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Semiconductors
Introduction to semiconductors:
Objective: To know what makes your electronic devices
work.
• Three types of electrical devices:
i. Conductors – allow easy electrical current flow
ii. Insulators – do not allow any current flow
iii. Semiconductors – control electrical current flow.
Introduction
• Early Electronics used Vacuum Tubes
i. Inefficient
ii. Limitations
• 1940’s – Diodes – Back-flow valves
• 1947 – Transistors – Control Valves and Switches
• 1965 – IC's (Integrated Circuits) – millions of Control
Valves or Switches
i. Small in size.
ii. Very Reliable
Evolution of Semiconductors
Semiconductors in Business
Semiconductor Industry
the aggregate collection of companies engaged in the Design and
Fabrication of Semiconductor devices
• Formed in 1960
• Currently a $298 Billion Industry
Semiconductors in Business
Top Five Semiconductor Companies
• Intel Corporation USA
• Samsung Electronics South Korea
• Toshiba Corporation Japan
• Texas Instruments Inc. USA
• Renesas Electronics Japan
Semiconductors in Business
Semiconductor Industry
• Smaller
• Faster
• Cheaper
Semiconductors in Business
Industry Drivers
• Threat of New Entrants: the billions of dollars investment needed reduces
greatly the number of new companies
• Power of Suppliers: many smaller chip makers more dependent a handful of
large foundries. IBM is largest U.S.-based foundry
• Power of Buyers: small number of large players means that buyers have little
bargaining power.
• Availability of Substitutes: creating company needs to recoup R&D costs.
Competitor reverse engineers and markets similar product for a fraction of the price.
• Competitive Rivalry: pressure to develop something better, faster and cheaper.
Semiconductors in Business
The Future
• Continued demand to be smarter, faster, and less expensive
• Industry will continue to grow, as semiconductor content increases
in a wide range of products.
• Industry Leaders are encouraged by the trend in the industrial and
automotive sectors.
Gaming Industry
History
• First generation gaming console was introduced in 1972.
• Programmable chips in 1976.
• Nintendo released the NES console in 1983
• Super FX chip was used in the Nintendo Snes console in 1990.
• Matrix Semiconductor signed a contract with Nintendo in 2002.
Gaming Industry
Advantages in Gaming Systems
• Better performance
• Longer life
• Uses less energy
• Connectivity
• Wireless capabilities
Gaming Industry
Current Stages
• AMD shipped its 50 millionth graphic processors to
Nintendo for the Wii systems in Feb 2009.
• IBM shipped over 50 million microprocessor to be placed
in the Wii systems in March 2009.
• Sony launches the PS3, slim version, using and advanced
45nm Cell processors in Sep 2009.
Gaming Industry
Future
• Sales number are increasing.
• High demand for gaming consoles.
• More advanced chips and processors for future consoles
Computer and Networking
• CPU or processor is the brain of computer
• First Apple computer: The Apple-1
i. Limited functions
ii. Large circuit boards and chips with limited computing power
iii. 6502 Microprocessor
iv. 8 bit processor
v. Clock speed between 1 to 2 MHz (today anywhere from 2 to 4
Ghz)
vi. Microprocessor memory or RAM: 8 KB
Earlier Microprocessor
Computer and Networking
• Today microprocessors are still base on the earlier processors
- Integrated circuit boards, RAM, CPU/microprocessor chips
• Major microprocessor brands are Intel and AMD
i. Intel- being used by majority of computer brand
ii. AMD- mostly used by homebuilt computer because it is
affordable and provide good performance
Today Microprocessor
Computer and Networking
• Computer functions are much more powerful than earlier
microprocessors
i. 64 bits processor
ii. clock speed from 2 to 4 GHz
iii. RAM from 1GB to 4GB expandable to 16 on some computer
Today Microprocessor (Continued)
Computer and Networking
• CPU will continue to improve its capabilities and power
• Possibly Nano Processor?
Future
Automobile Technology
• 1967 – BMW developed 1st breaker less ignition system.
