ICT role in 21st century education and it's challenges.
Global warming games
1. Global warming games
by
Chris Psonis,
George Sargianidis,
Sventzouri Stauroula,
Stavrakaki Athanasia
The following work was based on the work
that Chris Psonis did in 2008-2009 for the
etwinning project: A Typical School Day and
Other Thoughts which was awarded a National
Quality Label and a European Quality Label.
2. Global Warming Games, what they
are?
Global warming games, also sometimes referred to
as 'climate games' or 'climate change games,'
belong to a genre of games that are usually
classified as serious games. As serious games, they
attempt to simulate and explore real life issues to
educate players through an interactive experience.
The issues particular to global warming games are
usually energy efficiency and the implementation of
green technology as ways to reduce greenhouse gas
emissions and thus counteract global warming.
Examples of Global Warming Games
1. LogiCity
LogiCity is an interactive Flash-based virtual-reality
based computer game, produced by Logicom and
3. The National Energy Foundation, an English charity.
The game is set in a 3D virtual city with five main
activities where players are set the task of reducing
the carbon footprint of an average resident. The
activities comprise:- a race against time around a
virtual reality office switching off equipment left on
by careless users; finding and selecting energy
efficiency and renewable energy options in a home,
but with a strictly limited budget;- answering a quiz
about features they have to find in a low energy
building;- taking part in a role playing game to
select the best travel options for three generations
of a family As players work their way through the
game they attempt to cut their carbon footprint
from a typical English figure of 5.5 tones to a level
of 2.0 tones. At the end of the game they are taken
forward to 2066 to see if they have done enough to
save England from the worst problems associated
with global climate change. The game's conclusion
and focus on 2066 is designed to bring home to
players the reality of the changes they may face in
their lifetime.
2.Climate Challenge
4. Climate Challenge is a game produced by the BBC
and developed by Red Redemption. Players manage
the economy and resources of the 'European
Nations' as its president, while reducing emissions
of CO2 to combat climate change and managing
crises. Climate change is not an issue that any
country or even regional bloc can solve on its own.
It requires international co-operation on a vast
scale. That co-operation is not always straight-
forward to agree.
That is where the global negotiations come in. Here
you have to use your influence to get the other
delegates of regional blocs to back targets for the
entire world. Climate Challenge is an environmental
serious game, designed to give players an
understanding of the science behind climate
change, as well as the options available to policy
makers and the difficulties in their implementation.
http://www.lickglobalwarming.org/
http://youthpeaceinitiative.org.au/peace-games-
peace-resources/