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In this workshop, we will together build telemetry/analytics data processing pipelines to assist game developers/architects, designers and producers. We will use a fictitious RPG and ingest data from in-game events. We will then analyze the data to help with game balancing, troubleshooting and other relevant recommendations for game developers and designers. As a participant, you will use Amazon Kinesis, Amazon Kinesis Firehose, Amazon Analytics, Amazon EMR, Amazon Redshift, Amazon S3, Amazon Athena and Amazon QuickSight. Prerequisites include having your own laptop and an interest in big data services, game data processing & analytics.
In order to make your time in the workshop as productive as possible, please make sure to check out the additional information below.
AWS account: Fully functional AWS Account with administrative access. Participant should have the ability to create & destroy resources in the us-west-2 and eu-west-1 regions via API, CLI & AWS Console.
Device/OS: A laptop computer – running Mac OS X, a Linux flavor or Windows. The computer will need a functional ssh/Remote Desktop client.
AWS service familiarity/experience:Familiarity/Experience with EC2, S3 & the AWS Console will be good. For the rest of the services, we will introduce each during the workshop.
Audience: Game Developers (server programmers), Architects, Game Producers/Designers, Game Marketing/Analytics team – hands-on members