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Under Cocos 2 D Tree_mdevcon 2013
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Recommandé
Cocos2d is a well known open source software framework on game industry. It is is a 2D game framework built upon the OpenGL ES API’s. In this session, I will talk about a hierarchical structures of an Cocos2d node and scenes. Also Cocos2d Graphic User Interface, Physical System, Audio, Particle System and Scene Transition technique will be shown. Finally this session will show various branches of Cocos2d open source projects including Cocos2d-x, Cocos2d-Swift, Cocos2d-html5, and Cocos2d-xna.
Cocos2d 소개 - Korea Linux Forum 2014
Cocos2d 소개 - Korea Linux Forum 2014
Changwon National University
Texas A&M University의 Android Programming Class의 Guest Talk 자료입니다.
Cocos2d game programming 2
Cocos2d game programming 2
Changwon National University
Study material for 2014 3rd trimester NHN Next game development project. Summary of content studied in order to gain a grasp of Cocos2d-x.
Introduction to cocos2d-x
Introduction to cocos2d-x
Young Ha Kim
Learn the benefits of moving applications like QuickBooks to the cloud on InsynQ virtual desktops. See what they look like, how they work, and find out why more professionals are choosing to work in the cloud with virtual desktops than ever before.
Learn About InsynQ Virtual Desktops & See How They Work
Learn About InsynQ Virtual Desktops & See How They Work
InsynQ-inc
As the market for new VR and immersive technologies explode, centers of innovation like Canada are making significant contributions, both creatively and technologically. With two of North America’s busiest film/TV production centers and arguably the deepest bench in 3D animation technologies in the world, Canadian artists, entrepreneurs and institutions are making waves in a market that requires both. Join Nick DeMartino, senior advisor to the Canadian Film Centre, and a stellar panel from north of the border to explore the cutting edge of entertainment.
The VR Cutting Edge from Canada: A Look at VR, AR, and Immersive Entertainmen...
The VR Cutting Edge from Canada: A Look at VR, AR, and Immersive Entertainmen...
Ben Unsworth
Wow game card
Wow game card
guest596c00
Numbers aren’t exciting to most people. On their own, numbers don’t make a great game experience. Mix in a little heart, though, a dash of emotion, and suddenly the experience comes to life. Combining the two in game development is essential, and having one without the other more often than not results in failure. In this talk, Timo Dries will look at what numbers to pay closer attention to and which ones to ignore, as well as revealing how carefully adding some heart to these numbers can pay dividends.
Stealing Your Heart, Eating your Brain_Casual Connect-Hamburg_2013
Stealing Your Heart, Eating your Brain_Casual Connect-Hamburg_2013
Wooga
One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
Wooga
Recommandé
Cocos2d is a well known open source software framework on game industry. It is is a 2D game framework built upon the OpenGL ES API’s. In this session, I will talk about a hierarchical structures of an Cocos2d node and scenes. Also Cocos2d Graphic User Interface, Physical System, Audio, Particle System and Scene Transition technique will be shown. Finally this session will show various branches of Cocos2d open source projects including Cocos2d-x, Cocos2d-Swift, Cocos2d-html5, and Cocos2d-xna.
Cocos2d 소개 - Korea Linux Forum 2014
Cocos2d 소개 - Korea Linux Forum 2014
Changwon National University
Texas A&M University의 Android Programming Class의 Guest Talk 자료입니다.
Cocos2d game programming 2
Cocos2d game programming 2
Changwon National University
Study material for 2014 3rd trimester NHN Next game development project. Summary of content studied in order to gain a grasp of Cocos2d-x.
Introduction to cocos2d-x
Introduction to cocos2d-x
Young Ha Kim
Learn the benefits of moving applications like QuickBooks to the cloud on InsynQ virtual desktops. See what they look like, how they work, and find out why more professionals are choosing to work in the cloud with virtual desktops than ever before.
Learn About InsynQ Virtual Desktops & See How They Work
Learn About InsynQ Virtual Desktops & See How They Work
InsynQ-inc
As the market for new VR and immersive technologies explode, centers of innovation like Canada are making significant contributions, both creatively and technologically. With two of North America’s busiest film/TV production centers and arguably the deepest bench in 3D animation technologies in the world, Canadian artists, entrepreneurs and institutions are making waves in a market that requires both. Join Nick DeMartino, senior advisor to the Canadian Film Centre, and a stellar panel from north of the border to explore the cutting edge of entertainment.
