SlideShare une entreprise Scribd logo
1  sur  24
Télécharger pour lire hors ligne
Sponsors and partners include:




                                 The

                                               Survey 2008
                                   Communication and Working Styles
                                              of Tomorrow’s Leaders




 Page 1                                                               © The Career Innovation Company, 2008
Leaders of Tomorrow
     Respondents to the 2008 global pilot survey:



     2,277 Students
     from 114 Countries
     Equal Male/Female
     Especially:
       Business studies
       Economics
       Engineering
       Computer science / IT
       Hospitality Management
       Accountancy / finance


     Plus: 530 Workers
     from 83 countries
     (for comparison)




Page 2                                              © The Career Innovation Company, 2008
PARTICIPANTS FROM 114 COUNTRIES

                                             Eastern Europe
 (Western) “Established                  (including Russia) 18%
   economies” 23%                                                              Asia (excluding
                                                                                 India) 18%




             Latin America                              India 14%
         (especially Brazil) 19%
                                     Africa (and
                                   Middle East) 8%
                                                                    % based on 2,277 student respondents
Page 3                                                              © The Career Innovation Company, 2008
Digital Generation Survey – Part 1

         MAPPING TECHNOLOGY ADOPTION
                 In partnership with AIESEC
              The world’s largest student-run organisation




Page 4                                                       © The Career Innovation Company, 2008
Blogware




Page 5              © The Career Innovation Company, 2008
WHO’S DOING WEB 2.0?

         Four in every five students                              More than half
         use instant messaging                                    make Internet
                                                                     phonecalls
                                                                         (VOIP)


                              Widespread use of new
                              technologies across all
                              major world regions
                                “I can’t live without my mobile
                                           and internet”

         Three quarters use social
         networking websites


                                                                  More than half have recently
                                                                   played PC/online games

Page 6                                                                     © The Career Innovation Company, 2008
WHO’S DOING WEB 2.0?


         Use of technology for work, learning and socially:
                                                                                             Students                                    Workers
                       Percentage using technology for:                         Learning                    Social                Working            Social
          Information search and publishing                                         94%                       99%                  88%                 98%
          Nine items e.g. searched Wikipedia for information

          One-to-one communication                                                  96%                       98%                  97%                 98%
          Six items e.g. used instant messaging/chat

          Simulation and gaming                                                     17%                       63%                  10%                 56%
          Two items: Visited a virtual world, played online/PC games

          Collaboration                                                             89%                       93%                  91%                 89%
          Nine items e.g. taken part in online discussion forums

          Publishing                                                                26%                       63%                  25%                 55%
          Three items e.g. written your own blog




         Note 1: Twenty six types of technology were listed, and these have been divided into five groups based on type of use.
         Note 2: The survey took place amongst top students via the Internet with invitations by email, so overall use of
                 technology is likely to be higher than for ‘average’ students around the world.
Page 7                                                                                                                                      © The Career Innovation Company, 2008
DIFFERENCES


         East meets West
           Blogging is much more common in Asia
         than elsewhere (73% excluding India)
          However, fewer Asian students (49%
         excl. India) use social networking sites
           Podcasting (uploading audio or video)
         is rare in established economies (13%)
           PC/online games are played most in
         India (70%) and least in E. Europe (49%)




Page 8                                              © The Career Innovation Company, 2008
DIFFERENCES


         Choose your tools
          Fewer students from established markets
         use email on mobile/cell phones (24%)
          Video conferencing (webcams) are widely
         used for social purposes but rarely for work
           71% of Latin American students have
         recently used a video phone link (av. 53%)
           56% of Indian students have taken part in
         a multi-person audio conference (av. 38%)




Page 9                                                  © The Career Innovation Company, 2008
GAMING AND VIRTUAL WORLDS


          Their real world
          More than half have
          recently played
          PC/online games (58%),
          and almost a quarter
          have visited a virtual
          world, for fun (23%).

          One in six students have
          also participated in these
                                       Philips tests new product ideas in Second Life
          for learning purposes.




Page 10                                        © The Career Innovation Company, 2008
SOCIAL NETWORKING


          75% of users log-on daily*
          Three quarters of respondents had recently
          used a social or business networking website.

          #1 for students:
          #1 for workers:

          *To students who use Social or Business Networks:
          “Roughly how often do you logon to the main site you use?”




