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MEPHAM PIRATES
QUARTERBACK MANUAL
Breaks down defenses
Intelligent
Gets the ball to playmakers
Accurate and anticipates throws
Reliable and resilient
Mentally tough & makes plays
QUARTERBACKS
ONE “1” PLAY PHILOSOPHY
• BE GREAT FOR ONE PLAY
• GET A GREAT PRESNAP READ FOR 1 PLAY
• WIN ONE PLAY
• MAXIMUM EFFORT FOR ONE PLAY
• TRUST YOUR COACHING AND DRILL DETAILS
FOR ONE PLAY
• CARE FOR ONE PLAY
THROW COMPLETIONS
• VELOCITY, ARM STRENGTH, SPIRALS, ETC
DON’T MATTER
• THOSE TRAITS CAN HELP, BUT AREN’T THE
END ALL BE ALL OF GREAT QB PLAY
• HAVING GREAT FOOTWORK, SITUATIONAL
AWARENESS, GREAT PRESNAP READS AND
ANTICIPATION ARE OF GREATER IMPORTANCE
FINDS THROWING LANES
• RELIES ON FOOTWORK DRILLS AND MANNING
FEET TO MOVE THROUGH POCKET
• HAS “NATURAL” AWARENESS OF POCKET AND
PRESSURE
• NEVER LOOKS AT RUSH, CAN FEEL IT OR SENSE
IT, BUT RARELY SEES IT (PRESNAP AT TIMES)
• GETS FEW BALLS TIPPED BECAUSE OF GREAT
FOOTWORK
LOVES FOOTBALL
• TAKES IT UPON HIMSELF TO WORK WITH
OTHER PLAYERS IN OFFSEASON WITHOUT
COACH PROMPTING
• LEARNS THE OFFENSE AND PROGRESSSIONS
BY PUTTING HIMSELF IN GAME LIKE
SITUATIONS
• STUDIES FILM OF HIMSELF, TEAM,
OPPONENTS ON HIS OWN
• WATCHES AND STUDIES GREAT MENTORS
COURAGEOUS
• OVERCOMES PHYSICAL FEARS, CAN REBOUND
FROM BIG HIT, AND PLAY THROUGH PAIN
• OVERCOMES MENTAL ANGUISH AND STAYS
CALM IN THE FACE OF ADVERSITY.
• UNDERSTANDS HIS TEAMMATES MOODS AND
PERSONALITIES AND HOW TO MOTIVATE EACH
WHEN NECESSARY
SHORT MEMORY
• SELDOM DWELLS ON GOOD OR BAD RESULT
• REMAINS EVEN KEEL ABOUT BIG PLAYS OR
BAD PLAYS. NEVER LETS HIS FRUSTRATIONS
SHOW.
• WANTS THE BALL IMMEDIATELY FOLLOWING A
BAD PLAY
IGNORE CRITICS WHO DON’T MATTER
• BOOS CAN’T DESTROY CONFIDENCE
• FAN ADULATION DOESN’T AFFECT YOU
• RESPECTFULLY IGNORES BAD OR
CONDRADICTORY ADVICE
• RESPECTFULLY IGNORES “BAD COACHES”
WINNING OVERRULES EVERYTHING
ELSE
• DOESN’T NEED STAT SHEETS AFTER A GAME,
BAD OFFENSIVE GAME BUT A WIN IS A GREAT
GAME
• DOESN’T CARE ABOUT RECORDS UNLESS THEY
DETERMINE WINS
• DOESN’T CARE WHO GETS THE CREDIT AS
LONG AS TEAM WINS
• CONSTANTLY CHALLENGES HIMSELF TO GET
BETTER TO HELP HIS TEAM WIN
OUTWORKS OPPONENTS AND
TEAMMATES
• STUDIES INDIVIDUAL, TEAM AND OPPONENT
FILM.
• FIRST IN WEIGHT ROOM AND CONDITIONING
• FIRST FOR MEETINGS OR TEAM EVENTS
• ALWAYS GRABS EXTRA TIME WITH RECEIVERS,
BACKS OR ANYONE ELSE HE CAN HELP MAKE
BETTER
RESPECTS AND ADMIRES OL
• UNDERSTANDS THEIR JOB AND APPRECIATES
IT
• PRAISES THE OL PUBLICLY
• NEVER CRITICIZES OL PRIVATELY OR PUBLICLY
• SOCIALIZES WITH OL
• UNDERSTANDS AND MASTERS OL SCHEMES
TO BECOME A BETTER OVERALL PLAYER AND
UNDERSTAND STRENGTHS AND WEAKNESSES
SCORES THE MOST POINTS
• GREAT QB’S FIND WAYS TO WIN (60-59),
WON’T BLAME DEFENSE OR SPECIAL TEAMS,
KNOWS OFFENSE JUST NEEDS TO SCORE
MORE THAN OTHER TEAM
• GREAT QB’S FIND WAYS NOT TO LOSE (3-2),
HAVE GREAT UNDERSTANDING OF GAME
SITUATIONS AND DON’T PUT THEIR TEAM IN
UNNESCESSARY SITUATIONS THAT CAN COST
THEM A WIN
BECOME HUMANITARIANS
• LEAD OTHERS BY EXAMPLE OR OTHER MEANS
TO DO GOOD FOR OTHERS IN NEED WITHOUT
ANY EXPECTATIONS.
• COULD BE INVOLVED IN COMMUNITY
PROGRAMS, SCHOOL PROGRAMS OR JUST
PLAIN GO OUT THEIR WAY TO HELP AN
INDIVIDUAL OR GROUP AT ANY GIVEN TIME
TRULY GREAT QBs
NEVER FORGET:
PRESNAP CHECKLIST
• UTILIZED MORE FOR PRACTICE, BUT MAY BE
NEEDED FOR GAMES AS WELL
• CREATE YOUR CHECKLIST OF A FEW THINGS
YOU NEED TO MAKE SURE YOU DO WELL
BEFORE EACH SNAP
• MAY BE AS SIMPLE AS- ATHLETIC STANCE,
LOOK THE BALL IN BEOFRE I DROP, WHERE IS
MY BEST MATCHUP?
• WANT TO ADVANCE TO WHERE THE LIST IS
SHORT OR NOT NEEDED AT ALL
1. LOOK IN SNAPS
2. THROW BALL TO GUYS IN JERSEYS OUR COLOR
3. FIND THE GRASS
4. DO WHAT IS EASY
5. NEVER GET TOO HIGH OR TOO LOW AFTER ANY PLAY
6. CELEBRATE WITH TEAMATES
7. KNOW THE DOWN AND DISTANCE AND SITUATION
8. MAKE SURE WE ARE LINED UP BEFORE GIVING THE SIGNAL
9. CHASE AND RETRIEVE A BAD SNAP WITH COMPOSURE-THROW AWAY IF POSSIBLE
10. TRUST YOUR TALENT
11. LISTEN ONLY TO THOSE WHO MATTER: ME, RECEIVERS WHO ARE HONEST
12. BE UNSELFISH
13. BE FUNDAMENTALLY SOUND
14. MAKE PLAYS
15. NEVER LISTEN TO THOSE WHO DON’T MATTER
16. PLAYERS MAKE PLAYS- FEED THE PLAYERS
17. GET A FEEL FOR THE GAME BY ENJOYING IT
18. YOU’LL NEVER BE AS GOOD AS PEOPLE SAY YOU ARE AND YOU’LL NEVER AS BAD.
19. HAVE FUN
20. KEEP YOUR COOL WHEN EVERYONE ELSE LOSES THEIRS
21. STUDY FILM BUT REMEMBER EVERY GAME IS DIFFERENT
22. AVOID AND DON’T ACCEPT SACKS
23. JUST WIN
24. WE AREN’T CURING CANCER-HAVE FUN!
25. BE THANKFUL. YOU ARE BLESSED
PREGAME REMINDERS
• CAN BE LONGER THAN PRESNAP CHECKLIST, BUT SOME POINTS MAY
OVERLAP
• CAN BE MORE FOR GAMEPLAN THAN FUNDAMENTALS, BUT BOTH ARE
USEFUL
NEVER FORGET
• FUNDAMENTALS MAKE EVRYTHING POSSIBLE
(TYPE (Manning/GoffO), BALL UP, 2 HANDS)
• STAY ON SCHEDULE: GET THRU PROGRESSION
• TRUST TALENT- YOUR OWN AND YOUR
TEAMMATES (SPECIAL PLAYERS)
• CONFIDENCE IN SELF AND TEAMMATES
• COVERAGE ISN’T AS IMPORTANT AS GRASS
AND MATCHUPS (PRESNAP LOOKS)
NEVER FORGET
• BE GOOD FOR ONE PLAY
• FOCUS ON THE NOW, FORGET THE LAST PLAY,
CAN’T THINK ABOUT THE NEXT PLAY
• CONTROL WHAT YOU CAN CONTROL, HUSTLE,
EFFORT, TRAINING, BE AWARE OF SITUATIONS-
DOWN AND DISTANCE, CLOCK, ETC.
NEVER FORGET
• DON’T CRITICIZE OTHER QBs OR PLAYERS
• TO ACCEPT RESPONSIBILITY
• EMBRACE ADVERSITY AND CHALLENGES
• FIND WAYS TO WIN
NEVER FORGET
• TO STAY ON SCHEDULE
• REMEMBER TO READ PROGRESSION OR
DEFENDERS “AS” YOU DROP SO YOU CAN GET
THROUGH PROGRESSION FASTER
• ELIMINATE READS DURING PRESNAP BASED
ON LEVERAGE, COVERAGE, MATCHUP, OR
TALENT
25 WINNING
REMINDERS FOR
QUARTERBACKS
BY TONY FRANKLIN
* Coach Franklin is one of the premier offensive
coordinators and QB coaches in the country. He
has coached 2 #1 picks and countless other NCAA
greats
1. FIND BEST GRASS
• PRE-SNAP SEARCH LEFT TO RIGHT DEEP AND
LEFT TO RIGHT SHORT FOR BEST GRASS
• GRASS CAN BE EASILY FOUND ON PRE-SNAP
AND CAN BE CREATED AS PLAY DEVELOPS
• EXAMPLES: PRESS MAN COVERAGE GRASS IS
OVER THE TOP-SOFT ZONE COVERAGE GRASS
IS BELOW
• GRASS IS ALWAYS BETWEEN THE ZONES
2. FIND BEST MATCHUP
• BEST MATCHUP = WHICH OF YOUR RECEIVERS
CAN BEST BEAT THE DEFENSIVE PLAYER THEY
ARE MATCHED UP AGAINST-THIS CAN BE : BIG
GUY VERSUS LITTLE, TALL VERSUS SHORT, FAST
VERSUS SLOW,ETC.
3.THROW BALL TO OUR GUYS!
• THE TEAM THAT THROWS IT TO THE GUYS
WITH THEIR SAME COLOR JERSEYS WIN MORE
THAN THE TEAMS THAT THROW IT TO THE
OTHER GUYS. SO, THROW IT ONLY TO OUR
GUYS!
4.THROW BALL TO BEST SPOT
• THROWING A COMPLETION ISN’T ENOUGH.
THROW THE COMPLETION TO THE BODY SIDE
AND AREA THAT GIVES THE RECEIVER AN
OPPORTUNITY TO MAKE A PLAY AND AVOID
CONTACT. GREAT QUARTERBACKS MAKE
RECEIVERS BETTER BY THROWING EASILY
CATCHABLE BALLS THAT ALLOW THEM TO
MAKE PLAYS AFTER THE CATCH!
5. ELUDE SACKS AND FIND “TROUBLE
OUTLETS.”
• WHEN IN TROUBLE FIND A BACK OR “LOW
RECEIVER.”
