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Team Ramen, Bizmaestros'22, Final Round

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Team Ramen, Bizmaestros'22, Final Round

  1. 1. TEAM RAMEN
  2. 2. BRAND SELECTION
  3. 3. WHY SURF EXCEL • The Brand has strong Emotional Appeal • The Purpose of the Brands expands outside just the utility of the product • Engagement Platform can create a stronger emotional connect • Purchase Behavior can be influenced with higher brand equity.
  4. 4. DEFINING THE TARGET GROUP Surf Excel has traditionally targeted the middle class and upper-middle class The Parents are the purchase decision maker of the house. The Parents are concerned about the well-being of their children
  5. 5. PERCEPTION OF SURF EXCEL Type of Detergent Quantity in GM Price Price per GM Surf Excel 1,000 280 0.28 Jet Improved 1,000 280 0.28 Rin Power Bright 1,000 180 0.18 ACI Supreme Antibacterial 1,000 150 0.15 Minister Bright Wash 1,000 150 0.15 Wheel 2 in 1 1,000 140 0.14 Chaka Advance 1,000 140 0.14 Ghari White 1,000 130 0.13 Fast Wash 1,000 120 0.12 ACI Smart 1,000 115 0.12 01 Association with stain removal and use in special cases only 02 Considered as a luxurious detergent, which will increase household spending Data Source: Chaldal
  6. 6. HEADROOM FOR GROWTH 7-8% CAGR of FMCG with an existing market of more than BDT 30,000 crore USD 23 Per capita consumption of Unilever product categories, in comparison to USD 40 in India and USD 100 in Philippines Source: The Business Standard
  7. 7. OUR OBJECTIVES 01 Helping parents face new challenges in raising their children 02 Building brand equity to upgrade occasional consumers of Surf Excel to become more regular users
  8. 8. Meet ‘Zayan’, a 3rd grade student from Scholars School.
  9. 9. The part in school that he looks forward to everyday is the ‘tiffin’ time. WHY?
  10. 10. WHY? 01 Share things with Friends that they can relate 02 A break from monotony 03 A small period of independence
  11. 11. Even if Zayaan is free in the afternoon, he does not really have many options.
  12. 12. Children spend less time ‘outdoors’ than inmates.
  13. 13. During the weekends, he goes out with his parents sometimes but mostly to some restaurants or to visit relatives
  14. 14. Now lets meet Zayan, again.
  15. 15. Zayan is more than a 3rd grade student. Zayan likes to make origamis. Zayan loves tiffin times. Zayan wants to solve the ‘money’ problem.
  16. 16. Like Zayan, Every child is A Brain A Princess A Basket Case A Criminal An Athlete
  17. 17. They want to explore what they want, and They want to express what they love to do.
  18. 18. What children want What children get What children need
  19. 19. WHY DON’T CHILDREN GET WHAT THEY WANT Despite intentions, schools do not have the facilities for children to express or the design to let children explore Despite intentions, parents cannot send their kids to everywhere due to security concerns The first priority for parents and schools is traditionally academic results
  20. 20. LIMITATIONS OF THE SCHOOLS Primary schools only focus on the short term academic goals of the students, because they don’t have the resources to provide other benefits. Mirza Mahbub Ara Class 3 Teacher, Children’s Garden Kindergarten School Although we will love to improve the facilities for kids, we don’t know how to in the space we have. Sheikh Shariful Islam Principal, Baridhara Scholars School
  21. 21. LACK OF FACILITIES IN SCHOOLS 26,250 New schools that have opened in the last 12 years
  22. 22. KEY INSIGHT 01 Although there is diversity in what each child wants Most children have the same routine of activities.
