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Ryan	
  Shriver	
  
Value over Velocity                             rshriver@ddig.com	
  
                                                      @ryanshriver	
  
From Feature Building to Value Delivery	
                       1	
  
                                              theagileengineer.com	
  
Leader	
  of	
  IT	
  Performance	
  Improvement	
  Solu>ons	
  for	
  Dominion	
  Digital	
  in	
  Richmond,	
  Virginia	
  
                  Background	
  in	
  Development.	
  Now	
  focused	
  on	
  Agile	
  Transforma>ons	
  
Today’s	
  Agenda	
  
1.  Iden'fy	
  the	
  Right	
  Goals	
  
   –  Those	
  key	
  goals	
  that	
  deliver	
  value	
  to	
  the	
  highest	
  
      priority	
  stakeholders	
  early	
  

2.  Quan'fy	
  them	
  for	
  Clarity	
  
   –  To	
  ensure	
  stakeholder’s	
  desires	
  are	
  clearly	
  
      understood	
  by	
  everyone	
  

3.  Integrate	
  with	
  Agile	
  and	
  Kanban	
  Delivery	
  
   –  Priori>ze	
  the	
  work	
  and	
  plan	
  releases	
  around	
  
      improvements	
  to	
  the	
  top	
  goals	
  
                           Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
     3	
  
Assump>ons	
  
•  You	
  care	
  about	
  Value	
  and	
  want	
  to	
  learn	
  
   techniques	
  for	
  defining	
  and	
  measuring	
  value	
  
•  Agile	
  and	
  Kanban	
  works.	
  Don’t	
  change	
  them,	
  
   enhance	
  them	
  
•  Your	
  teams	
  are	
  delivering	
  rela>vely	
  well	
  




                     Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
     4	
  
Value	
  over	
  Velocity	
  
                               Effec%veness	
  over	
  Efficiency	
  
                    From	
                                                                         To	
  

      Building	
  Features	
                                                 Delivering	
  Value	
  

        Focus	
  on	
  Means	
                                                  Focus	
  on	
  Ends	
  

  Planning	
  by	
  Features	
                                             Planning	
  by	
  Value	
  

   Maximizing	
  Velocity	
                                                Maximizing	
  Value	
  

As	
  Delivery	
  methods	
  mature,	
  I	
  believe	
  we	
  need	
  to	
  bring	
  greater	
  clarity	
  and	
  
                             focus	
  on	
  the	
  items	
  on	
  the	
  right	
  
                              Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                  5	
  
Value	
  Defini>ons	
  
Stakeholder	
             Any	
  person,	
  group	
  or	
  object	
  which	
  has	
  some	
  direct	
  
                          or	
  indirect	
  interest	
  in	
  a	
  system.	
  They	
  define	
  their	
  
                          Value.	
  
Value	
                   A	
  perceived	
  benefit,	
  that	
  is,	
  the	
  benefit	
  we	
  think	
  
                          we	
  will	
  receive	
  from	
  something	
  
Business	
  Value	
   A	
  synonym	
  for	
  the	
  value	
  a	
  ‘business	
  stakeholder’	
  
                      will	
  receive	
  from	
  something	
  
Customer	
  Value	
   A	
  synonym	
  for	
  the	
  value	
  a	
  ‘customer’	
  will	
  receive	
  
                      from	
  something	
  
Feature	
                 Func>onality	
  that	
  allows	
  a	
  user	
  to	
  complete	
  a	
  task.	
  
                          Typically	
  the	
  ‘what’.	
  Can	
  be	
  decomposed	
  into	
  one	
  
                          or	
  more	
  User	
  Stories	
  and	
  priori>zed	
  in	
  the	
  Backlog	
  
                                                   Source:	
  Adapted	
  from	
  Compe%%ve	
  Engineering	
  by	
  Tom	
  Gilb	
  
                             Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                                   6	
  
Value	
  Delivery	
  Process	
  

 Iden>fy	
                                                                           Es>mate	
                                       Measure	
  
                Iden>fy	
                              Create	
  or	
  
   and	
                      Iden>fy	
                                               Stories	
           Delivery	
  with	
  	
      Points	
  
                 Stake-­‐                               Update	
  
Priori>ze	
                   Winning	
                                                 and	
             • 	
  Scrum	
                 and	
  
                 holder	
                              Backlog	
  of	
  
  Stake-­‐                     Ideas	
                                               Points	
  to	
       • 	
  Kanban	
              Stories	
  
                 Goals	
                                Stories	
  
 holders	
                                                                            Deliver	
                                      Delivered	
  



                Quan>fy	
      Make	
  
                                                                                     Es>mate	
                                       Measure	
  
                 Stake-­‐      Value-­‐
                                                                                     Value	
  to	
                                    Value	
  
                 holder	
      based	
  
                                                                                      Deliver	
                                      Delivered	
  
                 Goals	
      Decisions	
  

                                                                 Today’s	
  Focus	
  


                                Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                                       7	
  
Iden>fying	
  
   Customer	
  Goals	
  
•  Work	
  with:	
  
    –  Marke>ng	
  and	
  Sales	
  
    –  Product	
  Owner	
  
•  Iden>fy:	
  
    –  Target	
  Customer	
  Segments	
  
•  Create	
  Personas:	
  
    –    S>cky	
  Names	
  
    –    Adjec>ves	
  
    –    Back	
  story	
  
    –    Goals	
  and	
  Values	
  


                               Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
     8	
  
Iden>fying	
  
    Business	
  Goals	
                                                        VP	
  of	
  Marke>ng	
  

•  Work	
  with:	
                                                                                         VP	
  of	
  Sales	
  
     –  Execu>ve	
  Sponsors	
  
                                                                                       Business	
  
     –  Internal	
  Stakeholders	
                                                     Partners	
  
     –  Product	
  Owner	
  
                                                                                                          Development	
  
•  Iden>fy:	
                                                                                                Team	
  
     –  Stakeholders	
  with	
  Direct	
  or	
  
        Indirect	
  Interest	
  in	
  the	
                                       IT	
  Opera>ons	
  
