SlideShare a Scribd company logo
1 of 14
Phaser workshop
Alvin
@alvinsight
HTML5 game developer
WHO AM I ?
What we will cover
- What Phaser is
- What Pixi is
- A (quick) overview
- Get our hands dirty
What is Phaser ?
An HTML5 game framework for 2D which
takes care of all of the groundwork for you
Unlike some others, is built for the mobile
browsers
One of the most feature-complete
frameworks out there
What is Phaser ?
Built by Richard Davey
So Big Disclaimer
It uses the amazing pixi.js as a renderer
What is Pixi.js then ?
Really fast WebGL renderer for 2D
Most importantly, it provides you with a
canvas fallback if need be
WebGL + 2D = ?
Because WebGL doesn’t necessarily means 3D
A (quick) overview
What Phaser provides you with :
- Standardised input
- Full-featured audio support (uses Web Audio and
can fall back to the <audio> tag
- Mobile-friendly
- Not one, not two, but three physics engine
Get our hands dirty
https://github.com/photonstorm/phaser
To start with
var game = new Phaser.Game(400, 550, Phaser.AUTO,'', {
preload: preload, create: create, update: update});
Phaser’s core functions
var game = new Phaser.Game(400, 550, Phaser.AUTO,'',
{ preload: preload, create: create, update: update, render:
render });
function preload(){
}
function create(){
}
function update(){
}
function render(){
}
Phaser’s core functions
var game = new Phaser.Game(400, 550, Phaser.AUTO,'',
{ preload: preload, create: create, update: update,
render: render });
function preload(){
// Don’t count your assets before they’re preloaded
game.load.image('bird', 'assets/planeRed2.png');
}
+ Audio, spritesheets, Json, CSV, tilemap, etc
Phaser’s core functions
var game = new Phaser.Game(400, 550, Phaser.AUTO,'',
{ preload: preload, create: create, update: update,
render: render });
function create(){
// Finally display your image, using WebGL or Canvas
var bird = game.add.sprite(100, 200, 'bird');
}
THANK YOU
Coding time !
http://alvinsight.com/workshops/quacky/workshop.zip

More Related Content

What's hot

W3C HTML5 KIG-The near future of the web platform
 W3C HTML5 KIG-The near future of the web platform W3C HTML5 KIG-The near future of the web platform
W3C HTML5 KIG-The near future of the web platformChanghwan Yi
 
Absolutist: Porting to major platforms within a minute
Absolutist: Porting to major platforms within a minuteAbsolutist: Porting to major platforms within a minute
Absolutist: Porting to major platforms within a minuteDevGAMM Conference
 
East Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
East Coast DevCon 2014: The Slate UI Framework - Architecture & ToolsEast Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
East Coast DevCon 2014: The Slate UI Framework - Architecture & ToolsGerke Max Preussner
 
FMX 2017: Extending Unreal Engine 4 with Plug-ins (Master Class)
FMX 2017: Extending Unreal Engine 4 with Plug-ins (Master Class)FMX 2017: Extending Unreal Engine 4 with Plug-ins (Master Class)
FMX 2017: Extending Unreal Engine 4 with Plug-ins (Master Class)Gerke Max Preussner
 
【Unite 2017 Tokyo】インスタンシングを用いた美麗なグラフィックの実現方法
【Unite 2017 Tokyo】インスタンシングを用いた美麗なグラフィックの実現方法【Unite 2017 Tokyo】インスタンシングを用いた美麗なグラフィックの実現方法
【Unite 2017 Tokyo】インスタンシングを用いた美麗なグラフィックの実現方法Unite2017Tokyo
 
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...Gerke Max Preussner
 
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)David Salz
 
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...Gerke Max Preussner
 
【Unite 2017 Tokyo】VRコンテンツを気持ちよくプレイさせるためのUI実装ガイド
【Unite 2017 Tokyo】VRコンテンツを気持ちよくプレイさせるためのUI実装ガイド【Unite 2017 Tokyo】VRコンテンツを気持ちよくプレイさせるためのUI実装ガイド
【Unite 2017 Tokyo】VRコンテンツを気持ちよくプレイさせるためのUI実装ガイドUnite2017Tokyo
 
