2. Cape Cod 208 Plan Update
Erin Perry
Special Projects Coordinator
Cape Cod Commission
Engagement Game Labs, Emerson College
Dr. Eric Gordon, Director
Stephen Walter, Managing Director
Cape Cod Commission and Green
Infrastructure
Sharon Rooney
AICP, RLA
Chief Planner
Cape Cod Commission
11. Approach to the 208 Plan Update
Watershed
Based
Stakeholder
Engagement
Maximize Benefits
of Local Planning
No Optimal
Solutions
Goal:
To generate a series of approaches in each watershed that
will meet water quality standards
15. Public Meetings
Watershed Working Groups
Goals,
Work Plan
& Roles
Affordability,
Financing
Baseline
Conditions
Technology
Options
Review
Watershed
Scenarios
July
August
September
October
December
208 Planning Process
16. Public Meetings
Goals,
Work Plan
& Roles
Advisory
Board
Affordability,
Financing
Advisory
Board
RLI
RLI
TAC
Watershed Working Groups
Baseline
Conditions
Advisory
Board
RLI
RLI
Finance
Finance
TAC
Advisory
Board
RLI
RLI
Finance
Finance
August
September
RLI
RLI
RLI
RLI
Technical Advisory Committee of Cape Cod Water
Protection Collaborative
Tech
Panel
RLI
RLI
Finance
Finance
Tech
Panel
October
Tech
Panel
December
Regulatory, Legal & Institutional Work Group
TAC
Watershed
Scenarios
Advisory
Board
Finance
Finance
TAC
Tech
Panel
July
Technology
Options
Review
208 Planning Process
24. What is
Play?
1. activity in which
means are more
valued than ends
2. non-literal,
imaginative, marked
off in some way from
reality (aka magic
circle)
“Let my play be my learning and my
learning be my play”
-Johann Huizinga (1938)
28. Why Games?
•
•
Games frame play
– Simplify complex systems with clear rule
set
– Create clear objectives
– Provide regular feedback towards
achieving those objectives
– Provide opportunity for reflection
Add element of fun
– Discovery
– Exploration
– Challenge
38. Reach
• Community PlanIt games played
or planned in a dozen cities
throughout the world
• Over 5000 players (so far)
• Over five thousand dollars
raised for community causes
• Over 45,000 comments made
39. Lateral Trust
•
Players tended not to trust in the institutions sponsoring the game
– “There’s a deep history that goes back decades in the city of Detroit particularly
with community planning issues of people being told this is what it’s going to be
or having a community planning input session as just a formality because the
law says we have to take community input. So we’ll write people’s input down
on a piece of paper and then put it on a shelf somewhere.” – Detroit player
•
Players came to the game through social connections or trusted community
organizations
•
Through game play, players developed lateral trust relationships that would affect
their social framing of issues and willingness to engage.
41. Flexible Publics
• The online space creates the ability to reimagine traditional publics
and audiences to legitimize participation
• Generational publics
– “I think there were kids in 8th grade doing this. I think like, oh
my god, even kids can be involved. I do think kids have to be
involved because they’re the next generation […] We’re just
ignoring them all the time. Some [of their ideas] are probably
better than a grownup person could have” – Detroit player
– “They sound so fresh, so honest, so unbiased” – Detroit player
– Likewise, youth spoke about the adult public as legitimate, or
making the process real for them.
42. Playful Civic
Learning is the
condition of
reflection on civic
actions as one takes
them.
“I put my comment and someone
disagreed with it. It made me really think,
‘Wait. Maybe they are right.’ Even now I
don't really know who's right, but I feel like
it made me really think about what I
thought prior”
43. Relationships are
key to creating
engaged
communities.
We need to
design playful,
relational,
systems.
46. 1.
EPA Technical Assistance Grant
Refine green infrastructure siting criteria
Apply to two impacted watersheds
Select and design two pilot projects
2.
3.