  23. 23. KEY INSIGHT 02 Parents & schools tend to confine children within an academic-centric fixed routine
  24. 24. CORE PURPOSE 01 Letting children explore the good in them and express themselves 02 Making parents realize what’s good for children
  25. 25. WHAT WE NEED KIDS MESSY GOOD
  26. 26. THE BIG IDEA
  27. 27. CAMPAIGN OBJECTIVES 01 Providing children with a platform to explore different activities 02 Communicating the functional benefits of Surf Excel to promote regular usage
  28. 28. WHY 7-11 YEAR OLDS? Thought is more logical and organized Greatly affected by training, context, and cultural conditions Improved understanding of maps, directions and emotional cues Reason logically about concrete info Source: Child Development by Laura E. Berk, 2002
  29. 29. THE BIG IDEA 01 LAUNCHING 02 PLATFORM 03 REINFORCING 04 THE BUZZ
  30. 30. LAUNCHING THE DFG CLUB Brand representatives to go to schools to launch the club
  31. 31. LAUNCHING THE DFG CLUB Collaborate with students to create an ‘Activity Chart’ that they perceive to be ‘good’
  32. 32. LAUNCHING THE DFG CLUB Paint a mural with a DFG club as a collaborative, yet ‘messy’ starting activity
  33. 33. LAUNCHING THE DFG CLUB Paint a mural with a DFG club as a collaborative, yet ‘messy’ starting activity
  34. 34. LAUNCHING THE DFG CLUB Nominate patrons of DFG club from teachers and parents
  35. 35. LAUNCHING THE DFG CLUB Provide students with a club badge, take their info, and send a letter of appreciation for parents with a sachet of Surf Excel
  36. 36. Impact of The Launching of DFG Club in Schools Students get an additional outlet apart from academics Associates Surf Excel with child’s life Habitualizes the use of Surf Excel for dirty clothes and communicates efficacy
  37. 37. THE PLATFORM A online platform to be opened to curate the stories of DFG Club
  38. 38. Engage children with the explorer’s map
  39. 39. Engage children with the explorer’s map
  40. 40. CONGRATULATIONS! YOU HAVE EARNED YOUR FIRST EXPLORER’S BADGE
  41. 41. Stories of the children to be shared in the social media with the hashtag #DFGClub, and to be portrayed in DFG Club platform
  42. 42. Impact of The Platform of DFG Club in Schools Online integration of the platform to scale Scope of reaching children beyond the schools activated Gamification to explore messy yet good activities and express talent
  43. 43. REINFORCEMENT DAY Go back to the same school after a month, but this time invite the parents too and ask them to bring old clothes to donate
  44. 44. REINFORCEMENT DAY Start the day with washing clothes and promote functional benefits to parents throughout the day
  45. 45. REINFORCEMENT DAY Continue the day with a ‘do good’ activity that involves getting messy in the process like food for poor, tree plantation or litter clean up
  46. 46. REINFORCEMENT DAY End the day with another letter like launch day and show how Surf Excel turned old clothes just like new
  47. 47. Impact of The Reinforcement Day in Schools Reinforces Surf Excel’s cleaning ability Helps students collaborate on a ‘good’ activity they can relate to Creates a buzz and reliability among the parents
  48. 48. DFG CLUB EXPLORERS DAY Children can try out different sports, different activities like self-defence, ninja training, etc.
