Ride the Storm: Navigating Through Unstable Periods / Katerina Rudko (Belka G...
Nm2216 w22 presentation final edited
1.
2. Overview and reason
Technology description: Interactive and portable virtual pet device
Objective:
Equip users with knowledge and motivation to engage in
moderate-intensity physical activities through fun gaming
experience
Target Audience:
Primary School Children and caregivers
Reason:
Increase in number of children who suffers from obesity
11. Happy
Fun gaming experience - competitive
Encourage physical interaction - bluetooth
Increased interactivity – hPet world
12. Healthy
Personal Responsibility
Lessen hassle of exercising – Portable
Motivation to Exercise – Points & Battles
13. Heart
Heart rate used as indicator of intensity & duration
of physical activities
Measure calories burnt
Freedom to choose ANY type of activities
14. Limitations
Non-water resistant
Other factors that affect heart rate (E.g.
excitement, irregular heart rate)
Hairy arms & dry skin may affect readings (Apply
gel to wrist area)
Children may not comprehend the device
(Parents assistance)