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Trends & Tools in UX

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Trends & Tools in UX

  1. 1. + Current UX Trends and Tools Ben Snyder / Little Wing Marketing / Wilmington, NC abetteruserexperience.com @BUXofficial
  2. 2. A Bit About Myself  Owner of Little Wing Marketing: littlewingmarketing.com  Co-Editor of A Better User Experience: abetteruserexperience.com  Worked on projects for: Sony, RCA, Warner Bros. Records, Universal Records, MTV, Harmonix, Burton, Ubisoft, Pantene  Radiohead, Dave Matthews Band, Christina Aguilera, Foo Fighters, Pink, Busta Rhymes, Mariah Carey, Brooks & Dunn, Martina McBride, Etta James, and dozens more
  3. 3. Today’s Agenda  UX trends  Find out if you’re a UX hater (like Abby Covert)  UX as a philosophy  UX as a discipline  How UX impacts the design process  28 UX tools for creating, testing & and iterating websites  6 Things Your Homepage Must Do (to Keep from Sucking)
  4. 4. Trends in UX  UX is becoming better known in business, even among small businesses  While this is true, there’s still a lot of FUD about UX  Because this is hard, UX is still routinely tacked on, not baked in  We’re finding smarter metrics  More data, more granularity, and more real time data  Flexibility Through Standardization
  5. 5. Abby Covert aka Abby the IA Independent Information Architect http://abbytheia.wordpress.com @Abby_the_IA Her diverse portfolio includes work for among others: Herman Miller, Kraft Foods, Sharpie, JELL-O, Prismacolor, Expo Markers, Valspar, KMART, Taco Bell, KFC, State Farm and The United States Postal Service, BlueCross BlueShield, JSTOR, Fidelity Investments, Bank of America, The Hartford Insurance.
  6. 6. “There’s no such thing as a UX designer.” – Abby Covert Independent Information Architect
  7. 7. UX Is Your Own Shiny Silo
  8. 8. “If you work for a company that wants UX but you never get to talk to a user, you’re making shit up.” – Abby Covert Independent Information Architect
  9. 9. “UX” As a Term Lacks Specificity UX is not a thing. You can’t call a guy to come preform UX on your website to make it perform better. UX encompasses a wide group of activity and thus has come to be a catch all term. Why the UX grouping in the first place?
  10. 10. UX is a philosophy. UX philosophy says that business goals can best be achieved by creating an experience that satisfies the users needs.
  11. 11. UX Includes These Disciplines  Business  Information Architecture  Interaction Design  Graphic Design  Programming  Marketing  User Testing  Data & Analytics
  12. 12. Creating a better user experience is a result, not a tool.
  13. 13. UX is a discipline. UX doesn’t live in its own silo. It informs all of the other silos. The philosophy of UX affects all of the other disciplines involved throughout the design process.
  14. 14. Peter Morville's UX Honeycomb The Seven Stations of UX
  15. 15. Peter Morville's UX Honeycomb Associate the Area  Business  Information Architecture  Interaction Design  Graphic Design  Programming  Marketing  User Testing  Data & Analytics
  16. 16. A Typical Design Process  Define the Needs/Goals  Write the specs  Create the Information Architecture  Create the Interaction Design  Create the Visual Design  Coding, QA, testing
  17. 17. Ways to Involve the User  Best practices  3rd party research  Analytics/Observation  Talk to them
  18. 18. UX Tools  Like the term UX, it’s an umbrella term and refers to a wide variety of tools used in the design process.  These tools can be neatly divided into three groups:  Design & collaboration tools  Testing tools  Analytics tools For a complete list of tools visit
  19. 19. Step 1: Define the Needs & Goals Testing Tools  Are you solving the right problem?
  20. 20. Step 1: Define the Needs & Goals Testing Tools
  21. 21. Step 1: Define the Needs & Goals Testing Tools
  22. 22. Step 1: Define the Needs & Goals Testing Tools
  23. 23. Step 1: Define the Needs & Goals Testing Tools
  24. 24. Step 2: Write Out the Specs 3rd Party Research
  25. 25. Step 2: Write Out the Specs Design & Collaboration Tools www.workflowly.com
  26. 26. Step 2: Write Out the Specs Design & Collaboration Tools www.exobrain.com
  27. 27. Step 3: Information Architecture Design & Collaboration Tools
  28. 28. Step 3: Information Architecture Design & Collaboration Tools
  29. 29. Step 3: Information Architecture Design & Collaboration Tools
  30. 30. Step 3: Information Architecture Design & Collaboration Tools
  31. 31. Step 3: Information Architecture Design & Collaboration Tools
  32. 32. Step 3: Information Architecture Design & Collaboration Tools
  33. 33. Step 3: Information Architecture Design & Collaboration Tools