• DON’T ACCEPT SACKS-KNOW WHO AND
WHERE YOU WILL GO WITH BALL WHEN IN
TROUBLE
• KEEP PLAYS AND DRIVES ALIVE BY ALWAYS
AVOIDING SACK
6.ANTICIPATE THROWS/THROW
RECEIVERS OPEN
• LEARN TO RECOGNIZE LEVERAGE AND
MATCHUPS
• KNOW WHEN A RECEIVER IS GOING TO BE
OPEN “BEFORE” HE IS- THEN THROW TO THE
OPEN SPOT
• UNDERSTAND HOW TO THROW A RECEIVER
OPEN- (CORNER ROUTE WITH HIGH
DEFENDER-THROW HIM MORE OUTSIDE)
7. COMMUNICATE WITH OL DURING GAMES
AND PRACTICES
• OCCASIONAL “RAPPORT” WITH LINEMEN
THROUGHOUT PRACTICE AND GAME IS
USEFUL AS A BONDING TECHNIQUE AND A
MOTIVATING TOOL
• ENCOURAGE AND “RIP TAIL” WHEN
NECESSARY
8.HUSTLE
• CHASE BALL AFTER PLAY
• BE FIRST TO ALIGN AND FIND SIGNAL-BEGIN
TO SCREAM FORMATION AS YOU READ PLAY
• WORK HARDER THAN ANYONE-BE PEYTON
MANNING
9.VISUALIZE PLAY BEFORE SNAP
• SEE THE SUCCESS OF PLAY BEFORE SNAP
• HAVE A PHOTOGRAPHED COLOR PICTURE OF
WHAT IS GOING TO HAPPEN
• MAKE THE VISUALIZATION COME TRUE BY
GREAT WORK EHTHIC AND FUNDAMENTAL
PREPARATION
10.BE SMART WITH YOUR EMOTIONS
• DON’T EVER GET TOO HIGH
• DON’T EVER GET TOO LOW
• YOU WILL NEVER BE AS GOOD AS PEOPLE SAY
• YOU WILL NEVER BE AS BAD AS PEOPLE SAY
• USE YOUR EMOTIONS TO “WIN”-SCREAM
WHEN IT IS NEEDED-LAUGH WHEN IT IS
NEEDED-SOOTHE WHEN ITS NEEDED
11. USE YOUR “BIG BOY” VOICE
• QUARTERBACKS CAN BE SHY “OFF THE FIELD”
BUT THEY MUST HAVE A “COMMANDING”
PRESENSE ON THE FIELD.
• YOUR VOICE INFLECTION MUST DEMAND
RESPECT
• FAKE IT TILL YOU MAKE IT
12. DEMAND PERFECTION
• SET THE EXAMPLE-BE PERFECT
• IF IT DIDN’T WORK DO IT AGAIN UNTIL YOU
ARE PERFECT
• WHEN YOU DEMAND PERFECTION FROM
YOURSELF THEN YOU CAN DEMAND IT FROM
YOUR TEAMMATES
• GREAT TEAMS STRIVE FOR PERFECTION
13. BE FIRST AND LAST
• BE FIRST GUY ON THE FIELD, IN THE
WEIGHTROOM, IN THE MEETING ROOM
• BE THE LAST GUY TO LEAVE THE FIELD-FIND
SOMEONE TO GET EXTRA REPS WITH-FIND
SOMEONE TO ENCOURAGE
• BEING FIRST AND LAST WILL MAKE YOU GO
FROM AVERAGE TO GOOD, GOOD TO GREAT,
AND GREAT TO SPECTACULAR
14. PLAN YOUR “OUTBURST”
• SOMETIMES YOU MAY NEED TO GO “OFF” ON
A TEAMMATE. NEVER DO IT AS A REACTION,
DO IT AS A PLAN (PUBLIC OR PRIVATE?)
• GAMEDAY OUTBURST CAN SAVE A SEASON
OR LOSE A SEASON-NEVER REACT, PLAN
THEM!
15. FASTER “POCKET” FEET THAN
PEYTON MANNING
• WHENEVER YOU THINK YOUR FEET ARE FAST
ENOUGH VISUALIZE THE BEST QUARTERBACK
TO EVER PLAY FOOTBALL, PEYTON.
• WORK HARDER THAN HIM AND GREATNESS
WILL FOLLOW
• TALK IS CHEAP-HE IS PRETTY DARN GOOD AND
OUTWORKS EVERYONE
• HIS FEET GET HIM OUT OF TROUBLE-WILL YOURS??
16. LASER VISION WHEN YOU
RELEASE THROWS
• BURN A HOLE WITH YOUR EYES THROUGH
THE TARGET
• DON’T JUST THROW THE BALL, PICK A SPOT
AND FOCUS THROUGH THE SPOT
• FOLLOW THE TARGET UNTIL BALL REACHES-
DON’T FOLLOW THE BALL, FOLLOW THE
TARGET WITH YOUR EYES
17. SCRAMBLE FOR “BIG PLAYS”
• EVERY TIME YOU ARE FORCED TO LEAVE THE
POCKET DON’T PANIC-GET EXCITED-BIG PLAYS
AND 20% OF YOUR TOUCHDOWN THROWS
SHOULD COME ON SCRAMBLES
• KEEP EYES DOWNFIELD AS YOU LEAVE POCKET
• BE FAST BUT PATIENT
• BE CREATIVE ON SCRAMBLES
• IF ALL FAILS THROW BALL O.B. PAST L.O.S.
• KNOW WHEN TO SLIDE
18.MOST IMPORTANT STAT FOR QB IS
WINNING
• THROWING FOR 500 YARDS AND LOSING IS A
BAD GAME
• THROWING FOR 50 YARDS AND WINNING IS
A GOOD GAME
• DO WHAT IT TAKES TO WIN
• FIND A WAY TO WIN
• JUST WIN BABY!
19. SECOND MOST IMPORTANT STAT
IS TD TO INT. RATIO
• KEEP RATIO AT A MINIMAL OF 5 TO 1
• WINNING A STATE CHAMPIONSHIP AND
HAVING A GREAT YEAR IS 7 TO 1
• LETS BE 9 TO 1!
20. STARTING QB ONLY
• SPREAD THE BALL IN PRACTICE
• SPREAD BALL IN GAMES WHEN POSSIBLE
• WORK ON THROWS IN PRACTICE EVEN WHEN
PROGRESSION HAD SOMEONE ELSE OPEN
EARLY
21. CREDIT AND PRAISE GOES TO
TEAM-MATES
• WHEN INTERVIEWED BY MEDIA ALWAYS GIVE
CREDIT TO TEAM-MATES AND COACHES.
• USE INDIVIDUAL NAMES WHEN YOU CAN,
SPREAD THE WEALTH
22. ALWAYS ACCEPT BLAME
PERSONALLY
• WHEN A LOSS OR INTERCEPTION OR DROPPED
BALL OR OTHER FAILURE TAKES PLACE,
ALWAYS ACCEPT RESPONSIBILITY PUBLICLY
AND PRIVATELY
23. FABULOUS FIVE FUNDY’S
• LOOK SNAPS IN-NO BAD SNAPS
• FAST FEET-BE PEYTON
• BALL STAYS AT THROAT AND TWO HANDS ON
BALL
• KEEP FEET AS WIDE AS SHOULDERS
• LASER BEAM EYES ON TARGET THROUGH THE
CATCH
24. ADJUST THROWS AND READS
BASED ON SKILLS OF WR/RB’S
• TERRIBLE PLAYER ON FIELD DOESN’T EXIST
• GREAT CATCH AND RUN RECEIVER WITH BAD
HANDS NEEDS SOFT BODY THROW
• BIG GUY ON LITTLE GUY IS OPEN
• FAST GUY ON SLOW GUY IS OPEN
• GOOD PLAYER ON BAD PLAYER IS OPEN
25. JUST WIN
• YOU DON’T HAVE TO BE THE BEST THROWER
OF ALL TIME, NOR THE BEST RUNNER OF ALL
TIME
• SIMPLY BE KNOWN AS THE BEST WINNER OF
ALL TIME- FIGURE OUT THAT WINNING IS THE
ONLY STAT THAT MATTERS, DO WHAT YOU
CAN TO MAKE THAT HAPPEN, PLAY WITHIN
YOURSELF.
• JUST WIN
RPO FUNDAMENTALS
• RUN PASS OPTION PLAYS CAN BE A HUGE
PART OF YOUR OFFENSE
• THEY CAN BE VERY SIMPLE PRESNAP
CONCEPTS THAT CAN PLACE THE DEFENSE IN
A BIND
• THEY CAN BE POST-SNAP CONCEPTS THAT
REQUIRE QUICK DECISIONS AND PRECISE
PASSING IN ORDER TO SUCCEED
RPO FUNDAMENTALS
• FOOTWORK WILL BE THE MAIN KEY TO
SUCCESS
• YOU HAVE TO BE ABLE TO “ACT” WELL
ENOUGH TO SELL ONE OR THE OTHER IN
ORDER TO KEEP THE DEFENSE HONEST
• SUCCESS CAN BE SIMPLE FOLLOWING A FEW
RULES
THE E.A.S.Y. G.A.M.E. METHOD
E
A
S
Y
G
A
M
E
EASY- IS THERE AN EASY SCREEN FOR 6 YARDS OR EASY TAG FOR 6 YARDS? REMEMBER, EASY
MEANS A BAD PLAYER WOULD MAKE IT HAPPEN
ALWAYS REMEMBER GREAT PLAYERS MAKE PLAYS SO SEE IF THERE’S ANY WAY TO GET THE
BALL TO A GREAT PLAYER
SEE A KEY DEFENDER WHO TELLS YOU COVERAGE OR READ KEY
YOU MUST ALWAYS STAY ON SCHEDULE. GET THROUGH READ
PROGRESSION ON TIME
GREAT QUARTERBACKS DON’T TURN THE BALL OVER OR TAKE
SACKS
ALERT TO GAME SITUATION? DOWN AND DISTANCE? SCORE? HOW IS DEFENSE
PLAYING
MAKE PLAYS. MAKE THE ROUTINE PLAY AND CREATE AND MAKE THE GREAT PLAY
ELIMINATE THE LAST PLAY FROM YOUR MEMORY AND PLAY THE NEXT PLAY
RPO PASS SIMPLICITY
• NUMBER 1 RULE: DO WHAT’S EASY!!!!!
• RUN+ SCREENS= ALWAYS THROW IF EASY 6
YARDS-USUALLY MEANS SOFT CORNER
• RUN + OUTS= ALWAYS THROW IF SOFT
CORNER AND INSIDE LEVERAGE HOLE PLAYER
(IF EYES ARE INSIDE ON BOX) OR LB IN TRIPS
• RUN + SNAPS= ALWAYS THROW IF SOFT
CORNER OR MAN MATCHUP OR EASY CORNER
LEVERAGE
RPO PASS SIMPLICITY
• RUN + DIFFERENT LEVEL SLANTS/POSTS, IF
HEAVY RUN LOOK BY BACKER AND/OR
SAFETIES AND YOU HAVE A SHOT YOU CAN
TAKE IT-MAKE SAFETIES PAY FOR
AGRESSIVENESS
• RUN + STREAK= MATCHUP DETERMINES
THROW (PRESS, SOFT MAN, 1 SAFETY?)
• RUN + POST= AGGRESSIVE SAFETY MUST PAY
IF MATCHUP GOOD
RPO SIMPLICITY
• EYES OF DEFENDERS AND BODY LANGUAGE
TELL WHETHER HEAVY RUN READ OR NOT
• EASIEST DECISIONS ARE MADE WHEN YOU
DECIDE TO DO WHAT GETS US THE EASIEST 6
YARD GAIN
RPO:RUN HANDOFF DECISIONS
• IF PRESNAP- CAN BE AS SIMPLE AS LOOKING
AT THE BOX- IF THERE IS A 5 MAN BOX YOU
WOULDN’T BE WRONG TO HANDOFF ANY
TIME (EXCEPTIONS TO THE RULE)
• IF PRESNAP- ZONE OR READ SCHEMES, CAN
RUN WITH 6 IN THE BOX WITHOUT A TE, 7
WITH ETC.
• IF POST-SNAP- MUST KNOW WHAT DEFENDER
OR DEFENDERS YOU HAVE TO READ DURING
THE PLAY
RPO:RUN HANDOFF DECISIONS
• PRESNAP LOOKS CAN AND WILL CHANGE JUST
PRIOR TO THE SNAP- BE READY TO ADAPT.
SOFT DEFENDER WALKS DOWN TO PRESS,
HOLE DEFENDER SHOWS EDGE BLITZ LATE
• EVEN WITH GOOD RUN NUMBERS IN THE
BOX- IF YOU SEE AN EASY 6 YARD
COMPLETION YOU’RE NOT WRONG- A GREAT
WR ON A 5TH BEST COVER GUY THAT’S GIVING
10 YDS CUSHION IS A GOOD DECISION.
RPO:RUN HANDOFF DECISIONS
• KNOW YOUR RUN GAME
• DISCUSS WITH YOUR COACH/PLAY CALLER
WHAT PLAYS CAN BE RUN INTO WHAT TYPES
OF BLITZES, OR WHAT CANNOT.
• WHEN IN DOUBT- HANDOFF AND GET TO THE
NEXT PLAY
Work on your weakness until they are
strengths –Knute Rockne
COMMON QB PROBLEMS
• LOCKING ON TO ONE WR OR TAG
• FORCING BALL INTO COVERAGE
• SEEING RUSH
• SCRAMBLING TO LEFT AND THROWING ACROSS BODY
• NOT THROWING BALL AWAY
• LITTLE FEEDBACK FROM QB TO COACH
• WAY UP OR WAY DOWN MENTALLY
GREAT QBs:
• LOOK FOR GRASS AND ADJUST ACCORDINGLY
• CANNOT BE RATTLED – HAVE SHORT MEMORIES
• DON’T MAKE FATAL MISTAKE
• MISS SMALL AND MISS IN RIGHT PLACE
• HAVE GREAT FOOTWORK
• KNOW DOWN, DISTANCE, AND GAME SITUATION
• KNOW WHEN AN INT. IS BETTER THAN A SACK
• ARE SELF-STARTERS, NEVER SATISFIED, EVEN-KEELED
• LOVE PRESSURE AND WANT THE BALL – LOVE BLITZ!!