• 1970- Cars developed with two electronic system, ignition and fuel injection
• 1979- Bosch introduces microprocessor in motor vehicle.
History
Automobile Technology
• Driver information system
i. Infotainment
ii. Telematics
• Safety
i. Airbags
ii. Electric stability program
iii. Collision avoidance and cruise control
Functions
• Body Electronics
i. Body control module
ii. Seat, door and window control
iii. Remote control
iv. Lighting control
Automobile Technology
• Chassis
i. Antilock breaking systems
ii. Electronic power steering
iii. Active suspension
• Power train control
i. Engine control
ii. Gasoline Management
iii. Fuel Injection
Functions
Automobile Technology
• It replaces heavy mechanical parts
• Increased demand for smaller cars
• It increase mileage
• Developing Asian countries have more demand for small cars
• Hybrid vehicle.
Future
Global Positioning System (GPS)
• Intended for military applications
• Developed by the US DOD in 1978 - NAVISTAR
• Available for civilian use in the 1980’s
• DOD imposed Selective Availability (SA)
• SA turned off in May 2000 - improved accuracy of civilian GPS
History
Global Positioning System (GPS)
• Satellite-based navigation system of 24 satellites
• Satellites last about 10 years
• Transmitter power is 50 watts or less
• Satellites are solar powered with a battery back-up
• Works in anywhere in the world, 24 hours a day
• No subscription fees or setup charges to use GPS
Operation
Global Positioning System (GPS)
• Newer GPS systems have Differential GPS (DGPS)
• DGPS accurate within 3 to 5 meters
DGPS
Global Positioning System (GPS)
• Pseudorandom Code - ID satellite code
• Ephemeris Data - operating status, current date and time, satellite
position
• Almanac Data - tells receiver where each satellite should be
GPS Signals - 3 different bits of information
Global Positioning System (GPS)
• Atmosphere delays
• Signal multipath
• Receiver clock errors
Signal Errors
• Use a grounding wrist-strap.
• Use a static mat.
• Use appropriate ESD storage containers.
Handling – ESD
• Any Questions?
• Thank You!!!
Conclusion

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Semiconductors

  • 2. Introduction to semiconductors: Objective: To know what makes your electronic devices work. • Three types of electrical devices: i. Conductors – allow easy electrical current flow ii. Insulators – do not allow any current flow iii. Semiconductors – control electrical current flow. Introduction
  • 3. • Early Electronics used Vacuum Tubes i. Inefficient ii. Limitations • 1940’s – Diodes – Back-flow valves • 1947 – Transistors – Control Valves and Switches • 1965 – IC's (Integrated Circuits) – millions of Control Valves or Switches i. Small in size. ii. Very Reliable Evolution of Semiconductors
  • 4. Semiconductors in Business Semiconductor Industry the aggregate collection of companies engaged in the Design and Fabrication of Semiconductor devices • Formed in 1960 • Currently a $298 Billion Industry
  • 5. Semiconductors in Business Top Five Semiconductor Companies • Intel Corporation USA • Samsung Electronics South Korea • Toshiba Corporation Japan • Texas Instruments Inc. USA • Renesas Electronics Japan
  • 6. Semiconductors in Business Semiconductor Industry • Smaller • Faster • Cheaper
  • 7. Semiconductors in Business Industry Drivers • Threat of New Entrants: the billions of dollars investment needed reduces greatly the number of new companies • Power of Suppliers: many smaller chip makers more dependent a handful of large foundries. IBM is largest U.S.-based foundry • Power of Buyers: small number of large players means that buyers have little bargaining power. • Availability of Substitutes: creating company needs to recoup R&D costs. Competitor reverse engineers and markets similar product for a fraction of the price. • Competitive Rivalry: pressure to develop something better, faster and cheaper.
  • 8. Semiconductors in Business The Future • Continued demand to be smarter, faster, and less expensive • Industry will continue to grow, as semiconductor content increases in a wide range of products. • Industry Leaders are encouraged by the trend in the industrial and automotive sectors.
