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Csikszentmihalyi’s
FLOW is Good Business™
the ultimate leadership simulation game
and blended learning solution
Version: v4.0
Date: 20 January 2016
© ALEAS Simulations, Inc., Los Angeles
FLOW is Good Business
Leadership
Csíkszentmihályi
Online simulation
Skill development
Blended Learning
Serious gaming
Innovation
California
Creativity
Interactive learning
Sonoma Valley
Personalfeedback
Multimedia
Being in the zone
Balance between challenges and skills
Increasedperformance
Positive
psychology
Making of meaning
Strategic thinking
Motivatingothers
Clear goals
Leading change
Leading teams
Entrepreneurship
Enhancingselfesteem
Competences
©2012 ALEAS Simulations, Inc., California
Why FLIGBY®?
Learning by Doing – For anyone who understands that “being fully engaged”
is a key ingredient of the future of business, games are the definitive model.
People learn better when they don't know they are learning.
“Flow” Makes Your Business Stronger – Flow is one of the most crucial
conditions for good leadership and sustainable business today. When Flow is
achieved by its stakeholders, company will generate more profit.
FLIGBY Saves You Money – 180-days complex leadership development
experience with great blended learning possibilities.
©2013 ALEAS Simulations, Inc., California
What?
Definitions
1.1.1. “FLOW is Good Business™” (FLIGBY®)
1.2. FLIGBY Blended Program
1.3. FLIGBY Reporting Module
What exactly is “FLIGBY®”?
• „Csikszentmihalyi’s FLOW is Good Business™” (FLIGBY®) – FLIGBY is an online game-based
Leadership Development Simulation. This is the official Flow program for decision makers,
developed by Professor Mihaly Csikszentmihalyi and ALEAS Sims. The simulation helps to
discover Flow in simple steps: first by understanding the role of Flow, the joy and positive
business outcomes it provides; then by learning ways to facilitate it. The simulation allows
you to test your leadership skills, provides a unique Flow-based self-assessment
opportunity and guides you on a path towards optimizing a "Flow-centric" corporate
culture.
FLIGBY is software which delivery method is SaaS (“Software as a Service”) that provides
access to the software and its functions remotely as a Web-based service. FLIGBY is
accessed by End-Users using a thin client via a web browser with Flash Player.
• FLIGBY® Blended Program – The Blended Program is the Solution Provider’s methodology
closely connected to the Simulation, which includes special trainings and workshops. Its
role is to underline the message of the Simulation in a personal way, to put it into a classical
Organization/Leadership Development context and to integrate it into other types of
learning processes (such as coaching).
• FLIGBY® Reporting Module - Web-based solution connected to the Simulation with the
function of storing and analyzing End-user data (their performance during the learning
process).
Definitions
5www.fligby.com - www.facebook.com/fligby
Why?
Trends of Professional
Leadership Development
2.1. Developing the 21st-Century Leader
2.2. Business Drivers That Affect Training
2.3. Using Games to Change
2.4. Less Tell: More Games and Gamification
2.5. FLIGBY’s Formula for Growth
Factors justifying the renewal of leadership
development programs and the application of
game-based and blended approach
2.
Developing the 21st-Century Leader
www.fligby.com - www.facebook.com/fligby 7
Major business challenges driving the
need for effective 21st-century
leadership
Attracting talent
Changing buying patterns
Changing methods of distribution
Controlling healthcare costs
Corporate social responsibility
Cost pressures
Current competitors
Diversity in the workforce
Driving sales growth
Employee productivity
Enabling business growth
Environmental responsibility
Ethical leadership
Expanding into new markets Gaining access to capital
Insufficient number of leaders
Improving customer satisfaction
Insufficient talent overall
Integrating new technologiesLack of trust among leaders and employees
New competitors
Operational excellence
Regulatory environment
Retaining talent
Succeeding with mergers and acquisitions Technology challenges
Virtual workplace structures
Source: Achieveglobal
A multi-level analysis of global trends
in leadership challenges and
practices
2010
Business Drivers That Affect Training
www.fligby.com - www.facebook.com/fligby 8
Growth
Revenue and market growth
are essential for
competitiveness and long-
term shareholder value. For
Leadership Development the
key is to develop new
capabilities that can enable
the business to expand.
Globalization
As business becomes
increasingly global,
companies should improve
their ability to build and
manage a global leadership
force. Management should
consider creating learning
environment in which global
and virtual teams can thrive.
Cost pressure
Companies are under
constant pressure to reduce
costs.
Talent
Having the required talent is
critical to business
performance and growth.
The changing workforce
requires new talent
management capabilities in
leadership development.
Innovation
The days of relying on a
small, elite group of
innovators are over. Leading
companies are developing
new ways to help their
employees collaborate and
share information and create
a more innovative culture.Emerging
technologies
New technologies such as
social media and mobile
devices affect
training/development in two
ways. First they enable to
deliver learning content
more efficiently. Second they
enable to access learning
services 24/7 from
anywhere.
Source: Global Business Driven HR
Transition, Deloitte Consulting
Using Games to Change
www.fligby.com - www.facebook.com/fligby 9
Socializing
Game interfaces facilitate
social interaction and
involve conversations.
Gamers expect and are
comfortable with
discussion, group action
and group conflict.
Competition
The most obvious social
motivation is
competition. It’s friendly
and meant as an
opportunity to optimize
individual contribution by
pitting one’s talent
against others.
Experimentation
The speed of games
encourages “Trial and
Error” as a reasonable
and the best way to learn.
It redefines risk, an
important ingredient for
innovation in business.
Achievement
Gamers like to see
themselves at the top of
leader boards, and
generally prefer games
that have lots of
opportunities to advance.
