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The Power of Story
Creating empathy & connection
for user experience
A Rosenfeld Media – O’Reilly Webinar
Webcast: http://oreillynet.com/pub/e/2665
April 19, 2013
Whitney Quesenbery
WQusability
Hi!
 User research, usability, accessibility
 Former theatre designer
 Storytelling as a way to understand users,
culture, and context in UX design
 Two-and-an-almost books
Couriemail.com.au
Stories connect us
Stories create relationships
Who is telling
the story? Who is the audience
for the story?
What do they share?
What do they share?
Stories create bridges
This is the one
that matters
The story is created by everyone
“Tomorrow and Tomorrow” by Timothy Sullivan Center for Contemporary Opera, 1987
Directed by Stephen Jarrett, Scenery by Robert Edmonds, Lighting by Whitney
Quesenbery. With Suzan Hanson
The story is created by everyone
“Tomorrow and Tomorrow” by Timothy Sullivan Center for Contemporary Opera, 1987
Directed by Stephen Jarrett, Scenery by Robert Edmonds, Lighting by Whitney
Quesenbery. With Suzan Hanson
Stories change us
Stories change how we think
Our experience of the
world is shaped by our
interpretations of
it, the stories we tell
ourselves.... so the
key to personal
transformation is story
transformation.
- Timothy Wilson, Redirect
Screen from Tripit
Stories make data memorable
and bring personas to life
We can’t empathize until we know
someone’s story.
Screen: Globalgiving.com
For more::http://succeedwithsuccessstories.com/dr-spocks-guide-to-improving-your-charitable-appeals/
Narrative weaves the user journey
into the structure of a site.
How will you tell the story?
Mary and Leonard Trujillo – The Mudhead Gallery
Each voice is a perspective
Third Person Second Person First Person
Story is told about
someone, looking at them
from the outside
Story is a conversation
between the storyteller and
another person
Story is told from the point
of view of the main
character
For example:
A UX person telling stories
about how several different
people responded to a
prototype.
Persona stories, especially if
there is more than one
For example:
Feedback to a participant or
other stakeholder,
“Interviewing a persona”
Talking directly to users of a
product
For example:
A UX person telling the
story of their own reactions.
Retelling a story from the
point of view of the original
experience.
Maintains a distance
between “us” and
“them”
Creates a direct
connection and invites
the other person to
respond.
Invites the audience to
look at the story
through the eyes of
14
3rd person allows you to explain and interpret
Whose words and thoughts are these?
 Are these things that Mary would say
or are they our interpretation of all the
data and stories that went into the
Mary persona?
 How can we show when we are using
her own words?
 Does this story invoke research
authority- a “realist tale”?
Mary works as a nurse in a hectic
women’s health center for a low-
income neighborhood.
…
Her questions about cancer mostly
come from her patients, or from
wanting to be sure that she
catches any early signs.
…
She has learned conversational
Spanish, so she can talk to her
patients for whom this is a first
language.
…
When she looks things up on the
Web, she tends to go back to
familiar sites
John van Mannen – Tales from the Field
2nd person creates conversation
How can you show the conversation?
 Interviews maintain a separation
 Conversations can also happen
between two personas
Persona by Caroline Jarrett for the Open University
1st person invites identity
 You represent the persona and
tell the story from their point of
view.
 Lets you “get into the head” of the
story (an “impressionist tale”)
OR
 First person can tell your story of
your experience with the person
(a “confessional tale”)
17
Stories are building blocks
Kindersandi.moonfruit.com
Tell a story to explain patterns
Explain
patterns
in the data
21
Bring stories into your meetings
Tell quick stories in design sessions
Specify
Understand
Design
Evaluate
User research:
Collecting stories about
context, goals, needs,
emotions Analysis:
Stories explain patterns
Design
Stories explore current
problems and new ideas
Evaluation:
Try out the stories and
see if they work
Make stories part of your work
Stories give us...
A richer understanding of context
Innovation from real needs
More persuasive ideas
People in the center of the process
Create stories that get repeated
 Based on real data
 The stories you want told
 Generate insights and empathy
& that lead to action!
Storytelling for User
Experience:
Crafting stories
for better design
with Kevin Brooks
www.rosenfeldmedia.com
Global UX:
Design and research in
a connected world
with Daniel Szuc
@gobalux
A Web for Everyone:
Designing accessible
user experiences
with Sarah Horton
www.rosenfeldmedia.com
Summer 2013
Next up: See you at....
31 Awesomely Practical Tips – May 29
http://rosenfeldmedia.com/events/practical-ux-tips/

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The Power of Story (updated 2013)