Endless runner game in unreal engine 4
Endless runner game in unreal engine 4Endless runner game in unreal engine 4
Endless runner game in unreal engine 4Vasilis Kamakaris
 
OGDC2013_ Spine Animation_ Mr Alviss Ha
OGDC2013_ Spine Animation_ Mr Alviss HaOGDC2013_ Spine Animation_ Mr Alviss Ha
OGDC2013_ Spine Animation_ Mr Alviss Haogdc
 
Teacher Training Workshop - Game Development with Phaser
Teacher Training Workshop  - Game Development with PhaserTeacher Training Workshop  - Game Development with Phaser
Teacher Training Workshop - Game Development with PhaserPablo Farías Navarro
 
GDCE 2015: Blueprint Components to C++
GDCE 2015: Blueprint Components to C++GDCE 2015: Blueprint Components to C++
GDCE 2015: Blueprint Components to C++Gerke Max Preussner
 
Future of unreal
Future of unreal Future of unreal
Future of unreal Ning Hu
 
Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)
Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)
Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)David Salz
 
Rapid Game Development with RUby and Gosu – Ruby Manor 4
Rapid Game Development with RUby and Gosu – Ruby Manor 4Rapid Game Development with RUby and Gosu – Ruby Manor 4
Rapid Game Development with RUby and Gosu – Ruby Manor 4benko
 
Heroes of Paragon: publishing Unity WebGL game on Facebook
Heroes of Paragon: publishing Unity WebGL game on FacebookHeroes of Paragon: publishing Unity WebGL game on Facebook
Heroes of Paragon: publishing Unity WebGL game on FacebookDevGAMM Conference
 
【Unite 2017 Tokyo】Unity UI最適化ガイド 〜ベストプラクティスと新機能
【Unite 2017 Tokyo】Unity UI最適化ガイド 〜ベストプラクティスと新機能【Unite 2017 Tokyo】Unity UI最適化ガイド 〜ベストプラクティスと新機能
【Unite 2017 Tokyo】Unity UI最適化ガイド 〜ベストプラクティスと新機能Unity Technologies Japan K.K.
 

What's hot (19)

W3C HTML5 KIG-The near future of the web platform
 W3C HTML5 KIG-The near future of the web platform W3C HTML5 KIG-The near future of the web platform
W3C HTML5 KIG-The near future of the web platform
 
Absolutist: Porting to major platforms within a minute
Absolutist: Porting to major platforms within a minuteAbsolutist: Porting to major platforms within a minute
Absolutist: Porting to major platforms within a minute
 
East Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
East Coast DevCon 2014: The Slate UI Framework - Architecture & ToolsEast Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
East Coast DevCon 2014: The Slate UI Framework - Architecture & Tools
 
FMX 2017: Extending Unreal Engine 4 with Plug-ins (Master Class)
FMX 2017: Extending Unreal Engine 4 with Plug-ins (Master Class)FMX 2017: Extending Unreal Engine 4 with Plug-ins (Master Class)
FMX 2017: Extending Unreal Engine 4 with Plug-ins (Master Class)
 
【Unite 2017 Tokyo】インスタンシングを用いた美麗なグラフィックの実現方法
【Unite 2017 Tokyo】インスタンシングを用いた美麗なグラフィックの実現方法【Unite 2017 Tokyo】インスタンシングを用いた美麗なグラフィックの実現方法
【Unite 2017 Tokyo】インスタンシングを用いた美麗なグラフィックの実現方法
 
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
West Coast DevCon 2014: Game Programming in UE4 - Game Framework & Sample Pro...
 
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)
Albion Online - Software Architecture of an MMO (talk at Quo Vadis 2016, Berlin)
 
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...
West Coast DevCon 2014: The Slate UI Framework (Part 2) - Game UI & Unreal Mo...
 