• WANT TO KNOW WHY
• ARE HIGHLY ACCURATE ON EASIER THROWS
• KEEP TEAM AHEAD OF STICKS
• WILL THROW TO BACKS – GET BALL OUT
QB OFFSEASON PREPARATION
• WATCH GAME FILM & SEMINAR DVDs
• WATCH HIGHLIGHTS OF GREAT QBs IN OUR SYSTEM
(GOFF CAL/STOCKSDALE MTSU) I HAVE THEM SEE
ME!
• DRAW COVERAGES/PLAYS ON BOARD
• I.D. COVERS FROM FILM (SEE BLITZ)
• VERBALIZE READS OFTEN
• DEVELOP A QB DRILL CHECKLIST
• TAKE SNAPS & DROPS DURING WINTER
• ALWAYS REP A PLAY & DROP
• WEEKLY FILM AND BOARD SESSIONS
PROVIDE SELF-FEEDBACK
• ASK YOURSELF QUESTIONS CONSTANTLY
– “WHEN IN TROUBLE?” (FIND A BACK)
– “WHO DO I READ ON A POST TAG?” (FS OR PS SAFETY)
– “WHEN DO I THROW DEEP?” (EARLY)
– “WHAT ARE THE EIGHT NEVERS?”
• NEVER THROW LATE OVER MIDDLE
• NEVER THROW BLINDLY
• NEVER TRY TO THROW CORNER ROUTE OVER A SINKING DEF.
• NEVER PASS UP OPEN RECEIVER (3rd DOWN)
• NEVER GO BACK TO A PRIOR READ
• NEVER THROW ACROSS YOUR BODY
• NEVER MISS AN OUT ROUTE INSIDE
• NEVER UNDERTHROW A POST ROUTE
– “WHAT IS THE PROGRESSION ON ?????”
– WHAT DID I SEE?
PRACTICE PRESSURE
• DO YOU LIKE SURPRISES IN A GAME?
• COACH YOURSELF EVERY REP AND THROW
• BE CONSISTENT
• RELATE MISTAKES BACK TO DRILLWORK
• HAVE A CONSISTENT APPROACH
• MUST WORK AGAINST BLITZ/PRESSURE
• MUST BE “ON THE CLOCK” IN 7 ON 7
• KNOW WHEN TO SCRAMBLE/THROW IT AWAY/SLIDE
AND PRACTICE IT
• CONSTANT VERBALIZATION AND QUESTIONING
READING DEFENSES
• PRE-SNAP READ SPEEDS UP RELEASE
• MUST UNDERSTAND COVERAGE AND FIND GRASS
• MAN COVERAGE – FIND BEST MATCHUP
• ZONE COVERAGE – WHAT ARE THEY GIVING US?
WHERE’S THE GRASS?
– COVER 2 – POST AND CORNERS
– COVER 3 – FLATS AND SEAMS
– COVER 4 – EVERYTHING SHORT
• TREAT 7 ON 7 AS A REAL GAME
AIM SMALL, MISS SMALL
• AIM SMALL, MISS SMALL- MEL GIBSON- THE
PATRIOT
• BE PRECISE- ALWAYS THROW FOR SMALL TARGET
• DON’T SETTLE FOR A GOOD DAY- HAVE A GREAT
DAY
• ASK, “WHY WAS THAT THROW _____?”
• EVERY MISTAKE IS A CHANCE TO LEARN
• MENTAL ERRORS ARE MOST COSTLY
• USE DOWN TIME FOR INDIV. DRILLS
• TAKE MENTAL REPS- ANY TIME A PLAY IS
HAPPENING THAT YOU AREN’T INVOLVED IN- GO
THROUGH IT MENTALLY
WARM-UP THROWS DRILL
PURPOSE: To warm-up the QB’s arm and shoulder, teach proper mechanics
and improve accuracy.
TEMPO: ¼ speed
ORGANIZATION/SET-UP: QB will partner up and begin facing about 5 yards
apart. They will gradually move to ten yards apart as they warm-up.
COACHING POINTS:
1. QB should use fast feet on every throw – exaggerate proper technique
2. Using good form, QB will push the ball back and throw to his partner’s
shoulder, making sure to follow through.
3. Good time for coach to work on ball placement/grip/motion, etc.
4. Also good time to quiz QB about plays, coverages, game plan, etc.
4. Receiving QB should make a noose, exaggerate the look and tuck, and place
the ball high and tight. This promotes ball security.
BACK TO QUARTERBACK DRILLS MENU
STRIP DRILL
PURPOSE:
Post practice drill used to teach basic fundamentals and stress
importance of ball security.
TEMPO:
Walking
ORGANIZATION/SET-UP:
• Partner up
• Go 10 yards with ball in each hand
• Make sure defender is giving good effort in an attempt to get
ball loose
• Coach should also try to get ball out
COACHING POINTS:
1. Keep ball high and tight
2. Cover nose of ball
3. Pump your arms to simulate running
BACK TO QUARTERBACK DRILLS MENU
DROPS ON A LINE
PURPOSE: Create consistent drops for 90 game
TEMPO: ¾ speed
ORGANIZATION/SET-UP:
QBs straddle yard line
Take snap or snap to self and do both cheat step and hinge step drops
COACHING POINTS:
1. Good athletic stance
2. Look snap in with eyes and secure in hands before dropping
3. Ball goes to throat immediately with 2 hands
4. Look at feet- 1st and 2nd step should be on line- open and crossover steps
5. Cheat step- 3rd step comes slightly off line to throwing arm side
6. Hinge step- 3rd step comes slightly off line to off arm side.
7. Feet should be hip to shoulder width apart
8. Front shoulder should be on target
9. Get feet fast, eyes downfield
BACK TO QUARTERBACK DRILLS MENU
TYPEWRITER DRILL
PURPOSE: Condition QB to have fast feet in pocket while keeping eyes
downfield and going through read progression.
TEMPO: Full
ORGANIZATION/SET-UP:
Straddling a line
COACHING POINTS:
1. Provide QBs with a play to read during drill
2. Have QBs take a snap or snap to self looking ball all the way in and securing in hands
3. Get ball to proper placement at throat level
4. Feet should be hip to shoulder width apart
5. QBs feet should be working extremely fast and he should begin moving over and back across the
line simulating moving up and back in pocket
6. Eyes should be downfield and scanning to area where receivers would be
7. QB should be verbalizing reads as he goes through drill- keep repeating reads until coach stops
drill.
8. Repeat drill with QB moving side to side straddling line
9. Early season reps should be 15-20 seconds, later on he should be able to go 30 seconds
10. Coach should be in front watching feet, eyes, ball placement
BACK TO QUARTERBACK DRILLS MENU
SHUFFLE DRILL
PURPOSE: To teach QB to move in all directions in pocket,
keeping eyes downfield, feeling the rush and bodies around
him, while maintaining his read progression with proper timing.
TEMPO: Fast feet on drop and proper timing on progression, but
move slowly through the bags so as to work feet and repeat
progression several times.
ORGANIZATION/SET-UP: Set up bags or cones about 1 yard
apart in a line a as shown to simulate moving in the pocket.
QB faces down the field as if in a game situation. QB will
stand at the front of the bags on one end, other QB or coach
can snap. QB takes a 90 drop (if 60 play, stand in middle of
bags or at back to start) and begins his read. When he hits his
third read, he should begin moving thru bags with fast feet,
focusing eyes downfield, visualizing reads. He will repeat fixing
his eyes and calling out reads while moving around bags until
he gets to the end, or upon command of hand-clap, QB will get
feet hot and throw quickly to Coach or other QB.
COACHING POINTS: Maintain proper timing, fast feet, and
eyes/ball placement. Can also work on ball security in pocket
by bothering QB in pocket (advanced). Work to left if read
starts left (95), and vice versa.
BACK TO QUARTERBACK DRILLS MENU
Q1
Q2
COACH
YO-YO DRILL
PURPOSE: To perfect skill of throwing on the run and to get QB in habit of
running at target when throwing on the run. Forces QB to use proper
throwing form on push back and rotation of hips and shoulders. Helps QB
separate upper body from lower body on throws.
TEMPO: ½ to ¾ speed depending on level of skill and stage of practice
ORGANIZATION/SET-UP: QB will partner up and face each other on a line 8-
10 yards apart. QB1 will run at his partner and throw after a few steps,
keeping shoulder as a target. After release he will continue on down the line
for a few steps to emphasize proper follow-through. He will then begin to
retreat back on the line as partner throws to him.
COACHING POINTS: Emphasize square shoulders, small target, accuracy, and
hot feet just prior to throw. Make sure QB “runs his receiver” down by
continuing down line for a few steps.
BACK TO QUARTERBACK DRILLS MENU
RODEO/LASSO DRILL
PURPOSE: To perfect roll-out technique, first escaping the pocket and then
aligning hips, shoulders, and legs to target, culminating in a perfect throw
and follow-through
TEMPO: ¾ to full speed.
ORGANIZATION/SET-UP: QB will take snap and spring right or left for first
three steps, simulating 63 Rodeo-Lasso. He will then either make a quick
throw on or before his third step (to #2 receiver on out route), or bubble back
away from the line to lose ground, the square up and run his target down
(curl to #1). QB will run down his target after throw.
COACHING POINTS: Work both throws to both sides. Emphasize escaping
pocket fast on first few steps, and then proper shoulder rotation and throwing
off of “wrong foot”. When QB moves to the left, he will place ball next to his
“wrong ear” – for a righty, he will place the ball on his left ear, and then when
ready to throw, he will move it back as he begins his motion.
BACK TO QUARTERBACK DRILLS MENU
ZERO DRILL
PURPOSE: To teach QB to throw a perfect high ball with air on it to a streaking
receiver versus man coverage while under pressure.
TEMPO: ½ to ¾ speed to start
ORGANIZATION/SET-UP: Put a target either in the corner of the end zone
(trash can or barrel, etc.) or in the post. LOS should be in the red zone most
of the time to save his arm. Coach or other QB snaps, pauses, then
charges QB, who must look snap in, grip ball, drop fast, and make a quick,
high, accurate throw at the last second. Coach or other QB will simulate
hitting QB in stomach as he brushes by him.
COACHING POINTS: Work a different throw (corner or post) each time.
Emphasize a quick throw with air to give receiver a chance to get under the
ball. QB should “get big” quickly, popping up on his toes and get a high
release.
BACK TO QUARTERBACK DRILLS MENU
FAST SCREEN DRILL
PURPOSE: To train QB to make a quick, accurate
throw on fast or bubble screens.
TEMPO: Full speed – “rapid-fire”
ORGANIZATION/SET-UP: Gather as many balls as available. QB will align in
shotgun in middle of field. Receiver of other QB will align on top of #. Coach
will snap ball to QB, who “grips and rips” throw to receiver, then quickly
returns to stance. Snapper snaps second ball as soon as QB is set, and so
on for as many balls as you have. Throw to both sides, from middle and
from near hash. Can also work swing screens and bubble screens
COACHING POINTS: QB should look snap in, grip and rip. If small hands, may
have to grip laces. Emphasize throwing to downfield should of receiver, on
or just behind the line of scrimmage. Speed and accuracy over form or
beauty of throw.
BACK TO QUARTERBACK DRILLS MENU
Q2
Q1
C
SOLID SCREEN DRILL
PURPOSE: To perfect solid screen fake and throwing technique.
TEMPO: ½ to ¾ speed to start
ORGANIZATION/SET-UP: Same as fast screen throw, but now QB will flash
fake to RB, retreat, get hot feet, and hit solid screen receiver as he comes in
towards QB.
COACHING POINTS: Emphasize retreating to protect himself from rush and
also to draw rush up field. QB must not force receiver to stop or come back
for ball or timing will be disrupted. Let RB do most of faking. Tempo is
somewhat slower than fast screen drill. Can also run a solid screen as part
of Pat-n-Go screen phase.
BACK TO QUARTERBACK DRILLS MENU
RODEO/LASSO SOLID DRILL
PURPOSE: To perfect rodeo-lasso solid footwork and throw
TEMPO: ¾ to Full
ORGANIZATION/SET-UP: Same as other QB indy screen drills.
COACHING POINTS: QB will take three hard steps outside, perhaps losing
ground slightly as if he is rolling out of the pocket on a Rodeo-Lasso play,
spin, get big, and throw the solid to the receiver as he is coming in towards
the QB. Very important for QB to stop his momentum away from the screen
and pop up rather than fade away, especially if his arm is limited.
BACK TO QUARTERBACK DRILLS MENU
JAILBREAK SCREEN DRILL
PURPOSE: To perfect timing and execution of jailbreak screen throws
TEMPO: ¾ to full speed
ORGANIZATION/SET-UP: Same as other QB indy screen drills
COACHING POINTS:
1. QB pump away to swing screen
2. Retreat quickly to draw defense up field and to protect self
3. Get big – be an athlete, make throw to screen runner early – lead him into
area behind OL.
