10. Usability Testing Timeline Planning: framing the question Planning: target group recruitment Session recording: n users by x sessions Analysis Report
20. User behaviour: gesture and posture, facial expression, off-screen activities, gaze position. User Behaviour and Reaction Screen Behaviour Server-side Logs
23. User feedback: qualitative feedback, e.g., narrative over screen-recording User Feedback User Behaviour and Reaction Screen Behaviour Server-side Logs
45. Areas of Interest We can define Areas of Interest to track what learners look at, e.g., which information of a user is considered. For example, in this area, learners can see whether a peer is available or not.
46. In fact they spent most of the time reading the names rather than assessing their peers’ knowledge or availability.
47. Usability Questionnaire Results While everybody said all three designs are easy to use ... the eyetracker data revealed that ...
48. … many users ignored the instructions and the peers’ knowledge completely.