For the upcoming Digital Mental Health startup-weekend in Tehran I'll talk about gamification in an introductory approach. Gamification can have an essential role to decrease the attrition in such applications.
4. 4
Story of Broccoli
ü Htas2r38 gene (blocks the uptake of iodine to the thyroid)
ü 70% of all humans
ü Takes the average child 12 years to go from hating broccoli to loving it.
ü Force
ü Convince
ü Airplane game / Stops working after a while
ü Use sauce / Health issues of sauce
8. 8
ü A deep emotional connection with the brand
ü High levels of participation
ü A long-term relation ship
Engagement
9. 9
Internal and External factors that stimulate
desire and energy in people to be continually
interested in and committed to a job, role or
subject and to exert persistent effort in
attaining a goal.
Motivation
19. BASICS
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Mental health includes our emotional, psychological, and social
well-being. It affects how we think, feel, and act. It also helps
determine how we handle stress, relate to others, and make
choices.
Some of the Factors
ü Biological factors, such as genes or brain chemistry
ü Life experiences, such as trauma or abuse
ü Family history of mental health problems
20. BASICS
20
ü Eating or sleeping too much or too little
ü Pulling away from people and usual activities
ü Having low or no energy
ü Feeling numb or like nothing matters
ü Having unexplained aches and pains
ü Feeling helpless or hopeless
ü Smoking, drinking, or using drugs more than usual
ü Feeling unusually confused, forgetful, on edge, angry, upset, worried, or scared
ü Yelling or fighting with family and friends
ü Experiencing severe mood swings that cause problems in relationships
ü Having persistent thoughts and memories you can't get out of your head
ü Hearing voices or believing things that are not true
ü Thinking of harming yourself or others
ü Inability to perform daily tasks like taking care of your kids or getting to work or school
Some of the Signs of mental health problem
21. BASICS
21
üGetting professional help if you need it
üConnecting with others
üStaying positive
üGetting physically active
üHelping others
üGetting enough sleep
üDeveloping coping skills
Some of the ways to maintain positive mental health
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ü Extending the reach of online programs to
those who might not otherwise use them.
ü Improving engagement through both game-
based and “serious” motivational dynamics.
ü Utilizing varied mechanisms for change,
including therapeutic processes and gaming
features.
How can we help?
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Some Concerns
Digital Mental Health
Responsibility
Academia vs. Experimental
Chicken-and-Egg-situation
Research
Marketing
Design
Traction for investment
Attrition
Face-to-Face
Interactive self-help book
Motivation (one of the biggest symptoms across mental illness)
Engagement (long-term)