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BALMAIN DFC 10 WEEK TRAINING PROGRAM 
Week 1 - Under 6 & 7 Years Training session structure 
The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3 
should be run concurrently; each game should be lead by the “Head Coach” and have 
“assistant coaches” allocated to helping in each game both in its setup and monitoring. 
Game 1 Technique Games - Developing passing, receiving, control and dribbling 
skills 
Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 
3v3 developing their attack and defensive skills 
Game 4 & 5 The Game – a Match with age related and standard Association rules 
applying the skills developed from above stages. This Game should be run 
as a standard 4 versus 4 format as played on your weekend match. We 
understand that most teams roster a House of up to 16 players, therefore to 
maximise a players participation and development, ensure 2 standard 
games are running simultaneously. No Under 6 & 7 games should be 
played with more than 4 per side. 
Legend: 
www.balmaindfc.com.au Page 1
WEEK 1 – UNDER 6 & 7 YEARS 
Players 
The team 
Play Area 
2 x 10m parallel lines 
Setup 
Use cones to establish 2m depth, ball per player. 
Objective 
Game 1 - DRIBBLING between the lines (10 Minutes) 
Dribbling games help to develop the ability to control the ball. The games will also 
aid players in developing their ball control, speed, coordination, footwork and 
technique. 
Start the game with players all on one line. The coach explains the best way to 
dribble the ball is to keep the ball close, don’t let the ball get away. On the 
coach’s signal players dribble the ball to the second line, then turn around and 
dribble back. Do this 10 times 
Encourage… • Close ball control 
• Sharp turning abilities (ask them to try different methods – underside of the 
foot, inside of the foot, outside of the foot. 
• Regularly looking up. Important that they don’t always look at their feet. 
Variation 1 
Coaches must encourage players to use both feet. Players must dribble 5 
times with left foot and then 5 times with right foot 
Variation 2 
Extend the parallel lines to 5 metres and repeat the first game and variation 1. 
Variation 3 
The Dribble Race – over both 2 and 5 metre zones. Have the players compete in a 
dribbling race, the quickest player to complete the parallel lines 10 times wins. 
Remember to encourage “Close Ball Control”, explain extra points will be given to 
players who keep the ball. 
Over 5 metres they can in theory now kick the ball a bit further ahead and allow 
themselves to build up more speed – but they will waste time if the ball escapes 
them and they have to chase it beyond the turning point. 
www.balmaindfc.com.au Page 2
Players 
2 – 3 
Play Area 
4m 
Setup 
2 cones 3m apart, 1ball, players to stand 2m from goal mouth. 
Objective 
Game 2 - Accurate Passing and Control (10 minutes) 
This game can be played by two or three players. With a good passing 
technique, players have to score from a distance of 3m through a 2-metre 
wide goal area and then the receiver with good first touch has to return the 
pass to score. Points awarded only if ball is passed accurately and without 
touching the cones. 
Variation 1 
As above but this time introduce a third player (3) by constantly swapping 
with Player (1) as they accurately pass to Player (2) on the other side. 
Have the players compete and whichever end scores 10 goals first with 
their accurate passing wins the game. 
Variation 2 
With the group in pairs again, intensify the game by asking the players to 
produce 1 touch passing. If this proves too difficult then 1 touch to control 
the ball and then 1 touch to pass - 2 touch rule. 
www.balmaindfc.com.au Page 3
Players 
2 
Play Area 
8m length, 8m width 
Setup 
4 cones, 1 ball 
Objective 
Game 3 - Attack Defence 1 v 1 (10 Minutes) 
Two players standing in the centre 2m apart of the playing area, one player 
has possession of the ball. The aim of the game is for the defender to win the 
ball using delaying tactics and timing his or her tackle. The attacker will 
attempt to dribble the ball past the defender to the opposing 8m goal-line. 
Coaches will encourage the defenders to focus on the ball and body 
movement of the attacker. Switch playing roles when goal is scored by 
dribbling and controlling the ball over the goal-line or when defender 
dispossesses the attacker and has ball under his or her control. Regularly 
switch playing partners. 
Encourage… Defenders to “steal” the ball for their own possession rather than kick it away. 
