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Graphics Pass-through with VT-d
                        Nov-19-2009

                           Weidong Han
                                Ben Lin

                    Xen Summit Asia 2009
Agenda

• Graphics Virtualization Introduction
• Graphics Pass-through with VT-d
• Performance
• Conclusion




                                         Software and Services Group
                                                                       2
Requirements on Graphics Virtualization

• Require graphics capabilities         Virtual Machine

in virtualization environment
                                        3D
    — 3D games                         Game
    — High definition video playback
                                                            HD
    — CAD                                                  Video


                                       CAD




                                         Software and Services Group
                                                                       3
Approaches

• Device emulation
  Emulate a graphics device
     — Sharing amongst guests
     — High overhead in emulation


• Graphics API remoting
  Forward graphics API calls from guest to the external graphics stack via remote
procedure call
     — Hardware independent
     — Need additional software stacks in guest


• Pass-through
  Direct access graphics device in guest
     — Good performance
     — Don’t require any special knowledge of GPU programming interfaces
     — Dedicate the graphics device to one guest




                                                             Software and Services Group
                                                                                           4
Agenda

• Graphics Virtualization Introduction
• Graphics Pass-through with VT-d
• Performance
• Conclusion




                                         Software and Services Group
                                                                       5
PCI Pass-through with VT-d

• Assign a physical device to a guest
directly
                                        Domain 0                   Domain 1

• Guest accesses the device directly                                 Native
with minimal hypervisor intervention                                 driver
                                        QEMU

• Physical device accesses guest’s
memory directly with help of VT-d
                                            Xen Hypervisor

• Interrupt will be injected to guest
through hypervisor
                                                   Hardware

• PCI Configuration Space Access
needs trap-and-emulation



                                             Software and Services Group
                                                                              6
Challenges of Graphics Pass-through

• Legacy VGA resources
    — Legacy VGA I/O ports and frame buffers are at fixed locations
         • I/O ports: 0x3B0 – 0x3BB, 0x3C0 – 0x3DF
         • Frame buffer: 0xA0000 – 0xBFFFF


• Graphics device re-initialization in guest
    — Execute Video BIOS
    — But Video BIOS bits may be truncated or modified after initialization in host, thus
      cannot be re-executed correctly


• Secondary graphics pass-through
    — The secondary graphics device doesn’t claim VGA cycle


• Additional challenges on integrated graphics device (IGD)
    — May have assumptions on host chipset or BIOS



                                                          Software and Services Group
                                                                                            7
Primary Discrete Graphics Device

• Legacy VGA resources
   — 1:1 map legacy VGA resources


• Video BIOS
 For Video BIOS without re-execution issue:
   — Extract video BIOS from host address 0xC0000
   — Copy video BIOS to guest address 0xC0000


 For Video BIOS with re-execution issue:
   — Get video BIOS from graphics device via tools (e.g. NiBiTor)
   — Load video BIOS file to guest ROMs
   — Copy video BIOS to guest address 0xC0000


                                                 Software and Services Group
                                                                               8
Secondary Discrete Graphics Device

• Legacy VGA resources
   — 1:1 map legacy VGA resources


• Video BIOS
   — Get video BIOS from graphics device via tools (e.g. NiBiTor)
   — Load video BIOS file to guest ROMs
   — Copy video BIOS to guest address 0xC0000


• Claim VGA cycle
   — Enable VGA on its PCI bridge



                                                 Software and Services Group
                                                                               9
Intel Integrated Graphics Device

• Extra changes required to handle assumptions on host chipset or BIOS

• Intel Q45 IGD:
     — Assumptions on chipset
          • Graphics Control Register: 0x52 – 0x53
               –   Specify the amount of graphics memory allocated from system memory
          • Vendor ID and Device ID
               –   Linux loads its driver only if it’s a compatible chipset
     Solution: Pass-through some registers of host bridge


     — Assumptions on device BDF (Bus:Device.Function)
          • Video BIOS hardcode the BDF to 00:02.0
     Solution: Assign BDF 00:02.0 to IGD in guest


     — Vendor specific FLR (Function Level Reset)
          • FLR capability is not exposed,
     Solution: need specific logic to locate it and perform FLR



                                                                              Software and Services Group
                                                                                                            10
Agenda

• Graphics Virtualization Introduction
• Graphics Pass-through with VT-d
• Performance
• Conclusion




                                         Software and Services Group
                                                                       11
Test Environment