The VR Cutting Edge from Canada: A Look at VR, AR, and Immersive Entertainmen...
The VR Cutting Edge from Canada: A Look at VR, AR, and Immersive Entertainmen...
Ben Unsworth
Wow game card
Wow game card
guest596c00
Numbers aren’t exciting to most people. On their own, numbers don’t make a great game experience. Mix in a little heart, though, a dash of emotion, and suddenly the experience comes to life. Combining the two in game development is essential, and having one without the other more often than not results in failure. In this talk, Timo Dries will look at what numbers to pay closer attention to and which ones to ignore, as well as revealing how carefully adding some heart to these numbers can pay dividends.
Stealing Your Heart, Eating your Brain_Casual Connect-Hamburg_2013
Stealing Your Heart, Eating your Brain_Casual Connect-Hamburg_2013
Wooga
One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
Wooga
Prototyping_Wooga Game Jam
Prototyping_Wooga Game Jam
Wooga
A few days have already passed since Anne, responsible for University Relations at Wooga and Jonathan, an engineer intern here in our office, travelled to lovely Stockholm to attend the Swedish Game Awards Conference.
Reaching the World with awesome Games_SGAC13
Reaching the World with awesome Games_SGAC13
Wooga
One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.
From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013
From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013
Wooga
Full of hope we started developing our biggest games so far in 2009. In 2010 we released it and gradually scaled up to 1 million users a day. But we were forced to rewrite our whole persistence layer and migrate most of our data from MySQL to Redis to make it work. In 2011 we even got 2 million daily users, but we also had to operate 200 servers which was painful - especially when the whole data center went down. So in 2012 we wanted to make everything better and started large refactoring projects - and made everything worse. But in 2013 everything will run smoothly and painless - promised! At least we hope so.
Painful success - lessons learned while scaling up
Painful success - lessons learned while scaling up
Wooga
Hiring the right talent is essential for a company's success: How to attract them, find them and keep them.
The Art of HR_Heureka2013
The Art of HR_Heureka2013
Wooga
Wooga: Internationality meets Agility @Zutaten 2013
Wooga: Internationality meets Agility @Zutaten 2013
Wooga
You can never be sure that the game you’re working on is going to be a success. But you can, and have to, make sure that it’s fun! Rapid prototyping helps us to quickly turn ideas into playable games and iterate quickly based on feedback to ensure they’re fun before they move into production. What does it mean to apply such a process? Which team-members should be involved? Where do the ideas come from? What technologies can be used? Dominic will look into these and quite a few other aspects of rapid-prototyping and share his lessons learned while prototyping for one of the biggest social games developers in the world.
Rapidly prototyping games_FITC Amsterdam_2013
Rapidly prototyping games_FITC Amsterdam_2013
Wooga
At Wooga, John-Paul had the chance to rewrite an old PHP game server to Erlang with very little experience. Now the project is finished and we learned a lot about Erlang which he'd like to talk about. The common beginner mistakes, oddities and other slow downs and how to avoid them. Talk objectives: The goal is to show beginners how fast they can get started with Erlang projects if they avoid some of the common beginner mistakes and slow downs. On the other side I hope I can stir up some discussions about Erlang itself and making it a little bit more approachable. Target audience: Beginners and experienced Erlang developers, interested in improving the Erlang world itself.
A Beginners Guide to Erlang_Erlang Factory Lite_Munich 2013
A Beginners Guide to Erlang_Erlang Factory Lite_Munich 2013
Wooga
Cocos2d Game Programming technology for developers. Basic tutorial for Cocos2d on CMU MSIT course.
Cocos2d programming
Cocos2d programming
Changwon National University
Creating physics game in 1 hour
Creating physics game in 1 hour
Linkou Bian
Game Development with Cocos2d http://theandroiddaily.vinsol.com/
Game development with Cocos2d
Game development with Cocos2d
Vinsol
Cocos2d iPhone game development given for the iOS Dev Scout on 22nd Dec 2012 conducted at Blk 71 Plug-in. Yummy food courtesy of IDA
Cocos2d for beginners
Cocos2d for beginners
Azukisoft Pte Ltd
4.[d2 오픈세미나]LINE Rangers 게임 클라이언트/서버 아키텍쳐
4.[d2 오픈세미나]LINE Rangers 게임 클라이언트/서버 아키텍쳐
4.[d2 오픈세미나]LINE Rangers 게임 클라이언트/서버 아키텍쳐
NAVER D2
Tim and Daniel's presentation of how to develop a native cross platform game using Cocos2dx, and presentation of My Spoon
Developing native cross platform games on Cocos2dx2
Developing native cross platform games on Cocos2dx2
BeMyApp
1st lecture for Binary Studio Academy PRO course about Unity 3D by Max Goncharuk (.NET developer at Binary Studio) binary-studio.com
Academy PRO: Unity 3D. Environment
Academy PRO: Unity 3D. Environment
Binary Studio
Demo creating-physics-game.
