. Hard, Soft, Firm IPs  Hard core  Large logic circuits  An ART  E.g. ARM core  Soft core  Tiny logic circuits  Synthesize layout using standard cells with ASIC flow  E.g. IPs  Firm core  Medium logic circuits  Need tight integration with custom cells  ile-based layout like Hard core  E.g. FPGA CAD tools
  • 24. Differences in Design Between IC and IP  Limitation of IC design  Number of I/O pin  Design and Implement all the functionality in the silicon  Soft IP  No limitation on number of I/O pin  Parameterized IP Design: design all the functionality in HDL code  but implement desired parts in the silicon  IP compiler/Generator: select what you want !!  More high level auxiliary tools to verify design  More difficult in chip-level verification  Hard IP  No limitation on number of I/O pin  Provide multiple level abstract model  Design and Implement all the functionality in the layout
  • 25. IP Value  Foundation IP – Cell, MegaCell  Star IP – ARM ( low power )  Niche IP – JPEG, MPEGII, TV, Filter  Standard IP – USB, IEEE1394, ADC, DAC
  • 26. IP Sources  Legacy IP  from previous IC  New IP  specifically designed for reuse  Licensed IP  from IP vendors
  • 27. Why IP ?  Don’t know how to do it  Cannot wait for new in-house development  Standard/Compatibility calls for it  PCI, USB, IEEE1394, Bluetooth  Software compatibility  Configurable
  • 28. SoC: A Finer View  SoC = ∫ (IPs + Platform)  Platform, or Semiconductor Infrastructure IP  Interconnect/Inter-block communication  Performance optimization  Test  Diagnosis  Repair  Power management
  • 29. On-Chip-Bus, OCB  Requirements  Have to connect many local IPs  Heterogeneous traffic  Scalable capability  QoS  Types  Wire (zero hop)  Bus (single hop)  Switch, router (multi-hop)  Circuit-switched  Packet-switched
  • 30. Example: ARM OCB - AMBA  Advanced Microcontroller Bus Architecture (AMBA)  AMBA 2.0 specifies  The Advanced High-performance Bus (AHB)  The Advanced System Bus (ASB)  The Advanced Peripheral Bus (APB)  Test methodology
  • 31. Example-Set Top Box Controller
  • 33. Generic Wireless / Computing