                        31                             17                      27                      12       4       9




     0%         10%          20%        30%            40%       50%         60%         70%        80%         90%           100%

           More than twice a day   About twice a day    About once a day   Once or twice a week   Less often   Not answered
Page 11                                                                                                                              © The Career Innovation Company, 2008
SOCIAL NETWORKING


          Wasting time?                                                          To put a friend in contact
                                                                                 with someone who might
                                                                                        help them

                                                                               To look for an internship or
          Contrary to popular belief,                                          work experience placement


          users of social networks report                                          To find people to talk to
                                                                                   about your career plans
          a wide range of valuable work-
                                                                                 To find an individual or
          related benefits.                                                    organisation to do work for
                                                                                           you

                                                                               To find an opportunity to do
          In established economies                                                    voluntary work

          fewer report these benefits.
                                                                                         To find paid work
          Asian students (excl. India) are
          especially active using SN to                                        To recruit a work colleague
          find paid or voluntary work.
                                                                                  Help with a work-related
                                                                                          problem
          Overall, women seem to derive
          more work-related benefits                                              To find a potential client

          than men.                                                                                            0   10   20     30   40      50       60      70      80   90     100

                                                                                                                             Male        Female           All students


Page 12    Note: The large number of AIESEC students is likely to increase the data on work placements/internships                                © The Career Innovation Company, 2008
DIGITAL GENERATION PROFILE


          The super-communicators:
          1.     use many different channels* including Skype
          2.     respond quickly and regularly
          3.     send concise emails with a clear ‘subject’
          4.     seem approachable and respond well to criticism
          5.     use the technology competently, and not too much
          6.     help others learn to use the technology
          7.     add a personal or emotional touch ☺

          “She puts up questions, encourages         “He shares all of his experience by sending pictures, news   “Sensitive and concerned on what impact
          others to share their views and then       etc. And he informs team members by sending SMS, mail        they want to see. This person always…
          creates an output from the discussions.”   and call to give the same information at the same time.”     uses the simple words, common to all.”


          * IM, email, voicemail, SMS, blogging, YouTube, discussion forums, mobile phone, Skype…

                                                                                                                  Source: AIESEC Digital Generation focus group, Istanbul
Page 13                                                                                                                          © The Career Innovation Company, 2008
BRANDS


          Top Brands (most used):
          Instant messaging:            Windows Live Messenger (Base: 1,940)
          Creating/sharing documents:   Google docs (Base: 1,705)
          Social Networking:            Facebook (Base: 1,611)
          VOIP:                         Skype (Base: 1,191)
          Blogging:                     Blogger (Base: 1,046)
          Email on mobile:              Nokia (Base: 914)
          Web conferencing:             Microsoft LiveMeeting (Base: 749)
          Virtual Worlds:               Second Life (Base: 605)



Page 14                                                           © The Career Innovation Company, 2008
Digital Generation Survey – Part 2

          THE IDEAL WORLD OF WORK
                In partnership with AIESEC
             The world’s largest student-run organisation




Page 15                                                     © The Career Innovation Company, 2008
CAREER IDEALS


          My ideal work:
          1.   Fellowship (collaboration)
          2.   Application of ability
          3.   Altruism (making a difference)
          4.   Discovery (learning)
          5.   Humour (fun)
          6.   Problem solving
          7.   Completion (achievement)




Page 16                                         © The Career Innovation Company, 2008
CAREER IDEALS


          Preferred industries:
               ‘would consider’     %
          1.   My own business      53
          2.   Entertainment        42
          3= Hi-Tech                29
          3= Government             29
          5= FMCG / Manufact        28
          5= Charity / NFP          28
          5= Financial services     28
          8.   Energy / Utilities   17
          9.   Retail               15

                                         “More opportunity to control my own future”
                                                              Respondent, Ci Redesigning Work Survey, 2005




Page 17                                                                      © The Career Innovation Company, 2008
CAREER IDEALS


          My ideal employer:

          Talented colleagues              Respected company                 Confident leadership
          Working with highly-             A multicultural company with      Has authority, determination,
          educated, passionate people      global impact. High-quality       credibility, like Bill Gates…
          ‘at the top of their field’.     products. A leader in my field.   Allows me freedom to explore


          A great culture                  Making a difference               Invests in people
          Creative, honest, friendly,      A organisation with values I      Makes me feel valued, gives
          innovative, fun, professional,   believe in, where my work will    me freedom, provides
          entrepreneurial, progressive.    serve the common good.            opportunities to develop.