Demo creating-physics-game.
sagaroceanic11
What's new in ios 7.0
What's new in ios 7.0
CocoaHeads France
My Talk on Cross platform game development using CocosSharp at XHackers Meetup
XHackers GameDev / Android LolliPop / Xamarin Forms
XHackers GameDev / Android LolliPop / Xamarin Forms
Vidyasagar Machupalli
A presentation I gave at CocoaHeads Belgium about 2D Game Development on iOS. More specifically about SpriteKit and Cocos2D
iOS 2D Gamedev @ CocoaHeads
iOS 2D Gamedev @ CocoaHeads
Alain Hufkens
ngGoBuilder and collaborative development between San Francisco and Tokyo
ngGoBuilder and collaborative development between San Francisco and Tokyo
notolab
Game Development via SpriteKit
Game development via_sprite_kit
Game development via_sprite_kit
Buşra Deniz, CSM
von Moritz Voss, www.handy-games.com GmbH
Cocos2dx
Cocos2dx
IndieOutpost
Contenu connexe
En vedette
Prototyping_Wooga Game Jam
Prototyping_Wooga Game Jam
Wooga
A few days have already passed since Anne, responsible for University Relations at Wooga and Jonathan, an engineer intern here in our office, travelled to lovely Stockholm to attend the Swedish Game Awards Conference.
Reaching the World with awesome Games_SGAC13
Reaching the World with awesome Games_SGAC13
Wooga
One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.
From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013
From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013
Wooga
Full of hope we started developing our biggest games so far in 2009. In 2010 we released it and gradually scaled up to 1 million users a day. But we were forced to rewrite our whole persistence layer and migrate most of our data from MySQL to Redis to make it work. In 2011 we even got 2 million daily users, but we also had to operate 200 servers which was painful - especially when the whole data center went down. So in 2012 we wanted to make everything better and started large refactoring projects - and made everything worse. But in 2013 everything will run smoothly and painless - promised! At least we hope so.
Painful success - lessons learned while scaling up
Painful success - lessons learned while scaling up
Wooga
Hiring the right talent is essential for a company's success: How to attract them, find them and keep them.
The Art of HR_Heureka2013
The Art of HR_Heureka2013
Wooga
Wooga: Internationality meets Agility @Zutaten 2013
Wooga: Internationality meets Agility @Zutaten 2013
Wooga
You can never be sure that the game you’re working on is going to be a success. But you can, and have to, make sure that it’s fun! Rapid prototyping helps us to quickly turn ideas into playable games and iterate quickly based on feedback to ensure they’re fun before they move into production. What does it mean to apply such a process? Which team-members should be involved? Where do the ideas come from? What technologies can be used? Dominic will look into these and quite a few other aspects of rapid-prototyping and share his lessons learned while prototyping for one of the biggest social games developers in the world.
Rapidly prototyping games_FITC Amsterdam_2013
Rapidly prototyping games_FITC Amsterdam_2013
Wooga
At Wooga, John-Paul had the chance to rewrite an old PHP game server to Erlang with very little experience. Now the project is finished and we learned a lot about Erlang which he'd like to talk about. The common beginner mistakes, oddities and other slow downs and how to avoid them. Talk objectives: The goal is to show beginners how fast they can get started with Erlang projects if they avoid some of the common beginner mistakes and slow downs. On the other side I hope I can stir up some discussions about Erlang itself and making it a little bit more approachable. Target audience: Beginners and experienced Erlang developers, interested in improving the Erlang world itself.
