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Look Ma, No Jutter! Optimizing Performance Across Oculus Mobile
Unity Technologies
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il y a 5 ans
10 - It3D Summit 2016 - vr technology - T.Riley - NVIDIA
Virginia Grubert
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il y a 7 ans
GDC 2016 End-to-End Approach to Physically Based Rendering
Wes McDermott
•
il y a 8 ans
Photogrammetry and Star Wars Battlefront
Electronic Arts / DICE
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il y a 8 ans
Lighting the City of Glass
Electronic Arts / DICE
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il y a 8 ans
Deferred rendering in Dying Light
Maciej Jamrozik
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il y a 7 ans
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
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il y a 9 ans
Richard Marks (Sony Interactive Entertainment): Unlocking VR’s Potential
AugmentedWorldExpo
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il y a 5 ans
Oculus insight building the best vr aaron davies
Mary Chan
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il y a 9 ans
Optimized Rendering Techniques for Mobile VR
DevGAMM Conference
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il y a 7 ans
Alex_Vlachos_Advanced_VR_Rendering_GDC2015
Alex Vlachos
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il y a 9 ans
Alex_Vlachos_Advanced_VR_Rendering_Performance_GDC2016
Alex Vlachos
•
il y a 8 ans
Rendering Technologies from Crysis 3 (GDC 2013)
Tiago Sousa
•
il y a 10 ans
Secrets of CryENGINE 3 Graphics Technology
Tiago Sousa
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il y a 12 ans