Technology is improving at a rapid pace, as many things are possible today that were not possible 10 years ago even if we tried our best to make it happen. Today, some of the impossible things are rising to the occasion in the form of Augmented Reality and Virtual Reality.
Both virtual reality and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users continue to be in touch with the real world while interacting with virtual objects around them. With VR, the user is isolated from the real world while immersed in a world that is completely fabricated.
Our guest speaker, Vince Kilian, is product manager for Marxent. Marxent is the leader in Virtual Reality and Augmented Reality product visualization for sales and marketing. Vince will share examples of successful AR/VR solutions and what's next for the future of this rapidly emerging technology.
7. • The Hardware
- Mobile Devices (iOS, Android, Windows)
- Head Mounted Displays (Oculus, Hololens, etc.)
- Inertial Movement Unit (IMU) and other sensors
• The Software
- Computer Vision software for detection and tracking
- Apps
25. VISUALCOMMERCE™ SAAS FOR 3D PRODUCTS
• Award winning AR and VR visualization solution
• Content management system for configuring and visualizing 3D
products in AR and VR
• Solution for virtualizing enterprise level product catalogs
• Scalable, stable cross platform app template
• Business rules govern product interactions
• Dynamically update app content without app redeployment
• Full service support, from concept to post-launch support
• Maintenance and upkeep to keep your app relevant
29. • Oculus Rift (early 2016)
• HTC Vive (2016)
• Sony Project Morpheus
• Microsoft Hololens (Spring 2016)
• Apple
• Google
30. • FOVE (eye tracking HMD) (early 2016)
• Position tracking and linear movement
• Omnidirectional Treadmills
• Magic Leap
31.
32. • Immersive experiences
• Move through virtual space
• Multi-player environments
• VR entertainment centers (The
Void, Zero Latency Australia)
33. • Records movement in 3D
space
• Navigate infinite virtual space
in your home
• Solves the “not enough
space” problem
• Hardcore gamers are early
adopters
35. • Availability for everyone within 24 months
(YouTube, smartphones, dedicated devices)
• Retailers can learn granular shopping, design, and buying behaviors and
preferences – can influence decisions
• 3D product libraries will become available
• Crude contact lens displays within 5 years
• 10-15 years, first true human-machine hybrids (augmented humanity)
• 2045 Initiative (Elon Musk, Ray Kurzweil)
36.
37. • User experience makes or breaks an AR/VR experience
• Actually augment reality
• Immerse users with all senses
• Don’t wait till the tech is “ready”, innovate today
• Build what you want, not what you think users want.
• Innovation is bred from necessity
I'll start with the difference between AR and VR
Then we'll talk about the AR and VR ecosystems, who are the players, what technology to watch
Ill walk through a few examples of the applications of these technologies
And then we'll move into how retailers, brands and manufacturers can leverage AR/VR with examples from our portfolio
And we'll finish a few predictions about "the new reality" and what that means for us
Augmented Reality does just that – augments your reality.
Combine the capabilities of machines and computer vision with humans and amazing things become possible
A whole new way to interact with our physical world
Allow the computer to see for us and provide us relevant, in context information that helps is live better lives
Already seeing this in cars and homes (smart homes, internet of things
Or for entertainment or gaming applications on mobile, in a head mounted display, contact lenses or something more advanced
Virtual reality completely replaces your physical world by immersing you completely
Visualization possibilities are endless, whether for practical reasons or for gaming and entertainment, perfect fit.