A Beginners Guide to Erlang_Erlang Factory Lite_Munich 2013
A Beginners Guide to Erlang_Erlang Factory Lite_Munich 2013
Wooga
En vedette
(8)
Prototyping_Wooga Game Jam
Prototyping_Wooga Game Jam
Reaching the World with awesome Games_SGAC13
Reaching the World with awesome Games_SGAC13
From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013
From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013
Painful success - lessons learned while scaling up
Painful success - lessons learned while scaling up
The Art of HR_Heureka2013
The Art of HR_Heureka2013
Wooga: Internationality meets Agility @Zutaten 2013
Wooga: Internationality meets Agility @Zutaten 2013
Rapidly prototyping games_FITC Amsterdam_2013
Rapidly prototyping games_FITC Amsterdam_2013
A Beginners Guide to Erlang_Erlang Factory Lite_Munich 2013
A Beginners Guide to Erlang_Erlang Factory Lite_Munich 2013
Similaire à Under Cocos 2 D Tree_mdevcon 2013
Cocos2d Game Programming technology for developers. Basic tutorial for Cocos2d on CMU MSIT course.
Cocos2d programming
Cocos2d programming
Changwon National University
Creating physics game in 1 hour
Creating physics game in 1 hour
Linkou Bian
Game Development with Cocos2d http://theandroiddaily.vinsol.com/
Game development with Cocos2d
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Vinsol
Cocos2d iPhone game development given for the iOS Dev Scout on 22nd Dec 2012 conducted at Blk 71 Plug-in. Yummy food courtesy of IDA
Cocos2d for beginners
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Azukisoft Pte Ltd
4.[d2 오픈세미나]LINE Rangers 게임 클라이언트/서버 아키텍쳐
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NAVER D2
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Developing native cross platform games on Cocos2dx2
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BeMyApp
1st lecture for Binary Studio Academy PRO course about Unity 3D by Max Goncharuk (.NET developer at Binary Studio) binary-studio.com
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sagaroceanic11
What's new in ios 7.0
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My Talk on Cross platform game development using CocosSharp at XHackers Meetup
XHackers GameDev / Android LolliPop / Xamarin Forms
XHackers GameDev / Android LolliPop / Xamarin Forms
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iOS 2D Gamedev @ CocoaHeads
iOS 2D Gamedev @ CocoaHeads
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ngGoBuilder and collaborative development between San Francisco and Tokyo
ngGoBuilder and collaborative development between San Francisco and Tokyo
notolab
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von Moritz Voss, www.handy-games.com GmbH
Cocos2dx
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IndieOutpost
Is it hard to build games? No, at least not with Cocos2D-x, the free, cross-platform framework that makes it easy to create high-performance games in JavaScript. How easy? Come and watch me make a simple, but complete old school platformer in 60 minutes. I will show you how to get started. Installation is the worst part of Cocos2D-x, but it isn't too tough. Then we'll put the app together, running it on my laptop as we go. We will also add music, sound, and show you where to find cheap sources for both. Once our game is running, I will blow your minds by porting the game to both iOS and the web. That's right, one app running on a laptop, an iPhone, and on a web page. As I build, I will talk about all of the things that make Cocos2D-x magical. Things like graphic layers, sprite animation, collision detection, resource management and physics. I'll also demo debugging since bugs are an inevitable part of programming. While made especially for games, you can build any app, which needs to be fast or cross-platform, Please keep in mind, that Cocos2D-x makes it easy for programmers to create games. If you know JavaScript excellent, but you should be okay so long as you know a curly brace language, like C, Java, or C#. If you don't know how to program, take a programming class first.
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Plus de Wooga
About three years ago we set out on a mission: We wanted to bring a round-based strategy game, a genre that most gamers so far mainly enjoyed on PCs, to mobile. Today that mission is nearly completed with Warlords having been soft launched in various countries and showing very promising data. This may all sound easy enough, but the truth is that it was a hell of a ride for the team and there were times when we weren´t even sure if the project would continue. Along the way, we´ve learned many valuable things which we believe in the end made the difference and led to the numbers we now see. Wilhelm, Head of Studio and Product Lead for Warlords, will share these learnings in his talk answering the following questions: What set screws did we touch to make the session structure, pacing and content consumption work on mobile? Why different meta game systems are crucial? And finally how sticking to your game vision from start to end can make you survive such a ride.
Story of Warlords: Bringing a turn-based strategy game to mobile
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Instagram Celebrities: are they the new cats? - Targetsummit Berlin 2015
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GDC Europe 2015 Truly independent teams within a game studio are an interesting idea. Wooga, Supercell and others have promoted having this type of structure. Each team having full ownership over decisions in their game. Teams saying no to the rest of the company when they believe in a product. This all sounds great on paper, but what happens in practice? Adam Telfer goes into details of the ups and downs of working in an independent culture. How Wooga has adapted its processes through the years. A culture where you have full control, but also full responsibility.