  34. 34. Step 3: Information Architecture Design & Collaboration & Testing Tools
  35. 35. Step 3: Information Architecture Testing Tools
  36. 36. Step 3: Information Architecture Testing Tools
  37. 37. Step 3: Information Architecture Testing Tools
  38. 38. Step 3: Information Architecture Testing Tools
  39. 39. Step 3: Information Architecture Testing Tools
  40. 40. Step 3: Information Architecture Testing Tools
  41. 41. Step 3: Information Architecture Testing Tools
  42. 42. Step 3: Information Architecture Testing Tools
  43. 43. Step 3: Information Architecture Testing Tools
  44. 44. Step 3: Information Architecture Testing Tools
  45. 45. Step 3: Information Architecture Testing Tools
  46. 46. Step 4: Interaction Design 3rd Party Research interaction-design.org
  47. 47. Step 4: Interaction Design 3rd Party Research
  48. 48. Step 4: Interaction Design Tools
  49. 49. Step 5: Create the Visual Design 3rd Party Research  “The Principles of Great Graphic Design,” Matt Ward and Alexander  “Visible vs. Invisible Design”, Francisco Inchauste,  “Designing Mobile User Experiences,” Mike Rundle,  “Sketching, Wireframing and Prototyping,” Janko Jovanovic,  “Red Flags in Web Development,” Christian Heilmann,  “The Future of Web Typography,” Vivien Anayian,  “Game Design Techniques Applied to UX Design,” Christoph Kolb,  “When They Click: Psychology of Web Design,” Susan Weinschenk,  “Design Patterns on E-Commerce Websites (A Study),” Steven Bradley
  50. 50. Step 5: Create the Visual Design Testing Tools
  51. 51. Step 6: Coding, Testing & QA User Testing Tools
  52. 52. Step 6: Coding, Testing & QA User Testing Tools
  53. 53. Step 6: Coding, Testing & QA User Testing Tools
  54. 54. Step 6: Coding, Testing & QA User Testing Tools
  55. 55. Step 6: Coding, Testing & QA User Testing Tools
  56. 56. Step 6: Coding, Testing & QA User Testing Tools
  57. 57. Step 6: Coding, Testing & QA User Testing Tools
  58. 58. A Typical User Centered Design Process  Define the Needs/Goals  Write the specs  Create the Information Architecture  Create the Interaction Design  Create the Visual Design  Coding, QA, testing  Ongoing Data Collection, Analysis, & Iteration
  59. 59. Step 7: Data Collection & Analysis Analytics Tools
  60. 60. Step 7: Data Collection & Analysis Smarter Metrics With Event Tracking
  61. 61. Step 7: Data Collection & Analysis Smarter Metrics With A/B Testing
  62. 62. Step 7: Data Collection & Analysis Smarter Metrics With A/B Testing
  63. 63. Step 7: Data Collection & Analysis Analytics Tools
  64. 64. Step 7: Data Collection & Analysis Analytics Tools
  65. 65. Step 7: Data Collection & Analysis Analytics Tools
  66. 66. Step 7: Data Collection & Analysis Analytics Tools
  67. 67. Step 7: Data Collection & Analysis Analytics Tools
  68. 68. Step 7: Data Collection & Analysis Analytics Tools
  69. 69. 6 Things Your Homepage Must Do (To Keep From Sucking)  Needs to speak the users language  Needs to communicate who the customer is  Needs to communicate the core benefits  Needs to show passion for the product  Needs to build trust  Needs to push user into the sales funnel
  70. 70. Needs to speak the users language Bad!
  71. 71. Needs to speak the users language Good!
  72. 72. Needs to communicate who the customer is Bad!
  73. 73. Needs to communicate who the customer is Good!
  74. 74. Needs to communicate your core benefits Bad!
  75. 75. Needs to communicate your core benefits Good!
  76. 76. Needs to show passion for the product Bad!
  77. 77. Needs to show passion for the product Good!
  78. 78. It needs to build trust Bad!
  79. 79. It needs to build trust Good!
  80. 80. It must drive the user into the sales funnel Bad!
  81. 81. It must drive the user into the sales funnel Good!
  82. 82. 6 Things Your Homepage Must Do (To Keep From Sucking)  Needs to speak the users language  Needs to communicate who the customer is  Needs to communicate the core benefits  Needs to show passion for the product  Needs to build trust  Needs to push user into the sales funnel
  83. 83. Trends in UX  UX is becoming better known in business, even among small businesses  While this is true, there’s still a lot of FUD about UX  Because this is hard, UX is still routinely tacked on, not baked in  We’re finding smarter metrics  More data, more granularity, and more real time data  Flexibility Through Standardization
  84. 84. Thanks for coming! Ben Snyder Little Wing Marketing littlewingmarketing.com abetteruserexperience.com @littlewingowl @BUXofficial (732) 300-9700 ben@littlewingmarketing.com Find a complete list of UX Tools at UXpuppy.com!

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