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Zero UI

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Zero UI refers to a paradigm where our movements, voice, glances, and even thoughts can all cause systems to respond to us through our environment. At its extreme, it implies a screen-less, invisible user interface where natural gestures trigger interactions, as if the user was communicating to another person.

It is brought about by the emergence and eventual mainstream adoption of sensors, wearables, distributed computers, data analytics, connected everything, where anticipatory, adaptive and contextually aware systems provide what we want when we want it – “by magic”

This presentation explores the contexts, scenarios, and uses of Zero UI, what it will mean to live alongside or even “inside” them. Zero UI will not be limited to personal devices but will extend to homes, entire cities, even environments and ecosystems, and as a result have a massive impact on society as a whole.

Publié dans : Design
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Zero UI

  1. 1. ZEROUI Andy Goodman @goodmania
  2. 2. WHAT IS ZERO UI?
  3. 3. WHY DOES IT MATTER?
  4. 4. AT FJORD WE TALK A LOT ABOUT “LIVING SERVICES”
  5. 5. LIVING SERVICES ARE THE RESULT OF TWO FORCES
  6. 6. +++ = +++ THE DIGITISATION OF EVERYTHING + HUMAN EXPECTATIONS
  7. 7. WE’VE COME A HELL OF A LONG WAY
  8. 8. … D E S I G N A N D I N N O V A T I O N
  9. 9. … D E S I G N A N D I N N O V A T I O N
  10. 10. … D E S I G N A N D I N N O V A T I O N
  11. 11. “ALL WATCHED OVER BY MACHINES OF LOVING GRACE” Adam Curtis documentary, BBC 2011
  12. 12. 2020 POST-HUMAN INTERFACE? D E S I G N A N D I N N O V A T I O N
  13. 13. “An integrated approach using insights from design methods to guide business strategy and shape product, service and process development from an early stage, enabling innovation based on an advanced understanding of user and market requirements.” David Kester, former CEO Design Council
  14. 14. “An integrated approach using insights from design methods to guide business strategy and shape product, service and process development from an early stage, enabling innovation based on an advanced understanding of user and market requirements, and computational systems that monitor, anticipate and adapt based on human desire
  15. 15. TIME MONEY PHYSICAL EFFORT BRAIN CYCLES SOCIAL DEVIANCE NON ROUTINE From BJ Fogg: Persuasive Technology ZERO UI MINIMISES THE “COST” TO THE USER
  16. 16. +++ = +++ LIGHT TOUCH MATTERS
  17. 17. FIGHTING OBESITY
  18. 18. DEALING WITH CHILDHOOD DIABETES
  19. 19. CASE STUDY: PHILLIPS & EMOTIV REGAINING CONTROL
  20. 20. BRAIN CONTROL OF COMPLEX HOME ENVIRONMENT
  21. 21. PERMEABLE BEINGS: DESIGN FICTION THAT GETS UNDER YOUR SKIN
  22. 22. + + + =+ § HAPTIC – LANGUAGE OF TOUCH § GESTURAL UI (NATURAL MOTION) § AUDIO SIGNAGE NEW INTERACTION PATTERNS, NEW LANGUAGE § AMBIENT SIGNAGE § OLED MATERIALS § ANTICIPATORY SERVICES
  23. 23. 4-D hypercube DESIGNING FOR ZERO UI IS LIKE MOVING FROM 3 TO 4 DIMENSIONS
  24. 24. ZERO UI Andy Goodman @goodmania D E S I G N A N D I N N O V A T I O N

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