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Innovation dank DevOps (DevOpsCon Berlin 2015)
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Quo Vadis Conference Berlin 2015 Mobile games have never been more competitive. Production values and marketing costs are ever increasing and the top grossing charts look strangely similar to the year before. So how can developers maximize their chances of success in such a tough market? Is it better to clone a hit or innovative wildly? Should they focus on one genre, or dabble in many? Ed draws on extensive market analysis and experience developing games to explain why selective innovation is the key to success.
Big Fish, small pond - strategies for surviving in a maturing market - Ed Biden
Big Fish, small pond - strategies for surviving in a maturing market - Ed Biden
Wooga
Tom LeClerc's talk at App Promotion Summit Berlin 2014: REVIEW MINING: THE APP STORE OPTIMIZER’S SECRET WEAPON An Overview Of The Value Of Review Mining What Review Mining Tools You Have At Your Disposal Using Reviews To Generate Keywords And Understand Your Users
Review mining aps2014 berlin
Review mining aps2014 berlin
Wooga
Riak & Wooga_Geeek2Geeek Meetup2014 Berlin
Riak & Wooga_Geeek2Geeek Meetup2014 Berlin
Wooga
Staying in the Game: Game localization practices for the mobile market
Staying in the Game: Game localization practices for the mobile market
Wooga
Startup Weekend_Makers and Games_Philipp Stelzer
Startup Weekend_Makers and Games_Philipp Stelzer
Wooga
We've learned a lot through doing DevOps: Every commit is automatically integrated, tested, and deployed to a staging environment. And then it only takes one push of a button and the release goes live... Unfortunately, it's not as simple anymore when operating mobile applications: How can you quickly update your mobile software when the app store provider wants to test your software first for a few days? How can you update your configuration when your app can run offline? And how do you track down errors when the data is distributed to millions of mobile clients? Those were just some of the challenges we encountered during the operation of mobile games with millions of daily users. In this talk we will talk about the solutions we have found to address them.
DevOps goes Mobile (daho.am)
DevOps goes Mobile (daho.am)
Wooga
DevOps hat uns viel gelehrt: Jedes Commit wird automatisch integriert, getestet und in eine Stagingumgebung installiert. Und einen Knopfdruck später geht das Release dann live. Aber leider funktioniert das und vieles mehr, was uns in Zeiten von DevOps als Normal erscheint, nicht bei mobilen Applikationen. Wie kann ich also schnell meine mobile Software anpassen, wenn der Betreiber des App Stores erst tagelang testen will? Wie kann ich Konfiguration anpassen, wenn die App auch offline laufen soll? Und wie funktioniert Fehlersuche, wenn die Daten auf Millionen von mobilen Clients verteilt sind? Beim Betrieb von mobilen Spielen mit Millionen täglicher Nutzer standen wir genau diesen Fragen gegenüber. Der Vortrag wird darlegen, welche Antworten wir darauf gefunden haben.
DevOps goes Mobile - Jax 2014 - Jesper Richter-Reichhelm
DevOps goes Mobile - Jax 2014 - Jesper Richter-Reichhelm
Wooga
CodeFest 2014_Mobile Game Development
CodeFest 2014_Mobile Game Development
Wooga
The match 3 puzzle genre is almost as old as it gets. Scour the App Store and you'll find hundreds of different varieties out there. Very few of these succeed however, and even less manage to hit the number one spot on the U.S. Apple App Store top download chart. Wooga's Jelly Splash managed to do just that, and in this session Florian Steinhoff, the creator of Jelly Splash, will give a detailed account on how his team managed that and what he learned throughout the development process.
Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014
Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014
Wooga
How to hire the best people for your startup-Gitta Blat-Head of People
How to hire the best people for your startup-Gitta Blat-Head of People
Wooga
Three people, three talks: First, Anne explains how Wooga makes it in the hit driven mobile F2P world and frequently creates hit games. Then, Ann and Julia share their insights into the company from an intern’s perspective. Julia is currently working with a team in the prototyping phase using C#. Ann develops Objective-C for one of Wooga's live games. Both of them are students of Chalmers University of Technology, Gothenburg. Anne is in charge of University Relations at Wooga. Tags: Equality, production, programming, career.
