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Team Ramen, Bizmaestros'22, 2nd Round

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Team Ramen, Bizmaestros'22, 2nd Round

  1. 1. TEAM RAMEN
  2. 2. BRAND SELECTION Ability to convey functional benefits with digital medium Habituation with digital levers Digital presence and activity of target audience
  3. 3. BRAND SELECTION: PONDS’ 1 2 3 Ponds’ target audience are avid users of social media (15.9 million female as digital population) Function benefits can be conveyed through digital tools as market penetration is already done Even if the social media handles are not the most active, the audience is engaging (Ponds BD FB page posted only 7 times in 2022)
  4. 4. PRODUCT SELECTION: PONDS’ BRIGHT BEAUTY SERUM CREAM • Other products are skin-type specific, leading to narrower TGs • There is a general higher demand for brightness based products
  5. 5. WHO DO WE SELL TO Young women who are Progressive, Charming and Authentic.
  6. 6. CONSUMER JOURNEY • Wakes up and washes face
  7. 7. CONSUMER JOURNEY • Uses moisturizer/brightness cream before heading out (Motivation to use skin brightening cream : 77.21% voted for removing a precise skin mark)* BASIC CREAM *Survey of 318 female respondents from Jahangirnagar University in 2020 (Hossain M, 2020)
  8. 8. CONSUMER JOURNEY • Uses social media throughout the day at different times (Average time spent on Facebook/Day: 17 Minutes 46s)* *Data Reportal
  9. 9. CONSUMER JOURNEY • Active Person so must give presentations, interviews and hang out with friends Need to have spotless and bright skin
  10. 10. CONSUMER JOURNEY • Does not get satisfactory results from current products* *53% of Focus Group Discussion participants were not satisfied with their current brightening product
  11. 11. CONSUMER JOURNEY • Watches influencer skin care routines and observes use of vitamin capsules, serums etc.* Observes use of something additional
  12. 12. CONSUMER JOURNEY • Thinks about switching product and watches reviews online *Touchpoints used my female before making purchase: 65% from FB groups 61% from Influencers (Primary research of 105 respondents)
  13. 13. CONSUMER JOURNEY • Doubtful over new product being product-skin type fit* Skin type concern as barrier *Concern when buying skin product: 84% voted for skin type (Survey of 105 respondents) * 16% of the comments in Ponds FB posts are about skin type
  14. 14. PROBLEM STATEMENT Consumers have a dissatisfaction towards existing brightening products and they look for additional propositions
  15. 15. INSIGHT GENERATION FGDs Conducted Influencer Interview
  16. 16. USAGE BEHAVIOR When do they use face cream? After washing face each time with face wash Before going out of house or during shower After returning to home from outside After getting up from bed in the morning or before going to bed
  17. 17. USAGE FREQUENCY How many times do they use face cream every day? 2-3 times a day for an urban professional woman 1-2 times a day for a semi-urban student girl
  18. 18. PURCHASE DECISION TOUCHPOINTS Where do they search for product information? Friends and Family Referral Influencer Reviews Opinions in relevant Facebook groups
  19. 19. OPPORTUNITY ANALYSIS Rising population who are CONSCIOUS about the skincare products they use Advocacy of functional benefits of PONDS’ products
  20. 20. 30% 28% 9% 3% 1% 16% 3% 3% 5% 0% 5% 10% 15% 20% 25% 30% 35% Praise Price When To How To Difference Skin Type/Acne Other Products USP Others Engagements in Pond’s Facebook Posts
  21. 21. The best thing about social media is EVERYONE IS ON SOCIAL MEDIA
  22. 22. The worst thing about social media is EVERYTHING IS ON SOCIAL MEDIA
  23. 23. vs A VIRAL campaign Just another social media notification
  24. 24. THE PLAYING FIELD UNTAPPED OPPORTUNITY UNSOLVED PROBLEM
  25. 25. Need to Nurture Loop BIG IDEA
  26. 26. RATIONALE FOR BIG IDEA The ‘WHY’ Factor Closing the ‘LOOP’
  27. 27. CAMPAIGN TARGET GROUP Behavior: Progressive, Uses Social Media Demography: Females of 18-36 years of age Socio-economic class: Lower to Upper Middle Class
  28. 28. CAMPAIGN MESSAGE