        Product	
  or	
  Project	
  
     –  Priori>ze	
  for	
  Focus	
                                                                       Procurement	
  
•  For	
  Highest	
  Priority	
  
   Stakeholders:	
                                                                        Legal	
  
     –  Names	
  
     –  Goals	
  &	
  Values	
  

                               Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                        9	
  
Iden>fying	
  the	
  Top	
  Goals	
  



                                                                            	
  Improve	
  Ease	
  of	
  Use	
  
                                                                            	
  Decrease	
  Problem	
  Resolu>on	
  Time	
  
   VP	
  of	
                                                               	
  Improve	
  Customer	
  Self	
  Service	
  
  Marke>ng	
  
                       VP	
  of	
  Sales	
  
                                                                            	
  Reduce	
  Time	
  to	
  Market	
  
   Business	
  
   Partners	
  
                                                                            	
  Reduce	
  Defects	
  	
  
                      Development	
  
                         Team	
  
IT	
  Opera>ons	
  

                      Procurement	
  
     Legal	
  
                                               Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
     10	
  
Value	
  Delivery	
  Process	
  

 Iden>fy	
                                                                           Es>mate	
                                       Measure	
  
                Iden>fy	
                              Create	
  or	
  
   and	
                      Iden>fy	
                                               Stories	
           Delivery	
  with	
  	
      Points	
  
                 Stake-­‐                               Update	
  
Priori>ze	
                   Winning	
                                                 and	
             • 	
  Scrum	
                 and	
  
                 holder	
                              Backlog	
  of	
  
  Stake-­‐                     Ideas	
                                               Points	
  to	
       • 	
  Kanban	
              Stories	
  
                 Goals	
                                Stories	
  
 holders	
                                                                            Deliver	
                                      Delivered	
  



                Quan>fy	
      Make	
  
                                                                                     Es>mate	
                                       Measure	
  
                 Stake-­‐      Value-­‐
                                                                                     Value	
  to	
                                    Value	
  
                 holder	
      based	
  
                                                                                      Deliver	
                                      Delivered	
  
                 Goals	
      Decisions	
  




                                Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                                      11	
  
Why	
  Quan>fy	
  Goals?	
  
“The	
  fact	
  that	
  we	
  should	
  set	
                               “Goals	
  provide	
  an	
  objec>ve	
  and	
  
numeric	
  improvement	
                                                    a	
  focus.	
  They	
  help	
  us	
  to	
  set	
  
objec>ves,	
  and	
  track	
  their	
                                       priori>es	
  and	
  to	
  ignore	
  
delivery	
  numerically,	
  is	
  powerful;	
                               unimportant	
  details.	
  To	
  achieve	
  
but	
  it	
  is	
  not	
  the	
  main	
  point.	
  The	
                    something	
  important,	
  start	
  by	
  
main	
  purpose	
  of	
  quan>fica>on	
  is	
                                defining	
  precisely	
  what	
  you	
  are	
  
to	
  force	
  us	
  to	
  think	
  deeply,	
                               trying	
  to	
  accomplish.	
  Vague	
  
debate,	
  agree,	
  and	
  specify,	
                                      direc>ons	
  and	
  imprecise	
  goals	
  
exactly,	
  what	
  we	
  mean;	
  so	
  that	
                             waste	
  >me.”	
  	
  
others,	
  later,	
  cannot	
  fail	
  to	
                                 –	
  Wa@s	
  Humphrey	
  
understand	
  us.”	
  	
  
-­‐	
  Tom	
  Gilb	
  

                                    Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                12	
  
How	
  to	
  Quan>fy	
  a	
  Goal	
  
                Name:	
  	
  In	
  the	
  form	
  Ac%on	
  Verb	
  +	
  Noun	
  Phrase	
  
Step	
  1	
     Scale:	
  	
  What	
  to	
  measure	
  (units)	
  
                Meter:	
  	
  How	
  to	
  measure	
  (method)	
  

                Baseline:	
  	
  Current	
  level	
  
Step	
  2	
     Target:	
  	
  Success	
  level	
  to	
  achieve	
  
                Constraint:	
  	
  Failure	
  level	
  to	
  avoid	
  
                Op>onal	
  Elements	
  
                Defini'ons:	
  To	
  clarify	
  terminology	
  and	
  meaning	
  
                [Qualifiers]:	
  Specificity	
  and	
  Reusable	
  Scales	
  
                <-­‐	
  Sources:	
  Addi>onal	
  transparency	
  and	
  credibility	
  

                                                  Source:	
  Based	
  on	
  Planguage	
  from	
  Compe%%ve	
  Engineering	
  by	
  Tom	
  Gilb	
  
                                   Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                                   13
Real	
  Example	
  of	
  Stakeholder	
  Goal	
  
Increase	
  Customer	
  Self	
  Service	
  
Scales	
            Percentage	
  of	
  Top	
  11	
  Self	
  Service	
  Requests	
  that	
  can	
  be	
  done	
  from	
  My	
  Account	
  

                    Number	
  of	
  Customer	
  Support	
  Calls	
  
Methods	
  of	
     Total	
  requests	
  counted	
  by	
  Customer	
  Care	
  
Measurement	
  
                    Monthly	
  report	
  of	
  calls	
  to	
  Customer	
  Care	
  




                                      Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                                  14	
  
Types	
  of	
  Scales	
  
          Leading	
  Indicators	
                                                     Lagging	
  Indicators	
  
•  Focused	
  on	
  future	
                                        •  Focused	
  on	
  past	
  
   developments	
  and	
  drivers	
  /	
                               developments	
  and	
  effects	
  /	
  
   causes	
                                                            results	
  
•  Measurements	
  can	
  be	
  done	
                              •  Measurements	
  must	
  wait	
  for	
  
   right	
  now	
                                                      passage	
  of	
  >me	
  
•  Examples:	
                                                      •  Examples:	
  
    –  Average	
  response	
  >me	
                                           –  Quarterly	
  Revenue	
  
    –  Average	
  handle	
  >me	
                                             –  Total	
  incidents	
  last	
  month	
  




