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HOW
                                               MACGYVER
                                                  DESIGN
                                                WOULD
                                                 DO

                                               RESEARCH
                                                RESOURCE-FRIENDLY TIPS TO PROMOTE A QUALITY UX




REFRESH B’MORE | M. JACKSON WILKINSON | JUNE 10, 2009
THE INTRO
That’s
“Michael”



 M. JACKSON WILKINSON
            Aficionado: 1980s Network Television
Angus “Mac”
MacGyver
PROBLEM SOLVER
CHALLENGING PROBLEMS
ELEGANT SOLUTIONS
Us, the...

DESIGNERS
PROBLEM SOLVERS
EXPERTS
DESIGN PROBLEMS
ELEGANT SOLUTIONS
The

PROBLEM
TIME
BUDGET
The

CHALLENGE
DESIGN PROBLEMS
ELEGANT SOLUTIONS
TIME
BUDGET
Two Potential

SOLUTIONS
Solution #1:

EFFICIENCY
USER RESEARCH
Method #1:
REDUCE THE NUMBER
OF PARTICIPANTS
Method #2:
INCREASE RECRUITING
EFFICIENCY
Method #3:
RESEARCH ONLY WHAT
IS NECESSARY
Method #4:
GUERILLA DESIGN
RESEARCH
Method #5:
TALK TO PEOPLE WHO
TALK TO CUSTOMERS
Method #6:
USE YOUR CUSTOMER
FEEDBACK LOOP
INTERACTION DESIGN
Method #1:
START DELIVERING
SKETCHES
Method #2:
TEST USING PAPER
PROTOTYPES
Method #3:
EXPLORE ALTERNATE
DESIGNS
Method #4:
WORK WITHIN AGILE
PROCESSES
Solution #2:

EXPERTISE
Tool #1:

DESIGN THINKING
DESIGN THINKING:
Solving design challenges
 through interdisciplinary
methods grounded in user &
     business goals.
DESIGN THINKING:



   A
The Problem
                                     B
                                 The Solution
DESIGN THINKING:


        { Trial & Error }




   A
The Problem
                                               B
                                           The Solution
DESIGN THINKING:


                            { Design Theory }


        { Trial & Error }




   A
The Problem
                                                    B
                                                The Solution
Method #1:
DESIGN THEORY
Method #1:
   DESIGN THEORY
   Research from other
disciplines which may apply
   to design challenges.
Method #1:
 DESIGN THEORY
          Example:
SOCIAL IDENTITY THEORY
Method #1:
DESIGN THEORY
         Example:
  MENTAL MODELS
DESIGN THINKING:

                                                { Design Principles }


                            { Design Theory }


        { Trial & Error }




   A
The Problem
                                                                            B
                                                                        The Solution
Method #2:
DESIGN PRINCIPLES
Method #2:
 DESIGN PRINCIPLES
 Derived from theory, design
principles are fairly actionable
conclusions applied to design.
Method #2:
DESIGN PRINCIPLES
             Example:
      COGNITIVE LOAD
Method #2:
DESIGN PRINCIPLES
             Example:
      LOSS AVERSION
DESIGN THINKING:
                                                                        { Design Patterns }



                                                { Design Principles }


                            { Design Theory }


        { Trial & Error }




   A
The Problem
                                                                                                  B
                                                                                              The Solution
Method #3:
DESIGN PATTERNS
Method #3:
 DESIGN PATTERNS
Solutions many others have
  had to particular design
   problems in the past
Method #3:
  DESIGN PATTERNS
WARNING: These are solutions
   to others’ problems, not
 necessarily to your problem.
DESIGN THINKING:
                                                                        { Design Patterns }



                                                { Design Principles }


                            { Design Theory }


        { Trial & Error }




   A
The Problem
                                                                                                  B
                                                                                              The Solution
Tool #2:
HEURISTICS
CONTENT
 FINDABILITY
 EFFICIENCY
CONSISTENCY
LEARNABILITY
PRESENTATION
 MARKETING
CONTENT
               the site has ample content that is worth being
                 sought and found by its intended audience


 FINDABILITY
 EFFICIENCY
CONSISTENCY
LEARNABILITY
PRESENTATION
 MARKETING
CONTENT
 FINDABILITY   content is found or discovered easily through
                  searching, browsing, and or spidering


 EFFICIENCY
CONSISTENCY
LEARNABILITY
PRESENTATION
 MARKETING
CONTENT
 FINDABILITY
 EFFICIENCY
               a user’s time would be well-spent in the effort
                      to achieve their goals on this site


CONSISTENCY
LEARNABILITY
PRESENTATION
 MARKETING
CONTENT
 FINDABILITY
 EFFICIENCY
CONSISTENCY    a user would encounter a consistent experience
                throughout the site and duration of the visit


LEARNABILITY
PRESENTATION
 MARKETING
CONTENT
 FINDABILITY
 EFFICIENCY
CONSISTENCY
LEARNABILITY      the site’s interface is easy to use, and any
               applicable learning curves are reasonably short


PRESENTATION
 MARKETING
CONTENT
 FINDABILITY
 EFFICIENCY
CONSISTENCY
LEARNABILITY
PRESENTATION   the site conveys an appealing and appropriate
                visual message to further the site’s objectives


 MARKETING
CONTENT
 FINDABILITY
 EFFICIENCY
CONSISTENCY
LEARNABILITY
PRESENTATION
 MARKETING
               the site has effective social, search, & e-mail
                     hooks to further appropriate goals
Tool #3:
FOCUS
FIN
Get in Touch!

speakerrate.com/whafro
  jackson@jounce.net
       @whafro

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