  • 9. Gaming Industry History • First generation gaming console was introduced in 1972. • Programmable chips in 1976. • Nintendo released the NES console in 1983 • Super FX chip was used in the Nintendo Snes console in 1990. • Matrix Semiconductor signed a contract with Nintendo in 2002.
  • 10. Gaming Industry Advantages in Gaming Systems • Better performance • Longer life • Uses less energy • Connectivity • Wireless capabilities
  • 11. Gaming Industry Current Stages • AMD shipped its 50 millionth graphic processors to Nintendo for the Wii systems in Feb 2009. • IBM shipped over 50 million microprocessor to be placed in the Wii systems in March 2009. • Sony launches the PS3, slim version, using and advanced 45nm Cell processors in Sep 2009.
  • 12. Gaming Industry Future • Sales number are increasing. • High demand for gaming consoles. • More advanced chips and processors for future consoles
  • 13. Computer and Networking • CPU or processor is the brain of computer • First Apple computer: The Apple-1 i. Limited functions ii. Large circuit boards and chips with limited computing power iii. 6502 Microprocessor iv. 8 bit processor v. Clock speed between 1 to 2 MHz (today anywhere from 2 to 4 Ghz) vi. Microprocessor memory or RAM: 8 KB Earlier Microprocessor
  • 14. Computer and Networking • Today microprocessors are still base on the earlier processors - Integrated circuit boards, RAM, CPU/microprocessor chips • Major microprocessor brands are Intel and AMD i. Intel- being used by majority of computer brand ii. AMD- mostly used by homebuilt computer because it is affordable and provide good performance Today Microprocessor
  • 15. Computer and Networking • Computer functions are much more powerful than earlier microprocessors i. 64 bits processor ii. clock speed from 2 to 4 GHz iii. RAM from 1GB to 4GB expandable to 16 on some computer Today Microprocessor (Continued)
  • 16. Computer and Networking • CPU will continue to improve its capabilities and power • Possibly Nano Processor? Future
  • 17. Automobile Technology • 1967 – BMW developed 1st breaker less ignition system. • 1970- Cars developed with two electronic system, ignition and fuel injection • 1979- Bosch introduces microprocessor in motor vehicle. History
  • 18. Automobile Technology • Driver information system i. Infotainment ii. Telematics • Safety i. Airbags ii. Electric stability program iii. Collision avoidance and cruise control Functions • Body Electronics i. Body control module ii. Seat, door and window control iii. Remote control iv. Lighting control
  • 19. Automobile Technology • Chassis i. Antilock breaking systems ii. Electronic power steering iii. Active suspension • Power train control i. Engine control ii. Gasoline Management iii. Fuel Injection Functions
  • 20. Automobile Technology • It replaces heavy mechanical parts • Increased demand for smaller cars • It increase mileage • Developing Asian countries have more demand for small cars • Hybrid vehicle. Future
  • 21. Global Positioning System (GPS) • Intended for military applications • Developed by the US DOD in 1978 - NAVISTAR • Available for civilian use in the 1980’s • DOD imposed Selective Availability (SA) • SA turned off in May 2000 - improved accuracy of civilian GPS History
  • 22. Global Positioning System (GPS) • Satellite-based navigation system of 24 satellites • Satellites last about 10 years • Transmitter power is 50 watts or less • Satellites are solar powered with a battery back-up • Works in anywhere in the world, 24 hours a day • No subscription fees or setup charges to use GPS Operation
  • 23. Global Positioning System (GPS) • Newer GPS systems have Differential GPS (DGPS) • DGPS accurate within 3 to 5 meters DGPS
  • 24. Global Positioning System (GPS) • Pseudorandom Code - ID satellite code • Ephemeris Data - operating status, current date and time, satellite position • Almanac Data - tells receiver where each satellite should be GPS Signals - 3 different bits of information
  • 25. Global Positioning System (GPS) • Atmosphere delays • Signal multipath • Receiver clock errors Signal Errors
  • 26. • Use a grounding wrist-strap. • Use a static mat. • Use appropriate ESD storage containers. Handling – ESD
  • 27. • Any Questions? • Thank You!!! Conclusion