4. After throw – retreat again to avoid taking a big hit.
5. Don’t make a high throw or throw behind receiver.
6. Timing is very important – be consistent on depth and speed of drop.
BACK TO QUARTERBACK DRILLS MENU
RODEO/LASSO JAIL DRILL
PURPOSE: To perfect Rodeo/Lasso Jailbreak timing and throw
TEMPO: ¾ to full
ORGANIZATION/SET-UP: Same as other QB indy screen drill
COACHING POINTS: QB will fake away from screen hard for three steps (as in
Rodeo Solid) like he is rolling out, spin, get big, and throw jailbreak screen.
Very important for QB to stop his momentum away from the screen and pop
up rather than fade away, especially if his arm is limited. When rolling to the
left (if a righty), the QB may want to lose ground slightly to help angle of
throw and to separate from rush. Some QB rolling to side of throwing hand
will be better off planting foot throwing side foot and turning as if a shortstop.
More athletic QB will find spinning more effective, especially if arm strength
is an issue.
BACK TO QUARTERBACK DRILLS MENU
SLOW SCREEN DRILL
PURPOSE: To perfect timing and technique of slow screen.
TEMPO: ¾ to full speed
ORGANIZATION/SET-UP: Same as other QB indy screen drills – add F if
possible as much as possible.
COACHING POINTS: QB will make calls and drop as if a normal 90 play. He
will make his first two reads, looking to downfield to his first two receivers,
and then drop again (double drop), drawing DL to him. While retreating
second time he will find back and make throw. If picture is cloudy, QB
should make every effort to scramble to screen side and get the ball off,
even if he must throw it in the ground at F’s feet. QB cannot throw it away
downfield as OL are blocking beyond LOS.
BACK TO QUARTERBACK DRILLS MENU
TROUBLE DRILL
PURPOSE: To teach QB to find a back or outlet receiver when in trouble and
make a fast, accurate throw under pressure.
TEMPO: ½ to ¾ - usually a pre or post-practice drill.
ORGANIZATION/SET-UP: QB takes a drop, reads his progression and calls out
his reads until Coach calls “trouble”. Based on the play call, QB will find
check-down or back. Other QB will place themselves in proper position
(shoot, swing, etc.) to receive throw.
COACHING POINTS:
1. Emphasize moving on pocket on 3rd read and proper timing of
progression/verbalization of reads.
2. QB must get hot feet and make quick throw – may not be pretty, must be
fast.
3. Change play-call up based on game plan or QB’s weaker plays
BACK TO QUARTERBACK DRILLS MENU
SCRAMBLE DRILL
PURPOSE: To train QB to escape under and outside rusher
and be prepared to throw from outside the pocket on run.
TEMPO: ½ to ¾
ORGANIZATION/SET-UP: Coach or spare player snaps.
Third person will simulate outside rusher and attack QB from
edge after he drops and hits third read. QB will drop and read
as normal, eyes downfield. When he senses rusher, he will
dip shoulder near rusher, secure/switch ball away from
danger, leave pocket, lose ground, square up, and either
simulate throw or make throw to third player.
COACHING POINTS:
1. Emphasize proper drop, reads, and footwork in pocket by QB,
making sure he loses ground and squares up after escape.
2. After escaping pocket, drill becomes a Rodeo-Lasso drill. Do
not let QB look at rusher – he must keep eyes downfield.
3. When escaping to his throwing hand, QB must switch ball to
“wrong ear” while leaving pocket. When escaping to his off
hand side, he must switch ball after escaping like in Rodeo-
Lasso drill.
BACK TO QUARTERBACK DRILLS MENU
Q2
Q1
C
Q3
POINT-SLIDE DRILL
PURPOSE: To teach QB to slide effectively in the pocket while maintaining reads,
footwork, and ball security.
TEMPO: ¾ to full (always fast feet)
ORGANIZATION/SET-UP: QB align on a yard line, facing coach. If multiple players,
align five yards apart. QB simulate snap, exaggerate the look, take perfect drop
based on play call, and begin reading and verbalizing. When QB hits third read,
Coach will point in a direction – up, back, right, or left. QB will move on his
commands, keeping eyes downfield, ball placed properly, and great fast feet with
a wide base as he slides in pocket. On coach’s command, one QB will throw ball
to target as if in trouble drill. If several QB, can partner-up and throw to partner.
COACHING POINTS: Make sure QB is trained to begin sliding on his third read.
Make sure QB slide with fast feet and don’t shuffle, reach, or pick up his feet to
high. This will ensure accurate throw and proper base at all times. Ball must be
kept high and ready to throw at all times with eyes downfield. Start with a few
moves as QB will get tired and build up to a longer drill time. Can be a 90 or 60
play.
BACK TO QUARTERBACK DRILLS MENU
ZONE READ DRILL
PURPOSE: To teach QB to execute zone read properly and maintain ball security
TEMPO: ¾ to Full
ORGANIZATION/SET-UP: Coach or player snaps, QB drops 6 inches and pivots to
backside DE, gripping back of ball, reaching ball away from LOS into mesh with
back. He will read the DE – if he crashes inside and shows his numbers, QB will
quickly pull ball back into his belly and replace the DE, getting up field as soon as
possible. If DE hangs, drops, or gets straight up field, QB will give to RB and
protect himself.
COACHING POINTS:
1. If QB is in doubt or unsure of read, give to RB – think give, react to pull
2. If exchange is bobbled, QB can follow back into hole to avoid unblocked DE
3. QB should pull straight back into belly to avoid RB knocking ball away as he runs
through
4. QB is responsible for read and pull, RB is responsible for proper mesh.
BACK TO QUARTERBACK DRILLS MENU
OPTION PITCH DRILL
PURPOSE: To train proper read of option defender, pitch relationship, and
proper pitch technique
TEMPO: ¾ to full
ORGANIZATION/SET-UP: Coach simulates DE to be optioned, Q and RB align
as normal – RB will be slightly wider than normal – behind OT.
COACHING POINTS:
1. RB is responsible for pitch relationship – 1 yards behind and 4 yards outside
of QB. He should buzz feet until QB catches snap
2. QB attacks outside shoulder of DE or EMLOS hard and works to get ball
pitched. If DE comes hard up field, QB turns up under DE and then gets
back outside as if on a sweep.
3. QB wants to keep pitch low and slightly in front of RB. STOP-LOOK-PITCH
4. Give or retreat after pitch as a hit is probably coming.
5. Get the ball pitched!!! Only react to keep.
BACK TO QUARTERBACK DRILLS MENU
BAD SNAP DRILL
PURPOSE: To drill QB on how to handle bad snaps from center
TEMPO: Full
ORGANIZATION/SET-UP: Coach snaps bad snaps to QB – high, low, right, left,
etc.
COACHING POINTS:
1. QB must expect a bad pitch every time and exaggerate the look into his
hands
2. QB should never try to pick up snap on ground in the backfield unless a
desperate situation.
3. Like a WR, QB should try to turn noose into a scoop on low snaps and “roof”
the high snap
4. If a zone read, bad snap means automatic give to RB – no time to read
5. If a pass play, QB may have to alter reads and skip a read or find a back –
be an athlete – improvise!!
BACK TO QUARTERBACK DRILLS MENU
How To Read Coverages
• One important thing a good passing quarterback needs to know is how to read
defensive coverages.
Identify the coverages using the following numerical terms:
0 - Man - man by all LB’s, Corners and Safeties. (expect a multiple blitz in zero
coverage)
1 - Man Free - man by both Corners and the $/LB’s but the Free Safety is in a
zone coverage.
2 - Two Deep Zone - $ and FS are both deep and the Corners & LB’s are in a
zone coverage.
3 - Three Deep Zone - both Corners and the FS are deep with zone coverage
underneath.
4 - Four Deep ¼ Zone - a corner and a safety cover ½ of the deep field to the
strength and the other corner covering the other ½.
20 - Two Deep Man Under – Deep zone by the Safeties and Man by the LB’s and
the Corners.
• To tell the difference between these coverages we will use a phrase call "Box
D.E.A.", which stands for Men in the Box, Depth of corners, Eyes of the Defensive
Backs, and Alignment of Defensive Backs.
Pre-snap Read
• To tell the difference between these coverages we will
use a phrase call "Box D.E.A.", which stands for:
• Men in the Box,
• Depth of corners,
• Eyes of the Defensive Backs, and
• Alignment of Defensive Backs.
• This is a pre-snap read that can, and most likely will,
change after the snap of the ball.
The Box
• BOX:The Box is tackle to tackle, 10 yards from the L.O.S. and back.
But it can shift right or left depending on whether the ball is in the
middle of the field or on the hashes.
– If there is a safety in the box, then you know that the defense is either 1 OR 3.
If there is not a safety in the box, the defense is either 0, 2, 4, or 5.
5
10
BOX
Depth, Eyes & Alignment
DEPTH:
• If the corners are 7 or more yards deep their
coverage, it is most likely a type of zone.
EYES:
• If the DB’s eyes are on the quarterback, it is
most likely a type of zone coverage.
ALIGNMENT:
• An outside alignment by the DB’s on a receiver
points to zone coverage.
5
10
BOX
DEPTH:
• If the corners are within 6 yards it is most
likely a type of man coverage.
EYES:
• If the DB’s have their eyes on the
receiver, it is most likely some type of man
coverage.
ALIGNMENT:
• An inside or head-up alignment by the
DB’s points to man.
7
5
0 – Man & 1 – Man Free
“Cover 1” - Man Free - man by both Corners and the $/LB’s but the Free Safety is in a zone coverage.
5
10
FS
“Cover 0” - Man - man by all LB’s, Corners and Safeties. (Expect a multiple blitz in zero coverage)
10
5
2 – TWO DEEP ZONE &
3 – THREE DEEP ZONE
“Cover 3” - Three Deep Zone - Both Corners and the FS are deep with zone coverage underneath.
5
10
FS
“Cover 2” - Two Deep Zone - $ and FS are both deep and the Corners & LB’s are in a zone coverage.
10
5
4 – FOUR DEEP ¼ ZONE &
20 – TWO DEEP MAN UNDER
“COVER 20” - Two Deep Man Under – Deep zone by the Safeties and Man by the LB’s and the Corners.
5
10
“Cover 4” - Four Deep ¼ Zone – Each DB covers ¼ of the field; Safety and Corner together cover ½ of the field.
10
5
REMEMBER! ! !
• These are only pre-snap reads. A pre-snap read may indicate a certain coverage only to
have it change right after the snap of the ball.
• Changes in coverage are performed by a rotation in the secondary coverage personnel.
• A common coverage change-up is to align in a cover 2 and rotate to a cover 3.
• As the quarterback takes his drop, he needs to keep his eyes down field and recognize any
alignment changes after the snap of the ball. Movement of the Free Safety and Strong
Safety are usually the best indicators.
5
10
Cover 3 Roll – A cover 3 shell with the $ squatting in the seam / hook area.
QB REMINDERS: (ONE MORE TIME-THEY MATTER!)
 FIND THE GRASS
 THROW TO THE OPEN MAN
 PLAY WITHOUT FEAR BUT MAINTAIN RESPECT UNTIL YOU KNOW YOUR DEFENDER
 FIND THEIR WEAKNESS AND HUMILIATE IT
 THROW TO BACKS! THROW TO BACKS! THROW TO BACKS!
 HAVE FUN EVERY SNAP
 ALWAYS REMEMBER YOU ARE NEVER AS GOOD AS THEY(FANS) THINK YOU ARE AND NEVER AS BAD AS THEY(FANS) THINK YOU
ARE
 HAVE A SHORT MEMORY AND PLAY THE NEXT PLAY
 THE TRUE MEASURE OF A GREAT QUARTERBACK IS WINNING
 TAKE THE BLAME AND GIVE THE CREDIT
 LEAD! LEAD! AND THEN LEAD!
 NEVER FORGET THIS IS A GAME. DO YOUR BEST AND RELAX. WIN OR LOSE THE WORLD’S FUTURE DOESN’T DEPEND ON THE
OUTCOME
 THEY DO KEEP SCORE, HOWEVER, AND OUR JOB IS TO SCORE MORE THAN OPPONENT
 KEEP THE GAME SIMPLE
 NEVER THROW INTERCEPTIONS IN THE RED ZONE. DON’T THROW STUPID INTERCEPTIONS
 DON’T TAKE SACKS. KNOW WHERE AND HOW TO GET RID OF FOOTBALL
 ALWAYS KNOW THE SITUATION. DOWN AND DISTANCE. TIME ON GAME CLOCK. TIME ON PLAY CLOCK. TIMEOUTS REMAINING,
ETC.
 MOVE IN POCKET. ALWAYS HAVE PEYTON MANNING FEET.