Immersion
Players motivated by
immersion like trying out
new characters with
different personalities.
They like good metaphors
in the game and
emotionally appealing
stories.
How games support
complex Leadership
Development programs
Results
Any player who performs
well has a chance to
advance. Leadership is
bestowed on those who
are doing well now, and
it’s not predetermined by
a résumé of past
accomplishments.
Games enable to use the Power of Entertainment in the development process.
1. Less desktop and more mobile...but
not that fast.
2. Fewer full-sized courses that require
large chunks of time to complete in a
single sitting. More learning snacks.
3. Less focus on the LMS. More focus
on Tin Can API.
4. Less Click NEXT or Tell. More games
and gamification of learning.
5. Fewer PPT-focused lectures. More
use of interactive tools within
lectures.
6. Less focus on training employees.
More focus on encouraging
employees to develop informal
learning strategies and personal
knowledge networks.
7. Less trainers and more community
managers and content curators.
“Less Tell: More Games and Gamification”
www.fligby.com - www.facebook.com/fligby 10
Source: Sharon Boller – Bottom-Line
Performance,: Learning Trends,
Technologies, Opportunities, 2012
EMERGING TRENDS AND TECHNOLOGIES
Play is not the opposite of work.
Play is an extremely serious concept that is critical for learning.
FLIGBY® – Meeting the Challenges
www.fligby.com - www.facebook.com/fligby 11
Based on what?
FLIGBY®’s Theoretical
Background
3.1. “Good Business”: Researches behind FLIGBY
3.2. The “Happy Professor”
3.3. Flow and Business
Researches related to FLIGBY’s Development
3.
“Good Business” – Researches behind FLIGBY®
www.fligby.com - www.facebook.com/fligby 13
The FLIGBY concept was developed in close cooperation with
Professor Csikszentmihalyi who is one of the greatest psychologists
of our age. He earned his fame by defining and providing a detailed
description of the Flow state and is known as the father of Positive
Psychology.
Main messages and key learning points of FLIGBY are based on the
Professor’s book titled “Good Business” and related researches.
These offer predictable but sound guidance to business leaders:
know oneself, set clear goals for employees and consider the
consequences of business decisions.
By conducting extensive interviews during the researches, the
Professor collected the secrets of successful business leaders,
including the Body Shop CEO Anita Roddick; McDonald's chairman
and CEO Jack Greenberg; and AOL Time Warner's Ted Turner.
Under personal supervision of the Professor, the FLIGBY developer
team systematized practical methods and solutions to achieve vital
managerial/leadership skills (“FLIGBY Leadership Skillset”), which
secure the creation and conservation of Flow and the sustainable
growth of a company. It is an efficient set of tools which prepares its
users for taking new directions in an era of modern organizations.
The „Happy Professor”
Mihaly Csikszentmihalyi, born in 1934, is one of the
greatest living psychologists of our age. He earned his
fame by defining and providing a detailed description
of the Flow state. He has been seeking an answer for
the great question of our everyday life: finding
happiness.
In the recent years, various management development schools
have been discovering and rediscovering the theses of
Csikszentmihalyi, Professor of Claremont Graduate University,
California.
The reason for this is the fact that organizations capable of
fostering and sustaining long-term Flow for their employees can
count on increased performance standards in the long run.
www.fligby.com - www.facebook.com/fligby 14
www.fligby.com - www.facebook.com/fligby 15
Flow and Business (1.)
✗Flow is the mental
state of operation in
which a person in an
activity is fully immersed
in a feeling of energized
focus, full involvement,
and success in the process
of the activity.
Flow is characterized by
intense concentration,
loss of self-awareness, a
feeling of being perfectly
challenged and a sense
that "time is flying”.
Flow is an intrinsically
rewarding experience and
it can also help one
achieve a goal or improve
skills. Anyone can
experience Flow in many
different regards, such as
play, creativity and work.
To experience Flow, one
needs to have the
relevant level of
challenges for their
particular skillset.
Flow and Business (2.)
Flow is one of the most crucial conditions of
good leadership and sustainable business.
The „Flow is Good
Business™” simulation
teaches managers how to
become leaders who
effectively create an
environment in which
Flow can flourish.
Flow-based organization
promotes employee
engagement and
positive attitudes in the
workplace.
Done well, it helps to
reduce costs, employee
complaints and makes
the company a place
that people enjoy being
a part of.
Good Business
Good Leadership
Flow state of the company’s stakeholders
(employees, managers, costumers…) generates more profit.
16www.fligby.com - www.facebook.com/fligby
What’s for?
FLIGBY®’s Learning
Objectives
4.1. Learning Objectives of FLIGBY
4.2. Mapping FLIGBY to Real Work
4.3. Leadership Skills Tested by FLIGBY
Objectives and results of the FLIGBY program
4.
Role-play simulation games are one of the most
powerful experiential learning strategies.
The simulation will help
you discover Flow in
simple steps: first by
understanding the role
of Flow, the joy and
positive business
outcomes it provides;
then by learning ways to
facilitate it. The
framework simulation
story takes place in a
winery in California. The
user is to bring careful
and mature decisions of
operation as the
manager of a winery.
18www.fligby.com - www.facebook.com/fligby
Learning Objectives of FLIGBY (1.)
• To become a more effective leader –
FLIGBY helps to learn how to build,
participate in and lead teams more
effectively.
• To create motivating working
environment – FLIGBY helps managers
create a workplace environment in which
Flow can flourish – a workplace that
promotes employee engagement and
positive attitudes.
• To use the Power of Flow – FLIGBY
helps to discover Flow in simple steps: first
by understanding the role of Flow, the joy
and positive business outcomes it provides,
then by showing you ways to facilitate it.