Variation Possession 1 V 1 Challenge the players to shield the ball from their defender 
for as long as they can. They must stay inside the designated area. Switch 
playing roles and partners regularly. 
www.balmaindfc.com.au Page 4
Players 
4 v 4 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for 
smaller groups a much smaller area is fine) 
Setup: 
4 cones to mark-out field. 1 Ball, 
Objective: 
Game 4 - The Possession Game (10 minutes) 
As the name indicates possession is priority in this game. The Team in 
possession is encouraged to pass the ball in any direction as many times to 
each other without losing possession of the ball. The other team will make the 
opposition’s passing game difficult and attempt to win the ball to gain 
possession for their own team. 
we encourage free play between the teams and allow the players to learn 
and express themselves, minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it. Emphasise that there 
is no “direction” in which each team must play. Team must stay within the 
game area and should the ball go out, the ball is played in with a short kick-in 
by the other team. Team that successfully completes three passes receives a 
point. If the team is quite proficient you can increase the difficulty to five 
passes. 
Coaches should observe the game and commend players in possession for 
protecting the ball, looking up for passing options, getting into spaces to 
receive the ball & completed passes. Commend defending team for 
anticipating passes, clean dispossessions of the ball. Discourage “panic” 
actions such as kicking the ball into the shins of an approaching defender. At 
the end of the session make an assessment of the game emphasising the 
positives. 
www.balmaindfc.com.au Page 5
Players 
4 v 4 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for 
smaller groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball 
Objective: 
Game 5 - The Standard Game (10mins) 
This game will be played with your clubs standard competition age related 
rules and formats that has been emailed to you by your Age Coordinator. 
Please refer to this document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play between the teams and allow the players to learn 
and express themselves, minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it. Team must stay 
within the game area and should the ball go out, the ball is played in with a 
short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from 
the centre of the pitch. 
Coaches should observe the game and commend players in possession for 
protecting the ball, looking up for passing options, getting into spaces to 
receive the ball & completed passes. Commend defending team for 
anticipating passes, clean dispossessions of the ball. Discourage “panic” 
actions such as kicking the ball into the shins of an approaching defender. 
www.balmaindfc.com.au Page 6
Week 2 - Under 6 & 7 Years Training session structure 
The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3 
should be run concurrently; each game should be lead by the “Head Coach” and have 
“assistant coaches” allocated to helping in each game both in its setup and monitoring. 
Game 1 Technique Games - Developing passing, receiving, control and dribbling 
skills 
Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 
3v3 developing their attack and defensive skills 
Game 4 & 5 The Game – a Match with age related and standard Association rules 
applying the skills developed from above stages. This Game should be run 
as a standard 4 versus 4 format as played on your weekend match. We 
understand that most teams roster a House of up to 16 players, therefore to 
maximise a players participation and development, ensure 2 standard 
games are running simultaneously. No Under 6 & 7 games should be 
played with more than 4 per side. 
Legend: 
www.balmaindfc.com.au Page 7
WEEK 2 – UNDER 6 & 7 YEARS 
Players 
3 – 6 players (if 6 player, in pairs, 3 dribbling whilst the partner wait’s their turn). 
Play Area 
Up to 10m – divide (using cones) Markers at 3m, 5m, 8m and 10m 
Setup 
10 cones, ball per player 
Objective 
Game 1 - ZIG – ZAG (10 minutes) Have the children first practice their running and 
turning techniques on the field without a ball. Players run from the starting line to the 
second line, return to the starting line and this time run to the third line, returning to the 
second line before running all the way to the finish line. Next, have the players train to 
dribble the ball as they run the same zigzag course. 
Note: while full control of the ball is the objective and should be actively encouraged, 
the ball can be played further forward on the longer stretches of the course allowing 
the child to stretch out and run faster. 
Note: for a “continuous” relay race like in Variation 2 you’ll need a minimum of three 
players – two of them at the start end (this is universal). 
Encourage… 
• Close ball control, use of both feet and turning in both directions 
• Regularly looking up. Important that they don’t always look at their feet. 
• Experimentation with different turning techniques – inside, outside of the 
football, bottom of the foot to stop the ball etc. 
Variation 1 
Organise a competition – split the players into heats of 3 or 4. On your signal, the race 
begins and the course must be completed with the ball under control. Consider a 
“Winners’ challenge” 
Variation 2 
Zig Zag Relay Race. Have 2 or 3 teams and line them up on each side of the course. 
A ball is placed at the first line (3m) for each team. On coach’s signal, Player 1 on 
each team runs to the ball and dribbles it to the 5 metre point and zig zags (as per 
above game) between lines until they reach the final line where player 1 passes to the 
anticipating player 2, who then dribbles the zig zag course in the opposite direction 
towards player 3. The first team to finish its course correctly wins. 
www.balmaindfc.com.au Page 8
Players 
2 (in partners) – lots of concurrent sessions. 