                                                                                       Source: DGS unprompted text responses
Page 18                                                                                © The Career Innovation Company, 2008
Digital Generation Survey – Part 3

          THE REAL WORLD OF WORK
               In partnership with AIESEC
            The world’s largest student-run organisation




Page 19                                                    © The Career Innovation Company, 2008
THE REAL WORLD OF WORK


          What students want vs what workers experience:
                          Some want but fewer experience:                   Many* want and many experience:
                          Making a positive difference to other people      Collaborating with other people
          students want




                          Having opportunities to pause, rest and reflect   Solving complex problems
                                                                            Discovering things I didn’t know
                                                                            Productively applying my skills & knowledge




                          Few* want, and few experience:                    Few* want but more experience:
                          Doing physical activity                           Following clear procedures or instructions
                          Seeing or using beautiful or well-made things
                          Competing against others
                          A sense of risk or danger




                                                           workers experience                                   * Few < 36%, Many > 70%

Page 20                                                                                                         © The Career Innovation Company, 2008
HOW WORK AND LEISURE DIFFER




                          Experienced more in   Experienced more at
                               leisure               work


               Humour
           Love (friendship)                                Fellowship (collaboration)
              Immersion                                          Problem solving
              Reflection                                      Application of ability
          Sensation (beauty)                                        Challenge
           Physical activity                                         Power




Page 21                                                           © The Career Innovation Company, 2008
21 TYPES OF FUN

          EXPRESSION           PROBLEM SOLVING
   COMPETITION                       POWER
                IMMERSION                   COMPLETION
                 FELLOWSHIP                      REFLECTION
   PHYSICAL ACTIVITY               DANGER
                       SENSATION
            ALTRUISM                HUMOUR
   SUBMISSION
                 DISCOVERY                        LOVE
 APPLICATION OF ABILITY CHALLENGE
                                                IMAGINATION
                 NARRATIVE
Page 22
                             CREATION           Note: Font size based on top 5 fun scores,
                                                with smallest scores boosted for visibility.
                                                © The Career Innovation Company, 2008
21 TYPES OF FUN




          Women were more likely to mention:          Men were more likely to mention:

          Love (friendship) 40% vs 27%                Problem solving 32% vs 18%
          Immersion 30% vs 22%                        Competition 15% vs 7%
          Altruism (making a difference) 29% vs 24%   Risk (danger) 13% vs 8%
Page 23                                                               © The Career Innovation Company, 2008
The

                Survey 2008




Page 24                       © The Career Innovation Company, 2008

Contenu connexe

Tendances

Get more clients with social media
Get more clients with social mediaGet more clients with social media
Get more clients with social mediaMike McCormac
 
Survey results: [Cross-Platform-] Development of Mobile Applications
Survey results: [Cross-Platform-] Development of Mobile ApplicationsSurvey results: [Cross-Platform-] Development of Mobile Applications
Survey results: [Cross-Platform-] Development of Mobile Applicationsdvdh
 
Indispensable Tools in Social Networking
Indispensable Tools in Social NetworkingIndispensable Tools in Social Networking
Indispensable Tools in Social Networkingjdpaul
 
Meta trends 050212 baggio
Meta trends 050212 baggioMeta trends 050212 baggio
Meta trends 050212 baggioBobbe Baggio
 
Mary Meeker’s 2015 Internet Trends
Mary Meeker’s 2015 Internet Trends Mary Meeker’s 2015 Internet Trends
Mary Meeker’s 2015 Internet Trends Mohamed Mahdy
 
Internet trends 2015.05.27 | KPCB Internet trends 2015
Internet trends 2015.05.27 | KPCB Internet trends 2015Internet trends 2015.05.27 | KPCB Internet trends 2015
Internet trends 2015.05.27 | KPCB Internet trends 2015Dmytro Lysiuk
 
Connecting the Dots with Digital Learning
Connecting the Dots with Digital LearningConnecting the Dots with Digital Learning
Connecting the Dots with Digital LearningJulie Evans
 
Engaging and Empowering Today’s Student’s through Mobile Learning
Engaging and Empowering Today’s Student’s through Mobile LearningEngaging and Empowering Today’s Student’s through Mobile Learning
Engaging and Empowering Today’s Student’s through Mobile LearningJulie Evans
 
IRJET- Prospects of Online Advertising and its Implications on Children
IRJET-  	  Prospects of Online Advertising and its Implications on ChildrenIRJET-  	  Prospects of Online Advertising and its Implications on Children
IRJET- Prospects of Online Advertising and its Implications on ChildrenIRJET Journal
 
Mobile Learning and Social Media Use – Views of Ohio’s K-12 Students, Parents...
Mobile Learning and Social Media Use – Views of Ohio’s K-12 Students, Parents...Mobile Learning and Social Media Use – Views of Ohio’s K-12 Students, Parents...
Mobile Learning and Social Media Use – Views of Ohio’s K-12 Students, Parents...Julie Evans
 