 STATS ARE THE LEAST IMPORTANT THING IN BEING A GREAT QUARTERBACK. JUST LEAD YOUR TEAM TO TOUCHDOWNS AND
WINS.
 ALWAYS REMEMBER WE WILL DO WHAT WORKS. ONE GAME COULD BE 500 YARDS PASSING AND THE NEXT 500 RUSHING. WE
DON’T CARE. WE JUST WIN.

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Mepham qb manual 2020

  • 2. Breaks down defenses Intelligent Gets the ball to playmakers Accurate and anticipates throws Reliable and resilient Mentally tough & makes plays QUARTERBACKS
  • 3.
  • 4. ONE “1” PLAY PHILOSOPHY • BE GREAT FOR ONE PLAY • GET A GREAT PRESNAP READ FOR 1 PLAY • WIN ONE PLAY • MAXIMUM EFFORT FOR ONE PLAY • TRUST YOUR COACHING AND DRILL DETAILS FOR ONE PLAY • CARE FOR ONE PLAY
  • 5. THROW COMPLETIONS • VELOCITY, ARM STRENGTH, SPIRALS, ETC DON’T MATTER • THOSE TRAITS CAN HELP, BUT AREN’T THE END ALL BE ALL OF GREAT QB PLAY • HAVING GREAT FOOTWORK, SITUATIONAL AWARENESS, GREAT PRESNAP READS AND ANTICIPATION ARE OF GREATER IMPORTANCE
  • 6. FINDS THROWING LANES • RELIES ON FOOTWORK DRILLS AND MANNING FEET TO MOVE THROUGH POCKET • HAS “NATURAL” AWARENESS OF POCKET AND PRESSURE • NEVER LOOKS AT RUSH, CAN FEEL IT OR SENSE IT, BUT RARELY SEES IT (PRESNAP AT TIMES) • GETS FEW BALLS TIPPED BECAUSE OF GREAT FOOTWORK
  • 7. LOVES FOOTBALL • TAKES IT UPON HIMSELF TO WORK WITH OTHER PLAYERS IN OFFSEASON WITHOUT COACH PROMPTING • LEARNS THE OFFENSE AND PROGRESSSIONS BY PUTTING HIMSELF IN GAME LIKE SITUATIONS • STUDIES FILM OF HIMSELF, TEAM, OPPONENTS ON HIS OWN • WATCHES AND STUDIES GREAT MENTORS
  • 8. COURAGEOUS • OVERCOMES PHYSICAL FEARS, CAN REBOUND FROM BIG HIT, AND PLAY THROUGH PAIN • OVERCOMES MENTAL ANGUISH AND STAYS CALM IN THE FACE OF ADVERSITY. • UNDERSTANDS HIS TEAMMATES MOODS AND PERSONALITIES AND HOW TO MOTIVATE EACH WHEN NECESSARY
  • 9. SHORT MEMORY • SELDOM DWELLS ON GOOD OR BAD RESULT • REMAINS EVEN KEEL ABOUT BIG PLAYS OR BAD PLAYS. NEVER LETS HIS FRUSTRATIONS SHOW. • WANTS THE BALL IMMEDIATELY FOLLOWING A BAD PLAY
  • 10. IGNORE CRITICS WHO DON’T MATTER • BOOS CAN’T DESTROY CONFIDENCE • FAN ADULATION DOESN’T AFFECT YOU • RESPECTFULLY IGNORES BAD OR CONDRADICTORY ADVICE • RESPECTFULLY IGNORES “BAD COACHES”
  • 11. WINNING OVERRULES EVERYTHING ELSE • DOESN’T NEED STAT SHEETS AFTER A GAME, BAD OFFENSIVE GAME BUT A WIN IS A GREAT GAME • DOESN’T CARE ABOUT RECORDS UNLESS THEY DETERMINE WINS • DOESN’T CARE WHO GETS THE CREDIT AS LONG AS TEAM WINS • CONSTANTLY CHALLENGES HIMSELF TO GET BETTER TO HELP HIS TEAM WIN
  • 12. OUTWORKS OPPONENTS AND TEAMMATES • STUDIES INDIVIDUAL, TEAM AND OPPONENT FILM. • FIRST IN WEIGHT ROOM AND CONDITIONING • FIRST FOR MEETINGS OR TEAM EVENTS • ALWAYS GRABS EXTRA TIME WITH RECEIVERS, BACKS OR ANYONE ELSE HE CAN HELP MAKE BETTER
  • 13. RESPECTS AND ADMIRES OL • UNDERSTANDS THEIR JOB AND APPRECIATES IT • PRAISES THE OL PUBLICLY • NEVER CRITICIZES OL PRIVATELY OR PUBLICLY • SOCIALIZES WITH OL • UNDERSTANDS AND MASTERS OL SCHEMES TO BECOME A BETTER OVERALL PLAYER AND UNDERSTAND STRENGTHS AND WEAKNESSES
  • 14. SCORES THE MOST POINTS • GREAT QB’S FIND WAYS TO WIN (60-59), WON’T BLAME DEFENSE OR SPECIAL TEAMS, KNOWS OFFENSE JUST NEEDS TO SCORE MORE THAN OTHER TEAM • GREAT QB’S FIND WAYS NOT TO LOSE (3-2), HAVE GREAT UNDERSTANDING OF GAME SITUATIONS AND DON’T PUT THEIR TEAM IN UNNESCESSARY SITUATIONS THAT CAN COST THEM A WIN
  • 15. BECOME HUMANITARIANS • LEAD OTHERS BY EXAMPLE OR OTHER MEANS TO DO GOOD FOR OTHERS IN NEED WITHOUT ANY EXPECTATIONS. • COULD BE INVOLVED IN COMMUNITY PROGRAMS, SCHOOL PROGRAMS OR JUST PLAIN GO OUT THEIR WAY TO HELP AN INDIVIDUAL OR GROUP AT ANY GIVEN TIME
  • 17. PRESNAP CHECKLIST • UTILIZED MORE FOR PRACTICE, BUT MAY BE NEEDED FOR GAMES AS WELL • CREATE YOUR CHECKLIST OF A FEW THINGS YOU NEED TO MAKE SURE YOU DO WELL BEFORE EACH SNAP • MAY BE AS SIMPLE AS- ATHLETIC STANCE, LOOK THE BALL IN BEOFRE I DROP, WHERE IS MY BEST MATCHUP? • WANT TO ADVANCE TO WHERE THE LIST IS SHORT OR NOT NEEDED AT ALL
  • 18. 1. LOOK IN SNAPS 2. THROW BALL TO GUYS IN JERSEYS OUR COLOR 3. FIND THE GRASS 4. DO WHAT IS EASY 5. NEVER GET TOO HIGH OR TOO LOW AFTER ANY PLAY 6. CELEBRATE WITH TEAMATES 7. KNOW THE DOWN AND DISTANCE AND SITUATION 8. MAKE SURE WE ARE LINED UP BEFORE GIVING THE SIGNAL 9. CHASE AND RETRIEVE A BAD SNAP WITH COMPOSURE-THROW AWAY IF POSSIBLE 10. TRUST YOUR TALENT 11. LISTEN ONLY TO THOSE WHO MATTER: ME, RECEIVERS WHO ARE HONEST 12. BE UNSELFISH 13. BE FUNDAMENTALLY SOUND 14. MAKE PLAYS 15. NEVER LISTEN TO THOSE WHO DON’T MATTER 16. PLAYERS MAKE PLAYS- FEED THE PLAYERS 17. GET A FEEL FOR THE GAME BY ENJOYING IT 18. YOU’LL NEVER BE AS GOOD AS PEOPLE SAY YOU ARE AND YOU’LL NEVER AS BAD. 19. HAVE FUN 20. KEEP YOUR COOL WHEN EVERYONE ELSE LOSES THEIRS 21. STUDY FILM BUT REMEMBER EVERY GAME IS DIFFERENT 22. AVOID AND DON’T ACCEPT SACKS 23. JUST WIN 24. WE AREN’T CURING CANCER-HAVE FUN! 25. BE THANKFUL. YOU ARE BLESSED PREGAME REMINDERS • CAN BE LONGER THAN PRESNAP CHECKLIST, BUT SOME POINTS MAY OVERLAP • CAN BE MORE FOR GAMEPLAN THAN FUNDAMENTALS, BUT BOTH ARE USEFUL
  • 19. NEVER FORGET • FUNDAMENTALS MAKE EVRYTHING POSSIBLE (TYPE (Manning/GoffO), BALL UP, 2 HANDS) • STAY ON SCHEDULE: GET THRU PROGRESSION • TRUST TALENT- YOUR OWN AND YOUR TEAMMATES (SPECIAL PLAYERS) • CONFIDENCE IN SELF AND TEAMMATES • COVERAGE ISN’T AS IMPORTANT AS GRASS AND MATCHUPS (PRESNAP LOOKS)
  • 20. NEVER FORGET • BE GOOD FOR ONE PLAY • FOCUS ON THE NOW, FORGET THE LAST PLAY, CAN’T THINK ABOUT THE NEXT PLAY • CONTROL WHAT YOU CAN CONTROL, HUSTLE, EFFORT, TRAINING, BE AWARE OF SITUATIONS- DOWN AND DISTANCE, CLOCK, ETC.
  • 21. NEVER FORGET • DON’T CRITICIZE OTHER QBs OR PLAYERS • TO ACCEPT RESPONSIBILITY • EMBRACE ADVERSITY AND CHALLENGES • FIND WAYS TO WIN
  • 22. NEVER FORGET • TO STAY ON SCHEDULE • REMEMBER TO READ PROGRESSION OR DEFENDERS “AS” YOU DROP SO YOU CAN GET THROUGH PROGRESSION FASTER • ELIMINATE READS DURING PRESNAP BASED ON LEVERAGE, COVERAGE, MATCHUP, OR TALENT
  • 23. 25 WINNING REMINDERS FOR QUARTERBACKS BY TONY FRANKLIN * Coach Franklin is one of the premier offensive coordinators and QB coaches in the country. He has coached 2 #1 picks and countless other NCAA greats
  • 24. 1. FIND BEST GRASS • PRE-SNAP SEARCH LEFT TO RIGHT DEEP AND LEFT TO RIGHT SHORT FOR BEST GRASS • GRASS CAN BE EASILY FOUND ON PRE-SNAP AND CAN BE CREATED AS PLAY DEVELOPS • EXAMPLES: PRESS MAN COVERAGE GRASS IS OVER THE TOP-SOFT ZONE COVERAGE GRASS IS BELOW • GRASS IS ALWAYS BETWEEN THE ZONES
  • 25. 2. FIND BEST MATCHUP • BEST MATCHUP = WHICH OF YOUR RECEIVERS CAN BEST BEAT THE DEFENSIVE PLAYER THEY ARE MATCHED UP AGAINST-THIS CAN BE : BIG GUY VERSUS LITTLE, TALL VERSUS SHORT, FAST VERSUS SLOW,ETC.
  • 26. 3.THROW BALL TO OUR GUYS! • THE TEAM THAT THROWS IT TO THE GUYS WITH THEIR SAME COLOR JERSEYS WIN MORE THAN THE TEAMS THAT THROW IT TO THE OTHER GUYS. SO, THROW IT ONLY TO OUR GUYS!
  • 27. 4.THROW BALL TO BEST SPOT • THROWING A COMPLETION ISN’T ENOUGH. THROW THE COMPLETION TO THE BODY SIDE AND AREA THAT GIVES THE RECEIVER AN OPPORTUNITY TO MAKE A PLAY AND AVOID CONTACT. GREAT QUARTERBACKS MAKE RECEIVERS BETTER BY THROWING EASILY CATCHABLE BALLS THAT ALLOW THEM TO MAKE PLAYS AFTER THE CATCH!