                              Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                        15	
  
Baselines	
  
Common	
  methods	
  for	
  establishing	
  Baseline	
  levels	
  include	
  


           Method	
                                                            Descrip'on	
  
Use	
  Exis>ng	
  Meter	
         Use	
  exis>ng	
  method	
  of	
  measuring	
  such	
  as	
  a	
  report	
  

Create	
  a	
  New	
  Meter	
     Create	
  a	
  new	
  method	
  of	
  measuring.	
  This	
  requires	
  the	
  
                                  team	
  to	
  implement	
  new	
  capabili>es	
  in	
  order	
  to	
  measure	
  in	
  
                                  the	
  future	
  
Es>mate	
                         Do	
  the	
  best	
  you	
  can	
  to	
  es>mate	
  what	
  the	
  exis>ng	
  baseline	
  
                                  is,	
  even	
  if	
  there’s	
  no	
  suppor>ng	
  data.	
  Use	
  the	
  <-­‐	
  source	
  tag	
  
                                  to	
  indicate	
  credibility	
  of	
  data	
  




                                  Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                             16
Targets	
  and	
  Constraints	
  
Common	
  methods	
  for	
  establishing	
  Target	
  and	
  Constraint	
  levels	
  include	
  

                  Method	
                                                                      Descrip'on	
  
Improvement	
  from	
  the	
  Baseline	
                    Plan	
  a	
  20%	
  -­‐	
  40%	
  improvement	
  over	
  current	
  
                                                            levels	
  by	
  next	
  year	
  

Comparison	
  with	
  Leading	
                             Benchmarking	
  yourself	
  against	
  leading	
  
Compe>tors	
                                                compe>tors	
  and	
  seqng	
  levels	
  based	
  on	
  their	
  
                                                            capabili>es	
  

Comparison	
  with	
  your	
  Industry	
                    Benchmarking	
  yourself	
  against	
  your	
  industry	
  
Leaders	
                                                   leaders,	
  such	
  as	
  trying	
  to	
  be	
  in	
  Gartner’s	
  Magic	
  
                                                            Quadrant	
  

Comparison	
  with	
  other	
  Industry	
                   Benchmarking	
  yourself	
  against	
  other	
  
Leaders	
                                                   industries	
  known	
  for	
  great	
  levels	
  of	
  quality,	
  
                                                            such	
  as	
  Nordstrom’s	
  customer	
  service	
  
                                    Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                              17
Real	
  Example	
  of	
  Stakeholder	
  Goal	
  
Increase	
  Customer	
  Self	
  Service	
  
Scales	
            Percentage	
  of	
  Top	
  11	
  Self	
  Service	
  Requests	
  that	
  can	
  be	
  done	
  from	
  My	
  Account	
  

                    Number	
  of	
  Customer	
  Support	
  Calls	
  
Methods	
  of	
     Total	
  requests	
  counted	
  by	
  Customer	
  Care	
  
Measurement	
  
                    Monthly	
  report	
  of	
  calls	
  to	
  Customer	
  Care	
  
Baselines	
         [All	
  Requests;	
  Current	
  Release]	
  0%	
  (0	
  of	
  11)	
  

                    [Customer	
  Care	
  calls;	
  monthly	
  average	
  Q1	
  &	
  Q2	
  2010]	
  32,000	
  
Targets	
           [All	
  Requests;	
  Oct.	
  Release]:	
  45%	
  (5	
  of	
  11)	
  

                    [Customer	
  Care	
  calls;	
  monthly	
  average	
  1	
  quarter	
  ater	
  rollout]:	
  
                    29,900	
  	
  20%	
  decrease	
  for	
  5	
  online	
  service	
  requests	
  
Constraints	
       [All	
  Requests;	
  Oct.	
  Release]:	
  36%	
  (4	
  of	
  11)	
  

                    [Customer	
  Care	
  calls;	
  monthly	
  average	
  1	
  quarter	
  ater	
  rollout]:	
  	
  	
  
                    31,000	
  10%	
  decrease	
  for	
  4	
  online	
  service	
  requests	
  
                                       Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                                 18	
  
Visualizing	
  Goals	
  
Baselines,	
  Targets	
  and	
  Constraints	
  exist	
  along	
  an	
  improvement	
  con%nuum	
  


                 Constraint	
      Baseline	
                                                                Target	
  




       Fail
          	
                                                       Opportunity	
                                     Success	
  


                     0%	
            30%	
                                                                   100%	
  




                                   Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                           19
Value	
  Delivery	
  Process	
  

 Iden>fy	
                                                                           Es>mate	
                                       Measure	
  
                Iden>fy	
                              Create	
  or	
  
   and	
                      Iden>fy	
                                               Stories	
           Delivery	
  with	
  	
      Points	
  
                 Stake-­‐                               Update	
  
Priori>ze	
                   Winning	
                                                 and	
             • 	
  Scrum	
                 and	
  
                 holder	
                              Backlog	
  of	
  
  Stake-­‐                     Ideas	
                                               Points	
  to	
       • 	
  Kanban	
              Stories	
  
                 Goals	
                                Stories	
  
 holders	
                                                                            Deliver	
                                      Delivered	
  



                Quan>fy	
      Make	
  
                                                                                     Es>mate	
                                       Measure	
  
                 Stake-­‐      Value-­‐
                                                                                     Value	
  to	
                                    Value	
  
                 holder	
      based	
  
                                                                                      Deliver	
                                      Delivered	
  
                 Goals	
      Decisions	
  




                                Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                                      20	
  
Value	
  Decision	
  Table	
  for	
  Iden'fy	
  Winning	
  Ideas	
  
                                                                                                          Poten'al	
  Ideas	
  
                               Goals	
  	
                                                                                                                                Totals	
  
                                                                                Idea	
  #1	
                  Idea	
  #2	
                 Idea	
  #3	
  
Improve	
  Ease	
  of	
  Use	
  
Time	
  to	
  find	
  info:	
  120	
  secs	
  -­‐>	
  20	
  secs	
            20%	
  +/-­‐	
  10%	
            40%	
  +/-­‐	
  20%	
   70%	
  +/-­‐	
  30%	
   130%	
  +/-­‐	
  60%	
  