Play Area 
Approx 2sq metres per 2 players 
Setup 
ball 
Objective 
Game 2 – TUNNEL (10 minutes) Dribbling games help to develop the ability to control 
the ball. The games will also aid players in developing their ball control, speed, 
coordination, footwork and technique. 
Two players face each other 2m apart. Player two stands with legs apart to form a 
tunnel through which player 1 will pass the ball. Coach will time-keep as Player 1 has 
30 seconds to pass the ball as many times as possible through the legs of player 2. 
Player 1 passes the ball through player 2’s legs and then runs behind player 2 to 
retrieve, control and pass the ball back through 2’s legs again to the start point and 
repeat. Player 2 remains still and counts out loud the number of goals (clean pass 
through the legs) scored by player 1. After 30 seconds, coach will switch roles. 
Coaches will encourage care to execute clean passes through the tunnel and ask the 
players to consider the weight behind the pass, eg, a hard pass will push to ball too far 
creating more work to retrieve. 
Encourage… • Close ball control 
• Sharp turning abilities (ask them to try different methods – underside of the 
foot, inside of the foot, outside of the foot 
• Regularly looking up. Important that they don’t always look at their feet. 
Variation 1 
Coaches must encourage players to use both feet. Continuing with the same 
instructions above, ask players now to use their weaker foot. 
Variation 2 
Continuing with the same instructions above, ask players to start with the right foot 
and return with their left foot. 
Variation 3 
Continuing with the same instructions above. To intensify the game and to encourage 
players to think, the player who forms the tunnel pivots in different directions once the 
ball passes. This will force the player with the ball to consider dribbling the ball into an 
angle where they can pass the ball successfully. 
www.balmaindfc.com.au Page 9
Players 
2 
Play Area 
8m length, 8m width 
Setup 
4 cones, 1 ball 
Objective 
Game 3 - Attack Defence 1 v 1 (10 Minutes) 
Two players standing in the centre 2m apart of the playing area, one player has 
possession of the ball. The aim of the game is for the defender to win the ball using 
delaying tactics and timing his or her tackle. The attacker will attempt to dribble the 
ball past the defender to the opposing 8m goal-line. Coaches will encourage the 
defenders to focus on the ball and body movement of the attacker. Switch playing 
roles when goal is scored by dribbling and controlling the ball over the goal-line or 
when defender dispossesses the attacker and has ball under his or her control. 
Regularly switch playing partners. 
Encourage… Defenders to “steal” the ball for their own possession rather than kick it away. 
Variation 1 Possession 1 V 1 Challenge the players to shield the ball from their defender for as long 
as they can. They must stay inside the designated area. Switch playing roles and 
partners regularly. 
www.balmaindfc.com.au Page 10
Players 
Under 6 – 4 v 4 
Under 7 – 5 v 5 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine) 
Setup: 
4 cones to mark-out field. 1 Ball, 
Objective: 
Game 4 - The Possession Game (10 minutes) 
As the name indicates possession is priority in this game. The Team in possession is 
encouraged to pass the ball in any direction as many times to each other without 
losing possession of the ball. The other team will make the opposition’s passing game 
difficult and attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams and allow the players to learn and 
express themselves, minimal instructions from coaches but please encourage shorter 
passing and no booting or clearing it. Emphasise that there is no “direction” in which 
each team must play. Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. Team that successfully 
completes three passes receives a point. If the team is quite proficient you can 
increase the difficulty to five passes. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball and 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. At the end of the session make an assessment of 
the game emphasising the positives. 
www.balmaindfc.com.au Page 11
Players 
Under 6 – 4 v 4 
Under 7 – 5 v 5 
Play Area: 
30m x 20m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine) 
Setup: 
8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball 
Objective: 
Game 5 - The Standard Game (10mins) 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play between the teams and allow the players to learn and 
express themselves, minimal instructions from coaches but please encourage shorter 
passing and no booting or clearing it. Team must stay within the game area and 
should the ball go out, the ball is played in with a short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from the 
centre of the pitch. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 12
Week 3 - Under 6 & 7 Years Training session structure 
The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3 
should be run concurrently; each game should be lead by the “Head Coach” and have 
“assistant coaches” allocated to helping in each game both in its setup and monitoring. 
Game 1 Technique Games - Developing passing, receiving, control and dribbling 
skills 
Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 
3v3 developing their attack and defensive skills 
Game 4 The Game – a Match with age related and standard Association rules 
applying the skills developed from above stages. This Game should be run 
as a standard 4 versus 4 format as played on your weekend match. We 
understand that most teams roster a House of up to 16 players, therefore to 
maximise a players participation and development, ensure 2 standard 
games are running simultaneously. No Under 6 & 7 games should be 
played with more than 4 per side. 
