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Learning to Learn - Magic ruby 2012

  1. 1. Learning to Learn: Patterns of Software Education Jonan Scheffler @1337807 jonanscheffler@gmail.com
  2. 2. Paid Developer Training 5 months + Hard Work = Career
  3. 3. What does it take to go from zero to developer?
  4. 4. 10,000 Hours? Malcolm Gladwell thinks so Author of Outliers
  5. 5. K. Anders Ericsson The Role of Deliberate Practice in The Acquisition of Expert Performance
  6. 6. 3 hours/day, 10 years well actually 2.739726027
  7. 7. It takes ALOT of time to learn This is an ALOT
  8. 8. Why is it so hard to learn?
  9. 9. It’s very important that you be able to forget
  10. 10. Brains are incredibly complicated machines
  11. 11. The Thalamus is a router for your senses
  12. 12. Noses skip the router and go straight for the Amygdala.
  13. 13. The lizard in your head makes you sad
  14. 14. Eric Kandel Shocks California Sea Slugs
  15. 15. The Persistence of Long- Term Memory: A Molecular Approach to Self- Sustaining Changes in Learning- Induced Synaptic Growth
  16. 16. Neurons physically change when we learn
  17. 17. Signal more often to affect change
  18. 18. It is possible to improve the efficiency of learning
  19. 19. Want to make it memorable? Add some bears, not too many
  20. 20. Terror Academy Hungry Academy + Bears
  21. 21. Spaced repetition Learn just as you forget Flashcards ankiweb.net
  22. 22. Programming can be taught more efficiently
  23. 23. Basics first Sleep, exercise, eat
  24. 24. Sleep You need 8 hours
  25. 25. Exercise because brains need blood
  26. 26. Eat healthy foods that stabilize your blood sugar
  27. 27. Academy Revisions Dormitory setting Planned meals Gym access
  28. 28. Stop the stack ranking The race is long, and only with yourself
  29. 29. Just-in-time learning Implement a database in CSV
  30. 30. Pomodoro’s Revenge 10 minute lecture 15 minute workshop
  31. 31. Synesthesia Manipulate your medium
  32. 32. What can you do to make the most of your studies?
  33. 33. Sleep, exercise, eat Yes, seriously, you should
  34. 34. Visualize Images are memorable
  35. 35. Simulate synesthesia Smell your code
  36. 36. Experiment Create testable learning scenarios
  37. 37. Learning to Learn: Patterns of Software Education Jonan Scheffler @1337807 jonanscheffler@gmail.com

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