This 3 Day Design Sprint was delivered to teenagers between the ages of 13 -18 to teach them how to quickly test ideas without writing a line of code. It has been adapted from Tom Lombardo's course from Fresh Tiled Soil.
3. Reminder of Day 1: Understand
Welcome & Introductions
Overview of the Process
Icebreaker
Design Sprint rules
Sprint Challenge
The Challenge
Pitch Statement
Interview an Expert
Assumptions
Assumption Storming
Prioritisation
Problem Statements
Defining Problems
Challenge: User Personas
Daily Review
4. Our Rules
1. Stick to time (time boxed)
2. Respect each others ideas
3. Constructive Criticism
4. Think outside the dots!
6. Problem that I need help with
Andy needs to communicate with his
mum because he left the cooker on
How can Andy tell his mum?
7. Introducing the 5 Whys Technique
Scenario: At Amazon, Jeff Bezos went to the fulfillment centre one day to walk around and
observe operations. All of a sudden all the machines stopped, which meant no orders were
being sent out to customers.
Problem: Order Fulfillment Has Stalled
● Why? An employee pushed the emergency stop
● Why? Someone has been hurt
● Why? An employee cut his finger on the conveyor belt
● Why? He was taking his bag of the belt
● Why? Because there was no where else to put his belongings
10. Day 2 Schedule: Diverge & Converge
Reminder of what we did
What we learned
Reminder of the rules
Playback
Diverge
Job Stories
Six Up
Simple Storyboards
Converge
Make it rain (£100 Stack)
Skecthing
Challenge: Assumptions Table
Daily Review
20. S.C.A.M.P.E.R
Generating ideas can be hard and Six-Ups requires you to visualise your ideas pretty quickly!
Here are few things to bear in mind.
S Substitute
C Combine
A Adapt
M Modify
P Put to another use
E Eliminate
R Reverse