Legend: 
www.balmaindfc.com.au Page 13
WEEK 3 – UNDER 6 & 7 YEARS 
Players 
2 
Play Area 
4m x 4m 
Setup 
4 cones setup into a square, ball per player. 
Variation 1 - 6 cones setup in a triangle as illustrated. Game 1, 2 & 3 will be running 
side-by-side and concurrently for 20 – 25 minutes. 
Objective 
Game 1 – Catch Me If You Can 
An excellent game to motivate players. Kids (in general) love to compete against their 
peers. This game allows players – grouped in pairs, to practice their running and 
dribbling skills in a competitive environment. Allow the players to first practice (briefly) 
without the ball and then with the ball. Place two players on opposite corners, and on 
your signal, they are to twice dribble around the square in the same direction. Ensure 
no cutting of corners (going inside the cones) and the first player back to their starting 
position wins. Play the game in both directions to encourage players to use both their 
left and right foot (or at least different parts of their feet). 
This game give a perfect opportunity for coaches to ask the kids about their dribbling 
technique and how to improve it. Ask the players questions and encourage the kids 
to come up with their own answers (possible answers - not kick the ball so hard, control 
the ball better, take the corners faster etc). 
Encourage… • Regularly looking up – so they know how close they are to the corners 
• Close ball control 
• Use of both feet and all parts of their feet 
• Experimentation – alternative ways to go around the corners and dribble 
through the cones. 
Variation 1 
Variation1 
Catch Me if You Can (Triangle) 
Setup a triangle with the base marked out with 4 cones. Again players will compete in 
pairs with both players starting from different locations around the triangle. As they get 
to the base of the triangle, they must dribble in and out of the four centre cones 
before dribbling up the next side. Encourage players to dribble with either or both 
feet and to experience the different dribbling techniques using inside / outside or sole 
of foot. Get players to experiment. 
www.balmaindfc.com.au Page 14
Players 
2 V 2, 3 V 3. Numbers per team will depend on the size of your squad 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, 
Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes. 
Objective 1: 
Game 2 - The Possession Game 
As the name indicates possession is priority in this game. The team in possession is 
encouraged to pass the ball in any direction as many times to each other without 
losing possession of the ball. The other team will make the opposition’s passing game 
difficult and attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Emphasise that there is no “direction” in which each team 
must play. Teams must stay within the game area and should the ball go out, the ball 
is played in with a short kick-in by the other team. The team that successfully 
completes three passes receives a point. If either of your teams is quite proficient you 
can increase the difficulty to five passes for that team. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball and 
completed passes. Commend the defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. At the end of the session make an assessment of 
the game emphasising the positives. 
www.balmaindfc.com.au Page 15
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, 
Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes. 
Objective: 
Game 3 - The End-Line Game 
In this game teams in possession are encouraged to build-up play from their goal line 
and pass the ball in any direction and maintaining possession with the main objective 
of dribbling the ball over the end-line to score a point. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. 
3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over 
opponents goal line = 2 points 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 16
Players 
This Game should be run as a standard 4 Versus 4 format as played on your weekend 
match. We understand that most teams roster a House of up to 16 players, therefore 
to maximise a players participation and development, ensure 2 standard games are 
running simultaneously. 
No Under 6 & 7 games should be played with more than 4 per side – the 
purpose of small-sided games is to encourage maximum participation. The 
larger the playing numbers the less active involvement in the game. 
Play Area: 
2 games running simultaneously 15m x 15m (suggestion only – use whatever space you 
have available, for smaller groups a much smaller area is fine) 
Setup: 
Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark 
up field, 1 Ball per game 
Objective: 
Game 4 - The Standard Game (25 – 30 minutes) 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play between the teams and encourage the players to 
experiment and to creatively express themselves. Minimal instructions from coaches 
but please encourage shorter passing and no booting or clearing it (if someone 
“hoofs” it away, make them get the ball). Team must stay within the game area and 
should the ball go out, the ball is played in with a short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from their 
goal line. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 17
Week 4 - Under 6 & 7 Years Training session structure 
The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3 
should be run concurrently; each game should be lead by the “Head Coach” and have 
“assistant coaches” allocated to helping in each game both in its setup and monitoring. 