  49. 49. DFG CLUB EXPLORERS DAY Option for kids to indulge in different kinds of activities
  50. 50. Impact of The DFG Club Explorer’s Day in Schools Peak engagement through interactions with teachers, students and parents Helps children socialize beyond school identity and explore new things Creates buzz around the event and promotes opportunities
  51. 51. BUT HOW DO WE AUGMENT FROM THIS? Hammering through Facebook Stories & UGC through influencers & YouTube Building trust through PR & newspaper Reaching organically through packaging
  52. 52. USER GENERATED CONTENT Children can send their work, which will be published in the platform
  53. 53. PACKAGING Current consumers of Surf Excel will be reached through the packaging
  54. 54. SOCIAL MEDIA The content along with the badges and the ‘good’ activities can be shared across social media, which will again be reposted in Surf Excel platform
  55. 55. PR & NEWSPAPER PROMOTION PR campaigns will be run to establish trust and spread the word
  56. 56. SCHOOL ACTIVATION DFG CLUB EXPLORER’S CAMP DFG CLUB PLATFORM - % of quarterly, monthly, and weekly sign-ups - Hours content watched or read - No. of user generated content - Capacity utilization ratio - Conversion ratios from school activities - % of members receiving badges - No. of children reached - No. of schools activated - No. of sign-ups from school and school sign-ups KEY PERFORMANCE INDICATORS
  57. 57. PROMOTIONAL ACTIVITIES OTHERS - No. of City Corporation wards covered - % of school clubs that sustain more than a month, a quarter and a year - No. of unique households reached - No. of user generated content - % of DFG club sign- ups apart from activation KEY PERFORMANCE INDICATORS
  58. 58. Month 1 Month 2 Month 3 Month 4 Month 5 Month 6 Month 7 Month 8 Month 9 Month 10 Month 11 Month 12 DFG Club Launch Reinforcement Day Explorer's Map DFG Club Explorer's Camp Facebook Promotion Youtube Promotion Newspaper Ad Newspaper PR Article TIMELINE
  59. 59. SUMMARY OF KEY FINANCIALS Set-Up & Operational Cost for DFG Weekend Camp 1,764,000 1,764,000 1,764,000 1,764,000 1,764,000 Launching Activation Cost for Schools 14,384,800 14,384,800 14,384,800 10,788,600 10,788,600 Reinforcement Activation Cost for Schools 7,940,000 7,940,000 7,940,000 6,150,000 6,150,000 Promotional Costs 7,620,000 7,420,000 6,680,000 6,720,000 6,720,000 DFG Club Platform Costs 6,850,000 4,900,000 4,825,000 4,875,000 4,925,000 Total Budgeted Cost 38,558,800 36,408,800 35,593,800 30,297,600 30,347,600 Cost per Reach 1.89 2.00 1.95 2.48 2.48 Total No. of People Reached via Promotion 73,026,111 72,656,111 69,445,444 75,081,744 75,121,674 Total Expected No. of Unique Households Reached 8,993,363 8,947,797 8,552,395 9,246,520 9,251,438 Total Expected No. of DFG Club Sign-Ups 260,363 259,452 251,544 245,302 245,401 Total Product Trials from Free Sampling 160,827 160,827 160,827 127,287 127,287 Total No. of Students Reached in Schools 134,160 134,160 134,160 100,620 100,620 Total No. of Schools Activated 1,040 1,040 1,040 780 780 No. of DFG Weekend Camps to be Set-Up 4 4 4 4 4 Total Quarterly Engagement % of DFG Club Members 58% 58% 58% 56% 56% Total Monthly Engagement % of DFG Club Members 26% 26% 26% 25% 25% Total Weekly Engagement % of DFG Club Members 15% 15% 15% 14% 14% SUMMARY OF IMPACT OF THE CAMPAIGN SUMMARY OF COST