Decrease	
  Problem	
  Resolu>on	
  Time	
  
Avg	
  %me:	
  72	
  hours	
  -­‐>	
  24	
  hours	
                          50%	
  +/-­‐	
  10%	
            20%	
  +/-­‐	
  20%	
   50%	
  +/-­‐	
  10%	
   120%	
  +/-­‐	
  40%	
  

Improve	
  Customer	
  Self	
  Service	
                                                                                                                              90%	
  +/-­‐	
  30%	
  
                                                                                 0%	
  +/-­‐	
  0%	
          50%	
  +/-­‐	
  20%	
   40%	
  +/-­‐	
  10%	
  
Online	
  Services:	
  0	
  -­‐>	
  10	
  

Total	
  Benefits	
                                                           70%	
  +/-­‐	
  20%	
   110%	
  +/-­‐	
  60%	
   160%	
  +/-­‐	
  50%	
  


                          Resources	
  
Cost	
  (in	
  Story	
  Points)	
  
                                                                                                 23	
                            48	
                       75	
                     146	
  



Total	
  Benefits	
  /	
  Cost	
  Ra>o	
  
                                                                                3.0	
  +/-­‐	
  0.9	
            2.3	
  +/-­‐	
  1.3	
      2.1	
  +/-­‐	
  0.5	
  
Design	
  with	
  highest	
  ra%o	
  is	
  best	
  “bang	
  for	
  the	
  
buck”	
  and	
  will	
  deliver	
  value	
  quicker	
  
Scrum:	
  Linking	
  Personas	
  to	
  
                                         Goals,	
  Ideas	
  and	
  Backlogs	
  
                                            	
  Improve	
  Ease	
  of	
  Use	
  
                                            	
  Decrease	
  Problem	
                                        Idea	
  #1	
  
                                           Resolu>on	
  Time	
                                                Idea	
  #2	
  
                                            	
  Improve	
  Customer	
  Self	
                                Idea	
  #3	
  
f	
  
>ng	
  
                                           Service	
                                                          Idea	
  #n	
  
             VP	
  of	
  Sales	
            	
  Reduce	
  Time	
  to	
  Market	
  
ess	
                                       	
  Reduce	
  Defects	
  	
  
ers	
  
            Development	
                                                                                                                        Backlog	
  
               Team	
  
 >ons	
                              Quan>fied	
                                                                                               Story	
  1	
  
            Procurement	
            Goals	
                                                                                                  Story	
  2	
  
                                                                                                                         Top	
  Idea(s)	
  
 l	
                                                                                                                                          Story	
  3	
  
                                                                                                                                              Story	
  n	
  


                                                     Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                                 22	
  
Kanban:	
  Linking	
  Personas	
  to	
  
                                         Goals,	
  Ideas	
  and	
  Backlogs	
  
                                            	
  Improve	
  Ease	
  of	
  Use	
  
                                            	
  Decrease	
  Problem	
  
                                           Resolu>on	
  Time	
                                               Idea	
  #1	
  
                                            	
  Improve	
  Customer	
  Self	
                               Idea	
  #2	
  
f	
                                        Service	
                                                         Idea	
  #3	
  
>ng	
  
                                            	
  Reduce	
  Time	
  to	
  Market	
                            Idea	
  #n	
  
             VP	
  of	
  Sales	
  
ess	
                                       	
  Reduce	
  Defects	
  	
  
ers	
  
            Development	
                                                                                                                       Queue	
  
               Team	
  
 >ons	
                              Quan>fied	
                                                                                            Work	
  Item	
  1	
  
            Procurement	
  
                                     Goals	
                                                                                               Work	
  Item	
  2	
  
                                                                                                                         Top	
  Idea	
  
 l	
                                                                                                                                       Work	
  Item	
  3	
  




                                                     Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                              23	
  
Value	
  Delivery	
  Process	
  

 Iden>fy	
                                                                           Es>mate	
                                       Measure	
  
                Iden>fy	
                              Create	
  or	
  
   and	
                      Iden>fy	
                                               Stories	
           Delivery	
  with	
  	
      Points	
  
                 Stake-­‐                               Update	
  
Priori>ze	
                   Winning	
                                                 and	
             • 	
  Scrum	
                 and	
  
                 holder	
                              Backlog	
  of	
  
  Stake-­‐                     Ideas	
                                               Points	
  to	
       • 	
  Kanban	
              Stories	
  
                 Goals	
                                Stories	
  
 holders	
                                                                            Deliver	
                                      Delivered	
  



                Quan>fy	
      Make	
  
                                                                                     Es>mate	
                                       Measure	
  
                 Stake-­‐      Value-­‐
                                                                                     Value	
  to	
                                    Value	
  
                 holder	
      based	
  
                                                                                      Deliver	
                                      Delivered	
  
                 Goals	
      Decisions	
  




                                Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                                      24	
  
Plan	
  and	
  Measure	
  Value	
  Delivered	
  
                                                                                        Release	
  1	
                                      Release	
  2	
  
                              Goals	
                                     Es'mate	
                        Actual	
              Es'mate	
                     Actual	
  
                                                                         Idea	
  #1	
                Idea	
  #1	
  
Improve	
  Ease	
  of	
  Use	
  
Time	
  to	
  find	
  info:	
  120	
  secs	
  -­‐>	
  20	
  secs	
     20%	
  +/-­‐	
  10%	
          23%	
  (97	
  secs)	
  

Decrease	
  Problem	
  Resolu>on	
  Time	
  
Avg	
  %me:	
  72	
  hours	
  -­‐>	
  24	
  hours	
                   50%	
  +/-­‐	
  10%	
   42%	
  (52	
  hours)	
  
Improve	
  Customer	
  Self	
  Service	
  
Online	
  Services:	
  0	
  -­‐>	
  10	
  
                                                                          0%	
  +/-­‐	
  0%	
                           0%	
  
Delivery	
  Using	
  Scrum,	
  Lean	
  or	
  Kanban	
                                                                                  Repriori'ze,	
  Refine	
  
                                                                                                                                       and	
  Repeat	
  
                                                                                                                                       Repriori>ze:	
  Need	
  to	
  
                                                                                                                                       repriori>ze	
  goals	
  based	
  on	
  
                                                                                                                                       value	
  delivered?	
  