Faculty Focus Special Report Twitter in Higher Education
Faculty Focus Special Report Twitter in Higher EducationFaculty Focus Special Report Twitter in Higher Education
Faculty Focus Special Report Twitter in Higher EducationDillard University Library
 
DML13 Mobile First!
DML13 Mobile First!DML13 Mobile First!
DML13 Mobile First!Kantar TNS
 
Android titles 2012 c
Android  titles 2012 cAndroid  titles 2012 c
Android titles 2012 ctema_solution
 

Tendances (14)

Get more clients with social media
Get more clients with social mediaGet more clients with social media
Get more clients with social media
 
Survey results: [Cross-Platform-] Development of Mobile Applications
Survey results: [Cross-Platform-] Development of Mobile ApplicationsSurvey results: [Cross-Platform-] Development of Mobile Applications
Survey results: [Cross-Platform-] Development of Mobile Applications
 
Indispensable Tools in Social Networking
Indispensable Tools in Social NetworkingIndispensable Tools in Social Networking
Indispensable Tools in Social Networking
 
Meta trends 050212 baggio
Meta trends 050212 baggioMeta trends 050212 baggio
Meta trends 050212 baggio
 
Mary Meeker’s 2015 Internet Trends
Mary Meeker’s 2015 Internet Trends Mary Meeker’s 2015 Internet Trends
Mary Meeker’s 2015 Internet Trends
 
Internet trends 2015.05.27 | KPCB Internet trends 2015
Internet trends 2015.05.27 | KPCB Internet trends 2015Internet trends 2015.05.27 | KPCB Internet trends 2015
Internet trends 2015.05.27 | KPCB Internet trends 2015
 
Connecting the Dots with Digital Learning
Connecting the Dots with Digital LearningConnecting the Dots with Digital Learning
Connecting the Dots with Digital Learning
 
Engaging and Empowering Today’s Student’s through Mobile Learning
Engaging and Empowering Today’s Student’s through Mobile LearningEngaging and Empowering Today’s Student’s through Mobile Learning
Engaging and Empowering Today’s Student’s through Mobile Learning
 
IRJET- Prospects of Online Advertising and its Implications on Children
IRJET-  	  Prospects of Online Advertising and its Implications on ChildrenIRJET-  	  Prospects of Online Advertising and its Implications on Children
IRJET- Prospects of Online Advertising and its Implications on Children
 
Mobile Learning and Social Media Use – Views of Ohio’s K-12 Students, Parents...
Mobile Learning and Social Media Use – Views of Ohio’s K-12 Students, Parents...Mobile Learning and Social Media Use – Views of Ohio’s K-12 Students, Parents...
Mobile Learning and Social Media Use – Views of Ohio’s K-12 Students, Parents...
 
Faculty Focus Special Report Twitter in Higher Education
Faculty Focus Special Report Twitter in Higher EducationFaculty Focus Special Report Twitter in Higher Education
Faculty Focus Special Report Twitter in Higher Education
 
DML13 Mobile First!
DML13 Mobile First!DML13 Mobile First!
DML13 Mobile First!
 
Digital Media Workshop March 17 [MoH]
Digital Media Workshop March 17 [MoH]Digital Media Workshop March 17 [MoH]
Digital Media Workshop March 17 [MoH]
 
Android titles 2012 c
Android  titles 2012 cAndroid  titles 2012 c
Android titles 2012 c
 

En vedette

الدرس اللغة العربية وروبي (関西闇Ruby会議)
الدرس اللغة العربية وروبي (関西闇Ruby会議)الدرس اللغة العربية وروبي (関西闇Ruby会議)
الدرس اللغة العربية وروبي (関西闇Ruby会議)Ryo Nagai
 
The Holy Quran Arabic Text Japanese Translation
The Holy Quran Arabic Text Japanese TranslationThe Holy Quran Arabic Text Japanese Translation
The Holy Quran Arabic Text Japanese Translationmuzaffertahir9
 
التعليم في السودان
التعليم في السودانالتعليم في السودان
التعليم في السودانOmer Bushara
 
Abbreviations used in economics
Abbreviations used in economicsAbbreviations used in economics
Abbreviations used in economicsOmer Bushara
 
مكافحة البكتيريا الممرضة
مكافحة البكتيريا الممرضةمكافحة البكتيريا الممرضة
مكافحة البكتيريا الممرضةOmer Bushara
 
