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Why IT Needs Artistic Sensibilities




  Royalty, Lenora Clark Benoit Mandelbrot Fractal Art Contest 2007

                                                                            Vince Kellen
                                                                     CIO, University of Kentucky
                                                                             November 5, 2010
What do we typically do in IT?
 Analyze

 Explore cause & effect

 Dissect

 Examine parts

 Decompose

 Identify risk

 Avoid surprises

 Make things work




                                 2
Some assembly required
                          We do build things
                            • But according to rules

                          We copy eagerly
                            • Even if it is not quite right

                          We need an example
                            • Before we start

                          We want the requirements
                            • Written down

                          We hate not knowing
                            • What to do

                          We seek competency
                            • In repeatability

                                                          3
IT people speak in codes

             About abstract concepts
Geekness
           That only those who study IT

                  Actually know

            We cannot easily express

               In other languages

             This abstract knowledge

               Even to our spouses

              And we get used to it

                                          4
Stability
 Change is effortful and hard yet we often implement change

 We then work to stabilize the change
   • To preserve the investment
   • Because everyone wants us to

 Since tool and tool maker shape each other, we acquire a deep,
  bodily attachment to the tool and the product

 Because some changes are spurious, or perceived as such
   • Changes are often treated with skepticism

 Because we are the tool
   • Changes are sometimes consciously and non-consciously resisted




                                                                      5
IT: We put the ‘No’ in Innovation




                                    6
What the little art education I had
has taught me




                                      7
“That’s too
visual. I can’t
talk about it.”




Wit, childlike, old, worn,
organic, man-made,
geometric, textured,
nuanced, deep colors


                             8
Creativity
 Generate or recognize patterns, ideas, alternatives, possibilities
  (strange)

 Fusion: bringing together disparate parts in novel, surprising and
  appropriate solutions. Rethinking the parts. Synthesis.

 While some of this may be explicit, it is usually implicit, non-
  conscious, but definitely influenced by experience, training and
  thought

 Counterfactual thinking, thinking about what is NOT there, or
  thinking with relaxed rules of construction

 Seeking to eliminate constraints to thoughts




                                                                       9
Ask a 14 year old…



 How do you do it?
   • “I don’t know. I just look
     inside myself.”

 Do you copy?
   • “No!”

 Does it take courage?
   • “Yes.”




                                  10
IT and art share some things
 Tool identification and a reluctance to shed the tool

 Procedural skill: craftsmanship, knowledge of the materials

 Public critiques of concrete, observable artifacts

 Difficulty with personal re-invention




                                                                11
Theorizing about future states
 Common
  • Understand the goal
  • Understand the current constraints
  • Connect the dots around the constraints

 Uncommon
  • In a constant cycle
     – Invert, move or remove the current constraints
     – Experiment with designs
     – Understand and redefine the goal




                                                        12
Mood and creativity
 Negative mood encourages externally driven, focused on threat
  identification, aggressive searching of problem states/solutions
  (Outward-in, bottom-up)

 Positive mood encourages application of more automatic, internal
  views of things to be applied to our actions (Inward-out, top-down)




                                                                     13
What is happening today?




        Lots of moving parts

           Quick change

       Unanticipated events

               Fear




                               14
Complexity of IT



One must fit many, substitutable, overlapping parts together:

 While the parts are constantly changing and evolving

 While the organization is learning and adapting to IT

 While external pressures ‘force’ even more adoption

 And internal forces are increasingly conflicted




                                                                15
What do we need?
 Novel ways of reframing constraints

 Novel ways of reframing parts: IT, individual, organizational

 Novel ways of reorganizing parts and constraints

 Ability to detect our own and others’ dogma

 Ability to inspect and unpack rules

 Ability to communicate different concepts, methods

 An openness to entertaining different concepts, methods

 Suspension of disbelief




                                                                  16
What makes the great great?

                                  Team expertise
                  ++              Team creativity
        Benefit
                       Superior
                       Solution




                  0                           ++
                                       Cost


                                                    17
With EpicMix, all your activity on the slopes is automatically captured
and uploaded to your EpicMix dashboard. Now you can follow your days
skied, track your vertical feet, see where you rode, earn EpicMix pins for
your achievements, and collect points. You can also connect with your
social networks like Facebook and Twitter and share your stats, pins and
points. All this is possible because of Radio Frequency scanners at the
base of every lift, and RF technology built into every Vail Resorts season
pass, and PEAKS lift ticket.