Game 1 Technique Games - Developing passing, receiving, control and dribbling 
skills 
Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 
3v3 developing their attack and defensive skills 
Game 4 The Game – a Match with age related and standard Association rules 
applying the skills developed from above stages. This Game should be run 
as a standard 4 versus 4 format as played on your weekend match. We 
understand that most teams roster a House of up to 16 players, therefore to 
maximise a players participation and development, ensure 2 standard 
games are running simultaneously. No Under 6 & 7 games should be 
played with more than 4 per side. 
Legend: 
www.balmaindfc.com.au Page 18
WEEK 4 – UNDER 6 & 7 YEARS 
PLAYERS 
Up to 6 players 
Play Area 
Approx 10m square. Scale to the available space. 
Setup 
10 cones (5 cones wider circle and 5 cones to setup inner circle (see diagram), the 
cones will resemble 5 small goals 1m apart. A ball per player. Game 1, 2 & 3 will be 
running side-by-side and concurrently for up to 30 minutes and players rotated 
through the games after about 10 minutes. 
Objective 
DRIBBLING – Musical Goals 
Dribbling games help to develop the ability to control the ball. The games will also aid 
players in developing their ball control, speed, coordination, footwork and technique. 
The football version of musical chairs. Six players begin to dribble their ball in a 
specified direction around the circle formed by the five goals. On coach’s signal, eg 
STOP! - the players need to dribble into and occupy one of the five empty goals. 
Whoever does not succeed loses a point – players start with 3 points each. 
Encourage… • Close ball control 
• Use of both feet and all parts of their feet 
• Regularly looking up – particularly in variation 1. 
• Awareness - to not run into other players and to see coaches hand signals and 
to avoid “the defender” (see variations) 
• Speed, acceleration (but always in control of the ball) 
Variation 1 
“Silent game”. Players dribble a ball around the course as above, but to 
encourage “heads up” coach will instruct using a hand signal (eg arm up ) 
Variation 2 
As above, now introduce a defender (s) to make the task more difficult. 
Defender(s) remains in the centre of the course but on the coach’s signal 
attempts to slow down the player by attempting to steal (not kick away) their 
ball. 
www.balmaindfc.com.au Page 19
Players 
2 V 2, 3 V 3. Numbers per team will depend on the size of your squad 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, 
Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes. 
Objective: 
Game 2 - Maintain Possession Game 
As the name indicates possession is priority in this game. The team in possession is 
encouraged to pass the ball in any direction as many times to each other without 
losing possession of the ball. The other team will make the opposition’s passing game 
difficult and attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Emphasise that there is no “direction” in which each team 
must play. Teams must stay within the game area and should the ball go out, the ball 
is played in with a short kick-in by the other team. The team that successfully 
completes three passes receives a point. If either of your teams is quite proficient you 
can increase the difficulty to five passes for that team. 
Coaches should observe the game and commend players in possession for protecting 
the ball , looking up for passing options, getting into spaces to receive the ball and 
completed passes. Commend the defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. At the end of the session make an assessment of 
the game emphasising the positives. 
www.balmaindfc.com.au Page 20
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, 
Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes. 
Objective: 
Game 3 - The End-Line Game 
In this game teams in possession are encouraged to build-up play from their goal line 
and pass the ball in any direction and maintaining possession with the main objective 
of dribbling the ball over the end-line to score a point. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. 
3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over 
opponents goal line = 2 points 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 21
Players 
This Game should be run as a standard 4 Versus 4 format as played on your weekend 
match. We understand that most teams roster a House of up to 16 players, therefore 
to maximise a players participation and development, ensure 2 standard games are 
running simultaneously. 
No Under 6 & 7 games should be played with more than 4 per side – the 
purpose of small-sided games is to encourage maximum participation. The 
larger the playing numbers the less active involvement in the game. 
Play Area: 
2 games running simultaneously 15m x 15m (suggestion only – use whatever space you 
have available, for smaller groups a much smaller area is fine) 
Setup: 
Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark 
up field, 1 Ball per game 
Objective: 
Game 4 - The Standard Game (25 – 30 minutes) 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
For Level 1 players, we encourage free play between the teams and encourage the 
players to experiment and to creatively express themselves. Minimal instructions from 
coaches but please encourage shorter passing and no booting or clearing it (if 
someone “hoofs” it away, make them get the ball). Team must stay within the game 
area and should the ball go out, the ball is played in with a short kick-in by the other 
team. When a goal is scored, the team that conceded a goal will recommence from 
their goal line. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 22
WEEK 5 – Under 6 & 7 Years Training session 
PLAYERS 
6 
Play Area 
Approx 8m in length and 6m wide. Scale to the available space. 