Phyto-technology demonstration project
Next Steps…
47. 2012 EPA Community Partners
Technical Assistance Grant
Impaired watersheds in EJ
communities
Project Partners: Tetra Tech &
Town DPWs
Develop GI siting tool
Design pilot projects
Regulatory pathways
Preliminary cost estimates
48. Developing a
Site Selection Methodology
Goal: Develop a siting criteria
matrix to use in GIS analysis
Water Table Data
Soils Data
Open Space
Other factors
Task: Evaluate site suitability of GI by
listing treatment options against a
list of potential GIS shapefiles
50. GI Siting Criteria
Co
ns
tru
Siting Criteria
outside 100 year floodplain
100 - 50 ft buffer to wetland
Zone II's - wellhead protection areas
Soils: disturbed
Soils: well drained
Soils: poorly drained, clay (per soil survey)
not protected open space
outside priority habitat
depth to groundwater > 4'
depth to groundwater <10'
parcels >5 acres
municipally owned, not protected open space
ct
ed
Pe
rm
W
et
ea
la
bl
Ph
nd
e
yt
s
Re
o
ac
te
ch
t
no ive
Ba
lo
gy
rri
e
rs
x = all parcels which contain these positive siting criteria (desirable for project siting)
Mandatory siting criteria
Bonus siting criteria
GI - Wastewater
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
x
52. Apply Method to Two Watersheds
Lewis Bay
Parkers River
watershed
watershed
53. Horace Mann Charter School
Barnstable, MA
Elementary school has significant
open space and impervious area
High Water Table
High Public Exposure
Public Ownership
Connection to adjacent
community center and ball fields
54. Green Infrastructure Proposed at This Site
•
Combination of enhanced (lined system)
and traditional bio-retention for
improved stormwater treatment
55.
56. Former Drive-In Site
Yarmouth, Ma
Former drive-in movie theatre
Historic wetlands were filled
with poor-quality soil
Potential marina redevelopment
plans
Partially located within a
hazardous floodplain with high
groundwater table
61. Next Steps
DEP 319 Stormwater grant
for school site
GI demonstration project
i.d. through 208 plan
Regional Green
Infrastructure plan for
Cape Cod
62. Cape Cod Commission
www.CapeCodCommission.org
Sharon Rooney,Chief Planner
Cape Cod Commission
srooney@capecodcommission.org
Erin Perry, Special Projects Coordinator
Cape Cod Commission
eperry@capecodcommission.org
Dr. Eric Gordon, Director- Engagement Game Lab
Emerson College
eric_gordon@emerson.edu
Stephen Walter, ManagingDirector- Engagement Game Lab
Emerson College
steve@engagementgamelab.org
Notes de l'éditeur
32 of the 57 embayment watersheds are shared by two or more town
18 of those 32 watersheds require a certain % of nitrogen removal to meet water quality goals
Or augments
As we grow older, opportunities for play become harder and harder to come by
In reference to early planning games, an article in Architectural Forum in 1968 says the following in reference to early games such as Metropolis and Neighborhood: “A game, which reduces the world to a comprehensible whole, and gives each player the same frame of reference, can go a long way toward giving him an understanding of his own concerns in relation to the total picture.”
I think it’s worth while to ask these questions again within a networked context.
Engagement games are an example of a meaningful inefficiency
Take real world issues and feed it into the imaginative magic circle, where game mechanics help people engage with, learn more, and deliberate more deeply about the issues, form powerful groups and networks, and then take actions that couldn’t have occurred otherwise
Engagement games are an example of a meaningful inefficiency
Take real world issues and feed it into the imaginative magic circle, where game mechanics help people engage with, learn more, and deliberate more deeply about the issues, form powerful groups and networks, and then take actions that couldn’t have occurred otherwise
Funding platform and networking tool
-can also download the data for themselves
Increased trust between people and government, and people and other people
- Making data available and making data community property
- Most people
Increased trust between people and government, and people and other people