• To meet a powerful catalyst to your
personal change – FLIGBY provides a
precise measure and displays the resources
used, solving time and the reactions of
superiors or employees.
19www.fligby.com - www.facebook.com/fligby
Learning Objectives of FLIGBY (2.)
1. You will be a more pro-active and at the
same time, thoughtful leader;
2. You will gain practical experience of
planning and execution of change
management processes;
3. You will take part in business decision
making more consciously;
4. You will learn how to handle situations
less structured and more unclear;
5. Your motivation techniques will improve
and you will recognize the drives
influencing the behavior/attitude of
your colleagues;
6. You will handle the workplace conflicts
more effectively;
7. You will be a more successful leader and
participant of team work;
8. You will learn to use and apply the
power of Flow for the benefit of the
organization.
From
Learning
Objectives
to Personal
Results
Mapping FLIGBY® to Real Work (1.)
www.fligby.com - www.facebook.com/fligby 20
O*NET is a large-scale
collaborative project
sponsored by the U.S.
Department of Labor
(www.onetonline.org).
It publishes and
maintain a list of over
eight hundred
different occupations
to help prospective
workers match their
skills to defined jobs.
Even the most
complex senior
management jobs can
be encompassed by
choosing an ensemble
of activities from this
list.
List of O*NET work categories that can be directly linked to challenges
integrated in FLIGBY gameplay:
1. Getting information: observing, receiving, and otherwise obtaining
information from all relevant sources;
2. Processing information: compiling, coding, categorizing, calculating,
tabulating, auditing, or verifying information or data;
3. Evaluating information to determine compliance with standards: using
relevant information and individual judgment to determine whether
event or process comply with laws, regulations, or standards;
4. Monitoring processes or surroundings;
5. Estimating the quantifiable characteristics of products, events, or
information;
6. Judging the qualities of things, services, or people: assessing the value,
importance, or quality of things or people;
7. Making decisions and solving problems: analyzing information and
evaluating results to choose the best solution and solve problems;
8. Updating and using relevant knowledge: keeping up-to-date technically
and applying new knowledge to your job;
1.
Based in the Idea: Byron Reeves, J.
Leighton Read: Total Engagement,
2009
Mapping FLIGBY® to Real Work (2.)
www.fligby.com - www.facebook.com/fligby 21
List of O*NET work categories that can be directly linked to challenges
integrated in FLIGBY gameplay:
9. Developing objectives and strategies: establishing long-range objectives
and specifying the strategies and actions to achieve them;
10.Scheduling work and activities: scheduling events, programs, and
activities, as well as the work of others;
11.Organizing, planning, and prioritizing work: developing specific goals and
plans to prioritize, organize, and accomplish your work;
12.Interpreting the meaning of information for others: translating or
explaining what information means and how it can be used;
13.Communicating with supervisors, peers, or subordinates: providing
information to supervisors, coworkers, and subordinates by telephone, in
written form, e-mail, or in person;
14.Communicating with persons outside the organization: representing the
organization to costumers, the public, government, and other external
sources;
15.Establishing and maintaining interpersonal relationships: developing
constructive and cooperative working relationships with others, and
maintaining them over time;
2.
FLIGBY tasks based on
O*NET’s list of
occupations.
Mapping FLIGBY® to Real Work (3.)
www.fligby.com - www.facebook.com/fligby 22
List of O*NET work categories that can be directly linked to challenges
integrated in FLIGBY gameplay:
16.Assisting and caring for others: providing personal assistance, emotional
support, or other personal care to others such as coworkers or
customers;
17.Selling or influencing others: convincing others to buy
merchandise/goods or to otherwise change their minds or actions;
18.Resolving conflicts and negotiating with others: handling complaints,
settling disputes, and resolving grievances and conflicts or otherwise
negotiating with others;
19.Coordinating the work and activities of others: getting members of a
group to work together to accomplish tasks;
20.Developing and building teams: encouraging and building mutual trust,
respect, and cooperation among team members;
21.Training and teaching others: identifying the educational needs of others;
22.Guiding, directing, and motivating subordinates: providing guidance and
direction to subordinates, including setting performance standards and
monitoring performance;
3.
FLIGBY tasks based on
O*NET’s list of
occupations.
Mapping FLIGBY® to Real Work (4.)
www.fligby.com - www.facebook.com/fligby 23
List of O*NET work categories that can be directly linked to challenges
integrated in FLIGBY gameplay:
23.Coaching and developing others: identifying the development needs of
others and coaching, mentoring, or otherwise helping others to improve
their knowledge or skills;
24.Providing consultation and advice to others: providing guidance and
expert advice to management or other groups on technical, system-
related, or process-related topics;
25.Performing administrative activities: performing day-to-day
administrative tasks such as maintaining information files and processing
paperwork;
26.Staffing organizational units: recruiting, interviewing, selecting, hiring,
and promoting employees in an organization;
27.Monitoring and controlling resources and overseeing the spending of
money.
4.
FLIGBY tasks based on
O*NET’s list of
occupations.
24www.fligby.com - www.facebook.com/fligby
Leadership Skills Tested by FLIGBY®
The extensive research which was part of the development of FLIGBY®, partly on the basis of
the Professor Csikszentmihalyi’s book titled “Good Business”, identified the leadership skills
contributing to create and maintain the Flow-state. These 29 skills were named “FLIGBY
Leadership Skillset”.
The course and the decision points of the game were built up to test these leadership skills.
1.
Active
listening
2.
Analytical
skills
3.
Assertive-
ness
4.
Balancing
skill
5. Engage-
ment and
trust
6.
Business-
oriented
thinking
7.
Commu-
nication
8.
Conflict-
mana-
gement
9.
