Level Design Workshop - GDC China 2012

Joel Burgess il y a 11 ans

Physically Based and Unified Volumetric Rendering in Frostbite

Electronic Arts / DICE il y a 8 ans

Photogrammetry and Star Wars Battlefront

Electronic Arts / DICE il y a 8 ans

GDC 2016: Modular Level Design of Fallout 4

Joel Burgess il y a 8 ans

Modular Level Design for Skyrim

Joel Burgess il y a 11 ans