The document discusses the needs of 21st century students and how education must adapt. It notes that today's students are digital natives who are used to collaboration, feedback, and having technology available at all times. It argues that schools need to shift from teacher-centered models to student-centered models where technology enables personalized and collaborative learning.
So here’s a digital native that I met at the Minneapolis airport last month Notice how she if plugged in. Digital technology is part of our world but is she proficient? It is my job to teach Digital Natives who are future teachers about using technology If they are Digital Natives – Why don’t they already know it?
Angelia Maiers, an educational consultant in Iowa has an answer to this question She refers to Digital Natives as Digital Comfy or Digital Savvy Digital Comfy means that digital devices are a part of life. But it doesn’t mean that they know how to use it. Digial Savvy refers to the Digital Native who is not only comfortable but also knowledgeable in using technology. That is what we as teachers need to strive to support. So let’s talk about the arena where this is all happening.
Ask students to search the Net to find out characteristics of Millennials Post those on the Back Channel (Post the characteristic and the URL) Discuss them directly from the Back Channel
Douglas Coupland - Wrote Generation X in 1991. Millennials, Gen Y, Generation Next, Net Generation
Watch first 2 minutes or so.
Freedom of Choice – Free to choose things – media, mobility, jobs Customization – Customize to fit their needs – like Tapscott explaining multitasking Scrutiny – Must be authenticated – living in the world of Photoshop Integrity – Social justice is the cry of this generation. Collaboration – Social networking – Collaborate in everying from jobs to info to life Entertainment – Wants to have fun. Google as an example. Merge Learning/Working/Play together Innovation – Want the world to WOW them with the next great thing. Speed – Don’t waste their time. Instant Gratification
Moore’s Law = doubles every 18 mo to 2 years.
Tim Berens-Lee called it Read/Write z Beyond Read/Write - Participatory Users guide the content and the style Social Facebook Generation - about Connecting People Application Platform Computers don’t matter - Connected does 3 kinds of death - body, brain, off line Dynamic Everchanging - part of the Participatory
Show the video from YouTube (3 minutes) Common Craft – Lee LeFever
Horizon Report 2009 and Don Tapscott – Grown Up Digital and Wikinomics post weekly questions to the Discussion forum and leave video messages to the students. Flat Classroom Project – Study Friedman’s Earth is Flat. Study the 10 Flatteners (11) and create videos Digiteen - will discuss issues, research and take action to do with being online in the 21st century. E-racism – use VoiceThread to debate “Differences make us stronger