                                                                                                                                       Refine:	
  Update	
  target	
  and	
  
                                                                                                                                       constraint	
  levels	
  based	
  on	
  
                                                                                                                                       updated	
  baselines	
  

                                                                                                                                       Repeat	
  process	
  un>l	
  
                                                                                                                                       priori>es	
  change	
  or	
  no	
  
                                                                                                                                       more	
  resources	
  
                                                                                                                                                                   25	
  
Measure	
  Value	
  Delivered	
  
Baselines,	
  Targets	
  and	
  Constraints	
  exist	
  along	
  an	
  improvement	
  con%nuum	
  


                 Constraint	
     Baseline	
                                                                Target	
  




       Fail
          	
                                                      Opportunity	
                                     Success	
  


                     0%	
           30%	
                                                                   100%	
  




                                  Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                           26
Measure	
  Value	
  Delivered	
  
Baselines,	
  Targets	
  and	
  Constraints	
  exist	
  along	
  an	
  improvement	
  con%nuum	
  


                 Constraint	
     Old	
  Baseline	
                 New	
  Baseline	
                          Target	
  




                                                     Value	
  
       Fail
          	
                                        Delivered	
  
                                                                                    Opportunity	
                      Success	
  


                     0%	
              30%	
                               70%	
                               100%	
  




                                     Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
                           27
Right	
  Quali>es	
  for	
  Sotware	
  
•  Func>onality	
  
    –  Features,	
  User	
  Stories,	
  Capabili>es,	
  Security	
  
•  Usability	
  
    –  Human	
  factors,	
  Aesthe>cs,	
  Consistency,	
  Documenta>on	
  
•  Reliability	
  
    –  Availability,	
  Recoverability,	
  Accuracy	
  
•  Performance	
  
    –  Responsiveness,	
  Throughput,	
  Scalability	
  
•  Supportability	
  
    –  Maintainability,	
  Testability,	
  Extensibility,	
  Adaptability,	
  Serviceability,	
  
       Configurability,	
  Portability,	
  Compa>bility	
  
                          Source:	
  FURPS	
  model	
  developed	
  at	
  Hewlew-­‐Packard	
  and	
  documented	
  by	
  Robert	
  Grady	
  and	
  Deborah	
  
                          Caswell	
  in	
  Sotware	
  Metrics:	
  Establishing	
  a	
  Company	
  Wide	
  Program	
  (1987)	
  
                                                                                                                                                          28
Quan>fying	
  Usability	
  –	
  Real	
  Example	
  
Name:	
  Usability	
  
Scales:	
  	
  
	
  	
  	
  Efficiency:	
  Number	
  of	
  Ac>ons	
  to	
  complete	
  a	
  Transac>on	
  from	
  a	
  Loca>on	
  
	
  	
  	
  Conversion:	
  Percentage	
  of	
  Users	
  who	
  complete	
  a	
  Transac>on	
  ater	
  star>ng	
  
Meters:	
  	
  
	
  	
  	
  Efficiency:	
  Average	
  observed	
  results	
  from	
  usertes>ng.com	
  usability	
  tests	
  
	
  	
  	
  Conversion:	
  Google	
  Analy>cs	
  conversion	
  report	
  

Ac>ons:	
  One	
  of	
  {Data	
  entry,	
  Click,	
  Scroll}.	
  Default	
  is	
  All	
  Ac>ons	
  
Transac>on:	
  One	
  of	
  {eCommerce	
  [Shop,	
  Purchase],	
  Self	
  Service	
  [Ac>vate,	
  Change	
  Plan]}	
  
Loca>on:	
  One	
  of	
  {Home	
  Page,	
  My	
  Account}.	
  Default	
  is	
  Home	
  Page	
  

Baseline:	
  
	
  	
  	
  Efficiency	
  [eCommerce;	
  Release	
  1]:	
  103	
  ac>ons	
  <-­‐	
  Average	
  of	
  10	
  usability	
  tests	
  
	
  	
  	
  Conversion	
  [eCommerce;	
  Q4	
  2009	
  –	
  Q2	
  2010]:	
  0.37%	
  <-­‐	
  Current	
  state	
  
Target:	
  
	
  	
  	
  Efficiency	
  [eCommerce;	
  Release	
  2]:	
  62	
  ac>ons	
  <-­‐	
  40%	
  reduc%on	
  
	
  	
  	
  Conversion	
  [eCommerce;	
  Q4	
  2010	
  –	
  Q2	
  2011]:	
  0.5%	
  	
  <-­‐	
  30%	
  increase,	
  industry	
  average	
  
Constraint:	
  
	
  	
  	
  Efficiency	
  [eCommerce;	
  Release	
  2]:	
  93	
  ac>ons	
  <-­‐	
  10%	
  reduc%on	
  
	
  	
  	
  Conversion	
  [eCommerce;	
  Q4	
  2010	
  –	
  Q2	
  2011]:	
  0.43%	
  	
  <-­‐	
  15%	
  increase	
  

                                                                                                                                              29
Today’s	
  Agenda	
  
  Iden'fy	
  the	
  Right	
  Goals	
  
   –  Those	
  key	
  goals	
  that	
  deliver	
  value	
  to	
  the	
  highest	
  
      priority	
  stakeholders	
  early	
  

  Quan'fy	
  them	
  for	
  Clarity	
  
   –  To	
  ensure	
  stakeholder’s	
  desires	
  are	
  clearly	
  
      understood	
  by	
  everyone	
  

  Integrate	
  with	
  Agile	
  and	
  Kanban	
  Delivery	
  
   –  Priori>ze	
  the	
  work	
  and	
  plan	
  releases	
  around	
  
      improvements	
  to	
  the	
  top	
  goals	
  
                           Copyright	
  2010	
  Ryan	
  Shriver	
  -­‐	
  theagileengineer.com	
     30	
  
Ryan	
  Shriver	
  
Value over Velocity                             rshriver@ddig.com	
  
                                                      @ryanshriver	
  
From Feature Building to Value Delivery	
                     31	
  
                                              theagileengineer.com	
  

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Value Over Velocity Agile Transformation