Virtual collaboration becomes possible
New ecommerce and VR shopping opportunities
Use of sight, sound, lighting, shadows to “suspend disbelief”
Override the brain by providing it the necessary information to believe the experience
As graphics and computing technology improves, the uncanny valley will be crossed and these experiences will be indistinguishable from real life
Some may even prefer it over our physical world
Today’s hardware and software environment includes
Mobile Devices (sensors introduced, Tango… Apple bought PrimeSense, dev of the Kinect cameras, working on next gen AR/VR hardware and software apps, eventually be a part of iOS
Head mounted displays (plus Hololens and google cardboard)
Software like Qualcomm’s Vuforia (mobile vision SDK), in house tools for custom solutions or R&D
Discuss mobile devices, iOS, android
Apple acquisition of PrimeSense, patents filed early this year in February for AR/VR hardware & software
Android, Google Cardboard, Project Tango (depth sensors, IR sensors, other special sensors and hardware working together)
Briefly discuss haptics and other peripherals
Discuss Oculus Rift
Acquisition by Facebook, first big bet into VR’s future
Briefly discuss haptics and other peripherals
Discuss Samsung Gear VR
Discuss Google Cardboard
Affordable option for those who don’t want to opt into expensive early devices
Great for providing users affordable access to AR/VR
Cons – blurry, limited options, not comfortable, most cases still require your hands to keep device on your face comfortably
Discuss HTC Vive
Discuss Project Morpheus
Console based,
Sony’s big push to compete in this industry
Early pioneers with Playstation Move, Playstation Eye, same time as Microsofts Kinect
Toying with AR/VR for a while now behind the scenes
Very high end VR entertainment and gaming experiences
Discuss Unite 2015, impressive sci-fi demo, most impressive thus far
Discuss Microsoft Hololens
VIDEO LINK: https://youtu.be/ETzQWXuKQZQ?t=1m6s
Most impressive AR headset to date
Special Holographic Processing Unit built specifically to handle the calculations of the 3d projections
Special IMU built inside
Runs Windows 10, Microsofts push to keep all tech on one platform to enable cross-platform experiences
Rumored Spring 2016
Education & Training
Example of someone using a Hololens
Medical training and educational tools
Discuss WSRI app for Neuroscience Olympiad, neuroplasticity and chemical reaction awareness
Built 2 years ago on standard off the shelf iPad or iPhone device
Supported Android phones and tablets as well
Manufacturing and architecture
Discuss AZEK
Example of AR helping the sales team land a deal in the real world
Proves that users are looking for “what will this look like?”
Those companies who close the great divide between what consumers truly want and what tools they’re provide will be rewarded
Retail & Consumer brands
Discuss early prototype of Lowes Holoroom v1 in 2 stores in Canada
Future will use new technologies to bring this type of experience into the new reality
Hint at the future
Example of early holoroom using image based detection and tracking, simulates an HMD without the need for unreleased or costly hardware
Brain studies on user emotional and brain response to new concepts, promising data to help shape the future of shopping, both brick and mortar and ecommerce retail
Disney: Skylanders, Harry Potter VR rides
Marvel with Avengers
Pepsi Bus Stop
Crowdrise Giving Tower
Toys R Us
Talk about opportunities for licensed branded experiences
Connect with fans of the milennial age
Demand gamification and don’t react to traditional marketing approaches
Expect an amazing user experience
Award winning – Top tech at CES this year, Auggie Award for Best Enterprise Solution in partnership with Lowe’s Innovation Labs
CMS – Easily add products, set metadata, configure relationships between products
Lightweight files, scalable solution for massive product catalogs, great for the enterprise and big data
Dynamic content updates, no need to redeploy
White glove service
MX
Discuss info spots, in context information
New way to engage customers
Remove need for cumbersome and costly samples
Sale force can carry digitial product portfolio
Accessible to public, free downloads on App Stores, leverage the smart phone already in their pockets
Discuss upcoming hardware
Discuss upcoming hardware
Discuss FOVE or foveated eye tracking, field of view provides import gesture input
Can react to eye movement for laser precise selection, aiming, etc.
A whole new level of experiences become possible when we can accurately measure where the eye is focused
Can also bring a greater level of realism by rendering game worlds the way the human retina renders content, focal point is extremely high resolution, peripheral is lower resolution
Video link on pictures
https://youtu.be/cML814JD09g
Magic Leap
Secretive
Similar to Hololens, uses “totems”, some type of calibration object
What they suggest in their videos is post-effects magic, not possible yet today
Uses holography
Augmented reality evolution is following this path