كيفية التعامل مع جهاز الحاسب الآلى
كيفية التعامل مع جهاز الحاسب الآلىكيفية التعامل مع جهاز الحاسب الآلى
كيفية التعامل مع جهاز الحاسب الآلىnrmun
 
Fun and the MDA framework
Fun and the MDA frameworkFun and the MDA framework
Fun and the MDA framework_
 

En vedette (7)

الدرس اللغة العربية وروبي (関西闇Ruby会議)
الدرس اللغة العربية وروبي (関西闇Ruby会議)الدرس اللغة العربية وروبي (関西闇Ruby会議)
الدرس اللغة العربية وروبي (関西闇Ruby会議)
 
The Holy Quran Arabic Text Japanese Translation
The Holy Quran Arabic Text Japanese TranslationThe Holy Quran Arabic Text Japanese Translation
The Holy Quran Arabic Text Japanese Translation
 
التعليم في السودان
التعليم في السودانالتعليم في السودان
التعليم في السودان
 
Abbreviations used in economics
Abbreviations used in economicsAbbreviations used in economics
Abbreviations used in economics
 
مكافحة البكتيريا الممرضة
مكافحة البكتيريا الممرضةمكافحة البكتيريا الممرضة
مكافحة البكتيريا الممرضة
 
كيفية التعامل مع جهاز الحاسب الآلى
كيفية التعامل مع جهاز الحاسب الآلىكيفية التعامل مع جهاز الحاسب الآلى
كيفية التعامل مع جهاز الحاسب الآلى
 
Fun and the MDA framework
Fun and the MDA frameworkFun and the MDA framework
Fun and the MDA framework
 

Similaire à Ci Digital Generation Survey 2008 with AIESEC - Results

Digital Generation Survey 2008 Technology
Digital Generation Survey 2008 Technology Digital Generation Survey 2008 Technology
Digital Generation Survey 2008 Technology guest50fdb1
 
Part 3 social media in the workplace final
Part 3 social media in the workplace finalPart 3 social media in the workplace final
Part 3 social media in the workplace finalshrm
 
Web Foundation - Developing a better world - one start-up at a time
Web Foundation - Developing a better world - one start-up at a timeWeb Foundation - Developing a better world - one start-up at a time
Web Foundation - Developing a better world - one start-up at a timeFranco Papeschi
 
Campus Party 2011 Consumer Social Media Survey
Campus Party 2011 Consumer Social Media SurveyCampus Party 2011 Consumer Social Media Survey
Campus Party 2011 Consumer Social Media SurveyJeffreyGroup
 
Adopting Web2.0 2008 Trends & Best Practices
Adopting Web2.0 2008 Trends & Best PracticesAdopting Web2.0 2008 Trends & Best Practices
Adopting Web2.0 2008 Trends & Best PracticesArunavh Palchaudhuri
 
Integration of Digital Technology Uses of Adult People in University Learning...
Integration of Digital Technology Uses of Adult People in University Learning...Integration of Digital Technology Uses of Adult People in University Learning...
Integration of Digital Technology Uses of Adult People in University Learning...Xavier Mas García
 
Webinar: The Workforce of Tomorrow
Webinar: The Workforce of TomorrowWebinar: The Workforce of Tomorrow
Webinar: The Workforce of TomorrowYankee Group
 
2011 social recruiting report jobvite srp-2011
2011 social recruiting report jobvite srp-20112011 social recruiting report jobvite srp-2011
2011 social recruiting report jobvite srp-2011Ximo Salas
 
Sd forum presentation 2011
Sd forum presentation 2011Sd forum presentation 2011
Sd forum presentation 2011David Coleman
 
APPLICATION OF ARTIFICIAL INTELLIGENCE FOR VIRTUAL TEACHING ASSISTANCE (Case ...
APPLICATION OF ARTIFICIAL INTELLIGENCE FOR VIRTUAL TEACHING ASSISTANCE (Case ...APPLICATION OF ARTIFICIAL INTELLIGENCE FOR VIRTUAL TEACHING ASSISTANCE (Case ...
APPLICATION OF ARTIFICIAL INTELLIGENCE FOR VIRTUAL TEACHING ASSISTANCE (Case ...IRJET Journal
 
Why Make The Technology Shift Happen
Why Make The Technology Shift HappenWhy Make The Technology Shift Happen
Why Make The Technology Shift HappenBill Gaskins
 
Higher Ed Exec Forum 2009 Sep
Higher Ed Exec Forum 2009 SepHigher Ed Exec Forum 2009 Sep
Higher Ed Exec Forum 2009 Sepcdrowell
 