Setup 
8 cones. Line up 6 cones on the outer area 6m in width with 2 cones in the centre to 
form triangles (see diagram), a ball per team. Game 1, 2 & 3 should be run side-by-side 
and concurrently for up to 30 minutes and players rotated through the games 
after about 10 minutes. 
Objective 
DRIBBLING – Change Direction and Speed 
Form two teams of at least three – with two players at the starting end. Teams start 
from diagonally opposite ends of the play area. 1 player from each team dribbles the 
ball toward a cone (challenging an imaginary defender) then changes direction 
towards the next cone (defender) in the other row (to their right) and so on until player 
reaches the final cone and passes to their team-mate. In changing the direction of 
the ball, the attacker has to quicken their speed away from the imaginary defender. 
Explain to the players the ideas of dummy moves (eg stepovers) and feints (eg 
“dropping the shoulder” to suggest a change of direction), and have them practice 
these techniques just before they approach the defender (cone). Once all players 
have ended the course several times, switch sides. 
Encourage… • Close ball control – touching a cone will be seen as being dispossessed by a 
defender. 
• Use of both feet and all parts of their feet 
• Regularly looking up 
• Speed, acceleration (but always in control of the ball) 
• Accurate passing to team-mate 
Variation 1 The Challenge 
As above game, the teams must challenge each other at who can dribble 
the course the fastest and most accurately. The Challenge is out of five. 
Variation 2 To encourage fast acceleration and turning with a stationary ball, players must 
approach the cones at speed but stop the ball close to the cone (but without 
touching the cone), then accelerate hard with the ball in control to the next 
cone where the same procedure is repeated. 
www.balmaindfc.com.au Page 23
Players 
2 V 2, 3 V 3. Numbers per team will depend on the size of your squad 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, 
Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and 
players rotated through the games after about 10 minutes. 
Objective: 
Game 2 - Maintain Possession Game 
As the name indicates possession is priority in this game. The team in possession is 
encouraged to pass the ball in any direction as many times to each other without 
losing possession of the ball. The other team will make the opposition’s passing game 
difficult and attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Emphasise that there is no “direction” in which each team 
must play. Teams must stay within the game area and should the ball go out, the ball 
is played in with a short kick-in by the other team. The team that successfully 
completes three passes receives a point. If either of your teams is quite proficient you 
can increase the difficulty to five passes for that team. 
Coaches should observe the game and commend players in possession for protecting 
the ball , looking up for passing options, getting into spaces to receive the ball and 
completed passes. Commend the defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. At the end of the session make an assessment of 
the game emphasising the positives. 
www.balmaindfc.com.au Page 24
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, 
Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and 
players rotated through the games after about 10 minutes 
Objective: 
Game 3 - The End-Line Game 
In this game teams in possession are encouraged to build-up play from their goal line 
and pass the ball in any direction and maintaining possession with the main objective 
of dribbling the ball over the end-line to score a point. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. 
3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over 
opponents goal line = 2 points 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 25
Players 
This Game should be run as a standard 4 Versus 4 format as played on your weekend 
match. We understand that most teams roster a House of up to 16 players, therefore 
to maximise a players participation and development, ensure 2 standard games are 
running simultaneously. 
No Under 6 & 7 games should be played with more than 4 per side – the 
purpose of small-sided games is to encourage maximum participation. The 
larger the playing numbers the less active involvement in the game. 
Play Area: 
2 games running simultaneously 15m x 15m (suggestion only – use whatever space you 
have available, for smaller groups a much smaller area is fine) 
Setup: 
Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark 
up field, 1 Ball per game 
Objective: 
Game 4 - The Standard Game (25 – 30 minutes) 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play between the teams and encourage the players to 
experiment and to creatively express themselves. Minimal instructions from coaches 
but please encourage shorter passing and no booting or clearing it (if someone 
“hoofs” it away, make them get the ball). Team must stay within the game area and 
should the ball go out, the ball is played in with a short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from their 
goal line. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 26
WEEK 6 – Under 6 & 7 Years Training session 
PLAYERS 
4 
Play Area 
Approx 4m x 4m. Scale to the available space. 
Setup 
8 cones. 4 cones to form a square with additional cones on two sides as illustrated. 2 
balls. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes 
and players rotated through the games after about 10 minutes. 