  29. 29. ACTION PLAN Phase 3: Remarketing Campaign Phase 2: Influencer Marketing & Advertisement Series Phase 1: Go-Spotless Game
  30. 30. Driving product adoption by converting existing basic cream users to Ponds’ Bright Beauty Serum SHORT TERM CAMPAIGN OBJECTIVE
  31. 31. PHASE 1: GO SPOTLESS GAME • Reinforces how Ponds’ Bright Beauty Serum Cream removes dark spots • Habitualizes constant regular use and refill for optional result • Higher likelihood of playing as 30s long, making the game less time consuming and easy to play
  32. 32. Reveals score and can also have the option of adding a leaderboard of friends and family Conveys the functional benefit of the Ponds’ product Calls to action claim prize
  33. 33. Redirected to survey page with two simple questions Digital footprint to be used later for remarketing Reward obtained through email or SMS
  34. 34. 47% of people of your skin type face the same problem
  35. 35. PROMOTION OF GO SPOTLESS GAME • Use static post through Facebook page • Promotion through beauty and cosmetic based Facebook groups through live feature • Sponsored ads and boosting on Facebook and Instagram • Use of Instagram influencer to promote the game
  36. 36. OFFLINE INTEGRATION • Digital activation in degree colleges of cities like Mymenisngh, Sylhet, Rajshahi, Rangpur, etc. • In-person game kiosks in sub-urban and out of metro cities • Sampling of products done as rewards
  37. 37. Impact of Go-Spotless Game Increased top of mind awareness Reinforces messages of spot removal through action Salience achieved through catchy engagement
  38. 38. PHASE 2: INFLUENCER MARKETING & ADVERTISEMENT SERIES • Even if the game is short and engaging, it will still have a barrier to entry and leave out a large portion of the target audience • To deliver the message to the mass and target the consumers, additional steps are required
  39. 39. STATIC POST • Static posts and boosted ads across socials to maintain top of mind awareness • These posts and ads will convey the campaign message and functional benefits
  40. 40. OVC STORYBOARD • OVC made with a storyline of two friends (one purchaser and one advocate) • Spreads the message of suitability with all skin types addressing a consumer insight • Ends with main campaign message
  41. 41. PONDS’ 30 DAY CHALLENGE • Use a YouTube reviewer to do the challenge of walking through journey of using Ponds’ on Day 1, 7, 15, and 30 • Target market rely for purchase decision • Addresses concerns of effectiveness
  42. 42. PONDS’ 30 DAY CHALLENGE • Use a YouTube reviewer to do the challenge of walking through journey of using Ponds’ on Day 1, 7, 15, and 30 • Target market rely for purchase decision • Addresses concerns of effectiveness
  43. 43. Impact of Influencer Marketing & Advertisement Series Incorporate untapped consumer segment left behind from gamification Addresses barrier to shift to new skincare products Drive conversion due to consistent constant hammering
  44. 44. PHASE 3: REMARKETING CAMPAIGN • Targeted ads through digital media using information from the first phase ID Skin Type Skin Problem 0000123 Oily Too Oily 0000124 Combination Acne 0000125 Dry Acne 0000126 Combination Itchiness 0000127 Combination Too Dry 0000128 Dry Acne 0000129 Dry Sensitive 0000130 Combination Acne 0000131 Dry Acne 0000132 Oily Sensitive 0000133 Combination Too Oily 0000134 Dry Sensitive 0000135 Combination Acne 0000136 Oily Too Oily 0000137 Oily Itchiness
  45. 45. LONG TERM CAMPAIGN OBJECTIVE Increasing usage of Ponds’ products among existing users and increasing adoption of Ponds’ products among users of other similar products
  46. 46. DATA-DRIVEN MARKETING ID Skin Type Skin Problem Email ID Phone Number Code Used Preffered Facewash Preferred Cream 0000123 Oily Too Oily xxxxxx@ gmail.com Yes 0000124 Combination Acne xxxxxx@ gmail.com No 0000125 Dry Acne xxxxxxxxxxxxxx No 0000126 Combination Itchiness xxxxxxxxxxxxxx No 0000127 Combination Too Dry xxxxxx@ gmail.com Yes 0000128 Dry Acne xxxxxx@ gmail.com No 0000129 Dry Sensitive xxxxxxxxxxxxxx No 0000130 Combination Acne xxxxxx@ gmail.com No 0000131 Dry Acne xxxxxxxxxxxxxx No 0000132 Oily Sensitive xxxxxxxxxxxxxx No 0000133 Combination Too Oily xxxxxx@ gmail.com Yes 0000134 Dry Sensitive xxxxxx@ gmail.com Yes 0000135 Combination Acne xxxxxx@ gmail.com No 0000136 Oily Too Oily xxxxxxxxxxxxxx No 0000137 Oily Itchiness xxxxxx@ gmail.com No • Use digital footprint and consumer information to start remarketing in the long term • Based on consumer insights, suitable products will be marketed