  • 28. 5. ELUDE SACKS AND FIND “TROUBLE OUTLETS.” • WHEN IN TROUBLE FIND A BACK OR “LOW RECEIVER.” • DON’T ACCEPT SACKS-KNOW WHO AND WHERE YOU WILL GO WITH BALL WHEN IN TROUBLE • KEEP PLAYS AND DRIVES ALIVE BY ALWAYS AVOIDING SACK
  • 29. 6.ANTICIPATE THROWS/THROW RECEIVERS OPEN • LEARN TO RECOGNIZE LEVERAGE AND MATCHUPS • KNOW WHEN A RECEIVER IS GOING TO BE OPEN “BEFORE” HE IS- THEN THROW TO THE OPEN SPOT • UNDERSTAND HOW TO THROW A RECEIVER OPEN- (CORNER ROUTE WITH HIGH DEFENDER-THROW HIM MORE OUTSIDE)
  • 30. 7. COMMUNICATE WITH OL DURING GAMES AND PRACTICES • OCCASIONAL “RAPPORT” WITH LINEMEN THROUGHOUT PRACTICE AND GAME IS USEFUL AS A BONDING TECHNIQUE AND A MOTIVATING TOOL • ENCOURAGE AND “RIP TAIL” WHEN NECESSARY
  • 31. 8.HUSTLE • CHASE BALL AFTER PLAY • BE FIRST TO ALIGN AND FIND SIGNAL-BEGIN TO SCREAM FORMATION AS YOU READ PLAY • WORK HARDER THAN ANYONE-BE PEYTON MANNING
  • 32. 9.VISUALIZE PLAY BEFORE SNAP • SEE THE SUCCESS OF PLAY BEFORE SNAP • HAVE A PHOTOGRAPHED COLOR PICTURE OF WHAT IS GOING TO HAPPEN • MAKE THE VISUALIZATION COME TRUE BY GREAT WORK EHTHIC AND FUNDAMENTAL PREPARATION
  • 33. 10.BE SMART WITH YOUR EMOTIONS • DON’T EVER GET TOO HIGH • DON’T EVER GET TOO LOW • YOU WILL NEVER BE AS GOOD AS PEOPLE SAY • YOU WILL NEVER BE AS BAD AS PEOPLE SAY • USE YOUR EMOTIONS TO “WIN”-SCREAM WHEN IT IS NEEDED-LAUGH WHEN IT IS NEEDED-SOOTHE WHEN ITS NEEDED
  • 34. 11. USE YOUR “BIG BOY” VOICE • QUARTERBACKS CAN BE SHY “OFF THE FIELD” BUT THEY MUST HAVE A “COMMANDING” PRESENSE ON THE FIELD. • YOUR VOICE INFLECTION MUST DEMAND RESPECT • FAKE IT TILL YOU MAKE IT
  • 35. 12. DEMAND PERFECTION • SET THE EXAMPLE-BE PERFECT • IF IT DIDN’T WORK DO IT AGAIN UNTIL YOU ARE PERFECT • WHEN YOU DEMAND PERFECTION FROM YOURSELF THEN YOU CAN DEMAND IT FROM YOUR TEAMMATES • GREAT TEAMS STRIVE FOR PERFECTION
  • 36. 13. BE FIRST AND LAST • BE FIRST GUY ON THE FIELD, IN THE WEIGHTROOM, IN THE MEETING ROOM • BE THE LAST GUY TO LEAVE THE FIELD-FIND SOMEONE TO GET EXTRA REPS WITH-FIND SOMEONE TO ENCOURAGE • BEING FIRST AND LAST WILL MAKE YOU GO FROM AVERAGE TO GOOD, GOOD TO GREAT, AND GREAT TO SPECTACULAR
  • 37. 14. PLAN YOUR “OUTBURST” • SOMETIMES YOU MAY NEED TO GO “OFF” ON A TEAMMATE. NEVER DO IT AS A REACTION, DO IT AS A PLAN (PUBLIC OR PRIVATE?) • GAMEDAY OUTBURST CAN SAVE A SEASON OR LOSE A SEASON-NEVER REACT, PLAN THEM!
  • 38. 15. FASTER “POCKET” FEET THAN PEYTON MANNING • WHENEVER YOU THINK YOUR FEET ARE FAST ENOUGH VISUALIZE THE BEST QUARTERBACK TO EVER PLAY FOOTBALL, PEYTON. • WORK HARDER THAN HIM AND GREATNESS WILL FOLLOW • TALK IS CHEAP-HE IS PRETTY DARN GOOD AND OUTWORKS EVERYONE • HIS FEET GET HIM OUT OF TROUBLE-WILL YOURS??
  • 39. 16. LASER VISION WHEN YOU RELEASE THROWS • BURN A HOLE WITH YOUR EYES THROUGH THE TARGET • DON’T JUST THROW THE BALL, PICK A SPOT AND FOCUS THROUGH THE SPOT • FOLLOW THE TARGET UNTIL BALL REACHES- DON’T FOLLOW THE BALL, FOLLOW THE TARGET WITH YOUR EYES
  • 40. 17. SCRAMBLE FOR “BIG PLAYS” • EVERY TIME YOU ARE FORCED TO LEAVE THE POCKET DON’T PANIC-GET EXCITED-BIG PLAYS AND 20% OF YOUR TOUCHDOWN THROWS SHOULD COME ON SCRAMBLES • KEEP EYES DOWNFIELD AS YOU LEAVE POCKET • BE FAST BUT PATIENT • BE CREATIVE ON SCRAMBLES • IF ALL FAILS THROW BALL O.B. PAST L.O.S. • KNOW WHEN TO SLIDE
  • 41. 18.MOST IMPORTANT STAT FOR QB IS WINNING • THROWING FOR 500 YARDS AND LOSING IS A BAD GAME • THROWING FOR 50 YARDS AND WINNING IS A GOOD GAME • DO WHAT IT TAKES TO WIN • FIND A WAY TO WIN • JUST WIN BABY!
  • 42. 19. SECOND MOST IMPORTANT STAT IS TD TO INT. RATIO • KEEP RATIO AT A MINIMAL OF 5 TO 1 • WINNING A STATE CHAMPIONSHIP AND HAVING A GREAT YEAR IS 7 TO 1 • LETS BE 9 TO 1!
  • 43. 20. STARTING QB ONLY • SPREAD THE BALL IN PRACTICE • SPREAD BALL IN GAMES WHEN POSSIBLE • WORK ON THROWS IN PRACTICE EVEN WHEN PROGRESSION HAD SOMEONE ELSE OPEN EARLY
  • 44. 21. CREDIT AND PRAISE GOES TO TEAM-MATES • WHEN INTERVIEWED BY MEDIA ALWAYS GIVE CREDIT TO TEAM-MATES AND COACHES. • USE INDIVIDUAL NAMES WHEN YOU CAN, SPREAD THE WEALTH
  • 45. 22. ALWAYS ACCEPT BLAME PERSONALLY • WHEN A LOSS OR INTERCEPTION OR DROPPED BALL OR OTHER FAILURE TAKES PLACE, ALWAYS ACCEPT RESPONSIBILITY PUBLICLY AND PRIVATELY
  • 46. 23. FABULOUS FIVE FUNDY’S • LOOK SNAPS IN-NO BAD SNAPS • FAST FEET-BE PEYTON • BALL STAYS AT THROAT AND TWO HANDS ON BALL • KEEP FEET AS WIDE AS SHOULDERS • LASER BEAM EYES ON TARGET THROUGH THE CATCH
  • 47. 24. ADJUST THROWS AND READS BASED ON SKILLS OF WR/RB’S • TERRIBLE PLAYER ON FIELD DOESN’T EXIST • GREAT CATCH AND RUN RECEIVER WITH BAD HANDS NEEDS SOFT BODY THROW • BIG GUY ON LITTLE GUY IS OPEN • FAST GUY ON SLOW GUY IS OPEN • GOOD PLAYER ON BAD PLAYER IS OPEN
  • 48. 25. JUST WIN • YOU DON’T HAVE TO BE THE BEST THROWER OF ALL TIME, NOR THE BEST RUNNER OF ALL TIME • SIMPLY BE KNOWN AS THE BEST WINNER OF ALL TIME- FIGURE OUT THAT WINNING IS THE ONLY STAT THAT MATTERS, DO WHAT YOU CAN TO MAKE THAT HAPPEN, PLAY WITHIN YOURSELF. • JUST WIN
  • 49. RPO FUNDAMENTALS • RUN PASS OPTION PLAYS CAN BE A HUGE PART OF YOUR OFFENSE • THEY CAN BE VERY SIMPLE PRESNAP CONCEPTS THAT CAN PLACE THE DEFENSE IN A BIND • THEY CAN BE POST-SNAP CONCEPTS THAT REQUIRE QUICK DECISIONS AND PRECISE PASSING IN ORDER TO SUCCEED
  • 50. RPO FUNDAMENTALS • FOOTWORK WILL BE THE MAIN KEY TO SUCCESS • YOU HAVE TO BE ABLE TO “ACT” WELL ENOUGH TO SELL ONE OR THE OTHER IN ORDER TO KEEP THE DEFENSE HONEST • SUCCESS CAN BE SIMPLE FOLLOWING A FEW RULES
  • 51. THE E.A.S.Y. G.A.M.E. METHOD E A S Y G A M E EASY- IS THERE AN EASY SCREEN FOR 6 YARDS OR EASY TAG FOR 6 YARDS? REMEMBER, EASY MEANS A BAD PLAYER WOULD MAKE IT HAPPEN ALWAYS REMEMBER GREAT PLAYERS MAKE PLAYS SO SEE IF THERE’S ANY WAY TO GET THE BALL TO A GREAT PLAYER SEE A KEY DEFENDER WHO TELLS YOU COVERAGE OR READ KEY YOU MUST ALWAYS STAY ON SCHEDULE. GET THROUGH READ PROGRESSION ON TIME GREAT QUARTERBACKS DON’T TURN THE BALL OVER OR TAKE SACKS ALERT TO GAME SITUATION? DOWN AND DISTANCE? SCORE? HOW IS DEFENSE PLAYING MAKE PLAYS. MAKE THE ROUTINE PLAY AND CREATE AND MAKE THE GREAT PLAY ELIMINATE THE LAST PLAY FROM YOUR MEMORY AND PLAY THE NEXT PLAY
  • 52. RPO PASS SIMPLICITY • NUMBER 1 RULE: DO WHAT’S EASY!!!!! • RUN+ SCREENS= ALWAYS THROW IF EASY 6 YARDS-USUALLY MEANS SOFT CORNER • RUN + OUTS= ALWAYS THROW IF SOFT CORNER AND INSIDE LEVERAGE HOLE PLAYER (IF EYES ARE INSIDE ON BOX) OR LB IN TRIPS • RUN + SNAPS= ALWAYS THROW IF SOFT CORNER OR MAN MATCHUP OR EASY CORNER LEVERAGE
  • 53. RPO PASS SIMPLICITY • RUN + DIFFERENT LEVEL SLANTS/POSTS, IF HEAVY RUN LOOK BY BACKER AND/OR SAFETIES AND YOU HAVE A SHOT YOU CAN TAKE IT-MAKE SAFETIES PAY FOR AGRESSIVENESS • RUN + STREAK= MATCHUP DETERMINES THROW (PRESS, SOFT MAN, 1 SAFETY?) • RUN + POST= AGGRESSIVE SAFETY MUST PAY IF MATCHUP GOOD
  • 54. RPO SIMPLICITY • EYES OF DEFENDERS AND BODY LANGUAGE TELL WHETHER HEAVY RUN READ OR NOT • EASIEST DECISIONS ARE MADE WHEN YOU DECIDE TO DO WHAT GETS US THE EASIEST 6 YARD GAIN
  • 55. RPO:RUN HANDOFF DECISIONS • IF PRESNAP- CAN BE AS SIMPLE AS LOOKING AT THE BOX- IF THERE IS A 5 MAN BOX YOU WOULDN’T BE WRONG TO HANDOFF ANY TIME (EXCEPTIONS TO THE RULE) • IF PRESNAP- ZONE OR READ SCHEMES, CAN RUN WITH 6 IN THE BOX WITHOUT A TE, 7 WITH ETC. • IF POST-SNAP- MUST KNOW WHAT DEFENDER OR DEFENDERS YOU HAVE TO READ DURING THE PLAY
  • 56. RPO:RUN HANDOFF DECISIONS • PRESNAP LOOKS CAN AND WILL CHANGE JUST PRIOR TO THE SNAP- BE READY TO ADAPT. SOFT DEFENDER WALKS DOWN TO PRESS, HOLE DEFENDER SHOWS EDGE BLITZ LATE • EVEN WITH GOOD RUN NUMBERS IN THE BOX- IF YOU SEE AN EASY 6 YARD COMPLETION YOU’RE NOT WRONG- A GREAT WR ON A 5TH BEST COVER GUY THAT’S GIVING 10 YDS CUSHION IS A GOOD DECISION.