  60. 60. SUMMARY OF KEY FINANCIALS 5% 38% 21% 21% 15% Cost Breakdown by Categories Set-Up & Operational Cost for DFG Weekend Camp Launching Activation Cost for Schools Reinforcement Activation Cost for Schools Promotional Costs DFG Club Platform Costs 2.16 Average Cost per Reach 3.82 Average Cost of Reaching Unique Household Annually
  61. 61. SUMMARY OF KEY FINANCIALS 26% Expected Monthly Engagement 58% Expected Quarterly Engagement 15% Expected Weekly Engagement 252,416 Expected DFG Club Sign-Ups Every Year 60% Expected Sign-Ups from Activation
  62. 62. KEY INSIGHT 01 Although there is diversity in what each children wants, most children have the same routine of activities. 02 Parents & schools tend to confine children within an academic-centric fixed routine
  63. 63. KEY INSIGHT 01 Although there is diversity in what each children wants, most children have the same routine of activities. 02 Parents & schools tend to confine children within an academic-centric fixed routine 01 Providing children with a platform to explore different activities 02 Communicating the functional benefits of Surf Excel to promote regular usage OBJECTIVES
  64. 64. KEY INSIGHT 01 Although there is diversity in what each children wants, most children have the same routine of activities. 02 Parents & schools tend to confine children within an academic-centric fixed routine 01 Providing children with a platform to explore different activities 02 Communicating the functional benefits of Surf Excel to promote regular usage OBJECTIVES KIDS MESSY GOOD BRAND RELEVANCE
  65. 65. KIDS MESSY GOOD BRAND RELEVANCE CAMPAIGN ACTIVITIES 01 Launching DFG Club and the Online Platform in schools 02 Club activity day in school 03 DFG Club Explorer’s Camp 04 Promotional activities across multiple channels
  66. 66. CAMPAIGN ACTIVITIES 01 Launching DFG Club and the Online Platform in schools 02 Club activity day in school 03 DFG Club Explorer’s Camp 04 Promotional activities across multiple channels 01 Increase Brand Equity among parents by associating Surf Excel with their children doing good. 02 Communicating the functional efficacy of Surf Excel to promote regular usage IMPACT ON BRAND
  67. 67. Thank You
  68. 68. APPENDIX: SURF EXCEL VARIANTS
  69. 69. APPENDIX: TARGET GROUP Institute Student Average Private Primary School 4,799 515,877 107 Kindergarten 28,193 3,324,177 118 High School Attached Primary Section 1,988 668,203 336 Total 34,980 4,508,257 129 Total Number Including Other Categories 118,891 20,100,972 169 % Matching Out Criteria 29% 22% NO. OF SCHOOLS MATCHING OUR TARGET GROUP IN BANGLADESH Division Students % of Total Barishal 179,089.00 6% Chattogram 722,658.00 22% Dhaka 809,945.00 25% Khulna 244,196.00 8% Mymensingh 319,271.00 10% Rajshahi 380,534.00 12% Rangpur 352,071.00 11% Sylhet 242,487.00 7% Total 3,250,251.00 100% GRADE 1 ENROLLMENT BY DIVISION Data Source: Bangladesh Education Statistics, 2021
  70. 70. APPENDIX: TARGET GROUP Data Source: Bangladesh Education Statistics, 2021 Grade Students % of Total Grade 1 3,250,251 19% Grade 2 3,598,319 21% Grade 3 3,357,052 20% Grade 4 3,154,918 19% Grade 5 3,604,427 21% Total 16,964,967 100% GRADE WISE DISTRIBUTION OF STUDENTS IN BANGLADESH Year Institutes 2009 81,389.00 2010 97,344.00 2011 99,351.00 2012 103,930.00 2013 98,960.00 2014 101,322.00 2015 99,221.00 2016 101,150.00 2017 98,651.00 New Schools 2018 103,948.00 26,250 2019 98,811.00 % Growth 2020 107,639.00 32% NO. OF INSTITUTES ATTENDING PRIMARY SCHOOL EXAM