Delegating
10.
Diplomacy
11.
Emotional
intelli-
gence
12.
Empower-
ment
13.
Enterpre-
nuership
14.
Execution
15.
Feedback
16.
Future
orientation
17.
Information
gathering
18.
Intuitive
thinking
19.
Involvement
20.
Motivation
21.
Organizing
22.
Prioritizing
23.
Timely
decision-
making
24.
Applying
personal
strengths
25. Social
system
thinking
26. Social
responsi-
bility
27.
Strategic
thinking
28.
Teamwork
29.
Time
manage-
ment
How it works?
FLIGBY®’s Game Features
5.1. Basic Components of FLIGBY
5.2. Player’s Feedback System
5.3. Reporting (What the Player Cannot See)
5.4. FLIGBY’s Skills and Company’s Competences
5.5. Narrative Context – The Turul Winery
Ingredients of FLIGBY that help to solve
business problems and why these features
work
5.
www.fligby.com - www.facebook.com/fligby 26
The Basic Components of FLIGBY®
FLIGBY Game
Engine
(Rules and
Feedback System)
FLIGBY
Interactive User
Interface
(Story Videos,
Decision Points,
Media Library)
FLIGBY
Data Base
(Storage of
End-user’s
Data)
FLIGBY Leadership
Skills Engine
(Evaluation System)
FLIGBY
Reporting
Module User
Interface
(Report
Generation)
System elements used during the gameplay by the End-user
FLIGBY® Online Simulation
FLIGBY® Online Reporting Module
System elements used during the evaluation by the Solution Provider
The FLIGBY online system has been developed to be suitable for the summarization and evaluation
of the users’ results on individual and on group level beside the game itself.
Directs the story and operates
the evaluation according to
user’s decisions
FLIGBY is hosted through
the Amazon Cloud Services
The comparison of the decision
alternatives chosen by the user
and the leadership skill values
belonging to them.
www.fligby.com - www.facebook.com/fligby 27
Player’s Feedback System
FLIGBY provides a unique Flow-based self-assessment
tool on three different levels to the Player:
1.FLOW-Gauge – The performance of the player
(the appropriateness of decisions) is measured from
several perspectives. The actual Flow-state of the
employees as well as the Profitability of the company
both serve as continuous feedback.
2.Mr. Fligby – In the event of mistakes in the
decision making process, Mr. Fligby, the virtual coach
of the simulation gives us advice holding back no
punches. As the player’s personal consultant, he helps
the interpretation and resolution of complex conflicts.
3.Spirit of the Wine Award – The real aim of the
game is the harmonization of goals connected to
business and organizational development. The goal to
be reached by the end of the game is to win the
prestigious international "Spirit of the Wine Award"
using Flow-based management practices.
28
Reporting - What the Player Cannot See
This part of FLIGBY®’s feedback system is for professional use: Several Leadership Skills are
tested at the same time at the Strategic Decision Points of the game. If the player makes a right
decision the system raises the values of the skills belonging to that certain decision point on the
player’s assessment sheet. This means that the „relative strength” of the certain skills in the players’
leadership styles can be concluded from the decisions they make.
The strategic decision points test
several relevant leadership skills at
the same time.
The game tests each
skill on the basis of
several decisions. This
multiple testing
ensures the reliability
of the feedback.
Company’s
Leadership
Compe-
tencies
29www.fligby.com - www.facebook.com/fligby
FLIGBY’s Skills and Company’s Competences
1.
Active
listening
2.
Analytical
skills
3.
Assertive-
ness
4.
Balancing
skill
5. Engage-
ment and
trust
6.
Business-
oriented
thinking
7.
Commu-
nication
8.
Conflict-
mana-
gement
9.
Delegating
10.
Diplomacy
11.
Emotional
intelli-
gence
12.
Empower-
ment
13.
Enterpre-
nuership 14.
Execution
15.
Feedback
16. Future
orientation
17.
Information
gathering
18.
Intuitive
thinking
19.
Involvement
20.
Motivation
21.
Organi-
zing
22.
Prioritizing
23.
Timely
decision-
making
24.
Applying
personal
strengths
25. Social
system
thinking
26. Social
responsi-
bility
27.
Strategic
thinking
28.
Teamwork
29. Time
Manage-
ment
Tracking, testing and
analyzing relevant skills
(No. 2, 6, 16, 25, 27)
Example: The company wish to improve its change management capability
FLIGBY
Leadership
Skillset
Strategi
c
thinking
skills
Analytical
ability
The ability
to make
sound
decisions
Commu-
nication
skills
Influence
and
persuasion
Ability to
manage
diversity
Delegation
Ability to
develop,
talent Personal
adaptability
1.
2.
FLIGBY Leadership
Skills Engine
3.
Narrative Context – The Turul Winery
www.fligby.com - www.facebook.com/fligby 30
Good Games have Good Backstories
The backstory has several important psychological advantages that help keep people engaged:
• Business case studies work best as stories – We love to hear and tell stories. You can’t just give facts. You need to place them in the
context of events sequenced with a beginning, middle, and end, some tension about how things will resolve, and detail about the
people involved – that will engage audiences in something that becomes real because they can imagine themselves in the same
narrative space.
• Narratives tell players what to do – Game narratives give players hints about what to do, and that helps with execution and tactics
applied to larger goals. Game stories are designed as unfinished frameworks where players complete the narrative by living it.
• Narrative increases Excitement and Attention – The uncertainty that all good stories have, creates excitement and tension that
sustains player involvement, and it focuses players on resolution and release (players attempt to reduce this excitement, especially if
its source is a conflict).
• Stories are effective – It’s easier to remember information when it’s presented in a narrative format.