  • 57. RPO:RUN HANDOFF DECISIONS • KNOW YOUR RUN GAME • DISCUSS WITH YOUR COACH/PLAY CALLER WHAT PLAYS CAN BE RUN INTO WHAT TYPES OF BLITZES, OR WHAT CANNOT. • WHEN IN DOUBT- HANDOFF AND GET TO THE NEXT PLAY
  • 58. Work on your weakness until they are strengths –Knute Rockne
  • 59. COMMON QB PROBLEMS • LOCKING ON TO ONE WR OR TAG • FORCING BALL INTO COVERAGE • SEEING RUSH • SCRAMBLING TO LEFT AND THROWING ACROSS BODY • NOT THROWING BALL AWAY • LITTLE FEEDBACK FROM QB TO COACH • WAY UP OR WAY DOWN MENTALLY
  • 60. GREAT QBs: • LOOK FOR GRASS AND ADJUST ACCORDINGLY • CANNOT BE RATTLED – HAVE SHORT MEMORIES • DON’T MAKE FATAL MISTAKE • MISS SMALL AND MISS IN RIGHT PLACE • HAVE GREAT FOOTWORK • KNOW DOWN, DISTANCE, AND GAME SITUATION • KNOW WHEN AN INT. IS BETTER THAN A SACK • ARE SELF-STARTERS, NEVER SATISFIED, EVEN-KEELED • LOVE PRESSURE AND WANT THE BALL – LOVE BLITZ!! • WANT TO KNOW WHY • ARE HIGHLY ACCURATE ON EASIER THROWS • KEEP TEAM AHEAD OF STICKS • WILL THROW TO BACKS – GET BALL OUT
  • 61. QB OFFSEASON PREPARATION • WATCH GAME FILM & SEMINAR DVDs • WATCH HIGHLIGHTS OF GREAT QBs IN OUR SYSTEM (GOFF CAL/STOCKSDALE MTSU) I HAVE THEM SEE ME! • DRAW COVERAGES/PLAYS ON BOARD • I.D. COVERS FROM FILM (SEE BLITZ) • VERBALIZE READS OFTEN • DEVELOP A QB DRILL CHECKLIST • TAKE SNAPS & DROPS DURING WINTER • ALWAYS REP A PLAY & DROP • WEEKLY FILM AND BOARD SESSIONS
  • 62. PROVIDE SELF-FEEDBACK • ASK YOURSELF QUESTIONS CONSTANTLY – “WHEN IN TROUBLE?” (FIND A BACK) – “WHO DO I READ ON A POST TAG?” (FS OR PS SAFETY) – “WHEN DO I THROW DEEP?” (EARLY) – “WHAT ARE THE EIGHT NEVERS?” • NEVER THROW LATE OVER MIDDLE • NEVER THROW BLINDLY • NEVER TRY TO THROW CORNER ROUTE OVER A SINKING DEF. • NEVER PASS UP OPEN RECEIVER (3rd DOWN) • NEVER GO BACK TO A PRIOR READ • NEVER THROW ACROSS YOUR BODY • NEVER MISS AN OUT ROUTE INSIDE • NEVER UNDERTHROW A POST ROUTE – “WHAT IS THE PROGRESSION ON ?????” – WHAT DID I SEE?
  • 63. PRACTICE PRESSURE • DO YOU LIKE SURPRISES IN A GAME? • COACH YOURSELF EVERY REP AND THROW • BE CONSISTENT • RELATE MISTAKES BACK TO DRILLWORK • HAVE A CONSISTENT APPROACH • MUST WORK AGAINST BLITZ/PRESSURE • MUST BE “ON THE CLOCK” IN 7 ON 7 • KNOW WHEN TO SCRAMBLE/THROW IT AWAY/SLIDE AND PRACTICE IT • CONSTANT VERBALIZATION AND QUESTIONING
  • 64. READING DEFENSES • PRE-SNAP READ SPEEDS UP RELEASE • MUST UNDERSTAND COVERAGE AND FIND GRASS • MAN COVERAGE – FIND BEST MATCHUP • ZONE COVERAGE – WHAT ARE THEY GIVING US? WHERE’S THE GRASS? – COVER 2 – POST AND CORNERS – COVER 3 – FLATS AND SEAMS – COVER 4 – EVERYTHING SHORT • TREAT 7 ON 7 AS A REAL GAME
  • 65. AIM SMALL, MISS SMALL • AIM SMALL, MISS SMALL- MEL GIBSON- THE PATRIOT • BE PRECISE- ALWAYS THROW FOR SMALL TARGET • DON’T SETTLE FOR A GOOD DAY- HAVE A GREAT DAY • ASK, “WHY WAS THAT THROW _____?” • EVERY MISTAKE IS A CHANCE TO LEARN • MENTAL ERRORS ARE MOST COSTLY • USE DOWN TIME FOR INDIV. DRILLS • TAKE MENTAL REPS- ANY TIME A PLAY IS HAPPENING THAT YOU AREN’T INVOLVED IN- GO THROUGH IT MENTALLY
  • 66.
  • 67. WARM-UP THROWS DRILL PURPOSE: To warm-up the QB’s arm and shoulder, teach proper mechanics and improve accuracy. TEMPO: ¼ speed ORGANIZATION/SET-UP: QB will partner up and begin facing about 5 yards apart. They will gradually move to ten yards apart as they warm-up. COACHING POINTS: 1. QB should use fast feet on every throw – exaggerate proper technique 2. Using good form, QB will push the ball back and throw to his partner’s shoulder, making sure to follow through. 3. Good time for coach to work on ball placement/grip/motion, etc. 4. Also good time to quiz QB about plays, coverages, game plan, etc. 4. Receiving QB should make a noose, exaggerate the look and tuck, and place the ball high and tight. This promotes ball security. BACK TO QUARTERBACK DRILLS MENU
  • 68. STRIP DRILL PURPOSE: Post practice drill used to teach basic fundamentals and stress importance of ball security. TEMPO: Walking ORGANIZATION/SET-UP: • Partner up • Go 10 yards with ball in each hand • Make sure defender is giving good effort in an attempt to get ball loose • Coach should also try to get ball out COACHING POINTS: 1. Keep ball high and tight 2. Cover nose of ball 3. Pump your arms to simulate running BACK TO QUARTERBACK DRILLS MENU
  • 69. DROPS ON A LINE PURPOSE: Create consistent drops for 90 game TEMPO: ¾ speed ORGANIZATION/SET-UP: QBs straddle yard line Take snap or snap to self and do both cheat step and hinge step drops COACHING POINTS: 1. Good athletic stance 2. Look snap in with eyes and secure in hands before dropping 3. Ball goes to throat immediately with 2 hands 4. Look at feet- 1st and 2nd step should be on line- open and crossover steps 5. Cheat step- 3rd step comes slightly off line to throwing arm side 6. Hinge step- 3rd step comes slightly off line to off arm side. 7. Feet should be hip to shoulder width apart 8. Front shoulder should be on target 9. Get feet fast, eyes downfield BACK TO QUARTERBACK DRILLS MENU
  • 70. TYPEWRITER DRILL PURPOSE: Condition QB to have fast feet in pocket while keeping eyes downfield and going through read progression. TEMPO: Full ORGANIZATION/SET-UP: Straddling a line COACHING POINTS: 1. Provide QBs with a play to read during drill 2. Have QBs take a snap or snap to self looking ball all the way in and securing in hands 3. Get ball to proper placement at throat level 4. Feet should be hip to shoulder width apart 5. QBs feet should be working extremely fast and he should begin moving over and back across the line simulating moving up and back in pocket 6. Eyes should be downfield and scanning to area where receivers would be 7. QB should be verbalizing reads as he goes through drill- keep repeating reads until coach stops drill. 8. Repeat drill with QB moving side to side straddling line 9. Early season reps should be 15-20 seconds, later on he should be able to go 30 seconds 10. Coach should be in front watching feet, eyes, ball placement BACK TO QUARTERBACK DRILLS MENU
  • 71. SHUFFLE DRILL PURPOSE: To teach QB to move in all directions in pocket, keeping eyes downfield, feeling the rush and bodies around him, while maintaining his read progression with proper timing. TEMPO: Fast feet on drop and proper timing on progression, but move slowly through the bags so as to work feet and repeat progression several times. ORGANIZATION/SET-UP: Set up bags or cones about 1 yard apart in a line a as shown to simulate moving in the pocket. QB faces down the field as if in a game situation. QB will stand at the front of the bags on one end, other QB or coach can snap. QB takes a 90 drop (if 60 play, stand in middle of bags or at back to start) and begins his read. When he hits his third read, he should begin moving thru bags with fast feet, focusing eyes downfield, visualizing reads. He will repeat fixing his eyes and calling out reads while moving around bags until he gets to the end, or upon command of hand-clap, QB will get feet hot and throw quickly to Coach or other QB. COACHING POINTS: Maintain proper timing, fast feet, and eyes/ball placement. Can also work on ball security in pocket by bothering QB in pocket (advanced). Work to left if read starts left (95), and vice versa. BACK TO QUARTERBACK DRILLS MENU Q1 Q2 COACH
  • 72. YO-YO DRILL PURPOSE: To perfect skill of throwing on the run and to get QB in habit of running at target when throwing on the run. Forces QB to use proper throwing form on push back and rotation of hips and shoulders. Helps QB separate upper body from lower body on throws. TEMPO: ½ to ¾ speed depending on level of skill and stage of practice ORGANIZATION/SET-UP: QB will partner up and face each other on a line 8- 10 yards apart. QB1 will run at his partner and throw after a few steps, keeping shoulder as a target. After release he will continue on down the line for a few steps to emphasize proper follow-through. He will then begin to retreat back on the line as partner throws to him. COACHING POINTS: Emphasize square shoulders, small target, accuracy, and hot feet just prior to throw. Make sure QB “runs his receiver” down by continuing down line for a few steps. BACK TO QUARTERBACK DRILLS MENU
  • 73. RODEO/LASSO DRILL PURPOSE: To perfect roll-out technique, first escaping the pocket and then aligning hips, shoulders, and legs to target, culminating in a perfect throw and follow-through TEMPO: ¾ to full speed. ORGANIZATION/SET-UP: QB will take snap and spring right or left for first three steps, simulating 63 Rodeo-Lasso. He will then either make a quick throw on or before his third step (to #2 receiver on out route), or bubble back away from the line to lose ground, the square up and run his target down (curl to #1). QB will run down his target after throw. COACHING POINTS: Work both throws to both sides. Emphasize escaping pocket fast on first few steps, and then proper shoulder rotation and throwing off of “wrong foot”. When QB moves to the left, he will place ball next to his “wrong ear” – for a righty, he will place the ball on his left ear, and then when ready to throw, he will move it back as he begins his motion. BACK TO QUARTERBACK DRILLS MENU
  • 74. ZERO DRILL PURPOSE: To teach QB to throw a perfect high ball with air on it to a streaking receiver versus man coverage while under pressure. TEMPO: ½ to ¾ speed to start ORGANIZATION/SET-UP: Put a target either in the corner of the end zone (trash can or barrel, etc.) or in the post. LOS should be in the red zone most of the time to save his arm. Coach or other QB snaps, pauses, then charges QB, who must look snap in, grip ball, drop fast, and make a quick, high, accurate throw at the last second. Coach or other QB will simulate hitting QB in stomach as he brushes by him. COACHING POINTS: Work a different throw (corner or post) each time. Emphasize a quick throw with air to give receiver a chance to get under the ball. QB should “get big” quickly, popping up on his toes and get a high release. BACK TO QUARTERBACK DRILLS MENU
  • 75. FAST SCREEN DRILL PURPOSE: To train QB to make a quick, accurate throw on fast or bubble screens. TEMPO: Full speed – “rapid-fire” ORGANIZATION/SET-UP: Gather as many balls as available. QB will align in shotgun in middle of field. Receiver of other QB will align on top of #. Coach will snap ball to QB, who “grips and rips” throw to receiver, then quickly returns to stance. Snapper snaps second ball as soon as QB is set, and so on for as many balls as you have. Throw to both sides, from middle and from near hash. Can also work swing screens and bubble screens COACHING POINTS: QB should look snap in, grip and rip. If small hands, may have to grip laces. Emphasize throwing to downfield should of receiver, on or just behind the line of scrimmage. Speed and accuracy over form or beauty of throw. BACK TO QUARTERBACK DRILLS MENU Q2 Q1 C
  • 76. SOLID SCREEN DRILL PURPOSE: To perfect solid screen fake and throwing technique. TEMPO: ½ to ¾ speed to start ORGANIZATION/SET-UP: Same as fast screen throw, but now QB will flash fake to RB, retreat, get hot feet, and hit solid screen receiver as he comes in towards QB. COACHING POINTS: Emphasize retreating to protect himself from rush and also to draw rush up field. QB must not force receiver to stop or come back for ball or timing will be disrupted. Let RB do most of faking. Tempo is somewhat slower than fast screen drill. Can also run a solid screen as part of Pat-n-Go screen phase. BACK TO QUARTERBACK DRILLS MENU
  • 77. RODEO/LASSO SOLID DRILL PURPOSE: To perfect rodeo-lasso solid footwork and throw TEMPO: ¾ to Full ORGANIZATION/SET-UP: Same as other QB indy screen drills. COACHING POINTS: QB will take three hard steps outside, perhaps losing ground slightly as if he is rolling out of the pocket on a Rodeo-Lasso play, spin, get big, and throw the solid to the receiver as he is coming in towards the QB. Very important for QB to stop his momentum away from the screen and pop up rather than fade away, especially if his arm is limited. BACK TO QUARTERBACK DRILLS MENU