  • 1. Ryan  Shriver   Value over Velocity rshriver@ddig.com   @ryanshriver   From Feature Building to Value Delivery   1   theagileengineer.com  
  • 2. Leader  of  IT  Performance  Improvement  Solu>ons  for  Dominion  Digital  in  Richmond,  Virginia   Background  in  Development.  Now  focused  on  Agile  Transforma>ons  
  • 3. Today’s  Agenda   1.  Iden'fy  the  Right  Goals   –  Those  key  goals  that  deliver  value  to  the  highest   priority  stakeholders  early   2.  Quan'fy  them  for  Clarity   –  To  ensure  stakeholder’s  desires  are  clearly   understood  by  everyone   3.  Integrate  with  Agile  and  Kanban  Delivery   –  Priori>ze  the  work  and  plan  releases  around   improvements  to  the  top  goals   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   3  
  • 4. Assump>ons   •  You  care  about  Value  and  want  to  learn   techniques  for  defining  and  measuring  value   •  Agile  and  Kanban  works.  Don’t  change  them,   enhance  them   •  Your  teams  are  delivering  rela>vely  well   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   4  
  • 5. Value  over  Velocity   Effec%veness  over  Efficiency   From   To   Building  Features   Delivering  Value   Focus  on  Means   Focus  on  Ends   Planning  by  Features   Planning  by  Value   Maximizing  Velocity   Maximizing  Value   As  Delivery  methods  mature,  I  believe  we  need  to  bring  greater  clarity  and   focus  on  the  items  on  the  right   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   5  
  • 6. Value  Defini>ons   Stakeholder   Any  person,  group  or  object  which  has  some  direct   or  indirect  interest  in  a  system.  They  define  their   Value.   Value   A  perceived  benefit,  that  is,  the  benefit  we  think   we  will  receive  from  something   Business  Value   A  synonym  for  the  value  a  ‘business  stakeholder’   will  receive  from  something   Customer  Value   A  synonym  for  the  value  a  ‘customer’  will  receive   from  something   Feature   Func>onality  that  allows  a  user  to  complete  a  task.   Typically  the  ‘what’.  Can  be  decomposed  into  one   or  more  User  Stories  and  priori>zed  in  the  Backlog   Source:  Adapted  from  Compe%%ve  Engineering  by  Tom  Gilb   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   6  
  • 7. Value  Delivery  Process   Iden>fy   Es>mate   Measure   Iden>fy   Create  or   and   Iden>fy   Stories   Delivery  with     Points   Stake-­‐ Update   Priori>ze   Winning   and   •   Scrum   and   holder   Backlog  of   Stake-­‐ Ideas   Points  to   •   Kanban   Stories   Goals   Stories   holders   Deliver   Delivered   Quan>fy   Make   Es>mate   Measure   Stake-­‐ Value-­‐ Value  to   Value   holder   based   Deliver   Delivered   Goals   Decisions   Today’s  Focus   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   7  
  • 8. Iden>fying   Customer  Goals   •  Work  with:   –  Marke>ng  and  Sales   –  Product  Owner   •  Iden>fy:   –  Target  Customer  Segments   •  Create  Personas:   –  S>cky  Names   –  Adjec>ves   –  Back  story   –  Goals  and  Values   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   8  
  • 9. Iden>fying   Business  Goals   VP  of  Marke>ng   •  Work  with:   VP  of  Sales   –  Execu>ve  Sponsors   Business   –  Internal  Stakeholders   Partners   –  Product  Owner   Development   •  Iden>fy:   Team   –  Stakeholders  with  Direct  or   Indirect  Interest  in  the   IT  Opera>ons   Product  or  Project   –  Priori>ze  for  Focus   Procurement   •  For  Highest  Priority   Stakeholders:   Legal   –  Names   –  Goals  &  Values   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   9  
  • 10. Iden>fying  the  Top  Goals      Improve  Ease  of  Use      Decrease  Problem  Resolu>on  Time   VP  of      Improve  Customer  Self  Service   Marke>ng   VP  of  Sales      Reduce  Time  to  Market   Business   Partners      Reduce  Defects     Development   Team   IT  Opera>ons   Procurement   Legal   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   10  
  • 11. Value  Delivery  Process   Iden>fy   Es>mate   Measure   Iden>fy   Create  or   and   Iden>fy   Stories   Delivery  with     Points   Stake-­‐ Update   Priori>ze   Winning   and   •   Scrum   and   holder   Backlog  of   Stake-­‐ Ideas   Points  to   •   Kanban   Stories   Goals   Stories   holders   Deliver   Delivered   Quan>fy   Make   Es>mate   Measure   Stake-­‐ Value-­‐ Value  to   Value   holder   based   Deliver   Delivered   Goals   Decisions   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   11  
  • 12. Why  Quan>fy  Goals?   “The  fact  that  we  should  set   “Goals  provide  an  objec>ve  and   numeric  improvement   a  focus.  They  help  us  to  set   objec>ves,  and  track  their   priori>es  and  to  ignore   delivery  numerically,  is  powerful;   unimportant  details.  To  achieve   but  it  is  not  the  main  point.  The   something  important,  start  by   main  purpose  of  quan>fica>on  is   defining  precisely  what  you  are   to  force  us  to  think  deeply,   trying  to  accomplish.  Vague   debate,  agree,  and  specify,   direc>ons  and  imprecise  goals   exactly,  what  we  mean;  so  that   waste  >me.”     others,  later,  cannot  fail  to   –  Wa@s  Humphrey   understand  us.”     -­‐  Tom  Gilb   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   12  