The player takes on the role of the General Manager of
the well-established and well-known Turul Winery, in
California and faces the challenging task of having to
achieve a state of harmony and co-operation in a team
significantly weakened by internal conflicts. Will it be
possible to win the international "Spirit of Wine
Award" as a direct result of leadership skills and
efforts?
Check out Turul’s website (www.turulwinery.com)
3131www.fligby.com - www.facebook.com/fligby
Contacts
For more information, please contact our FLIGBY® management!
Zsadany „ZAD” Vecsey
Managing Director
Mail: vecseyzs@aleasgroup.com
ALEAS Simulations, Inc., California
12121 Wilshire Blvd, Los Angeles,
CA 90025
www.aleasgroup.com
www.fligby.com

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FLOW is Good Business - A Short Overview

  • 1. Csikszentmihalyi’s FLOW is Good Business™ the ultimate leadership simulation game and blended learning solution Version: v4.0 Date: 20 January 2016 © ALEAS Simulations, Inc., Los Angeles
  • 2. FLOW is Good Business Leadership Csíkszentmihályi Online simulation Skill development Blended Learning Serious gaming Innovation California Creativity Interactive learning Sonoma Valley Personalfeedback Multimedia Being in the zone Balance between challenges and skills Increasedperformance Positive psychology Making of meaning Strategic thinking Motivatingothers Clear goals Leading change Leading teams Entrepreneurship Enhancingselfesteem Competences ©2012 ALEAS Simulations, Inc., California
  • 3. Why FLIGBY®? Learning by Doing – For anyone who understands that “being fully engaged” is a key ingredient of the future of business, games are the definitive model. People learn better when they don't know they are learning. “Flow” Makes Your Business Stronger – Flow is one of the most crucial conditions for good leadership and sustainable business today. When Flow is achieved by its stakeholders, company will generate more profit. FLIGBY Saves You Money – 180-days complex leadership development experience with great blended learning possibilities. ©2013 ALEAS Simulations, Inc., California
  • 4. What? Definitions 1.1.1. “FLOW is Good Business™” (FLIGBY®) 1.2. FLIGBY Blended Program 1.3. FLIGBY Reporting Module What exactly is “FLIGBY®”?
  • 5. • „Csikszentmihalyi’s FLOW is Good Business™” (FLIGBY®) – FLIGBY is an online game-based Leadership Development Simulation. This is the official Flow program for decision makers, developed by Professor Mihaly Csikszentmihalyi and ALEAS Sims. The simulation helps to discover Flow in simple steps: first by understanding the role of Flow, the joy and positive business outcomes it provides; then by learning ways to facilitate it. The simulation allows you to test your leadership skills, provides a unique Flow-based self-assessment opportunity and guides you on a path towards optimizing a "Flow-centric" corporate culture. FLIGBY is software which delivery method is SaaS (“Software as a Service”) that provides access to the software and its functions remotely as a Web-based service. FLIGBY is accessed by End-Users using a thin client via a web browser with Flash Player. • FLIGBY® Blended Program – The Blended Program is the Solution Provider’s methodology closely connected to the Simulation, which includes special trainings and workshops. Its role is to underline the message of the Simulation in a personal way, to put it into a classical Organization/Leadership Development context and to integrate it into other types of learning processes (such as coaching). • FLIGBY® Reporting Module - Web-based solution connected to the Simulation with the function of storing and analyzing End-user data (their performance during the learning process). Definitions 5www.fligby.com - www.facebook.com/fligby
  • 6. Why? Trends of Professional Leadership Development 2.1. Developing the 21st-Century Leader 2.2. Business Drivers That Affect Training 2.3. Using Games to Change 2.4. Less Tell: More Games and Gamification 2.5. FLIGBY’s Formula for Growth Factors justifying the renewal of leadership development programs and the application of game-based and blended approach 2.
  • 7. Developing the 21st-Century Leader www.fligby.com - www.facebook.com/fligby 7 Major business challenges driving the need for effective 21st-century leadership Attracting talent Changing buying patterns Changing methods of distribution Controlling healthcare costs Corporate social responsibility Cost pressures Current competitors Diversity in the workforce Driving sales growth Employee productivity Enabling business growth Environmental responsibility Ethical leadership Expanding into new markets Gaining access to capital Insufficient number of leaders Improving customer satisfaction Insufficient talent overall Integrating new technologiesLack of trust among leaders and employees New competitors Operational excellence Regulatory environment Retaining talent Succeeding with mergers and acquisitions Technology challenges Virtual workplace structures Source: Achieveglobal A multi-level analysis of global trends in leadership challenges and practices 2010
  • 8. Business Drivers That Affect Training www.fligby.com - www.facebook.com/fligby 8 Growth Revenue and market growth are essential for competitiveness and long- term shareholder value. For Leadership Development the key is to develop new capabilities that can enable the business to expand. Globalization As business becomes increasingly global, companies should improve their ability to build and manage a global leadership force. Management should consider creating learning environment in which global and virtual teams can thrive. Cost pressure Companies are under constant pressure to reduce costs. Talent Having the required talent is critical to business performance and growth. The changing workforce requires new talent management capabilities in leadership development. Innovation The days of relying on a small, elite group of innovators are over. Leading companies are developing new ways to help their employees collaborate and share information and create a more innovative culture.Emerging technologies New technologies such as social media and mobile devices affect training/development in two ways. First they enable to deliver learning content more efficiently. Second they enable to access learning services 24/7 from anywhere. Source: Global Business Driven HR Transition, Deloitte Consulting
  • 9. Using Games to Change www.fligby.com - www.facebook.com/fligby 9 Socializing Game interfaces facilitate social interaction and involve conversations. Gamers expect and are comfortable with discussion, group action and group conflict. Competition The most obvious social motivation is competition. It’s friendly and meant as an opportunity to optimize individual contribution by pitting one’s talent against others. Experimentation The speed of games encourages “Trial and Error” as a reasonable and the best way to learn. It redefines risk, an important ingredient for innovation in business. Achievement Gamers like to see themselves at the top of leader boards, and generally prefer games that have lots of opportunities to advance. Immersion Players motivated by immersion like trying out new characters with different personalities. They like good metaphors in the game and emotionally appealing stories. How games support complex Leadership Development programs Results Any player who performs well has a chance to advance. Leadership is bestowed on those who are doing well now, and it’s not predetermined by a résumé of past accomplishments. Games enable to use the Power of Entertainment in the development process.