  71. 71. APPENDIX: TARGET GROUP Activity Positive % of Total Playing Outside 26 63% Playing Mobile Games 23 56% Watching Cartoons 22 54% Watching YouTube 36 88% Having Dinner with Family 26 63% Shopping with Parents 20 49% Learning from Home Tutors 23 56% Playing with Toys 16 39% Total Responses 41 THINGS CHILDREN DO IN A DAY Number of Households in Bangladesh 35,200,000 Quarterly Surf Excel Users % 10% Quarterly Surf Excel Users 3,520,000 Average Consumption Packet Price 150.00 Surf Excel Market Size 2,112,000,000 Engagement Platform Budget as a % of Size 2% Marketing Budget 42,240,000 DERIVATION OF THE MARKETING BUDGET Data Source: Bangladesh Education Statistics (2021), HIES Survey (2016), Case
  72. 72. APPENDIX: FINANCIALS No. of DFG Camps to be Set-Up 4 4 4 4 4 Rent & Utilities per Camp 250,000 250,000 250,000 250,000 250,000 Personnel Cost per Camp 30,000 30,000 30,000 30,000 30,000 Free Sampling Budget per Camp 100,000 100,000 100,000 100,000 100,000 Variable Set-Up Cost per Camp 250,000 250,000 250,000 250,000 250,000 Set-Up & Operational Cost for One Camp 630,000 630,000 630,000 630,000 630,000 Total Set-Up & Operational Cost 2,520,000 2,520,000 2,520,000 2,520,000 2,520,000 Expected % of Cost to Be Bore by Surf Excel 70% 70% 70% 70% 70% No. of Schools to be Activated 1,040 1,040 1,040 780 780 No. of Schools to be Activated per Day 4 4 4 3 3 Expected Average No. of Students per School 129 129 129 129 129 Takeaway Box Cost per Student 30 30 30 30 30 Total Takeaway Box Cost 4,024,800 4,024,800 4,024,800 3,018,600 3,018,600 Personnel Cost 2,880,000 2,880,000 2,880,000 2,160,000 2,160,000 Fixed Activation Set-Up Cost 200,000 200,000 200,000 150,000 150,000 Transportation Cost 3,120,000 3,120,000 3,120,000 2,340,000 2,340,000 Stencil, Colors & Other Variable Costs 4,160,000 4,160,000 4,160,000 3,120,000 3,120,000 Total Activation Cost 14,384,800 14,384,800 14,384,800 10,788,600 10,788,600 Launching Activation Cost per School 13,832 13,832 13,832 13,832 13,832 Launching Activation Cost per Student 107 107 107 107 107 SCHEDULE 1: SET-UP & OPERATIONAL COST FOR DFG CAMP SCHEDULE 2: LAUNCHING ACTIVATION COST FOR EACH SCHOOL
  73. 73. APPENDIX: FINANCIALS No. of Schools to be Activated 1,040 1,040 1,040 780 780 Expected Average No. of Students per School 129 129 129 129 129 Personnel Cost 2,880,000 2,880,000 2,880,000 2,160,000 2,160,000 Fixed Activation Set-Up Cost 120,000 120,000 120,000 90,000 90,000 Transportation Cost 780,000 780,000 780,000 780,000 780,000 Other Variable Costs 4,160,000 4,160,000 4,160,000 3,120,000 3,120,000 Total Activation Cost 7,940,000 7,940,000 7,940,000 6,150,000 6,150,000 Launching Activation Cost per School 7,635 7,635 7,635 7,885 7,885 Launching Activation Cost per Student 59 59 59 61 61 Facebook Boosting Budget 600,000 600,000 720,000 960,000 960,000 YouTube Boosting Budget 960,000 960,000 600,000 600,000 600,000 Influencer Promotion Budget 600,000 400,000 200,000 - - OVC Budget 600,000 600,000 600,000 600,000 600,000 Content Creation Budget 360,000 360,000 360,000 360,000 360,000 PR Budget 2,000,000 2,000,000 1,200,000 1,200,000 1,200,000 Newspaper Advertisement Budget 2,500,000 2,500,000 3,000,000 3,000,000 3,000,000 Total Promotional Costs 7,620,000 7,420,000 6,680,000 6,720,000 6,720,000 SCHEDULE 3: REINFORCEMENT ACTIVATION COST FOR EACH SCHOOL SCHEDULE 4: PROMOTIONAL COSTS