  • 13. How  to  Quan>fy  a  Goal   Name:    In  the  form  Ac%on  Verb  +  Noun  Phrase   Step  1   Scale:    What  to  measure  (units)   Meter:    How  to  measure  (method)   Baseline:    Current  level   Step  2   Target:    Success  level  to  achieve   Constraint:    Failure  level  to  avoid   Op>onal  Elements   Defini'ons:  To  clarify  terminology  and  meaning   [Qualifiers]:  Specificity  and  Reusable  Scales   <-­‐  Sources:  Addi>onal  transparency  and  credibility   Source:  Based  on  Planguage  from  Compe%%ve  Engineering  by  Tom  Gilb   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   13
  • 14. Real  Example  of  Stakeholder  Goal   Increase  Customer  Self  Service   Scales   Percentage  of  Top  11  Self  Service  Requests  that  can  be  done  from  My  Account   Number  of  Customer  Support  Calls   Methods  of   Total  requests  counted  by  Customer  Care   Measurement   Monthly  report  of  calls  to  Customer  Care   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   14  
  • 15. Types  of  Scales   Leading  Indicators   Lagging  Indicators   •  Focused  on  future   •  Focused  on  past   developments  and  drivers  /   developments  and  effects  /   causes   results   •  Measurements  can  be  done   •  Measurements  must  wait  for   right  now   passage  of  >me   •  Examples:   •  Examples:   –  Average  response  >me   –  Quarterly  Revenue   –  Average  handle  >me   –  Total  incidents  last  month   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   15  
  • 16. Baselines   Common  methods  for  establishing  Baseline  levels  include   Method   Descrip'on   Use  Exis>ng  Meter   Use  exis>ng  method  of  measuring  such  as  a  report   Create  a  New  Meter   Create  a  new  method  of  measuring.  This  requires  the   team  to  implement  new  capabili>es  in  order  to  measure  in   the  future   Es>mate   Do  the  best  you  can  to  es>mate  what  the  exis>ng  baseline   is,  even  if  there’s  no  suppor>ng  data.  Use  the  <-­‐  source  tag   to  indicate  credibility  of  data   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   16
  • 17. Targets  and  Constraints   Common  methods  for  establishing  Target  and  Constraint  levels  include   Method   Descrip'on   Improvement  from  the  Baseline   Plan  a  20%  -­‐  40%  improvement  over  current   levels  by  next  year   Comparison  with  Leading   Benchmarking  yourself  against  leading   Compe>tors   compe>tors  and  seqng  levels  based  on  their   capabili>es   Comparison  with  your  Industry   Benchmarking  yourself  against  your  industry   Leaders   leaders,  such  as  trying  to  be  in  Gartner’s  Magic   Quadrant   Comparison  with  other  Industry   Benchmarking  yourself  against  other   Leaders   industries  known  for  great  levels  of  quality,   such  as  Nordstrom’s  customer  service   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   17
  • 18. Real  Example  of  Stakeholder  Goal   Increase  Customer  Self  Service   Scales   Percentage  of  Top  11  Self  Service  Requests  that  can  be  done  from  My  Account   Number  of  Customer  Support  Calls   Methods  of   Total  requests  counted  by  Customer  Care   Measurement   Monthly  report  of  calls  to  Customer  Care   Baselines   [All  Requests;  Current  Release]  0%  (0  of  11)   [Customer  Care  calls;  monthly  average  Q1  &  Q2  2010]  32,000   Targets   [All  Requests;  Oct.  Release]:  45%  (5  of  11)   [Customer  Care  calls;  monthly  average  1  quarter  ater  rollout]:   29,900    20%  decrease  for  5  online  service  requests   Constraints   [All  Requests;  Oct.  Release]:  36%  (4  of  11)   [Customer  Care  calls;  monthly  average  1  quarter  ater  rollout]:       31,000  10%  decrease  for  4  online  service  requests   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   18  
  • 19. Visualizing  Goals   Baselines,  Targets  and  Constraints  exist  along  an  improvement  con%nuum   Constraint   Baseline   Target   Fail   Opportunity   Success   0%   30%   100%   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   19
  • 20. Value  Delivery  Process   Iden>fy   Es>mate   Measure   Iden>fy   Create  or   and   Iden>fy   Stories   Delivery  with     Points   Stake-­‐ Update   Priori>ze   Winning   and   •   Scrum   and   holder   Backlog  of   Stake-­‐ Ideas   Points  to   •   Kanban   Stories   Goals   Stories   holders   Deliver   Delivered   Quan>fy   Make   Es>mate   Measure   Stake-­‐ Value-­‐ Value  to   Value   holder   based   Deliver   Delivered   Goals   Decisions   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   20  
  • 21. Value  Decision  Table  for  Iden'fy  Winning  Ideas   Poten'al  Ideas   Goals     Totals   Idea  #1   Idea  #2   Idea  #3   Improve  Ease  of  Use   Time  to  find  info:  120  secs  -­‐>  20  secs   20%  +/-­‐  10%   40%  +/-­‐  20%   70%  +/-­‐  30%   130%  +/-­‐  60%   Decrease  Problem  Resolu>on  Time   Avg  %me:  72  hours  -­‐>  24  hours   50%  +/-­‐  10%   20%  +/-­‐  20%   50%  +/-­‐  10%   120%  +/-­‐  40%   Improve  Customer  Self  Service   90%  +/-­‐  30%   0%  +/-­‐  0%   50%  +/-­‐  20%   40%  +/-­‐  10%   Online  Services:  0  -­‐>  10   Total  Benefits   70%  +/-­‐  20%   110%  +/-­‐  60%   160%  +/-­‐  50%   Resources   Cost  (in  Story  Points)   23   48   75   146   Total  Benefits  /  Cost  Ra>o   3.0  +/-­‐  0.9   2.3  +/-­‐  1.3   2.1  +/-­‐  0.5   Design  with  highest  ra%o  is  best  “bang  for  the   buck”  and  will  deliver  value  quicker  