Objective 
Game 1 - Dribble & Pass 1 – 2 
Games starts with Two players in opposite corners - each with a ball and two players in 
the centre of the game area. At the same time, the two players with the ball start to 
dribble in & out of the cones until they reach the last cone. From the last cone the 
players dribbling will pass the ball to their team-mates in the centre and then sprint to 
the other cones and receive the ball back, (as a combination play 1 – 2 pass). Each 
player dribbling should complete the course twice and swap roles with team-mate. 
Encourage… • Close ball control – touching a cone will be seen as being dispossessed by a 
defender. 
• Use of both feet and all parts of their feet 
• Regularly looking up 
• Speed, acceleration (but always in control of the ball) 
• Accurate passing to team-mate 
• …regularly change the direction of play 
Variation 1 The Challenge 
As above game, the teams must challenge each other at who can dribble 
the course the fastest and most accurately. The Challenge is who can do the 
4 laps of the course the fastest. 
www.balmaindfc.com.au Page 27
Players 
5 
Play Area 
8m x 8m 
Setup 
8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Games 1 & 
2 should run side-by-side and concurrently for up to 30 minutes and players rotated 
through the games after about 15 minutes. 
Objective 
Game 2 – Attack / Defend 
Create two teams – one with 3 attackers, the other 2 defenders. The 3 attackers start 
with the ball on a goal-line and start with a build-up attack. The attackers will try to 
beat the defender – who is positioned in their half and protecting their goal zone, and 
score. Attackers can only score a goal when all attackers have touched the ball at 
least once. The direction of the attack can be switched towards either goal at any 
time, allowing the attackers to determine the best option to attack. 
Restarts will begin with a kick-in from where the ball went out of play or when a goal is 
scored restart occurs 2m to the left or right of the goal mouth. 
Build-up attacks are encouraged, no speculative kicks or long balls. Ensure all players 
switch their playing roles. 
The defenders must do everything possible to delay the attackers and thwart the 
attempts at scoring. If a defender wins the ball, the defenders begin their own 
possession based “attack” – they need to maintain possession with the other 
defender(s) via dribbling or passing for as long as possible. All defenders need to be 
“involved” even if the direction of the attack is not towards them; they must always 
anticipate and be prepared for a possible change in direction. No defender must 
enter the other half of the field; they must only defend in their own half. 
Encourage… • Close ball control 
• Fast, short accurate passing 
• Maintaining possession is priority 
• Find space 
• Regularly looking up 
• Intelligent off the ball movement and support – suggest triangular formations 
• Defenders to analyse/assess the game from both playing ends, use delay and 
blocking tactics and to time their attempts to win the ball accurately. 
www.balmaindfc.com.au Page 28
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, 
Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and 
players rotated through the games after about 10 minutes 
Objective: 
Game 3 - The End-Line Game 
In this game teams in possession are encouraged to build-up play from their goal line 
and pass the ball in any direction and maintaining possession with the main objective 
of dribbling the ball over the end-line to score a point. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. 
3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over 
opponents goal line = 2 points 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 29
Players 
This Game should be run as a standard 4 Versus 4 format as played on your weekend 
match. We understand that most teams roster a House of up to 16 players, therefore 
to maximise a players participation and development, ensure 2 standard games are 
running simultaneously. 
No Under 6 & 7 games should be played with more than 4 per side – the 
purpose of small-sided games is to encourage maximum participation. The 
larger the playing numbers the less active involvement in the game. 
Play Area: 
2 games running simultaneously 15m x 15m (suggestion only – use whatever space you 
have available, for smaller groups a much smaller area is fine) 
Setup: 
Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark 
up field, 1 Ball per game 
Objective: 
Game 4 - The Standard Game (25 – 30 minutes) 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play between the teams and encourage the players to 
experiment and to creatively express themselves. Minimal instructions from coaches 
but please encourage shorter passing and no booting or clearing it (if someone 
“hoofs” it away, make them get the ball). Team must stay within the game area and 
should the ball go out, the ball is played in with a short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from their 
goal line. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 30
WEEK 7 – Under 6 & 7 Years Training session 
PLAYERS 
4 
Play Area 
Approx 6m x 6m. Scale to the available space. 
Setup 
8 cones to form a SSG field as illustrated. 1 ball. Game 1, 2 & 3 should be run side-by-side 
and concurrently for up to 30 minutes and players rotated through the games 
after about 10 minutes. 