  74. 74. APPENDIX: FINANCIALS Platform Development & Maintenance Cost 2,500,000 500,000 375,000 375,000 375,000 Content Development Cost 3,000,000 3,000,000 3,000,000 3,000,000 3,000,000 Platform School Engagement Cost 1,200,000 1,200,000 1,200,000 1,200,000 1,200,000 Badge & Gifts Budget 150,000 200,000 250,000 300,000 350,000 Total Edutainment Costs 6,850,000 4,900,000 4,825,000 4,875,000 4,925,000 Total Schools Reached 1,040 1,040 1,040 780 780 Average No. of Students per School 129 129 129 129 129 Expected Reach of Students from School 134,160 134,160 134,160 100,620 100,620 Expected Sign-Up Rate 60% 60% 60% 60% 60% Expected No. of DFG Club Sign-Ups from Activation 80,496 80,496 80,496 60,372 60,372 Expected Quarterly Engagement Rate 75% 75% 75% 75% 75% Expected No. of Children Engaged per Quarter 60,372 60,372 60,372 45,279 45,279 Expected Monthly Engagement Rate 40% 40% 40% 40% 40% Expected No. of Children Engaged per Month 32,198 32,198 32,198 24,149 24,149 Expected Weekly Engagement Rate 25% 25% 25% 25% 25% Expected No. of Children Engaged per Week 20,124 20,124 20,124 15,093 15,093 SCHEDULE 6: EXPECTED ENGAGEMENT OF CHILDREN AT DFG CLUB FROM SCHOOL ACTIVATION SCHEDULE 5: DFG CLUB PLATFORM COSTS
  75. 75. APPENDIX: FINANCIALS Organic Reach via Social Media 300,000 330,000 363,000 399,300 439,230 Organic Reach via Packaging 1,760,000 1,760,000 1,760,000 1,760,000 1,760,000 Facebook Boosting Budget 600,000 600,000 720,000 960,000 960,000 Cost per Mile of Facebook 40 40 40 40 40 Total People Reached via Facebook 15,000,000 15,000,000 18,000,000 24,000,000 24,000,000 YouTube Boosting Budget 960,000 960,000 600,000 600,000 600,000 Cost per View of YouTube 135 135 135 135 135 Total People Reached via YouTube 7,111,111 7,111,111 4,444,444 4,444,444 4,444,444 Influencer Promotion Budget 600,000 400,000 200,000 - - No. of Influencers Engaged 24 16 8 - - Average Reach per Influencer 50,000 50,000 50,000 50,000 50,000 Total People Reached via Influencers 1,200,000 800,000 400,000 - - PR Budget 2,000,000 2,000,000 1,200,000 1,200,000 1,200,000 No. of Expected PR via Newspapers 10 10 6 6 6 Average Reach per PR Article 2,118,000 2,118,000 2,118,000 2,118,000 2,118,000 Total People Reached via PR 21,180,000 21,180,000 12,708,000 12,708,000 12,708,000 Newspaper Advertisement Budget 2,500,000 2,500,000 3,000,000 3,000,000 3,000,000 No. of Newspaper Ads 50 50 60 60 60 Average Reach per Newspaper Ad 529,500 529,500 529,500 529,500 529,500 Total People Reached via Newspaper Ads 26,475,000 26,475,000 31,770,000 31,770,000 31,770,000 Total Expected Reach from Promotion 73,026,111 72,656,111 69,445,444 75,081,744 75,121,674 SCHEDULE 7: EXPECTED REACH FROM PROMOTION
  76. 76. APPENDIX: FINANCIALS No. of Schools Activated 1,040 1,040 1,040 780 780 Average No. of Students per School 129 129 129 129 129 No. of Husehold Product Trials via School Activation 134,160 134,160 134,160 100,620 100,620 No. of Camps Established 4 4 4 4 4 Free Sampling Budget per Camp 100,000 100,000 100,000 100,000 100,000 No. of Household Product Trials via Camp 26,667 26,667 26,667 26,667 26,667 Total Product Trials from Free Sampling 160,827 160,827 160,827 127,287 127,287 Total Expected Reach from Promotion 73,026,111 72,656,111 69,445,444 75,081,744 75,121,674 Expected No. of Households Reached 17,986,727 17,895,594 17,104,789 18,493,041 18,502,875 Expected No. of Unique Households Reached 8,993,363 8,947,797 8,552,395 9,246,520 9,251,438 Expected Sign-Up Rate 2% 2% 2% 2% 2% Expected No. of DFG Club Sign-Ups from Promotion 179,867 178,956 171,048 184,930 185,029 Expected Quarterly Engagement Rate 50% 50% 50% 50% 50% Expected No. of Children Engaged per Quarter 89,934 89,478 85,524 92,465 92,514 Expected Monthly Engagement Rate 20% 20% 20% 20% 20% Expected No. of Children Engaged per Month 35,973 35,791 34,210 36,986 37,006 Expected Weekly Engagement Rate 10% 10% 10% 10% 10% Expected No. of Children Engaged per Week 17,987 17,896 17,105 18,493 18,503 SCHEDULE 8: EXPECTED PRODUCT TRIALS FROM FREE SAMPLING SCHEDULE 9: EXPECTED ENGAGEMENT OF CHILDREN AT DFG CLUB FROM PROMOTION
