4. Gartner Inc. says
By 2015, More Than 50 Percent of Organizations That Manage
Innovation Processes Will Gamify Those Processes
Gartner Gamification Report 2011
5. A Definition of Gamification
the use of game design
elements in non-gaming
contexts
12. Levels of Game elements
Level example
Game interface design patterns Badge, leaderboard, timer,
Game design patterns and Time constraint, limited
mechanics resources, turns, level
Game design principle and Enduring play, Clear goals,
heuristics variety of game styles
Game models Fantasy, MDA(Mechanics
dynamics aesthetics) ,
Game design methods Playtesting ,
value conscious game design
13. Design
It is more helpful to reserve the term “gamification”
for the use of “game design” , not game-based
technologies or practices.
Game-based technology Controllers, AI,3Dengines
Game-based practices Serious gaming
?
Game-based design Gamification!!
14. Serious game
A serious game is a game designed for a primary purpose
other than pure entertainment
America’s army Eigo-zuke(learning English)
15. Summary
gaming
(serious)
gamification
game
whole elements
Playful
Toys
design
playing