                                                                             18
IT is quickly evolving from largely an analytic, solution-fitting skill
           to a rule-bending, integrative and creative skill

 As more IT can be packaged and outsourced, we need people
  who can re-conceptualize more than just the technology parts

   We need people who can re-imagine multiple future states
                 across human-technical lines

          Who can easily listen to and learn from others

       Who can inspire others to participate in this dialog




                                                                     19
Thank you! Questions?




“The secret to creativity is knowing how to hide your sources.” A. Einstein


                                                                              20

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Why IT Needs Artistic Sensibilities

  • 1. Why IT Needs Artistic Sensibilities Royalty, Lenora Clark Benoit Mandelbrot Fractal Art Contest 2007 Vince Kellen CIO, University of Kentucky November 5, 2010
  • 2. What do we typically do in IT?  Analyze  Explore cause & effect  Dissect  Examine parts  Decompose  Identify risk  Avoid surprises  Make things work 2
  • 3. Some assembly required  We do build things • But according to rules  We copy eagerly • Even if it is not quite right  We need an example • Before we start  We want the requirements • Written down  We hate not knowing • What to do  We seek competency • In repeatability 3
  • 4. IT people speak in codes About abstract concepts Geekness That only those who study IT Actually know We cannot easily express In other languages This abstract knowledge Even to our spouses And we get used to it 4
  • 5. Stability  Change is effortful and hard yet we often implement change  We then work to stabilize the change • To preserve the investment • Because everyone wants us to  Since tool and tool maker shape each other, we acquire a deep, bodily attachment to the tool and the product  Because some changes are spurious, or perceived as such • Changes are often treated with skepticism  Because we are the tool • Changes are sometimes consciously and non-consciously resisted 5
  • 6. IT: We put the ‘No’ in Innovation 6
  • 7. What the little art education I had has taught me 7
  • 8. “That’s too visual. I can’t talk about it.” Wit, childlike, old, worn, organic, man-made, geometric, textured, nuanced, deep colors 8
  • 9. Creativity  Generate or recognize patterns, ideas, alternatives, possibilities (strange)  Fusion: bringing together disparate parts in novel, surprising and appropriate solutions. Rethinking the parts. Synthesis.  While some of this may be explicit, it is usually implicit, non- conscious, but definitely influenced by experience, training and thought  Counterfactual thinking, thinking about what is NOT there, or thinking with relaxed rules of construction  Seeking to eliminate constraints to thoughts 9
  • 10. Ask a 14 year old…  How do you do it? • “I don’t know. I just look inside myself.”  Do you copy? • “No!”  Does it take courage? • “Yes.” 10
  • 11. IT and art share some things  Tool identification and a reluctance to shed the tool  Procedural skill: craftsmanship, knowledge of the materials  Public critiques of concrete, observable artifacts  Difficulty with personal re-invention 11
  • 12. Theorizing about future states  Common • Understand the goal • Understand the current constraints • Connect the dots around the constraints  Uncommon • In a constant cycle – Invert, move or remove the current constraints – Experiment with designs – Understand and redefine the goal 12
  • 13. Mood and creativity  Negative mood encourages externally driven, focused on threat identification, aggressive searching of problem states/solutions (Outward-in, bottom-up)  Positive mood encourages application of more automatic, internal views of things to be applied to our actions (Inward-out, top-down) 13
  • 14. What is happening today? Lots of moving parts Quick change Unanticipated events Fear 14
  • 15. Complexity of IT One must fit many, substitutable, overlapping parts together:  While the parts are constantly changing and evolving  While the organization is learning and adapting to IT  While external pressures ‘force’ even more adoption  And internal forces are increasingly conflicted 15
  • 16. What do we need?  Novel ways of reframing constraints  Novel ways of reframing parts: IT, individual, organizational  Novel ways of reorganizing parts and constraints  Ability to detect our own and others’ dogma  Ability to inspect and unpack rules  Ability to communicate different concepts, methods  An openness to entertaining different concepts, methods  Suspension of disbelief 16
  • 17. What makes the great great? Team expertise ++ Team creativity Benefit Superior Solution 0 ++ Cost 17
  • 18. With EpicMix, all your activity on the slopes is automatically captured and uploaded to your EpicMix dashboard. Now you can follow your days skied, track your vertical feet, see where you rode, earn EpicMix pins for your achievements, and collect points. You can also connect with your social networks like Facebook and Twitter and share your stats, pins and points. All this is possible because of Radio Frequency scanners at the base of every lift, and RF technology built into every Vail Resorts season pass, and PEAKS lift ticket. 18
  • 19. IT is quickly evolving from largely an analytic, solution-fitting skill to a rule-bending, integrative and creative skill As more IT can be packaged and outsourced, we need people who can re-conceptualize more than just the technology parts We need people who can re-imagine multiple future states across human-technical lines Who can easily listen to and learn from others Who can inspire others to participate in this dialog 19
  • 20. Thank you! Questions? “The secret to creativity is knowing how to hide your sources.” A. Einstein 20