  • 78. JAILBREAK SCREEN DRILL PURPOSE: To perfect timing and execution of jailbreak screen throws TEMPO: ¾ to full speed ORGANIZATION/SET-UP: Same as other QB indy screen drills COACHING POINTS: 1. QB pump away to swing screen 2. Retreat quickly to draw defense up field and to protect self 3. Get big – be an athlete, make throw to screen runner early – lead him into area behind OL. 4. After throw – retreat again to avoid taking a big hit. 5. Don’t make a high throw or throw behind receiver. 6. Timing is very important – be consistent on depth and speed of drop. BACK TO QUARTERBACK DRILLS MENU
  • 79. RODEO/LASSO JAIL DRILL PURPOSE: To perfect Rodeo/Lasso Jailbreak timing and throw TEMPO: ¾ to full ORGANIZATION/SET-UP: Same as other QB indy screen drill COACHING POINTS: QB will fake away from screen hard for three steps (as in Rodeo Solid) like he is rolling out, spin, get big, and throw jailbreak screen. Very important for QB to stop his momentum away from the screen and pop up rather than fade away, especially if his arm is limited. When rolling to the left (if a righty), the QB may want to lose ground slightly to help angle of throw and to separate from rush. Some QB rolling to side of throwing hand will be better off planting foot throwing side foot and turning as if a shortstop. More athletic QB will find spinning more effective, especially if arm strength is an issue. BACK TO QUARTERBACK DRILLS MENU
  • 80. SLOW SCREEN DRILL PURPOSE: To perfect timing and technique of slow screen. TEMPO: ¾ to full speed ORGANIZATION/SET-UP: Same as other QB indy screen drills – add F if possible as much as possible. COACHING POINTS: QB will make calls and drop as if a normal 90 play. He will make his first two reads, looking to downfield to his first two receivers, and then drop again (double drop), drawing DL to him. While retreating second time he will find back and make throw. If picture is cloudy, QB should make every effort to scramble to screen side and get the ball off, even if he must throw it in the ground at F’s feet. QB cannot throw it away downfield as OL are blocking beyond LOS. BACK TO QUARTERBACK DRILLS MENU
  • 81. TROUBLE DRILL PURPOSE: To teach QB to find a back or outlet receiver when in trouble and make a fast, accurate throw under pressure. TEMPO: ½ to ¾ - usually a pre or post-practice drill. ORGANIZATION/SET-UP: QB takes a drop, reads his progression and calls out his reads until Coach calls “trouble”. Based on the play call, QB will find check-down or back. Other QB will place themselves in proper position (shoot, swing, etc.) to receive throw. COACHING POINTS: 1. Emphasize moving on pocket on 3rd read and proper timing of progression/verbalization of reads. 2. QB must get hot feet and make quick throw – may not be pretty, must be fast. 3. Change play-call up based on game plan or QB’s weaker plays BACK TO QUARTERBACK DRILLS MENU
  • 82. SCRAMBLE DRILL PURPOSE: To train QB to escape under and outside rusher and be prepared to throw from outside the pocket on run. TEMPO: ½ to ¾ ORGANIZATION/SET-UP: Coach or spare player snaps. Third person will simulate outside rusher and attack QB from edge after he drops and hits third read. QB will drop and read as normal, eyes downfield. When he senses rusher, he will dip shoulder near rusher, secure/switch ball away from danger, leave pocket, lose ground, square up, and either simulate throw or make throw to third player. COACHING POINTS: 1. Emphasize proper drop, reads, and footwork in pocket by QB, making sure he loses ground and squares up after escape. 2. After escaping pocket, drill becomes a Rodeo-Lasso drill. Do not let QB look at rusher – he must keep eyes downfield. 3. When escaping to his throwing hand, QB must switch ball to “wrong ear” while leaving pocket. When escaping to his off hand side, he must switch ball after escaping like in Rodeo- Lasso drill. BACK TO QUARTERBACK DRILLS MENU Q2 Q1 C Q3
  • 83. POINT-SLIDE DRILL PURPOSE: To teach QB to slide effectively in the pocket while maintaining reads, footwork, and ball security. TEMPO: ¾ to full (always fast feet) ORGANIZATION/SET-UP: QB align on a yard line, facing coach. If multiple players, align five yards apart. QB simulate snap, exaggerate the look, take perfect drop based on play call, and begin reading and verbalizing. When QB hits third read, Coach will point in a direction – up, back, right, or left. QB will move on his commands, keeping eyes downfield, ball placed properly, and great fast feet with a wide base as he slides in pocket. On coach’s command, one QB will throw ball to target as if in trouble drill. If several QB, can partner-up and throw to partner. COACHING POINTS: Make sure QB is trained to begin sliding on his third read. Make sure QB slide with fast feet and don’t shuffle, reach, or pick up his feet to high. This will ensure accurate throw and proper base at all times. Ball must be kept high and ready to throw at all times with eyes downfield. Start with a few moves as QB will get tired and build up to a longer drill time. Can be a 90 or 60 play. BACK TO QUARTERBACK DRILLS MENU
  • 84. ZONE READ DRILL PURPOSE: To teach QB to execute zone read properly and maintain ball security TEMPO: ¾ to Full ORGANIZATION/SET-UP: Coach or player snaps, QB drops 6 inches and pivots to backside DE, gripping back of ball, reaching ball away from LOS into mesh with back. He will read the DE – if he crashes inside and shows his numbers, QB will quickly pull ball back into his belly and replace the DE, getting up field as soon as possible. If DE hangs, drops, or gets straight up field, QB will give to RB and protect himself. COACHING POINTS: 1. If QB is in doubt or unsure of read, give to RB – think give, react to pull 2. If exchange is bobbled, QB can follow back into hole to avoid unblocked DE 3. QB should pull straight back into belly to avoid RB knocking ball away as he runs through 4. QB is responsible for read and pull, RB is responsible for proper mesh. BACK TO QUARTERBACK DRILLS MENU
  • 85. OPTION PITCH DRILL PURPOSE: To train proper read of option defender, pitch relationship, and proper pitch technique TEMPO: ¾ to full ORGANIZATION/SET-UP: Coach simulates DE to be optioned, Q and RB align as normal – RB will be slightly wider than normal – behind OT. COACHING POINTS: 1. RB is responsible for pitch relationship – 1 yards behind and 4 yards outside of QB. He should buzz feet until QB catches snap 2. QB attacks outside shoulder of DE or EMLOS hard and works to get ball pitched. If DE comes hard up field, QB turns up under DE and then gets back outside as if on a sweep. 3. QB wants to keep pitch low and slightly in front of RB. STOP-LOOK-PITCH 4. Give or retreat after pitch as a hit is probably coming. 5. Get the ball pitched!!! Only react to keep. BACK TO QUARTERBACK DRILLS MENU
  • 86. BAD SNAP DRILL PURPOSE: To drill QB on how to handle bad snaps from center TEMPO: Full ORGANIZATION/SET-UP: Coach snaps bad snaps to QB – high, low, right, left, etc. COACHING POINTS: 1. QB must expect a bad pitch every time and exaggerate the look into his hands 2. QB should never try to pick up snap on ground in the backfield unless a desperate situation. 3. Like a WR, QB should try to turn noose into a scoop on low snaps and “roof” the high snap 4. If a zone read, bad snap means automatic give to RB – no time to read 5. If a pass play, QB may have to alter reads and skip a read or find a back – be an athlete – improvise!! BACK TO QUARTERBACK DRILLS MENU
  • 87. How To Read Coverages • One important thing a good passing quarterback needs to know is how to read defensive coverages. Identify the coverages using the following numerical terms: 0 - Man - man by all LB’s, Corners and Safeties. (expect a multiple blitz in zero coverage) 1 - Man Free - man by both Corners and the $/LB’s but the Free Safety is in a zone coverage. 2 - Two Deep Zone - $ and FS are both deep and the Corners & LB’s are in a zone coverage. 3 - Three Deep Zone - both Corners and the FS are deep with zone coverage underneath. 4 - Four Deep ¼ Zone - a corner and a safety cover ½ of the deep field to the strength and the other corner covering the other ½. 20 - Two Deep Man Under – Deep zone by the Safeties and Man by the LB’s and the Corners. • To tell the difference between these coverages we will use a phrase call "Box D.E.A.", which stands for Men in the Box, Depth of corners, Eyes of the Defensive Backs, and Alignment of Defensive Backs.
  • 88. Pre-snap Read • To tell the difference between these coverages we will use a phrase call "Box D.E.A.", which stands for: • Men in the Box, • Depth of corners, • Eyes of the Defensive Backs, and • Alignment of Defensive Backs. • This is a pre-snap read that can, and most likely will, change after the snap of the ball.
  • 89. The Box • BOX:The Box is tackle to tackle, 10 yards from the L.O.S. and back. But it can shift right or left depending on whether the ball is in the middle of the field or on the hashes. – If there is a safety in the box, then you know that the defense is either 1 OR 3. If there is not a safety in the box, the defense is either 0, 2, 4, or 5. 5 10 BOX
  • 90. Depth, Eyes & Alignment DEPTH: • If the corners are 7 or more yards deep their coverage, it is most likely a type of zone. EYES: • If the DB’s eyes are on the quarterback, it is most likely a type of zone coverage. ALIGNMENT: • An outside alignment by the DB’s on a receiver points to zone coverage. 5 10 BOX DEPTH: • If the corners are within 6 yards it is most likely a type of man coverage. EYES: • If the DB’s have their eyes on the receiver, it is most likely some type of man coverage. ALIGNMENT: • An inside or head-up alignment by the DB’s points to man. 7 5
  • 91. 0 – Man & 1 – Man Free “Cover 1” - Man Free - man by both Corners and the $/LB’s but the Free Safety is in a zone coverage. 5 10 FS “Cover 0” - Man - man by all LB’s, Corners and Safeties. (Expect a multiple blitz in zero coverage) 10 5
  • 92. 2 – TWO DEEP ZONE & 3 – THREE DEEP ZONE “Cover 3” - Three Deep Zone - Both Corners and the FS are deep with zone coverage underneath. 5 10 FS “Cover 2” - Two Deep Zone - $ and FS are both deep and the Corners & LB’s are in a zone coverage. 10 5
  • 93. 4 – FOUR DEEP ¼ ZONE & 20 – TWO DEEP MAN UNDER “COVER 20” - Two Deep Man Under – Deep zone by the Safeties and Man by the LB’s and the Corners. 5 10 “Cover 4” - Four Deep ¼ Zone – Each DB covers ¼ of the field; Safety and Corner together cover ½ of the field. 10 5
  • 94. REMEMBER! ! ! • These are only pre-snap reads. A pre-snap read may indicate a certain coverage only to have it change right after the snap of the ball. • Changes in coverage are performed by a rotation in the secondary coverage personnel. • A common coverage change-up is to align in a cover 2 and rotate to a cover 3. • As the quarterback takes his drop, he needs to keep his eyes down field and recognize any alignment changes after the snap of the ball. Movement of the Free Safety and Strong Safety are usually the best indicators. 5 10 Cover 3 Roll – A cover 3 shell with the $ squatting in the seam / hook area.
  • 95. QB REMINDERS: (ONE MORE TIME-THEY MATTER!)  FIND THE GRASS  THROW TO THE OPEN MAN  PLAY WITHOUT FEAR BUT MAINTAIN RESPECT UNTIL YOU KNOW YOUR DEFENDER  FIND THEIR WEAKNESS AND HUMILIATE IT  THROW TO BACKS! THROW TO BACKS! THROW TO BACKS!  HAVE FUN EVERY SNAP  ALWAYS REMEMBER YOU ARE NEVER AS GOOD AS THEY(FANS) THINK YOU ARE AND NEVER AS BAD AS THEY(FANS) THINK YOU ARE  HAVE A SHORT MEMORY AND PLAY THE NEXT PLAY  THE TRUE MEASURE OF A GREAT QUARTERBACK IS WINNING  TAKE THE BLAME AND GIVE THE CREDIT  LEAD! LEAD! AND THEN LEAD!  NEVER FORGET THIS IS A GAME. DO YOUR BEST AND RELAX. WIN OR LOSE THE WORLD’S FUTURE DOESN’T DEPEND ON THE OUTCOME  THEY DO KEEP SCORE, HOWEVER, AND OUR JOB IS TO SCORE MORE THAN OPPONENT  KEEP THE GAME SIMPLE  NEVER THROW INTERCEPTIONS IN THE RED ZONE. DON’T THROW STUPID INTERCEPTIONS  DON’T TAKE SACKS. KNOW WHERE AND HOW TO GET RID OF FOOTBALL  ALWAYS KNOW THE SITUATION. DOWN AND DISTANCE. TIME ON GAME CLOCK. TIME ON PLAY CLOCK. TIMEOUTS REMAINING, ETC.  MOVE IN POCKET. ALWAYS HAVE PEYTON MANNING FEET.  STATS ARE THE LEAST IMPORTANT THING IN BEING A GREAT QUARTERBACK. JUST LEAD YOUR TEAM TO TOUCHDOWNS AND WINS.  ALWAYS REMEMBER WE WILL DO WHAT WORKS. ONE GAME COULD BE 500 YARDS PASSING AND THE NEXT 500 RUSHING. WE DON’T CARE. WE JUST WIN.