【Unite 2017 Tokyo】VRコンテンツを気持ちよくプレイさせるためのUI実装ガイド
【Unite 2017 Tokyo】VRコンテンツを気持ちよくプレイさせるためのUI実装ガイド【Unite 2017 Tokyo】VRコンテンツを気持ちよくプレイさせるためのUI実装ガイド
【Unite 2017 Tokyo】VRコンテンツを気持ちよくプレイさせるためのUI実装ガイド
 
Endless runner game in unreal engine 4
Endless runner game in unreal engine 4Endless runner game in unreal engine 4
Endless runner game in unreal engine 4
 
OGDC2013_ Spine Animation_ Mr Alviss Ha
OGDC2013_ Spine Animation_ Mr Alviss HaOGDC2013_ Spine Animation_ Mr Alviss Ha
OGDC2013_ Spine Animation_ Mr Alviss Ha
 
Teacher Training Workshop - Game Development with Phaser
Teacher Training Workshop  - Game Development with PhaserTeacher Training Workshop  - Game Development with Phaser
Teacher Training Workshop - Game Development with Phaser
 
From Web to Mobile with Stage 3D
From Web to Mobile with Stage 3DFrom Web to Mobile with Stage 3D
From Web to Mobile with Stage 3D
 
GDCE 2015: Blueprint Components to C++
GDCE 2015: Blueprint Components to C++GDCE 2015: Blueprint Components to C++
GDCE 2015: Blueprint Components to C++
 
Future of unreal
Future of unreal Future of unreal
Future of unreal
 
Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)
Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)
Albion Online - A Cross-Platform MMO (Unite Europe 2016, Amsterdam)
 
Rapid Game Development with RUby and Gosu – Ruby Manor 4
Rapid Game Development with RUby and Gosu – Ruby Manor 4Rapid Game Development with RUby and Gosu – Ruby Manor 4
Rapid Game Development with RUby and Gosu – Ruby Manor 4
 
Heroes of Paragon: publishing Unity WebGL game on Facebook
Heroes of Paragon: publishing Unity WebGL game on FacebookHeroes of Paragon: publishing Unity WebGL game on Facebook
Heroes of Paragon: publishing Unity WebGL game on Facebook
 
【Unite 2017 Tokyo】Unity UI最適化ガイド 〜ベストプラクティスと新機能
【Unite 2017 Tokyo】Unity UI最適化ガイド 〜ベストプラクティスと新機能【Unite 2017 Tokyo】Unity UI最適化ガイド 〜ベストプラクティスと新機能
【Unite 2017 Tokyo】Unity UI最適化ガイド 〜ベストプラクティスと新機能
 

Viewers also liked

Flappy Bird Game Dev by Phaser Framework
Flappy Bird Game Dev by Phaser FrameworkFlappy Bird Game Dev by Phaser Framework
Flappy Bird Game Dev by Phaser FrameworkRyan Chung
 
La ecuación de Batman
La ecuación de BatmanLa ecuación de Batman
La ecuación de BatmanJesus Garcia
 
Making Native Browser Games in The Modern Age
Making Native Browser Games in The Modern AgeMaking Native Browser Games in The Modern Age
Making Native Browser Games in The Modern AgeCatt Small
 
Lasertron lt 12 vs zone nexus fec
Lasertron lt 12 vs zone nexus fecLasertron lt 12 vs zone nexus fec
Lasertron lt 12 vs zone nexus fecejeffers2010
 
HTML5 Mobile Game Development - Brisbane Game Technology Meetup 2015
HTML5 Mobile Game Development - Brisbane Game Technology Meetup 2015HTML5 Mobile Game Development - Brisbane Game Technology Meetup 2015
HTML5 Mobile Game Development - Brisbane Game Technology Meetup 2015Pablo Farías Navarro
 
Introduction to HTML5 game development (with Phaser)
Introduction to HTML5 game development (with Phaser)Introduction to HTML5 game development (with Phaser)
Introduction to HTML5 game development (with Phaser)Valerio Riva
 
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...Himanshu Sharan
 

Viewers also liked (10)

Marketing 360 - 2011
Marketing 360 - 2011Marketing 360 - 2011
Marketing 360 - 2011
 
Html5 game development
Html5 game developmentHtml5 game development
Html5 game development
 