• GPU: Intel Integrated Graphics on Intel Q45 Chipset
• Native
    — One CPU
    — Memory 1G
• Guest
    — One Virtual CPU
    — Memory 1G
• Operating System
    — Vista Enterprise 32-bit
    — WDDM driver
• Xen 3.4
• 3DMark06

                                              Software and Services Group
                                                                            12
1.3148E-10
                                                                           0.1
                                                                                 0.2
                                                                                       0.3
                                                                                                            0.4
                                                                                                                  0.5
                                                                                                                        0.6
                                                                                                                              0.7
                                                                                                                                    0.8
                                                                                                                                          0.9
                                                                                                                                                1
                                                                                                                                                    Results



                                          Return To Proxycon




                                                 Firefly Forest




                                            CPU1 - Red Valley




                                            CPU2 - Red Valley




                                   Fill Rate - Single-Texturing




                                    Fill Rate - Multi-Texturing




                                                 Pixel Shader




                                      Vertex Shader - Simple




                                    Vertex Shader - Complex




                                                         HDR-1




                                                         HDR-2
     Software and Services Group




                                                   Perlin noise
                                                                                             Guest/Native




13
Agenda

• Graphics Virtualization Introduction
• Graphics Pass-through with VT-d
• Performance
• Conclusion




                                         Software and Services Group
                                                                       14
Conclusion

• Graphics pass-through has special challenges

• Xen now supports graphics pass-through:
   — IGD pass-through patch was sent out in xen-devel mailing list, still under
     review



• Graphics pass-through achieves good performance




                                                   Software and Services Group
                                                                                  15
Questions?




             Software and Services Group
                                           16
Backup




         Software and Services Group
                                       17
Specific Hacks for Graphics Pass-through

• Some graphics devices are virtualization unfriendly
• 1:1 map physical BARs and virtual BARs
   — Some discrete graphics devices (e.g. nVidia Geforce 8400 GS) seem to
     use the BAR registers in hardware for address decoding of memory
     requests

• Don’t remove shadows of MMIO direct
   — When pass-through some graphics devices to Vista or Win7 guest, it will
     remove shadows of MMIO direct, then results in system crash




                                                 Software and Services Group
                                                                               18
Legal Information

INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS.
NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL
PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S
TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY
WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING
TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES
RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR
INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT.
Intel may make changes to specifications, product descriptions, and plans at any time,
without notice.
All products, computer systems, dates, and figures specified are preliminary based on
current expectations, and are subject to change without notice.
Performance tests and ratings are measured using specific computer systems and/or
components and reflect the approximate performance of Intel products as measured by
those tests. Any difference in system hardware or software design or configuration may
affect actual performance.
Intel is a trademark of Intel Corporation in the U.S. and other countries.
*Other names and brands may be claimed as the property of others.
Copyright © 2009, Intel Corporation. All rights are protected.




                                                       Software and Services Group
                                                                                     19
Software and Services Group
                              20

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Graphics Passthrough With Vt D V2

