1. CYBERINFRASTRUCTURE [CI] in
Engineering Design
AMOGH MUNDHEKAR
PRIYAVARDHAN CHAVAN
NIKHIL APHALE
STATE UNIVERSITY OF NEW YORK, BUFFALO
2. Consists of :
Computational systems
Data and information management
Advanced instruments
Visualization environments and
People
All linked together by Software and Advanced Networks
to improve scholarly productivity and enable knowledge
breakthroughs and discoveries not otherwise possible.
5. National Science Foundation Office of Cyber
Infrastructure (OCI)
Important Aspects recognized by NSF:
I. High Performance Computing,
II. Data, Data Analysis, and Visualization,
III. Virtual Organizations and Cyber Services
IV. Learning and Workforce Development.
Reference: Cyberinfrastructure Vision for 21st Century Discovery, NSF,
Cyberinfrastructure Council, March 2007
6.
7.
8. A VO is created by a group of individuals whose members and
resources may be dispersed geographically and/or temporally, yet
who function as a coherent unit through the use of end-to-end
CyberInfrastructure systems.
Catalyze the development, implementation and evolution of CI that
integrates both Physical and CI assets and services.
CI relaxes/reduces constraints of time and distance (geographical,
institutional, disciplinary).
Support the development of common CI resources and tools
9. Excerpt from a Lecture
by Dr. D. Atkins on CI
Reference: http://mitworld.mit.edu/video/434
10. The Network for Earthquake Engineering Simulation (NEES)
Coupling of High performance networks
Advanced data management
Distributed coordination and computational tools, and
15 experimental facilities
It enables engineering researchers to test larger scale and more
comprehensive Structural and Geo-material systems to create
New Design methodologies and Technologies for reducing losses
during Earthquakes and Tsunamis.
11. Provides Software and Services that enable
earthquake engineers to:
Organize and share data
Perform hybrid simulations
Participate in remote experiments
12. CI - NEES CI in Design - Key Issues
Organize and share data Design Informatics
Perform hybrid simulations Design Simulation & Modeling & Design
Synthesis
Participate in Remote Design Environments
experiments
https://www.nees.org/it/
13.
14. Optimize the deployment and consumption of
enterprise resources such as capital and people.
Ensure delivery of projects within performance
and timing guidelines.
Communicate efficiently and effectively between
remote teams.
16. Collaborate
with people
Shape and
Representation
Links and
Structure Knowledge
Search button Impact domain Collaborate Propagate
domain domain
17.
18.
19. Real time rendering and virtual tour of Northwest
Palace of King Ashur-nasir-pal II (883-859 B.C.),
preserved at Nimrud (ancient Assyria, today northeast
Iraq).
All the technical entities are integrated for a virtual
museum in 3D Real-time Virtual Space.
A joint effort by UB Virtual reality labs, NYSCEDII,
CCR, Dept. of Classics and Dept. of Mechanical
Engineering
http://www.learningsites.com/NWPalace/NWPal-
VR.htm
20. Immersive design environments have a number of
advantages over conventional design environments
such as
◦ Real-time rendering-the graphics are photo-realistic and
dynamic.
◦ Immersion-the information environment surrounds the user.
◦ Interactivity-One has a sense of being involved in the
environment
◦ Collaboration-Multiple users can interact in the same world
◦ Reduces the spatial abstraction
◦ Real time haptic feedback can be used to designer’s
advantage
◦ Stimulates designer’s cognitive aspects and empowers
visual thinking
21. The CAVE system as a Hybrid Design Environment for generation,
manipulation and exploration of 3D objects with immediate feedback in
full scale.
It’s an immersive system for architectural design and useful for group
decision making.
Reference: Hybrid design environments: immersive and non immersive
architectural design, A. Okeil, Abu Dhabi University
22. Three layer model of a VRAx system:
A VR system forms the visualization and interaction layer.
The second layer is the application core which contains the machine
tool model and the processing control unit.
Third layer is a PDM system.
Reference: Virtual Reality Approaches for Immersive Design by D. Weidlich, L. Cser, T. Polzin,
D.Cristiano, H. Zickner