Flappy Bird Game Dev by Phaser Framework
Flappy Bird Game Dev by Phaser FrameworkFlappy Bird Game Dev by Phaser Framework
Flappy Bird Game Dev by Phaser Framework
 
La ecuación de Batman
La ecuación de BatmanLa ecuación de Batman
La ecuación de Batman
 
Making Native Browser Games in The Modern Age
Making Native Browser Games in The Modern AgeMaking Native Browser Games in The Modern Age
Making Native Browser Games in The Modern Age
 
Lasertron lt 12 vs zone nexus fec
Lasertron lt 12 vs zone nexus fecLasertron lt 12 vs zone nexus fec
Lasertron lt 12 vs zone nexus fec
 
HTML5 Game Development frameworks overview
HTML5 Game Development frameworks overviewHTML5 Game Development frameworks overview
HTML5 Game Development frameworks overview
 
HTML5 Mobile Game Development - Brisbane Game Technology Meetup 2015
HTML5 Mobile Game Development - Brisbane Game Technology Meetup 2015HTML5 Mobile Game Development - Brisbane Game Technology Meetup 2015
HTML5 Mobile Game Development - Brisbane Game Technology Meetup 2015
 
Introduction to HTML5 game development (with Phaser)
Introduction to HTML5 game development (with Phaser)Introduction to HTML5 game development (with Phaser)
Introduction to HTML5 game development (with Phaser)
 
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...
Multi-platform Compatibility of HTML5 by developing simple HTML5 based game(M...
 

Similar to Phaser Workshop Internet World 2014

Ruby on Google App Engine: Upgrade to Google App "Turbo" Engine
Ruby on Google App Engine: Upgrade to Google App "Turbo" EngineRuby on Google App Engine: Upgrade to Google App "Turbo" Engine
Ruby on Google App Engine: Upgrade to Google App "Turbo" EngineJoseph Ku
 
Developing FirefoxOS
Developing FirefoxOSDeveloping FirefoxOS
Developing FirefoxOSFred Lin
 
HTML5 & JavaScript Games
HTML5 & JavaScript GamesHTML5 & JavaScript Games
HTML5 & JavaScript GamesRobin Hawkes
 
DIY: Computer Vision with GWT.
DIY: Computer Vision with GWT.DIY: Computer Vision with GWT.
DIY: Computer Vision with GWT.JooinK
 
DIY- computer vision with GWT
DIY- computer vision with GWTDIY- computer vision with GWT
DIY- computer vision with GWTFrancesca Tosi
 
Achieving Scale with HoloLens and BIM: Designing for interactions with large ...
Achieving Scale with HoloLens and BIM: Designing for interactions with large ...Achieving Scale with HoloLens and BIM: Designing for interactions with large ...
Achieving Scale with HoloLens and BIM: Designing for interactions with large ...Windows Developer
 
Kendo UI presentation at JsConf.eu
Kendo UI presentation at JsConf.euKendo UI presentation at JsConf.eu
Kendo UI presentation at JsConf.euAlexander Gyoshev
 
Building your own RC Car with Raspberry Pi
Building your own RC Car with Raspberry PiBuilding your own RC Car with Raspberry Pi
Building your own RC Car with Raspberry PiJeff Prestes
 
Whats new in flutter.pptx
Whats new in flutter.pptxWhats new in flutter.pptx
Whats new in flutter.pptxAhmed Fathy
 
Html5 Game Development with Canvas
Html5 Game Development with CanvasHtml5 Game Development with Canvas
Html5 Game Development with CanvasPham Huy Tung
 
Webgl 기술동향 2011.8
Webgl 기술동향 2011.8Webgl 기술동향 2011.8
Webgl 기술동향 2011.8Seung Joon Choi
 
Minko - Why we created our own Flash platform and why you should care
Minko - Why we created our own Flash platform and why you should careMinko - Why we created our own Flash platform and why you should care
Minko - Why we created our own Flash platform and why you should careMinko3D
 
Full stack development in Go
Full stack development in GoFull stack development in Go
Full stack development in GoYves Junqueira
 