  • 22. Scrum:  Linking  Personas  to   Goals,  Ideas  and  Backlogs      Improve  Ease  of  Use      Decrease  Problem   Idea  #1   Resolu>on  Time   Idea  #2      Improve  Customer  Self   Idea  #3   f   >ng   Service   Idea  #n   VP  of  Sales      Reduce  Time  to  Market   ess      Reduce  Defects     ers   Development   Backlog   Team   >ons   Quan>fied   Story  1   Procurement   Goals   Story  2   Top  Idea(s)   l   Story  3   Story  n   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   22  
  • 23. Kanban:  Linking  Personas  to   Goals,  Ideas  and  Backlogs      Improve  Ease  of  Use      Decrease  Problem   Resolu>on  Time   Idea  #1      Improve  Customer  Self   Idea  #2   f   Service   Idea  #3   >ng      Reduce  Time  to  Market   Idea  #n   VP  of  Sales   ess      Reduce  Defects     ers   Development   Queue   Team   >ons   Quan>fied   Work  Item  1   Procurement   Goals   Work  Item  2   Top  Idea   l   Work  Item  3   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   23  
  • 24. Value  Delivery  Process   Iden>fy   Es>mate   Measure   Iden>fy   Create  or   and   Iden>fy   Stories   Delivery  with     Points   Stake-­‐ Update   Priori>ze   Winning   and   •   Scrum   and   holder   Backlog  of   Stake-­‐ Ideas   Points  to   •   Kanban   Stories   Goals   Stories   holders   Deliver   Delivered   Quan>fy   Make   Es>mate   Measure   Stake-­‐ Value-­‐ Value  to   Value   holder   based   Deliver   Delivered   Goals   Decisions   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   24  
  • 25. Plan  and  Measure  Value  Delivered   Release  1   Release  2   Goals   Es'mate   Actual   Es'mate   Actual   Idea  #1   Idea  #1   Improve  Ease  of  Use   Time  to  find  info:  120  secs  -­‐>  20  secs   20%  +/-­‐  10%   23%  (97  secs)   Decrease  Problem  Resolu>on  Time   Avg  %me:  72  hours  -­‐>  24  hours   50%  +/-­‐  10%   42%  (52  hours)   Improve  Customer  Self  Service   Online  Services:  0  -­‐>  10   0%  +/-­‐  0%   0%   Delivery  Using  Scrum,  Lean  or  Kanban   Repriori'ze,  Refine   and  Repeat   Repriori>ze:  Need  to   repriori>ze  goals  based  on   value  delivered?   Refine:  Update  target  and   constraint  levels  based  on   updated  baselines   Repeat  process  un>l   priori>es  change  or  no   more  resources   25  
  • 26. Measure  Value  Delivered   Baselines,  Targets  and  Constraints  exist  along  an  improvement  con%nuum   Constraint   Baseline   Target   Fail   Opportunity   Success   0%   30%   100%   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   26
  • 27. Measure  Value  Delivered   Baselines,  Targets  and  Constraints  exist  along  an  improvement  con%nuum   Constraint   Old  Baseline   New  Baseline   Target   Value   Fail   Delivered   Opportunity   Success   0%   30%   70%   100%   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   27
  • 28. Right  Quali>es  for  Sotware   •  Func>onality   –  Features,  User  Stories,  Capabili>es,  Security   •  Usability   –  Human  factors,  Aesthe>cs,  Consistency,  Documenta>on   •  Reliability   –  Availability,  Recoverability,  Accuracy   •  Performance   –  Responsiveness,  Throughput,  Scalability   •  Supportability   –  Maintainability,  Testability,  Extensibility,  Adaptability,  Serviceability,   Configurability,  Portability,  Compa>bility   Source:  FURPS  model  developed  at  Hewlew-­‐Packard  and  documented  by  Robert  Grady  and  Deborah   Caswell  in  Sotware  Metrics:  Establishing  a  Company  Wide  Program  (1987)   28
  • 29. Quan>fying  Usability  –  Real  Example   Name:  Usability   Scales:          Efficiency:  Number  of  Ac>ons  to  complete  a  Transac>on  from  a  Loca>on        Conversion:  Percentage  of  Users  who  complete  a  Transac>on  ater  star>ng   Meters:          Efficiency:  Average  observed  results  from  usertes>ng.com  usability  tests        Conversion:  Google  Analy>cs  conversion  report   Ac>ons:  One  of  {Data  entry,  Click,  Scroll}.  Default  is  All  Ac>ons   Transac>on:  One  of  {eCommerce  [Shop,  Purchase],  Self  Service  [Ac>vate,  Change  Plan]}   Loca>on:  One  of  {Home  Page,  My  Account}.  Default  is  Home  Page   Baseline:        Efficiency  [eCommerce;  Release  1]:  103  ac>ons  <-­‐  Average  of  10  usability  tests        Conversion  [eCommerce;  Q4  2009  –  Q2  2010]:  0.37%  <-­‐  Current  state   Target:        Efficiency  [eCommerce;  Release  2]:  62  ac>ons  <-­‐  40%  reduc%on        Conversion  [eCommerce;  Q4  2010  –  Q2  2011]:  0.5%    <-­‐  30%  increase,  industry  average   Constraint:        Efficiency  [eCommerce;  Release  2]:  93  ac>ons  <-­‐  10%  reduc%on        Conversion  [eCommerce;  Q4  2010  –  Q2  2011]:  0.43%    <-­‐  15%  increase   29
  • 30. Today’s  Agenda     Iden'fy  the  Right  Goals   –  Those  key  goals  that  deliver  value  to  the  highest   priority  stakeholders  early     Quan'fy  them  for  Clarity   –  To  ensure  stakeholder’s  desires  are  clearly   understood  by  everyone     Integrate  with  Agile  and  Kanban  Delivery   –  Priori>ze  the  work  and  plan  releases  around   improvements  to  the  top  goals   Copyright  2010  Ryan  Shriver  -­‐  theagileengineer.com   30  
  • 31. Ryan  Shriver   Value over Velocity rshriver@ddig.com   @ryanshriver   From Feature Building to Value Delivery   31   theagileengineer.com