  • 10. 1. Less desktop and more mobile...but not that fast. 2. Fewer full-sized courses that require large chunks of time to complete in a single sitting. More learning snacks. 3. Less focus on the LMS. More focus on Tin Can API. 4. Less Click NEXT or Tell. More games and gamification of learning. 5. Fewer PPT-focused lectures. More use of interactive tools within lectures. 6. Less focus on training employees. More focus on encouraging employees to develop informal learning strategies and personal knowledge networks. 7. Less trainers and more community managers and content curators. “Less Tell: More Games and Gamification” www.fligby.com - www.facebook.com/fligby 10 Source: Sharon Boller – Bottom-Line Performance,: Learning Trends, Technologies, Opportunities, 2012 EMERGING TRENDS AND TECHNOLOGIES Play is not the opposite of work. Play is an extremely serious concept that is critical for learning.
  • 11. FLIGBY® – Meeting the Challenges www.fligby.com - www.facebook.com/fligby 11
  • 12. Based on what? FLIGBY®’s Theoretical Background 3.1. “Good Business”: Researches behind FLIGBY 3.2. The “Happy Professor” 3.3. Flow and Business Researches related to FLIGBY’s Development 3.
  • 13. “Good Business” – Researches behind FLIGBY® www.fligby.com - www.facebook.com/fligby 13 The FLIGBY concept was developed in close cooperation with Professor Csikszentmihalyi who is one of the greatest psychologists of our age. He earned his fame by defining and providing a detailed description of the Flow state and is known as the father of Positive Psychology. Main messages and key learning points of FLIGBY are based on the Professor’s book titled “Good Business” and related researches. These offer predictable but sound guidance to business leaders: know oneself, set clear goals for employees and consider the consequences of business decisions. By conducting extensive interviews during the researches, the Professor collected the secrets of successful business leaders, including the Body Shop CEO Anita Roddick; McDonald's chairman and CEO Jack Greenberg; and AOL Time Warner's Ted Turner. Under personal supervision of the Professor, the FLIGBY developer team systematized practical methods and solutions to achieve vital managerial/leadership skills (“FLIGBY Leadership Skillset”), which secure the creation and conservation of Flow and the sustainable growth of a company. It is an efficient set of tools which prepares its users for taking new directions in an era of modern organizations.
  • 14. The „Happy Professor” Mihaly Csikszentmihalyi, born in 1934, is one of the greatest living psychologists of our age. He earned his fame by defining and providing a detailed description of the Flow state. He has been seeking an answer for the great question of our everyday life: finding happiness. In the recent years, various management development schools have been discovering and rediscovering the theses of Csikszentmihalyi, Professor of Claremont Graduate University, California. The reason for this is the fact that organizations capable of fostering and sustaining long-term Flow for their employees can count on increased performance standards in the long run. www.fligby.com - www.facebook.com/fligby 14
  • 15. www.fligby.com - www.facebook.com/fligby 15 Flow and Business (1.) ✗Flow is the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity. Flow is characterized by intense concentration, loss of self-awareness, a feeling of being perfectly challenged and a sense that "time is flying”. Flow is an intrinsically rewarding experience and it can also help one achieve a goal or improve skills. Anyone can experience Flow in many different regards, such as play, creativity and work. To experience Flow, one needs to have the relevant level of challenges for their particular skillset.
  • 16. Flow and Business (2.) Flow is one of the most crucial conditions of good leadership and sustainable business. The „Flow is Good Business™” simulation teaches managers how to become leaders who effectively create an environment in which Flow can flourish. Flow-based organization promotes employee engagement and positive attitudes in the workplace. Done well, it helps to reduce costs, employee complaints and makes the company a place that people enjoy being a part of. Good Business Good Leadership Flow state of the company’s stakeholders (employees, managers, costumers…) generates more profit. 16www.fligby.com - www.facebook.com/fligby
  • 17. What’s for? FLIGBY®’s Learning Objectives 4.1. Learning Objectives of FLIGBY 4.2. Mapping FLIGBY to Real Work 4.3. Leadership Skills Tested by FLIGBY Objectives and results of the FLIGBY program 4.
  • 18. Role-play simulation games are one of the most powerful experiential learning strategies. The simulation will help you discover Flow in simple steps: first by understanding the role of Flow, the joy and positive business outcomes it provides; then by learning ways to facilitate it. The framework simulation story takes place in a winery in California. The user is to bring careful and mature decisions of operation as the manager of a winery. 18www.fligby.com - www.facebook.com/fligby Learning Objectives of FLIGBY (1.)