Creating Flash Content for Multiple Screens
Creating Flash Content for Multiple ScreensCreating Flash Content for Multiple Screens
Creating Flash Content for Multiple Screenspaultrani
 
WebGL games with Minko - Next Game Frontier 2014
WebGL games with Minko - Next Game Frontier 2014WebGL games with Minko - Next Game Frontier 2014
WebGL games with Minko - Next Game Frontier 2014Minko3D
 
Building a Raspberry Pi Robot with Dot NET 7, Blazor and SignalR - TechDays 2023
Building a Raspberry Pi Robot with Dot NET 7, Blazor and SignalR - TechDays 2023Building a Raspberry Pi Robot with Dot NET 7, Blazor and SignalR - TechDays 2023
Building a Raspberry Pi Robot with Dot NET 7, Blazor and SignalR - TechDays 2023Peter Gallagher
 
Android 3D by Ivan Trajkovic and Dotti Colvin
Android 3D by Ivan Trajkovic and Dotti ColvinAndroid 3D by Ivan Trajkovic and Dotti Colvin
Android 3D by Ivan Trajkovic and Dotti Colvinswengineers
 
Game programming with Groovy
Game programming with GroovyGame programming with Groovy
Game programming with GroovyJames Williams
 
Lecture02web 140phpapp01
Lecture02web 140phpapp01Lecture02web 140phpapp01
Lecture02web 140phpapp01letuan9999
 

Similar to Phaser Workshop Internet World 2014 (20)

Ruby on Google App Engine: Upgrade to Google App "Turbo" Engine
Ruby on Google App Engine: Upgrade to Google App "Turbo" EngineRuby on Google App Engine: Upgrade to Google App "Turbo" Engine
Ruby on Google App Engine: Upgrade to Google App "Turbo" Engine
 
Developing FirefoxOS
Developing FirefoxOSDeveloping FirefoxOS
Developing FirefoxOS
 
HTML5 & JavaScript Games
HTML5 & JavaScript GamesHTML5 & JavaScript Games
HTML5 & JavaScript Games
 
DIY: Computer Vision with GWT.
DIY: Computer Vision with GWT.DIY: Computer Vision with GWT.
DIY: Computer Vision with GWT.
 
DIY- computer vision with GWT
DIY- computer vision with GWTDIY- computer vision with GWT
DIY- computer vision with GWT
 
Achieving Scale with HoloLens and BIM: Designing for interactions with large ...
Achieving Scale with HoloLens and BIM: Designing for interactions with large ...Achieving Scale with HoloLens and BIM: Designing for interactions with large ...
Achieving Scale with HoloLens and BIM: Designing for interactions with large ...
 
Kendo UI presentation at JsConf.eu
Kendo UI presentation at JsConf.euKendo UI presentation at JsConf.eu
Kendo UI presentation at JsConf.eu
 
Building your own RC Car with Raspberry Pi
Building your own RC Car with Raspberry PiBuilding your own RC Car with Raspberry Pi
Building your own RC Car with Raspberry Pi
 
Whats new in flutter.pptx
Whats new in flutter.pptxWhats new in flutter.pptx
Whats new in flutter.pptx
 
Immersed in the Web
Immersed in the WebImmersed in the Web
Immersed in the Web
 
Html5 Game Development with Canvas
Html5 Game Development with CanvasHtml5 Game Development with Canvas
Html5 Game Development with Canvas
 
Webgl 기술동향 2011.8
Webgl 기술동향 2011.8Webgl 기술동향 2011.8
Webgl 기술동향 2011.8
 
Minko - Why we created our own Flash platform and why you should care
Minko - Why we created our own Flash platform and why you should careMinko - Why we created our own Flash platform and why you should care
Minko - Why we created our own Flash platform and why you should care
 
Full stack development in Go
Full stack development in GoFull stack development in Go
Full stack development in Go
 
Creating Flash Content for Multiple Screens
Creating Flash Content for Multiple ScreensCreating Flash Content for Multiple Screens
Creating Flash Content for Multiple Screens
 
WebGL games with Minko - Next Game Frontier 2014
WebGL games with Minko - Next Game Frontier 2014WebGL games with Minko - Next Game Frontier 2014
WebGL games with Minko - Next Game Frontier 2014
 