Social Media Part 2(KAIST)
Social Media Part 2(KAIST)Social Media Part 2(KAIST)
Social Media Part 2(KAIST)Daniel D.J. UM
 
Social Media And E Learning Survey June 2010
Social Media And E Learning Survey   June 2010Social Media And E Learning Survey   June 2010
Social Media And E Learning Survey June 2010Vanguard Leadership
 

Similaire à Ci Digital Generation Survey 2008 with AIESEC - Results (20)

Digital Generation Survey 2008 Technology
Digital Generation Survey 2008 Technology Digital Generation Survey 2008 Technology
Digital Generation Survey 2008 Technology
 
Mobile devices 2018 summer
Mobile devices 2018 summerMobile devices 2018 summer
Mobile devices 2018 summer
 
Turn To Digital In A Downturn
Turn To Digital In A DownturnTurn To Digital In A Downturn
Turn To Digital In A Downturn
 
Part 3 social media in the workplace final
Part 3 social media in the workplace finalPart 3 social media in the workplace final
Part 3 social media in the workplace final
 
Hyper Social Recruiting
Hyper Social RecruitingHyper Social Recruiting
Hyper Social Recruiting
 
Web Foundation - Developing a better world - one start-up at a time
Web Foundation - Developing a better world - one start-up at a timeWeb Foundation - Developing a better world - one start-up at a time
Web Foundation - Developing a better world - one start-up at a time
 
ICT for VEC CIO
ICT for VEC CIOICT for VEC CIO
ICT for VEC CIO
 
Campus Party 2011 Consumer Social Media Survey
Campus Party 2011 Consumer Social Media SurveyCampus Party 2011 Consumer Social Media Survey
Campus Party 2011 Consumer Social Media Survey
 
Adopting Web2.0 2008 Trends & Best Practices
Adopting Web2.0 2008 Trends & Best PracticesAdopting Web2.0 2008 Trends & Best Practices
Adopting Web2.0 2008 Trends & Best Practices
 
Integration of Digital Technology Uses of Adult People in University Learning...
Integration of Digital Technology Uses of Adult People in University Learning...Integration of Digital Technology Uses of Adult People in University Learning...
Integration of Digital Technology Uses of Adult People in University Learning...
 
Mobile Web Development with MWF
Mobile Web Development with MWFMobile Web Development with MWF
Mobile Web Development with MWF
 
Webinar: The Workforce of Tomorrow
Webinar: The Workforce of TomorrowWebinar: The Workforce of Tomorrow
Webinar: The Workforce of Tomorrow
 
The Mobile Web for Mobile Audience
The Mobile Web for Mobile AudienceThe Mobile Web for Mobile Audience
The Mobile Web for Mobile Audience
 
2011 social recruiting report jobvite srp-2011
2011 social recruiting report jobvite srp-20112011 social recruiting report jobvite srp-2011
2011 social recruiting report jobvite srp-2011
 
Sd forum presentation 2011
Sd forum presentation 2011Sd forum presentation 2011
Sd forum presentation 2011
 
APPLICATION OF ARTIFICIAL INTELLIGENCE FOR VIRTUAL TEACHING ASSISTANCE (Case ...
APPLICATION OF ARTIFICIAL INTELLIGENCE FOR VIRTUAL TEACHING ASSISTANCE (Case ...APPLICATION OF ARTIFICIAL INTELLIGENCE FOR VIRTUAL TEACHING ASSISTANCE (Case ...
APPLICATION OF ARTIFICIAL INTELLIGENCE FOR VIRTUAL TEACHING ASSISTANCE (Case ...
 
Why Make The Technology Shift Happen
Why Make The Technology Shift HappenWhy Make The Technology Shift Happen
Why Make The Technology Shift Happen
 
Higher Ed Exec Forum 2009 Sep
Higher Ed Exec Forum 2009 SepHigher Ed Exec Forum 2009 Sep
Higher Ed Exec Forum 2009 Sep
 
Social Media Part 2(KAIST)
Social Media Part 2(KAIST)Social Media Part 2(KAIST)
Social Media Part 2(KAIST)
 
Social Media And E Learning Survey June 2010
Social Media And E Learning Survey   June 2010Social Media And E Learning Survey   June 2010
Social Media And E Learning Survey June 2010
 