  77. 77. APPENDIX: FINANCIALS Expected No. of DFG Club Sign-Ups from Activation 80,496 80,496 80,496 60,372 60,372 Expected No, of DFG Club Sign-Ups from Promotion 179,867 178,956 171,048 184,930 185,029 Total Expected No. of DFG Club Sign-Ups 260,363 259,452 251,544 245,302 245,401 Expected Quarterly Engagement of DFG Club Members 150,306 149,850 145,896 137,744 137,793 Total Quarterly Engagement % of DFG Club Members 58% 58% 58% 56% 56% Expected Monthly Engagement of DFG Club Members 68,172 67,990 66,408 61,135 61,155 Total Monthly Engagement % of DFG Club Members 26% 26% 26% 25% 25% Expected Weekly Engagement of DFG Club Members 38,111 38,020 37,229 33,586 33,596 Total Weekly Engagement % of DFG Club Members 15% 15% 15% 14% 14% SCHEDULE 10: EXPECTED ENGAGEMENT FROM DFG CLUB
  78. 78. Good Decisions Relationship Skills Social Awareness Self Management Self Awareness Children Parents Teachers Source: iAmMotherly STAGES OF CHILD DEVELOPMENT
  79. 79. SKILLS NECESSARY FOR CREATIVITY Cognitive Problem finding & definition Divergent & convergent thinking Insight processes Evaluation of competing ideas Knowledge Personality Innovative style of thinking Tolerance of ambiguity Perseverance Willingness to take intellectual risks Courage of one's convictions Motivations Task focused rather than goal focused Environmental Availability of stimulating activities Emphasis on intellectual curiosity Acceptance of child's individual characteristics Provision of systematic instruction relevant to child's talent Availability of time to reflect on ideas Encouragement of original use of knowledge Provision of challenging Emphasis on task-focused motivators Source: Sternbarg & Lubart, 1991
  80. 80. APPENDIX: SCALABILITY 01 More schools wanting to be part of the movement as it makes attracting students easier 02 Promotions and PR from the ongoing DFG Club activities to reach mass using digital medium 03 More individual registrations in the DFG Club website will increase scale of platform
  81. 81. APPENDIX: BRAND RELEVANCE 03 All of the activities outlined in the engagement platform cause some sort of mess and dirt aligning with Surf Excel 04 Reinforces the value proposition of Surf Excel through different direct and indirect promotions 01 Each activity at the core promotes and encourages the act of doing good 02 Surf Excel has always displayed that a child’s freedom leads to good and the engagement platform does so too
  82. 82. APPENDIX: SALES DRIVER 01 Increase of Brand Equity will grow peoples’ inclination towards using Surf Excel as it will be associated with something they care about 02 Constantly reinforcing Surf Excel’s connection to stain and promoting functional benefit through sampling during kids doing messy activities 03 Instantly displaying Surf Excel’s efficacy by the Cloth donation initiative washing
  83. 83. APPENDIX: ENSURING REACH BEYOND TARGET 01 Promotion through traditional and digital media to reach beyond the target 02 Creating buzz around the activities leading to word of mouth 03 Parents sharing their child’s stories on social media due to DFG club leading to many UGCs and high reach

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