NO1 Certified Black magic specialist,Expert in Pakistan Amil Baba kala ilam E...
Game Design, October 24th, 2013
1.
2. TODAY
1.
2.
3.
4.
Our Prototype Session: In Review
Solo activity: reflecting
Group activity: Talking about that reflecting
Moving forward: planning next steps
(pipelining, which we’ll talk more about
Tuesday)
5. Homework
3. All in all, the game prototype sessions went well,
I think. Very, very soon (like by tomorrow) you
should receive some comments from me about
your game thus far, some questions, some
suggestions, and, of course, there will be grades.
4. But now…
I want us to take some time to reflect on what
we learned. This next activity should be done
on-your-own; I’m going to ask you Dr. Phill’s
Super Post-Mortem Paper Prototyping
Questions of Doom. After you answer them, you
will compare answers with your team and from
that discussion begin the next step in your
game’s production! Exciting, right?
5. Dr. Phill’s Super
Post-Mortem Paper
Prototyping
Questions…
…OF DOOM!*
*no one was actually doomed in the
writing of these questions
20. Question 15:
Where is your
vision– the version
of the game you see
in your head– now in
comparison to where
it was when you
started?
21. Once you
finish
… meet up with your team and share your
answers.
When you’re done with that process, I want you
to send me a report (one person from each
team). The contents of the report are on the
next slide. This will be a very rudimentary quasipipeline.
22. Email Dr. Phill:
1) Who is doing what
2) What you’re good with, iffy
on, and worried about
3) The platform you’re developing
for
4)Timeframes for completing your
various steps
5)Knowing that Dr. Phill isn’t a
coding expert, things you would
like covered in class between now
and Turkey Style Break
24. For Tuesday
I want you to read a chunk of the book End-toEnd Game Development. Some of it everyone
will need. Two chapters– 22 and 23– you can
skim depending on your team role.
I want you to read Chapters 19 and 20, 22-24.
On Monday we’ll talk Pipelining, we’ll talk about
GTA V and sandbox games (for a little bit) and
we’ll keep plugging toward our digital versions.