Two Ann(e)s and one Julia_Wooga Lady Power from Berlin_SGA2014
Two Ann(e)s and one Julia_Wooga Lady Power from Berlin_SGA2014
Wooga
Pocket Gamer Connects 2014_The Experience of Entering the Korean Market
Pocket Gamer Connects 2014_The Experience of Entering the Korean Market
Wooga
Plus de Wooga
(20)
Story of Warlords: Bringing a turn-based strategy game to mobile
Story of Warlords: Bringing a turn-based strategy game to mobile
Instagram Celebrities: are they the new cats? - Targetsummit Berlin 2015
Instagram Celebrities: are they the new cats? - Targetsummit Berlin 2015
In it for the long haul - How Wooga boosts long-term retention
In it for the long haul - How Wooga boosts long-term retention
Leveling up in localization! - Susan Alma & Dario Quondamstefano
Leveling up in localization! - Susan Alma & Dario Quondamstefano
Evoloution of Ideas
Evoloution of Ideas
Entitas System Architecture with Unity - Maxim Zaks and Simon Schmid
Entitas System Architecture with Unity - Maxim Zaks and Simon Schmid
Saying No to the CEO: A Deep Look at Independent Teams - Adam Telfer
Saying No to the CEO: A Deep Look at Independent Teams - Adam Telfer
Innovation dank DevOps (DevOpsCon Berlin 2015)
Innovation dank DevOps (DevOpsCon Berlin 2015)
Big Fish, small pond - strategies for surviving in a maturing market - Ed Biden
Big Fish, small pond - strategies for surviving in a maturing market - Ed Biden
Review mining aps2014 berlin
Review mining aps2014 berlin
Riak & Wooga_Geeek2Geeek Meetup2014 Berlin
Riak & Wooga_Geeek2Geeek Meetup2014 Berlin
Staying in the Game: Game localization practices for the mobile market
Staying in the Game: Game localization practices for the mobile market
Startup Weekend_Makers and Games_Philipp Stelzer
Startup Weekend_Makers and Games_Philipp Stelzer
DevOps goes Mobile (daho.am)
DevOps goes Mobile (daho.am)
DevOps goes Mobile - Jax 2014 - Jesper Richter-Reichhelm
DevOps goes Mobile - Jax 2014 - Jesper Richter-Reichhelm
CodeFest 2014_Mobile Game Development
CodeFest 2014_Mobile Game Development
Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014
Jelly Splash: Puzzling your way to the top of the App Stores - GDC 2014
How to hire the best people for your startup-Gitta Blat-Head of People
How to hire the best people for your startup-Gitta Blat-Head of People
Two Ann(e)s and one Julia_Wooga Lady Power from Berlin_SGA2014
Two Ann(e)s and one Julia_Wooga Lady Power from Berlin_SGA2014
Pocket Gamer Connects 2014_The Experience of Entering the Korean Market
Pocket Gamer Connects 2014_The Experience of Entering the Korean Market
Under Cocos 2 D Tree_mdevcon 2013
1.
Under Cocos2D Tree
Maxim Zaks, Wooga @iceX33
2.
Agenda • Understanding the
concepts behind Cocos2D • Running through implementation of a very unpolished Memory Game
3.
Implementation of
Memory Game 1. Embedding Cocos2D 2. Scenes, Transitions and Menu 3. Layers and Actions 4. Game Logic, Simulation & Interaction
4.
Implementation of
Memory Game 5. Sprites and Textures 6. Frame by Frame Animation 7. Drawing primitives 8. Particles
5.
1. Embedding Cocos2D
6.
Cocoa Pods is
your friend
7.
Setting up window
and root view controller
8.
9.
10.
CCDirector Singleton with
a lot of responsibilities • UIViewController (handles CCGLView) • Scene Manager • RunLoop Manager (Draw, Animation, Scheduler) • Interaction Manager (touchDispatcher)
11.
2. Scenes, Transitions
and Menu
12.
13.
http://www.cocos2d-iphone.org/api-ref/latest-stable/interface_c_c_node.html
14.
15.
16.
17.
18.
3. Layers and
Actions
19.
20.
21.
22.
http://blog.evergizmo.com/wp-content/uploads/2011/11/CCActions.png
23.
Leaking Scenes!
24.
25.
4. Game Logic, Simulation
and Interaction
26.
27.
28.
29.
30.
31.
5. Sprites and
Textures
32.
Demo TexturePacker
33.
34.
35.
36.
37.
6. Frame by
Frame Animation
38.
39.
40.
7. Drawing Primitives
41.
42.
43.
8. Particles
44.
45.
Demo Particle Designer
46.
Questions?
47.
Thank you!
Maxim Zaks @iceX33
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