  • 19. • To become a more effective leader – FLIGBY helps to learn how to build, participate in and lead teams more effectively. • To create motivating working environment – FLIGBY helps managers create a workplace environment in which Flow can flourish – a workplace that promotes employee engagement and positive attitudes. • To use the Power of Flow – FLIGBY helps to discover Flow in simple steps: first by understanding the role of Flow, the joy and positive business outcomes it provides, then by showing you ways to facilitate it. • To meet a powerful catalyst to your personal change – FLIGBY provides a precise measure and displays the resources used, solving time and the reactions of superiors or employees. 19www.fligby.com - www.facebook.com/fligby Learning Objectives of FLIGBY (2.) 1. You will be a more pro-active and at the same time, thoughtful leader; 2. You will gain practical experience of planning and execution of change management processes; 3. You will take part in business decision making more consciously; 4. You will learn how to handle situations less structured and more unclear; 5. Your motivation techniques will improve and you will recognize the drives influencing the behavior/attitude of your colleagues; 6. You will handle the workplace conflicts more effectively; 7. You will be a more successful leader and participant of team work; 8. You will learn to use and apply the power of Flow for the benefit of the organization. From Learning Objectives to Personal Results
  • 20. Mapping FLIGBY® to Real Work (1.) www.fligby.com - www.facebook.com/fligby 20 O*NET is a large-scale collaborative project sponsored by the U.S. Department of Labor (www.onetonline.org). It publishes and maintain a list of over eight hundred different occupations to help prospective workers match their skills to defined jobs. Even the most complex senior management jobs can be encompassed by choosing an ensemble of activities from this list. List of O*NET work categories that can be directly linked to challenges integrated in FLIGBY gameplay: 1. Getting information: observing, receiving, and otherwise obtaining information from all relevant sources; 2. Processing information: compiling, coding, categorizing, calculating, tabulating, auditing, or verifying information or data; 3. Evaluating information to determine compliance with standards: using relevant information and individual judgment to determine whether event or process comply with laws, regulations, or standards; 4. Monitoring processes or surroundings; 5. Estimating the quantifiable characteristics of products, events, or information; 6. Judging the qualities of things, services, or people: assessing the value, importance, or quality of things or people; 7. Making decisions and solving problems: analyzing information and evaluating results to choose the best solution and solve problems; 8. Updating and using relevant knowledge: keeping up-to-date technically and applying new knowledge to your job; 1. Based in the Idea: Byron Reeves, J. Leighton Read: Total Engagement, 2009
  • 21. Mapping FLIGBY® to Real Work (2.) www.fligby.com - www.facebook.com/fligby 21 List of O*NET work categories that can be directly linked to challenges integrated in FLIGBY gameplay: 9. Developing objectives and strategies: establishing long-range objectives and specifying the strategies and actions to achieve them; 10.Scheduling work and activities: scheduling events, programs, and activities, as well as the work of others; 11.Organizing, planning, and prioritizing work: developing specific goals and plans to prioritize, organize, and accomplish your work; 12.Interpreting the meaning of information for others: translating or explaining what information means and how it can be used; 13.Communicating with supervisors, peers, or subordinates: providing information to supervisors, coworkers, and subordinates by telephone, in written form, e-mail, or in person; 14.Communicating with persons outside the organization: representing the organization to costumers, the public, government, and other external sources; 15.Establishing and maintaining interpersonal relationships: developing constructive and cooperative working relationships with others, and maintaining them over time; 2. FLIGBY tasks based on O*NET’s list of occupations.
  • 22. Mapping FLIGBY® to Real Work (3.) www.fligby.com - www.facebook.com/fligby 22 List of O*NET work categories that can be directly linked to challenges integrated in FLIGBY gameplay: 16.Assisting and caring for others: providing personal assistance, emotional support, or other personal care to others such as coworkers or customers; 17.Selling or influencing others: convincing others to buy merchandise/goods or to otherwise change their minds or actions; 18.Resolving conflicts and negotiating with others: handling complaints, settling disputes, and resolving grievances and conflicts or otherwise negotiating with others; 19.Coordinating the work and activities of others: getting members of a group to work together to accomplish tasks; 20.Developing and building teams: encouraging and building mutual trust, respect, and cooperation among team members; 21.Training and teaching others: identifying the educational needs of others; 22.Guiding, directing, and motivating subordinates: providing guidance and direction to subordinates, including setting performance standards and monitoring performance; 3. FLIGBY tasks based on O*NET’s list of occupations.
  • 23. Mapping FLIGBY® to Real Work (4.) www.fligby.com - www.facebook.com/fligby 23 List of O*NET work categories that can be directly linked to challenges integrated in FLIGBY gameplay: 23.Coaching and developing others: identifying the development needs of others and coaching, mentoring, or otherwise helping others to improve their knowledge or skills; 24.Providing consultation and advice to others: providing guidance and expert advice to management or other groups on technical, system- related, or process-related topics; 25.Performing administrative activities: performing day-to-day administrative tasks such as maintaining information files and processing paperwork; 26.Staffing organizational units: recruiting, interviewing, selecting, hiring, and promoting employees in an organization; 27.Monitoring and controlling resources and overseeing the spending of money. 4. FLIGBY tasks based on O*NET’s list of occupations.
  • 24. 24www.fligby.com - www.facebook.com/fligby Leadership Skills Tested by FLIGBY® The extensive research which was part of the development of FLIGBY®, partly on the basis of the Professor Csikszentmihalyi’s book titled “Good Business”, identified the leadership skills contributing to create and maintain the Flow-state. These 29 skills were named “FLIGBY Leadership Skillset”. The course and the decision points of the game were built up to test these leadership skills. 1. Active listening 2. Analytical skills 3. Assertive- ness 4. Balancing skill 5. Engage- ment and trust 6. Business- oriented thinking 7. Commu- nication 8. Conflict- mana- gement 9. Delegating 10. Diplomacy 11. Emotional intelli- gence 12. Empower- ment 13. Enterpre- nuership 14. Execution 15. Feedback 16. Future orientation 17. Information gathering 18. Intuitive thinking 19. Involvement 20. Motivation 21. Organizing 22. Prioritizing 23. Timely decision- making 24. Applying personal strengths 25. Social system thinking 26. Social responsi- bility 27. Strategic thinking 28. Teamwork 29. Time manage- ment
  • 25. How it works? FLIGBY®’s Game Features 5.1. Basic Components of FLIGBY 5.2. Player’s Feedback System 5.3. Reporting (What the Player Cannot See) 5.4. FLIGBY’s Skills and Company’s Competences 5.5. Narrative Context – The Turul Winery Ingredients of FLIGBY that help to solve business problems and why these features work 5.
