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Specification of pedagogical processes and
  dynamics in e-learning through modelling
                   languages
            Ana Maia* Teresa Pessoa** Leonel Morgado*** Paulo Martins***

                 * University of Trás-os-Montes and Alto Douro (UTAD), Portugal
     ** Faculty of Psychology and Educational Sciences, University of Coimbra (UC), Portugal
            *** GECAD/UTAD – University of Trás-os-Montes e Alto Douro, Portugal


Abstract
This communication presents a proposal for a research project aimed at identifying the weaknesses
and limitations of existing Design Languages (DL), based on a review of various existing DL and the
perspectives of different authors.
Today we witness a general expansion of e-learning. This is an area that involves the participation of
various stakeholders, each with its specific contribution. Thus, communication between different
actors is assumed as a decisive factor for the whole process.
There is a meta-language, the Educational Modelling Language, to support the representation of
processes in this area, which has been used to define several design languages (DL), such as E2ML
(Botturi, 2006).
By applying DL in the context of a group of college professors involved in a process of
implementation and dissemination of e-learning at the University of Trás-os-Montes and Alto Douro,
the objective of the project presented herein is to set from the identification of weaknesses and
limitations in existing DL to propose changes to existing DL or even the need for a new one, to
remedy identified weaknesses and limitations. Thus, we intend to improve the level of communication
and creativity support provided by DL, to enhance the success of teaching & learning processes in e-
learning.


Overview
E-learning is significantly expanding in the current educational landscape. With it s own
dynamic and objects, based on the paradigms of traditional education (conducted without the
aid of modern technology), it has seen the emergence of new models of teaching and
learning. For instance, "Competency based learning" (Schlusmans, et al., 1999),
"Collaborative learning" (Dillenbourg & Schneider, 1995), and "Performance improvement
approaches" (Robinson & Robinson, 1995). Instructional design, as a systematic process of
creating and development of educational programs, with the technological specifications of
the adopted practices (Miranda, 2009), should give special consideration (within the scope of
e-learning), to support for acts of communication and creativity. A focus of concern is how to
render the teaching-learning process effective, efficient, attractive, and accessible to those
involved. Instructional design languages seek to contribute to the resolution of this problem,
as conceptual tool to support the design process (Botturi et al., 2006).
From the perspective of Koper & Manderveld (2004), we assume technological specifications
of learning as being detailing methods and techniques underlying the implementation of
educational practices in e-learning.
Design languages for supporting the description and specification of educational processes
are themselves specified using the meta-language EML (Educational Modelling Language)
and its model of semantic notation for description of learning processes in e-learning
(Hermans et al., 2004). EML-based design languages meet the technological specification
requirements of learning units, providing a pedagogical structure with different types of
objects and showing the relationship between them (Koper & Manderveld, 2004).
A design language is therefore a tool of textual or visual expression of mental processes. It is
a medium for representation, using a notation system supported by icons and other signs, of
problems, solutions, and instructional designs, perceived by different actors in process
(Botturi et al., 2006). There are many EML-based DL. E.g., E2ML (Botturi, 2006), UML-
based languages (PCeL), AUTC LD, IMS / LD, PoEML, and more. There are studies (e.g.,
Botturi et al., 2006) comparing the various DL in several aspects such as stratification, level
of formality, type of design, perspective and rating system, and also in relation to key aspects
of e-learning processes, such as creativity and communication. According to Botturi et al.
(ibid.), E2ML has greater focus and support for instructional design involving creativity and
coordination of communication.
However, these authors report that space for evolution and development in this field of
research is large, particularly when it comes to checking the effectiveness of DL and the
ability to make them more accessible and easy to learn for users.
In this context, it becomes necessary to improve current languages or develop new ones, to
encourage support for diversity and educational innovation, focusing on re-use of materials
and learning objects, and the interoperability of those. It is also important that the notation
instruments and system promote an effective, efficient and attractive implementation of
environments and e-learning practices, a standard and consistent communication between
different stakeholders in education (Botturi et al., 2006).



The project
The aim of the research project we propose is to identify the weaknesses and limitations of
current DL, and devise ways to overcome them, Specifically, we are targeting their ability to
represent the dynamics of teaching and learning processes, based on assumptions of required
flexibility, creativity, and secure communication.
To do so, given the necessity to create new instruments as an outcome of the research
process, we intend to follow the principles of Design Science (Vaishnavi & Kuechler, 2008),
which have some tradition in the design specification languages (e.g., Hevner et al., 2004, 93-
95). This view sees design as a dichotomy between design processes and artefacts as forms of
complex problem solving, the first generating in an innovative way the second one, and the
evaluation of these providing a better understanding of these problems, in an iterative process
which ends with an artefact, final product of design (ibid., p. 78).
As a background to initiate this research, we will guide the initial work with some results
found in literature from studies on DL (Botturi et al, 2006): H1 – The level of detail of the
DL description influences the efficiency of the communication process; H2 – the level of
creativity allowed by the DL on representation process influences the level of effectiveness
on communication process. We will also consider the cognitive dimensions framework, used
to assist the design and evaluation of user interfaces and languages (Green, 1998)
The aim is thus to improve the specification ability of current DL, by incremental and
iterative improvement of its features. This process may lead to a new language, should it
become apparent that incremental improvements are insufficient to overcome limitations and
weaknesses of current DL.
This process of design research, including the assessment / validation of iterations of
artifacts, builds on the institutional context of the implementation of e-learning practices at
the University of Trás-os-Montes and Alto Douro (UTAD) and the ongoing initiative of the
Pro-Chancellery for Innovation and Information Management. The research will take place in
this context, with the use of DL by involved college professors, a factor of diversity in terms
of content, processes, techniques and practices.
The ultimate aim, therefore, is to increase the effectiveness and efficiency of communication
between the different stakeholders involved in teaching and learning processes, through
standardized representation of the educational processes and dynamics. We believe that the
improvement and innovation in standardized modelling languages is an asset for the
promotion of creative, compelling, and effective e-learning environments and practices.