  47. 47. DATA-DRIVEN MARKETING • Use digital footprint and consumer information to start remarketing in the long term • Based on consumer insights, suitable products will be marketed ID Skin Type Skin Problem Email ID Phone Number Code Used Preffered Facewash Preferred Cream 0000123 Oily Too Oily xxxxxx@ gmail.com Yes 0000124 Combination Acne xxxxxx@ gmail.com No 0000125 Dry Acne xxxxxxxxxxxxxx No 0000126 Combination Itchiness xxxxxxxxxxxxxx No 0000127 Combination Too Dry xxxxxx@ gmail.com Yes 0000128 Dry Acne xxxxxx@ gmail.com No 0000129 Dry Sensitive xxxxxxxxxxxxxx No 0000130 Combination Acne xxxxxx@ gmail.com No 0000131 Dry Acne xxxxxxxxxxxxxx No 0000132 Oily Sensitive xxxxxxxxxxxxxx No 0000133 Combination Too Oily xxxxxx@ gmail.com Yes 0000134 Dry Sensitive xxxxxx@ gmail.com Yes 0000135 Combination Acne xxxxxx@ gmail.com No 0000136 Oily Too Oily xxxxxxxxxxxxxx No 0000137 Oily Itchiness xxxxxx@ gmail.com No
  48. 48. HAMMERING WITH TARGETED ADS • Conversion easier to achieve with catered ads • Onboarding customers to Ponds’ ecosystem by closing the loop
  49. 49. KEY PERFORMANCE INDICATORS PHASE 1 PHASE 2 PHASE 3 - No. of impressions - Click through rates - View through conversions - Click through conversions - No. of views - No. of influencer coupon redeemed from 30-day challenge - Engagement rate - No. of impressions - Click through rates - No, of leads generated - No. of coupons redeemed - No. of times game played
  50. 50. Phase 1 Amount in BDT % of Phase 1 Cost Game Development Cost* 300,000 8% Total Activation Cost 200,000 5% Product Sampling Cost 972,000 26% Game Promotion Cost** 1,500,000 40% Influencer Mkt. Cost 500,000 13% Coupon Redemption Cost 273,375 7% Total Cost 3,745,375 Reach through Online Game Number People reached through game promotion 37,500,000 Click through population 1,875,000 Population who have claimed reward 1,125,000 Population who will redeem coupon 22,500 Reach through Activation 12,000 Total Return Metrics Total Population Cost per Unit Total Reach through Ads 37,500,000 0.10 Total Engagement 1,887,000 1.98 Total Data Points Collectted 1,137,000 3.29 Total Products Tested 34,500 108.56 * Includes data collection modules, account management module, game development, outbound communication module, domain cost ** Cost is not derived, but set as a target Assumptions No. of Instittues 20 No. of Days of Activation 40 Cost per Day for Activation 5000 Reach per Day per Activation Booth 300 Avg. Discount through Coupon 15% Coupon Redemption Rate 2% Cost per Mile of FB 40 Click through Rate 5% Claim % of Game 60% FINANCIALS
  51. 51. Phase 2 Amount in BDT % of Phase 2 Cost OVC Production Costs 8,000,000 63% Static Production Costs & Misc. 1,000,000 8% Influencer Costs 500,000 4% FB Boosting Costs of Video 1,200,000 9% FB Boosting Costs of Static 900,000 7% YT Boosting Costs 1,200,000 9% Total Costs 12,800,000 Total Return Metrics Total Population Cost per Unit Organic Reach 375,000 0.03 FB Boosting Reach - Static 22,500,000 FB Boosting Reach - Video 30,000,000 2.34 YT Boosting Reach 8,888,889 0.69 Total Reach 61,763,889 Assumptions Monthly FB Budget - USP Ads 200000 Monthly YT Budget - USP Ads 200000 Monthly Marketing Budget - Static Posts 100000 Cost per Mile of FB 40 Cost per View of YT 135 % Organic Reach of No of Followers 60% Phase 3 Amount in BDT % of Phase 2 Cost FB Boosting Costs 7,200,000 100% Total Costs 7,200,000 Total Return Metrics Total Population Cost per Unit Organic Reach 360,000 20.00 Reach from FB Boosting 135,000,000 0.05 Total Reach 135,360,000 Assumptions Monthly Boosting Budget 400000 Cost per Mile of FB 40 Adjustment Factor for Reach 75% % Organic Reach of No of Followers 60% FINANCIALS
  52. 52. FINANCIALS Total Cost Total Reach Cost per Reach Phase 1 3,745,375 37,500,000 0.10 Phase 2 12,800,000 61,763,889 0.21 Phase 3 7,200,000 135,360,000 0.05 Total 23,745,375 234,623,889 0.10 Total Return Metrics Total Population Cost per Unit Total Reach through Ads 37,500,000 0.10 Total Engagement 1,887,000 1.98 Total Data Points Collectted 1,137,000 3.29 Total Products Tested 34,500 108.56 Phase 1 Return Metrics