  • 26. www.fligby.com - www.facebook.com/fligby 26 The Basic Components of FLIGBY® FLIGBY Game Engine (Rules and Feedback System) FLIGBY Interactive User Interface (Story Videos, Decision Points, Media Library) FLIGBY Data Base (Storage of End-user’s Data) FLIGBY Leadership Skills Engine (Evaluation System) FLIGBY Reporting Module User Interface (Report Generation) System elements used during the gameplay by the End-user FLIGBY® Online Simulation FLIGBY® Online Reporting Module System elements used during the evaluation by the Solution Provider The FLIGBY online system has been developed to be suitable for the summarization and evaluation of the users’ results on individual and on group level beside the game itself. Directs the story and operates the evaluation according to user’s decisions FLIGBY is hosted through the Amazon Cloud Services The comparison of the decision alternatives chosen by the user and the leadership skill values belonging to them.
  • 27. www.fligby.com - www.facebook.com/fligby 27 Player’s Feedback System FLIGBY provides a unique Flow-based self-assessment tool on three different levels to the Player: 1.FLOW-Gauge – The performance of the player (the appropriateness of decisions) is measured from several perspectives. The actual Flow-state of the employees as well as the Profitability of the company both serve as continuous feedback. 2.Mr. Fligby – In the event of mistakes in the decision making process, Mr. Fligby, the virtual coach of the simulation gives us advice holding back no punches. As the player’s personal consultant, he helps the interpretation and resolution of complex conflicts. 3.Spirit of the Wine Award – The real aim of the game is the harmonization of goals connected to business and organizational development. The goal to be reached by the end of the game is to win the prestigious international "Spirit of the Wine Award" using Flow-based management practices.
  • 28. 28 Reporting - What the Player Cannot See This part of FLIGBY®’s feedback system is for professional use: Several Leadership Skills are tested at the same time at the Strategic Decision Points of the game. If the player makes a right decision the system raises the values of the skills belonging to that certain decision point on the player’s assessment sheet. This means that the „relative strength” of the certain skills in the players’ leadership styles can be concluded from the decisions they make. The strategic decision points test several relevant leadership skills at the same time. The game tests each skill on the basis of several decisions. This multiple testing ensures the reliability of the feedback.
  • 29. Company’s Leadership Compe- tencies 29www.fligby.com - www.facebook.com/fligby FLIGBY’s Skills and Company’s Competences 1. Active listening 2. Analytical skills 3. Assertive- ness 4. Balancing skill 5. Engage- ment and trust 6. Business- oriented thinking 7. Commu- nication 8. Conflict- mana- gement 9. Delegating 10. Diplomacy 11. Emotional intelli- gence 12. Empower- ment 13. Enterpre- nuership 14. Execution 15. Feedback 16. Future orientation 17. Information gathering 18. Intuitive thinking 19. Involvement 20. Motivation 21. Organi- zing 22. Prioritizing 23. Timely decision- making 24. Applying personal strengths 25. Social system thinking 26. Social responsi- bility 27. Strategic thinking 28. Teamwork 29. Time Manage- ment Tracking, testing and analyzing relevant skills (No. 2, 6, 16, 25, 27) Example: The company wish to improve its change management capability FLIGBY Leadership Skillset Strategi c thinking skills Analytical ability The ability to make sound decisions Commu- nication skills Influence and persuasion Ability to manage diversity Delegation Ability to develop, talent Personal adaptability 1. 2. FLIGBY Leadership Skills Engine 3.
  • 30. Narrative Context – The Turul Winery www.fligby.com - www.facebook.com/fligby 30 Good Games have Good Backstories The backstory has several important psychological advantages that help keep people engaged: • Business case studies work best as stories – We love to hear and tell stories. You can’t just give facts. You need to place them in the context of events sequenced with a beginning, middle, and end, some tension about how things will resolve, and detail about the people involved – that will engage audiences in something that becomes real because they can imagine themselves in the same narrative space. • Narratives tell players what to do – Game narratives give players hints about what to do, and that helps with execution and tactics applied to larger goals. Game stories are designed as unfinished frameworks where players complete the narrative by living it. • Narrative increases Excitement and Attention – The uncertainty that all good stories have, creates excitement and tension that sustains player involvement, and it focuses players on resolution and release (players attempt to reduce this excitement, especially if its source is a conflict). • Stories are effective – It’s easier to remember information when it’s presented in a narrative format. The player takes on the role of the General Manager of the well-established and well-known Turul Winery, in California and faces the challenging task of having to achieve a state of harmony and co-operation in a team significantly weakened by internal conflicts. Will it be possible to win the international "Spirit of Wine Award" as a direct result of leadership skills and efforts? Check out Turul’s website (www.turulwinery.com)
  • 31. 3131www.fligby.com - www.facebook.com/fligby Contacts For more information, please contact our FLIGBY® management! Zsadany „ZAD” Vecsey Managing Director Mail: vecseyzs@aleasgroup.com ALEAS Simulations, Inc., California 12121 Wilshire Blvd, Los Angeles, CA 90025 www.aleasgroup.com www.fligby.com