  • 1. The Power of Story Creating empathy & connection for user experience A Rosenfeld Media – O’Reilly Webinar Webcast: http://oreillynet.com/pub/e/2665 April 19, 2013 Whitney Quesenbery WQusability
  • 2. Hi!  User research, usability, accessibility  Former theatre designer  Storytelling as a way to understand users, culture, and context in UX design  Two-and-an-almost books
  • 4. Stories create relationships Who is telling the story? Who is the audience for the story? What do they share? What do they share?
  • 5. Stories create bridges This is the one that matters
  • 6. The story is created by everyone “Tomorrow and Tomorrow” by Timothy Sullivan Center for Contemporary Opera, 1987 Directed by Stephen Jarrett, Scenery by Robert Edmonds, Lighting by Whitney Quesenbery. With Suzan Hanson
  • 7. The story is created by everyone “Tomorrow and Tomorrow” by Timothy Sullivan Center for Contemporary Opera, 1987 Directed by Stephen Jarrett, Scenery by Robert Edmonds, Lighting by Whitney Quesenbery. With Suzan Hanson
  • 9. Stories change how we think Our experience of the world is shaped by our interpretations of it, the stories we tell ourselves.... so the key to personal transformation is story transformation. - Timothy Wilson, Redirect Screen from Tripit
  • 10. Stories make data memorable and bring personas to life
  • 11. We can’t empathize until we know someone’s story. Screen: Globalgiving.com For more::http://succeedwithsuccessstories.com/dr-spocks-guide-to-improving-your-charitable-appeals/
  • 12. Narrative weaves the user journey into the structure of a site.
  • 13. How will you tell the story? Mary and Leonard Trujillo – The Mudhead Gallery
  • 14. Each voice is a perspective Third Person Second Person First Person Story is told about someone, looking at them from the outside Story is a conversation between the storyteller and another person Story is told from the point of view of the main character For example: A UX person telling stories about how several different people responded to a prototype. Persona stories, especially if there is more than one For example: Feedback to a participant or other stakeholder, “Interviewing a persona” Talking directly to users of a product For example: A UX person telling the story of their own reactions. Retelling a story from the point of view of the original experience. Maintains a distance between “us” and “them” Creates a direct connection and invites the other person to respond. Invites the audience to look at the story through the eyes of 14
  • 15. 3rd person allows you to explain and interpret Whose words and thoughts are these?  Are these things that Mary would say or are they our interpretation of all the data and stories that went into the Mary persona?  How can we show when we are using her own words?  Does this story invoke research authority- a “realist tale”? Mary works as a nurse in a hectic women’s health center for a low- income neighborhood. … Her questions about cancer mostly come from her patients, or from wanting to be sure that she catches any early signs. … She has learned conversational Spanish, so she can talk to her patients for whom this is a first language. … When she looks things up on the Web, she tends to go back to familiar sites John van Mannen – Tales from the Field
  • 16. 2nd person creates conversation How can you show the conversation?  Interviews maintain a separation  Conversations can also happen between two personas Persona by Caroline Jarrett for the Open University
  • 17. 1st person invites identity  You represent the persona and tell the story from their point of view.  Lets you “get into the head” of the story (an “impressionist tale”) OR  First person can tell your story of your experience with the person (a “confessional tale”) 17
  • 18. Stories are building blocks Kindersandi.moonfruit.com
  • 19. Tell a story to explain patterns
  • 21. 21 Bring stories into your meetings Tell quick stories in design sessions
  • 22. Specify Understand Design Evaluate User research: Collecting stories about context, goals, needs, emotions Analysis: Stories explain patterns Design Stories explore current problems and new ideas Evaluation: Try out the stories and see if they work Make stories part of your work
  • 23. Stories give us... A richer understanding of context Innovation from real needs More persuasive ideas People in the center of the process
  • 24. Create stories that get repeated  Based on real data  The stories you want told  Generate insights and empathy & that lead to action!
  • 25. Storytelling for User Experience: Crafting stories for better design with Kevin Brooks www.rosenfeldmedia.com Global UX: Design and research in a connected world with Daniel Szuc @gobalux A Web for Everyone: Designing accessible user experiences with Sarah Horton www.rosenfeldmedia.com Summer 2013 Next up: See you at.... 31 Awesomely Practical Tips – May 29 http://rosenfeldmedia.com/events/practical-ux-tips/

Notes de l'éditeur

  1. 5. Tell their stories (their hopes, desires, reactions, history)It’s when we add Imagery + Emotion + Context + Motivationthat we go from a scenario or task analysis to a story.OpenIDEO: when the community added personas and explained their concepts in terms of the story, they got more targeted, deeper, richer (there’s an accessibility angle here, too - the personas all had different types of disability)
  2. In All the Beautiful Forevers, Kathering oo
  3. Try telling the story in first person. Informance: Representing an idea by acting in order to explore, explain and share it.Role playing: Act out the interaction of serviceWhy?It’s harder to talk about someone when you are being themCheck whether reactions feel natural or forced
  4. They are part of what we do... and they can make our work better
  5. Bring the personas into any design discussion by telling a quick story about how they might act or react.Draw on material from user researchMake connections between behavior in a similar situationWhy?Keep the conversation and work focused on what you know about the audienceRemember different perspectives the personas represent
  6. A story is a way of circulating a meme.Your goal is to have it repeated, and retold around the company.So, you have to be careful about the stories you repeatYou have to be able to back them upYou have to know what stories you want to have toldStory about eyetracking hopping over the tile.