Building a Raspberry Pi Robot with Dot NET 7, Blazor and SignalR - TechDays 2023
Building a Raspberry Pi Robot with Dot NET 7, Blazor and SignalR - TechDays 2023Building a Raspberry Pi Robot with Dot NET 7, Blazor and SignalR - TechDays 2023
Building a Raspberry Pi Robot with Dot NET 7, Blazor and SignalR - TechDays 2023
 
Android 3D by Ivan Trajkovic and Dotti Colvin
Android 3D by Ivan Trajkovic and Dotti ColvinAndroid 3D by Ivan Trajkovic and Dotti Colvin
Android 3D by Ivan Trajkovic and Dotti Colvin
 
Game programming with Groovy
Game programming with GroovyGame programming with Groovy
Game programming with Groovy
 
Lecture02web 140phpapp01
Lecture02web 140phpapp01Lecture02web 140phpapp01
Lecture02web 140phpapp01
 

Recently uploaded

Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfHyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfPrecisely
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Enterprise Knowledge
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024Lorenzo Miniero
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationSlibray Presentation
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 
DSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine TuningDSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine TuningLars Bell
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .Alan Dix
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo DayH2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo DaySri Ambati
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebUiPathCommunity
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxNavinnSomaal
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Scott Keck-Warren
 
Vertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsVertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsMiki Katsuragi
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024Stephanie Beckett
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionDilum Bandara
 

Recently uploaded (20)

Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdfHyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
Hyperautomation and AI/ML: A Strategy for Digital Transformation Success.pdf
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024
 
Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
 
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptxE-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 
DSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine TuningDSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine Tuning
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo DayH2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
 
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptxSAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
 
Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024Advanced Test Driven-Development @ php[tek] 2024
Advanced Test Driven-Development @ php[tek] 2024
 
Vertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering TipsVertex AI Gemini Prompt Engineering Tips
Vertex AI Gemini Prompt Engineering Tips
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An Introduction
 

Phaser Workshop Internet World 2014

  • 3. What we will cover - What Phaser is - What Pixi is - A (quick) overview - Get our hands dirty
  • 4. What is Phaser ? An HTML5 game framework for 2D which takes care of all of the groundwork for you Unlike some others, is built for the mobile browsers One of the most feature-complete frameworks out there
  • 5. What is Phaser ? Built by Richard Davey So Big Disclaimer It uses the amazing pixi.js as a renderer
  • 6. What is Pixi.js then ? Really fast WebGL renderer for 2D Most importantly, it provides you with a canvas fallback if need be
  • 7. WebGL + 2D = ? Because WebGL doesn’t necessarily means 3D
  • 8. A (quick) overview What Phaser provides you with : - Standardised input - Full-featured audio support (uses Web Audio and can fall back to the <audio> tag - Mobile-friendly - Not one, not two, but three physics engine
  • 9. Get our hands dirty https://github.com/photonstorm/phaser
  • 10. To start with var game = new Phaser.Game(400, 550, Phaser.AUTO,'', { preload: preload, create: create, update: update});
  • 11. Phaser’s core functions var game = new Phaser.Game(400, 550, Phaser.AUTO,'', { preload: preload, create: create, update: update, render: render }); function preload(){ } function create(){ } function update(){ } function render(){ }
  • 12. Phaser’s core functions var game = new Phaser.Game(400, 550, Phaser.AUTO,'', { preload: preload, create: create, update: update, render: render }); function preload(){ // Don’t count your assets before they’re preloaded game.load.image('bird', 'assets/planeRed2.png'); } + Audio, spritesheets, Json, CSV, tilemap, etc
  • 13. Phaser’s core functions var game = new Phaser.Game(400, 550, Phaser.AUTO,'', { preload: preload, create: create, update: update, render: render }); function create(){ // Finally display your image, using WebGL or Canvas var bird = game.add.sprite(100, 200, 'bird'); }
  • 14. THANK YOU Coding time ! http://alvinsight.com/workshops/quacky/workshop.zip