Personal Information
Entreprise/Lieu de travail
Toledo, Ohio Area United States
Profession
User Experience Design Lead at Owens Corning
Site Web
anthonyfontana.com
À propos
Geek, Designer, Artist, Educator, Learning Technologist, Game Designer, Graphic Novelist, Zen Buddhist and Father
Anthony Fontana is a UX & Graphic Designer at GE Capital in Van Buren, Michigan.
Previously, Fontana had spent 8 years as Learning Technologist and Instructor of Art at Bowling Green State University in Ohio. Anthony’s pedagogical research involved the importance of divergent methodologies in the classroom, such as “play”, integrative teaching strategies, and educational technology applications that optimized learning outcomes by providing channels of content transfer most familiar to the student.
This work led to the creation of QizBox, a web application which uses gam
Mots-clés
education
second life
slcc
secondlife
elearning
bgsu
virtualcampus
art
learning
educational technology
technology
practice
creativity
methods
artist
roleplay
virtual campus
uoied art semantics virtualworlds secondlife
siggraph
machinima
web2.0
Tout plus
Présentations
(10)J’aime
(1)Moodle Workshop 2.0 - a (simplified) explanation
Mark Drechsler
•
il y a 13 ans
Personal Information
Entreprise/Lieu de travail
Toledo, Ohio Area United States
Profession
User Experience Design Lead at Owens Corning
Site Web
anthonyfontana.com
À propos
Geek, Designer, Artist, Educator, Learning Technologist, Game Designer, Graphic Novelist, Zen Buddhist and Father
Anthony Fontana is a UX & Graphic Designer at GE Capital in Van Buren, Michigan.
Previously, Fontana had spent 8 years as Learning Technologist and Instructor of Art at Bowling Green State University in Ohio. Anthony’s pedagogical research involved the importance of divergent methodologies in the classroom, such as “play”, integrative teaching strategies, and educational technology applications that optimized learning outcomes by providing channels of content transfer most familiar to the student.
This work led to the creation of QizBox, a web application which uses gam
Mots-clés
education
second life
slcc
secondlife
elearning
bgsu
virtualcampus
art
learning
educational technology
technology
practice
creativity
methods
artist
roleplay
virtual campus
uoied art semantics virtualworlds secondlife
siggraph
machinima
web2.0
Tout plus