Ci Digital Generation Survey 2008 with AIESEC - Results

  • 1. Sponsors and partners include: The Survey 2008 Communication and Working Styles of Tomorrow’s Leaders Page 1 © The Career Innovation Company, 2008
  • 2. Leaders of Tomorrow Respondents to the 2008 global pilot survey: 2,277 Students from 114 Countries Equal Male/Female Especially: Business studies Economics Engineering Computer science / IT Hospitality Management Accountancy / finance Plus: 530 Workers from 83 countries (for comparison) Page 2 © The Career Innovation Company, 2008
  • 3. PARTICIPANTS FROM 114 COUNTRIES Eastern Europe (Western) “Established (including Russia) 18% economies” 23% Asia (excluding India) 18% Latin America India 14% (especially Brazil) 19% Africa (and Middle East) 8% % based on 2,277 student respondents Page 3 © The Career Innovation Company, 2008
  • 4. Digital Generation Survey – Part 1 MAPPING TECHNOLOGY ADOPTION In partnership with AIESEC The world’s largest student-run organisation Page 4 © The Career Innovation Company, 2008
  • 5. Blogware Page 5 © The Career Innovation Company, 2008
  • 6. WHO’S DOING WEB 2.0? Four in every five students More than half use instant messaging make Internet phonecalls (VOIP) Widespread use of new technologies across all major world regions “I can’t live without my mobile and internet” Three quarters use social networking websites More than half have recently played PC/online games Page 6 © The Career Innovation Company, 2008
  • 7. WHO’S DOING WEB 2.0? Use of technology for work, learning and socially: Students Workers Percentage using technology for: Learning Social Working Social Information search and publishing 94% 99% 88% 98% Nine items e.g. searched Wikipedia for information One-to-one communication 96% 98% 97% 98% Six items e.g. used instant messaging/chat Simulation and gaming 17% 63% 10% 56% Two items: Visited a virtual world, played online/PC games Collaboration 89% 93% 91% 89% Nine items e.g. taken part in online discussion forums Publishing 26% 63% 25% 55% Three items e.g. written your own blog Note 1: Twenty six types of technology were listed, and these have been divided into five groups based on type of use. Note 2: The survey took place amongst top students via the Internet with invitations by email, so overall use of technology is likely to be higher than for ‘average’ students around the world. Page 7 © The Career Innovation Company, 2008
  • 8. DIFFERENCES East meets West Blogging is much more common in Asia than elsewhere (73% excluding India) However, fewer Asian students (49% excl. India) use social networking sites Podcasting (uploading audio or video) is rare in established economies (13%) PC/online games are played most in India (70%) and least in E. Europe (49%) Page 8 © The Career Innovation Company, 2008
  • 9. DIFFERENCES Choose your tools Fewer students from established markets use email on mobile/cell phones (24%) Video conferencing (webcams) are widely used for social purposes but rarely for work 71% of Latin American students have recently used a video phone link (av. 53%) 56% of Indian students have taken part in a multi-person audio conference (av. 38%) Page 9 © The Career Innovation Company, 2008
  • 10. GAMING AND VIRTUAL WORLDS Their real world More than half have recently played PC/online games (58%), and almost a quarter have visited a virtual world, for fun (23%). One in six students have also participated in these Philips tests new product ideas in Second Life for learning purposes. Page 10 © The Career Innovation Company, 2008
  • 11. SOCIAL NETWORKING 75% of users log-on daily* Three quarters of respondents had recently used a social or business networking website. #1 for students: #1 for workers: *To students who use Social or Business Networks: “Roughly how often do you logon to the main site you use?” 31 17 27 12 4 9 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% More than twice a day About twice a day About once a day Once or twice a week Less often Not answered Page 11 © The Career Innovation Company, 2008
  • 12. SOCIAL NETWORKING Wasting time? To put a friend in contact with someone who might help them To look for an internship or Contrary to popular belief, work experience placement users of social networks report To find people to talk to about your career plans a wide range of valuable work- To find an individual or related benefits. organisation to do work for you To find an opportunity to do In established economies voluntary work fewer report these benefits. To find paid work Asian students (excl. India) are especially active using SN to To recruit a work colleague find paid or voluntary work. Help with a work-related problem Overall, women seem to derive more work-related benefits To find a potential client than men. 0 10 20 30 40 50 60 70 80 90 100 Male Female All students Page 12 Note: The large number of AIESEC students is likely to increase the data on work placements/internships © The Career Innovation Company, 2008
