4 to 6 players each pick a cards out of a deck. They must improvize a scene in which their status is defined by the cards. At the conclusion of the scene they attempt to line up in card order.
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Title:
Deck of Cards
Author:
Alan Rudt
Original Date:
October 2013
Revised On:
October 2013
Description
4 to 6 players each pick a cards out of a deck. They must improvize a scene in which
their status is defined by the cards. At the conclusion of the scene they attempt to line
up in card order.
Instructions
1. Bring up a group of anywhere from four to twelve students.
2. Give each student a card from an ordinary deck of playing cards, with the
instruction to keep the card secret from the other players.
3. Tell the students to think of how the status of their card could be a character.
For example, a king could be a wealthy, powerful celebrity, and a two might be a
very shy, awkward grocery-bagger at a supermarket.
4. Tell the students to mingle and interact as though they are at a party, playing
their characters.
5. After several minutes, instruct the students to line up from low cards to high
cards, on the basis of conclusions they've drawn from behavior at the party.
Students can keep talking and interacting while they are lining up; however, they
do not reveal their cards until they are all lined up.
Notes
Develop a similar Parent game
Side coaching from Tom: "Keep meeting new people!" "Does your status affect
how you walk? Stand? Look at others?"
Variation: Pass out the cards with the instruction that students cannot look at
their own cards. Players hold the cards in front of themselves so that others can
see them. Players then draw conclusions about their status according to how
others react to them.
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Variation: Create original decks of cards that are based on curriculum: for
example, social classes in Ancient Greece, or characters in a novel that the class
is reading.
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