  • 1. Graphics Pass-through with VT-d Nov-19-2009 Weidong Han Ben Lin Xen Summit Asia 2009
  • 2. Agenda • Graphics Virtualization Introduction • Graphics Pass-through with VT-d • Performance • Conclusion Software and Services Group 2
  • 3. Requirements on Graphics Virtualization • Require graphics capabilities Virtual Machine in virtualization environment 3D — 3D games Game — High definition video playback HD — CAD Video CAD Software and Services Group 3
  • 4. Approaches • Device emulation Emulate a graphics device — Sharing amongst guests — High overhead in emulation • Graphics API remoting Forward graphics API calls from guest to the external graphics stack via remote procedure call — Hardware independent — Need additional software stacks in guest • Pass-through Direct access graphics device in guest — Good performance — Don’t require any special knowledge of GPU programming interfaces — Dedicate the graphics device to one guest Software and Services Group 4
  • 5. Agenda • Graphics Virtualization Introduction • Graphics Pass-through with VT-d • Performance • Conclusion Software and Services Group 5
  • 6. PCI Pass-through with VT-d • Assign a physical device to a guest directly Domain 0 Domain 1 • Guest accesses the device directly Native with minimal hypervisor intervention driver QEMU • Physical device accesses guest’s memory directly with help of VT-d Xen Hypervisor • Interrupt will be injected to guest through hypervisor Hardware • PCI Configuration Space Access needs trap-and-emulation Software and Services Group 6
  • 7. Challenges of Graphics Pass-through • Legacy VGA resources — Legacy VGA I/O ports and frame buffers are at fixed locations • I/O ports: 0x3B0 – 0x3BB, 0x3C0 – 0x3DF • Frame buffer: 0xA0000 – 0xBFFFF • Graphics device re-initialization in guest — Execute Video BIOS — But Video BIOS bits may be truncated or modified after initialization in host, thus cannot be re-executed correctly • Secondary graphics pass-through — The secondary graphics device doesn’t claim VGA cycle • Additional challenges on integrated graphics device (IGD) — May have assumptions on host chipset or BIOS Software and Services Group 7
  • 8. Primary Discrete Graphics Device • Legacy VGA resources — 1:1 map legacy VGA resources • Video BIOS For Video BIOS without re-execution issue: — Extract video BIOS from host address 0xC0000 — Copy video BIOS to guest address 0xC0000 For Video BIOS with re-execution issue: — Get video BIOS from graphics device via tools (e.g. NiBiTor) — Load video BIOS file to guest ROMs — Copy video BIOS to guest address 0xC0000 Software and Services Group 8
  • 9. Secondary Discrete Graphics Device • Legacy VGA resources — 1:1 map legacy VGA resources • Video BIOS — Get video BIOS from graphics device via tools (e.g. NiBiTor) — Load video BIOS file to guest ROMs — Copy video BIOS to guest address 0xC0000 • Claim VGA cycle — Enable VGA on its PCI bridge Software and Services Group 9
  • 10. Intel Integrated Graphics Device • Extra changes required to handle assumptions on host chipset or BIOS • Intel Q45 IGD: — Assumptions on chipset • Graphics Control Register: 0x52 – 0x53 – Specify the amount of graphics memory allocated from system memory • Vendor ID and Device ID – Linux loads its driver only if it’s a compatible chipset Solution: Pass-through some registers of host bridge — Assumptions on device BDF (Bus:Device.Function) • Video BIOS hardcode the BDF to 00:02.0 Solution: Assign BDF 00:02.0 to IGD in guest — Vendor specific FLR (Function Level Reset) • FLR capability is not exposed, Solution: need specific logic to locate it and perform FLR Software and Services Group 10
  • 11. Agenda • Graphics Virtualization Introduction • Graphics Pass-through with VT-d • Performance • Conclusion Software and Services Group 11
  • 12. Test Environment • GPU: Intel Integrated Graphics on Intel Q45 Chipset • Native — One CPU — Memory 1G • Guest — One Virtual CPU — Memory 1G • Operating System — Vista Enterprise 32-bit — WDDM driver • Xen 3.4 • 3DMark06 Software and Services Group 12
  • 13. 1.3148E-10 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 Results Return To Proxycon Firefly Forest CPU1 - Red Valley CPU2 - Red Valley Fill Rate - Single-Texturing Fill Rate - Multi-Texturing Pixel Shader Vertex Shader - Simple Vertex Shader - Complex HDR-1 HDR-2 Software and Services Group Perlin noise Guest/Native 13
  • 14. Agenda • Graphics Virtualization Introduction • Graphics Pass-through with VT-d • Performance • Conclusion Software and Services Group 14
  • 15. Conclusion • Graphics pass-through has special challenges • Xen now supports graphics pass-through: — IGD pass-through patch was sent out in xen-devel mailing list, still under review • Graphics pass-through achieves good performance Software and Services Group 15
  • 16. Questions? Software and Services Group 16
  • 17. Backup Software and Services Group 17
  • 18. Specific Hacks for Graphics Pass-through • Some graphics devices are virtualization unfriendly • 1:1 map physical BARs and virtual BARs — Some discrete graphics devices (e.g. nVidia Geforce 8400 GS) seem to use the BAR registers in hardware for address decoding of memory requests • Don’t remove shadows of MMIO direct — When pass-through some graphics devices to Vista or Win7 guest, it will remove shadows of MMIO direct, then results in system crash Software and Services Group 18
  • 19. Legal Information INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT. EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. Intel may make changes to specifications, product descriptions, and plans at any time, without notice. All products, computer systems, dates, and figures specified are preliminary based on current expectations, and are subject to change without notice. Performance tests and ratings are measured using specific computer systems and/or components and reflect the approximate performance of Intel products as measured by those tests. Any difference in system hardware or software design or configuration may affect actual performance. Intel is a trademark of Intel Corporation in the U.S. and other countries. *Other names and brands may be claimed as the property of others. Copyright © 2009, Intel Corporation. All rights are protected. Software and Services Group 19