  53. 53. TIMELINE Q1, Y1 Q2, Y1 Q3, Y1 Q4, Y1 Q1, Y2 Q2, Y2 Q3, Y2 Q4, Y2 Phase 1 Go Spotless Game* Offline Activation* Phase 2 USP Ads (OVC) 30-Day Challenge Static Posts Phase 3 Remarketing Campaign *Go Spotless Game and Offline Activation will continue for only the first month of the first quarter
  54. 54. THANK YOU
  55. 55. Total % Praise 35 30% Price 33 28% When To 11 9% How To 3 3% Difference 1 1% Skin Type/Acne 19 16% Other Products 4 3% USP 4 3% Others 6 5% Total 116 Dry, oily, acne, pregnant, combination, teenage, me
  56. 56. Population exposed to internet in BD 54.3mn Ranking of BD in affordable internet service 18 Number of mobile phone users in BD 183mn % of mobile phone users with smartphone 30% 4G geographic coverage in BD 95% Average viewing time of FB ads in BD 2secs Time required to register info from content .25secs Digital 18+ population in mn Sylhet Male Female Barishal 0.9 0.4 Chittagong 5.4 2.6 Dhaka 19.6 9.4 Khulna 2.5 1.1 Rajshahi 2.1 0.8 Rangpur 1.8 0.7 Sylhet 2.3 0.9 Total 34.6 15.9 Ratio 69% 31% Game involvement of smartphone users in BD 66% CAGR of gaming population of BD 20% Facebook population in BD 54mn % of global population from BD in FB 2.20% Instagram population in BD 4mn E-commerce CAGR during 2022-26 in BD 12.30% E-Commerce market in 2022 56,870cr BDT E-Com transactions from social media 14% % of E-Com sales from DHK 50% % of E-Com sales from dividsional cities 75% Average basket size in E-Com 2,175 BDT Number of orders per day in E-Com 99,000 Number of people watch OTT on a monthly basis 5mn OTT engagement time 62mins % of internet male internet userbase in BD 66% % of consumer base female residing in rural area 50% % of female population exposed to internet in urban areas 88%
  57. 57. Source Average daily time spent on YT in BD 19m 22s Alexa Rankings Pages per day on YT in BD 10.53 Alexa Rankings Average daily time spent of FB in BD 17m 46s Alexa Rankings Pages per day on FB in BD 8.56 Alexa Rankings % of Meta's audience who are male and aged 18-34 50% Data Reportal % of Meta's audience who are female and aged 18-34 23.60% Data Reportal FB web traffic referrals 94.57% Data Reportal Use of only mobile phone to access FB in BD 89.90% Data Reportal Use of mobile phone to access FB in BD 99% Data Reportal Ads clicked or tapped in the last 30 days 7 Data Reportal % of FB ad audience that are female 31.60% Data Reportal FB potential ad reach as a % of total population 26.80% Data Reportal Potential population that can be reached with ads on FB in BD 44.7mn Data Reportal YT potential ad reach as a % of total population 20.60% Data Reportal Potential population that can be reached with ads on YT in BD 34.5mn Data Reportal IG potential ad reach as a % of total population 2.70% Data Reportal Potential population that can be reached with ads on IG in BD 4.45mn Data Reportal Messenger potential ad reach as a % of total population 12.80% Data Reportal Potential population that can be reached with ads on Messenger in BD 21.45mn Data Reportal Meaning of skin whitening Hossain M., 2020 Changing the skin color 245 64% Removing marks on the skin 285 74% Cleaning in deep the skin 271 70% Making the skin more vivid and radiant 286 74% Total poopulation surveyed 385 Motivations supporting the practice of skin whitening Das et al., 2022 To have a softer skin 81.40% To change the skin color 55.81% To harmonize the whole body skin tone 58.60% To harmonize the skin tone of the face 62.33% To remove a precise skin mark 77.21%
  58. 58. Female population conscious about Skin type 88 84% Country of origin of product 65 62% Ingredient 74 70% Affordability 68 65% Total respondents 105 Touchpoints used by female population before making purchase Reviews from friends and family 95 90% Reviews from FB groups 68 65% Social media or traiditional media ads 42 40% Reviews from influencers 64 61% Total respondents 105 Games played on mobile phone Yes 31 30% No 74 70% Total respondents 105

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