  • 13. DIGITAL GENERATION PROFILE The super-communicators: 1. use many different channels* including Skype 2. respond quickly and regularly 3. send concise emails with a clear ‘subject’ 4. seem approachable and respond well to criticism 5. use the technology competently, and not too much 6. help others learn to use the technology 7. add a personal or emotional touch ☺ “She puts up questions, encourages “He shares all of his experience by sending pictures, news “Sensitive and concerned on what impact others to share their views and then etc. And he informs team members by sending SMS, mail they want to see. This person always… creates an output from the discussions.” and call to give the same information at the same time.” uses the simple words, common to all.” * IM, email, voicemail, SMS, blogging, YouTube, discussion forums, mobile phone, Skype… Source: AIESEC Digital Generation focus group, Istanbul Page 13 © The Career Innovation Company, 2008
  • 14. BRANDS Top Brands (most used): Instant messaging: Windows Live Messenger (Base: 1,940) Creating/sharing documents: Google docs (Base: 1,705) Social Networking: Facebook (Base: 1,611) VOIP: Skype (Base: 1,191) Blogging: Blogger (Base: 1,046) Email on mobile: Nokia (Base: 914) Web conferencing: Microsoft LiveMeeting (Base: 749) Virtual Worlds: Second Life (Base: 605) Page 14 © The Career Innovation Company, 2008
  • 15. Digital Generation Survey – Part 2 THE IDEAL WORLD OF WORK In partnership with AIESEC The world’s largest student-run organisation Page 15 © The Career Innovation Company, 2008
  • 16. CAREER IDEALS My ideal work: 1. Fellowship (collaboration) 2. Application of ability 3. Altruism (making a difference) 4. Discovery (learning) 5. Humour (fun) 6. Problem solving 7. Completion (achievement) Page 16 © The Career Innovation Company, 2008
  • 17. CAREER IDEALS Preferred industries: ‘would consider’ % 1. My own business 53 2. Entertainment 42 3= Hi-Tech 29 3= Government 29 5= FMCG / Manufact 28 5= Charity / NFP 28 5= Financial services 28 8. Energy / Utilities 17 9. Retail 15 “More opportunity to control my own future” Respondent, Ci Redesigning Work Survey, 2005 Page 17 © The Career Innovation Company, 2008
  • 18. CAREER IDEALS My ideal employer: Talented colleagues Respected company Confident leadership Working with highly- A multicultural company with Has authority, determination, educated, passionate people global impact. High-quality credibility, like Bill Gates… ‘at the top of their field’. products. A leader in my field. Allows me freedom to explore A great culture Making a difference Invests in people Creative, honest, friendly, A organisation with values I Makes me feel valued, gives innovative, fun, professional, believe in, where my work will me freedom, provides entrepreneurial, progressive. serve the common good. opportunities to develop. Source: DGS unprompted text responses Page 18 © The Career Innovation Company, 2008
  • 19. Digital Generation Survey – Part 3 THE REAL WORLD OF WORK In partnership with AIESEC The world’s largest student-run organisation Page 19 © The Career Innovation Company, 2008
  • 20. THE REAL WORLD OF WORK What students want vs what workers experience: Some want but fewer experience: Many* want and many experience: Making a positive difference to other people Collaborating with other people students want Having opportunities to pause, rest and reflect Solving complex problems Discovering things I didn’t know Productively applying my skills & knowledge Few* want, and few experience: Few* want but more experience: Doing physical activity Following clear procedures or instructions Seeing or using beautiful or well-made things Competing against others A sense of risk or danger workers experience * Few < 36%, Many > 70% Page 20 © The Career Innovation Company, 2008
  • 21. HOW WORK AND LEISURE DIFFER Experienced more in Experienced more at leisure work Humour Love (friendship) Fellowship (collaboration) Immersion Problem solving Reflection Application of ability Sensation (beauty) Challenge Physical activity Power Page 21 © The Career Innovation Company, 2008
  • 22. 21 TYPES OF FUN EXPRESSION PROBLEM SOLVING COMPETITION POWER IMMERSION COMPLETION FELLOWSHIP REFLECTION PHYSICAL ACTIVITY DANGER SENSATION ALTRUISM HUMOUR SUBMISSION DISCOVERY LOVE APPLICATION OF ABILITY CHALLENGE IMAGINATION NARRATIVE Page 22 CREATION Note: Font size based on top 5 fun scores, with smallest scores boosted for visibility. © The Career Innovation Company, 2008
  • 23. 21 TYPES OF FUN Women were more likely to mention: Men were more likely to mention: Love (friendship) 40% vs 27% Problem solving 32% vs 18% Immersion 30% vs 22% Competition 15% vs 7% Altruism (making a difference) 29% vs 24% Risk (danger) 13% vs 8% Page 23 © The Career Innovation Company, 2008
  • 24. The Survey 2008 Page 24 © The Career Innovation Company, 2008