References
Botturi, L. (2006). E2ML: A Visual Language for the Design of Instruction. Educational Technology
      Research & Development, 54(3), 265-293. Springer.

Botturi, L., Derntl, M., Boot, E., & Figl, K. (2006). A classification framework for educational
      modeling languages in instructional design. System, 1216-1220.

Dillenbourg, P. & Schneider, D. (1995). Mediating the mechanisms which make collaborative
      learning sometimes effective. International Journal of Educational Telecommunications, 1,
      131–146.
Green, T; Blackwell, A. (1998). Cognitive dimensions of information artefacts: a tutorial, version 1.2
      [on-line], http://www.cl.cam.ac.uk/~afb21/CognitiveDimensions/CDtutorial.pdf (accessed
      October 2, 2011).

Hevner, A. R., March, S. T., Park, J., & Ram, S. (2004). Design Science in Information Systems
     Research. MIS Quarterly, 28(1), 75-105. JSTOR.

Hermans, H., Manderveld, J. & Vogten, H. (2004). Educational Modelling Language In Jochems, W.,
     Merriënboer, J. J. G. V., & Koper, R. Integrated E-Learning: Implications for Pedagogy,
     Technology and Organization. RoutledgeFalmer.
Koper, R., & Manderveld, J. (2004). Educational modelling language: modelling reusable,
     interoperable, rich and personalised units of learning. British Journal of Educational
     Technology, 35(5), 537-551. Citeseer.

Robinson, D. G. & Robinson, J. C. (1995). Performance consulting: moving beyond training. San
     Francisco: Berrett-Koehler.

Vaishnavi, V. and Kuechler, W. (2008). Design Science Research Methods and Patterns: Innovating
     Information and Communication Technology. Auerbach Publications.
Asld2011 maia pessoa_morgado_martins

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Asld2011 maia pessoa_morgado_martins

  • 1. Specification of pedagogical processes and dynamics in e-learning through modelling languages Ana Maia* Teresa Pessoa** Leonel Morgado*** Paulo Martins*** * University of Trás-os-Montes and Alto Douro (UTAD), Portugal ** Faculty of Psychology and Educational Sciences, University of Coimbra (UC), Portugal *** GECAD/UTAD – University of Trás-os-Montes e Alto Douro, Portugal Abstract This communication presents a proposal for a research project aimed at identifying the weaknesses and limitations of existing Design Languages (DL), based on a review of various existing DL and the perspectives of different authors. Today we witness a general expansion of e-learning. This is an area that involves the participation of various stakeholders, each with its specific contribution. Thus, communication between different actors is assumed as a decisive factor for the whole process. There is a meta-language, the Educational Modelling Language, to support the representation of processes in this area, which has been used to define several design languages (DL), such as E2ML (Botturi, 2006). By applying DL in the context of a group of college professors involved in a process of implementation and dissemination of e-learning at the University of Trás-os-Montes and Alto Douro, the objective of the project presented herein is to set from the identification of weaknesses and limitations in existing DL to propose changes to existing DL or even the need for a new one, to remedy identified weaknesses and limitations. Thus, we intend to improve the level of communication and creativity support provided by DL, to enhance the success of teaching & learning processes in e- learning. Overview E-learning is significantly expanding in the current educational landscape. With it s own dynamic and objects, based on the paradigms of traditional education (conducted without the aid of modern technology), it has seen the emergence of new models of teaching and learning. For instance, "Competency based learning" (Schlusmans, et al., 1999), "Collaborative learning" (Dillenbourg & Schneider, 1995), and "Performance improvement approaches" (Robinson & Robinson, 1995). Instructional design, as a systematic process of creating and development of educational programs, with the technological specifications of the adopted practices (Miranda, 2009), should give special consideration (within the scope of e-learning), to support for acts of communication and creativity. A focus of concern is how to render the teaching-learning process effective, efficient, attractive, and accessible to those involved. Instructional design languages seek to contribute to the resolution of this problem, as conceptual tool to support the design process (Botturi et al., 2006).
  • 2. From the perspective of Koper & Manderveld (2004), we assume technological specifications of learning as being detailing methods and techniques underlying the implementation of educational practices in e-learning. Design languages for supporting the description and specification of educational processes are themselves specified using the meta-language EML (Educational Modelling Language) and its model of semantic notation for description of learning processes in e-learning (Hermans et al., 2004). EML-based design languages meet the technological specification requirements of learning units, providing a pedagogical structure with different types of objects and showing the relationship between them (Koper & Manderveld, 2004). A design language is therefore a tool of textual or visual expression of mental processes. It is a medium for representation, using a notation system supported by icons and other signs, of problems, solutions, and instructional designs, perceived by different actors in process (Botturi et al., 2006). There are many EML-based DL. E.g., E2ML (Botturi, 2006), UML- based languages (PCeL), AUTC LD, IMS / LD, PoEML, and more. There are studies (e.g., Botturi et al., 2006) comparing the various DL in several aspects such as stratification, level of formality, type of design, perspective and rating system, and also in relation to key aspects of e-learning processes, such as creativity and communication. According to Botturi et al. (ibid.), E2ML has greater focus and support for instructional design involving creativity and coordination of communication. However, these authors report that space for evolution and development in this field of research is large, particularly when it comes to checking the effectiveness of DL and the ability to make them more accessible and easy to learn for users. In this context, it becomes necessary to improve current languages or develop new ones, to encourage support for diversity and educational innovation, focusing on re-use of materials and learning objects, and the interoperability of those. It is also important that the notation instruments and system promote an effective, efficient and attractive implementation of environments and e-learning practices, a standard and consistent communication between different stakeholders in education (Botturi et al., 2006). The project The aim of the research project we propose is to identify the weaknesses and limitations of current DL, and devise ways to overcome them, Specifically, we are targeting their ability to represent the dynamics of teaching and learning processes, based on assumptions of required flexibility, creativity, and secure communication. To do so, given the necessity to create new instruments as an outcome of the research process, we intend to follow the principles of Design Science (Vaishnavi & Kuechler, 2008), which have some tradition in the design specification languages (e.g., Hevner et al., 2004, 93- 95). This view sees design as a dichotomy between design processes and artefacts as forms of complex problem solving, the first generating in an innovative way the second one, and the evaluation of these providing a better understanding of these problems, in an iterative process which ends with an artefact, final product of design (ibid., p. 78).
  • 3. As a background to initiate this research, we will guide the initial work with some results found in literature from studies on DL (Botturi et al, 2006): H1 – The level of detail of the DL description influences the efficiency of the communication process; H2 – the level of creativity allowed by the DL on representation process influences the level of effectiveness on communication process. We will also consider the cognitive dimensions framework, used to assist the design and evaluation of user interfaces and languages (Green, 1998) The aim is thus to improve the specification ability of current DL, by incremental and iterative improvement of its features. This process may lead to a new language, should it become apparent that incremental improvements are insufficient to overcome limitations and weaknesses of current DL. This process of design research, including the assessment / validation of iterations of artifacts, builds on the institutional context of the implementation of e-learning practices at the University of Trás-os-Montes and Alto Douro (UTAD) and the ongoing initiative of the Pro-Chancellery for Innovation and Information Management. The research will take place in this context, with the use of DL by involved college professors, a factor of diversity in terms of content, processes, techniques and practices. The ultimate aim, therefore, is to increase the effectiveness and efficiency of communication between the different stakeholders involved in teaching and learning processes, through standardized representation of the educational processes and dynamics. We believe that the improvement and innovation in standardized modelling languages is an asset for the promotion of creative, compelling, and effective e-learning environments and practices. References Botturi, L. (2006). E2ML: A Visual Language for the Design of Instruction. Educational Technology Research & Development, 54(3), 265-293. Springer. Botturi, L., Derntl, M., Boot, E., & Figl, K. (2006). A classification framework for educational modeling languages in instructional design. System, 1216-1220. Dillenbourg, P. & Schneider, D. (1995). Mediating the mechanisms which make collaborative learning sometimes effective. International Journal of Educational Telecommunications, 1, 131–146. Green, T; Blackwell, A. (1998). Cognitive dimensions of information artefacts: a tutorial, version 1.2 [on-line], http://www.cl.cam.ac.uk/~afb21/CognitiveDimensions/CDtutorial.pdf (accessed October 2, 2011). Hevner, A. R., March, S. T., Park, J., & Ram, S. (2004). Design Science in Information Systems Research. MIS Quarterly, 28(1), 75-105. JSTOR. Hermans, H., Manderveld, J. & Vogten, H. (2004). Educational Modelling Language In Jochems, W., Merriënboer, J. J. G. V., & Koper, R. Integrated E-Learning: Implications for Pedagogy, Technology and Organization. RoutledgeFalmer.
  • 4. Koper, R., & Manderveld, J. (2004). Educational modelling language: modelling reusable, interoperable, rich and personalised units of learning. British Journal of Educational Technology, 35(5), 537-551. Citeseer. Robinson, D. G. & Robinson, J. C. (1995). Performance consulting: moving beyond training. San Francisco: Berrett-Koehler. Vaishnavi, V. and Kuechler, W. (2008). Design Science Research Methods and Patterns: Innovating Information and Communication Technology. Auerbach Publications.