Objective 
Game 1 – 1 V 1 with 2 goal zone defenders 
This game develops a player’s ability in a one-on-one challenge. Begin with 4 players 
paired off into teams of 2 waiting on their goal lines. The coach will begin the game 
by throwing a loose ball to one of the teams, determining who will start the 1 v 1 
attack. The attacker now must challenge a defender and a goal zone defender to 
score a goal. The defender will use delaying tactics and attempt to win the ball – no 
physical barging players off the ball. Should the ball be won by the defender he now 
becomes the attacker. Should the ball go out, coach must restart the game again 
with a loose ball. Ensure player roles are continually swapped. 
Encourage attackers not play the ball in one direction, just because the goals are in 
that direction. Going forward only is not always the best option, ask attackers to 
consider coming back and “linking back” with their goal zone defender to decide 
another attacking 1 v 1 option. No speculative kicks or long balls. 
Encourage… • Close ball control 
• Fast, short accurate passing 
• Maintaining possession is priority 
• Find space 
• Regularly looking up 
• Intelligent passing back to team-mate for support. 
• Defenders to analyse/assess the game, use delay and blocking tactics and to 
time their attempts to win the ball accurately. 
www.balmaindfc.com.au Page 31
Players 
5 
Play Area 
8m x 8m 
Setup 
8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Game 1, 2 
& 3 should be run side-by-side and concurrently for up to 30 minutes and players 
rotated through the games after about 10 minutes. 
Objective 
Game 2 – Attack / Defend 
Create two teams – one with 3 attackers, the other 2 defenders. The 3 attackers start 
with the ball on a goal-line and start with a build-up attack. The attackers will try to 
beat the defender – who is positioned in their half and protecting their goal zone, and 
score. Attackers can only score a goal when all attackers have touched the ball at 
least once. The direction of the attack can be switched towards either goal at any 
time, allowing the attackers to determine the best option to attack. 
Restarts will begin with a kick-in from where the ball went out of play or when a goal is 
scored restart occurs 2m to the left or right of the goal mouth. 
Build-up attacks are encouraged, no speculative kicks or long balls. Ensure all players 
switch their playing roles. 
The defenders must do everything possible to delay the attackers and thwart the 
attempts at scoring. If a defender wins the ball, the defenders begin their own 
possession based “attack” – they need to maintain possession with the other 
defender(s) via dribbling or passing for as long as possible. All defenders need to be 
“involved” even if the direction of the attack is not towards them; they must always 
anticipate and be prepared for a possible change in direction. No defender must 
enter the other half of the field; they must only defend in their own half. 
Encourage… • Close ball control 
• Fast, short accurate passing 
• Maintaining possession is priority 
• Find space 
• Regularly looking up 
• Intelligent off the ball movement and support – suggest triangular formations 
• Defenders to analyse/assess the game from both playing ends, use delay and 
blocking tactics and to time their attempts to win the ball accurately. 
www.balmaindfc.com.au Page 32
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, 
Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and 
players rotated through the games after about 10 minutes 
Objective: 
Game 3 - The End-Line Game 
In this game teams in possession are encouraged to build-up play from their goal line 
and pass the ball in any direction and maintaining possession with the main objective 
of dribbling the ball over the end-line to score a point. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. 
3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over 
opponents goal line = 2 points 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 33
Players 
This Game should be run as a standard 4 Versus 4 format as played on your weekend 
match. We understand that most teams roster a House of up to 16 players, therefore 
to maximise a players participation and development, ensure 2 standard games are 
running simultaneously. 
No Under 6 & 7 games should be played with more than 4 per side – the 
purpose of small-sided games is to encourage maximum participation. The 
larger the playing numbers the less active involvement in the game. 
Play Area: 
2 games running simultaneously 15m x 15m (suggestion only – use whatever space you 
have available, for smaller groups a much smaller area is fine) 
Setup: 
Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark 
up field, 1 Ball per game 
Objective: 
Game 4 - The Standard Game (25 – 30 minutes) 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
We encourage free play between the teams and encourage the players to 
experiment and to creatively express themselves. Minimal instructions from coaches 
but please encourage shorter passing and no booting or clearing it (if someone 
“hoofs” it away, make them get the ball). Team must stay within the game area and 
should the ball go out, the ball is played in with a short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from their 
goal line. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 34
WEEK 8 – Under 6 & 7 Years Training session 
Players 
3 players then 4 for Variation 3 
Play Area 
Triangle 5m x 5m x 5m 
Setup 
3 cones setup as a triangle, 1 ball. Game 1, 2 & 3 should be run side-by-side and 
concurrently for up to 30 minutes and players rotated through the games after about 10 
minutes. 
Objective 
Game 1 - Triangular passing 
This game has many variations and it’s a great game for young players to improve 
their first touch and develop their passing, receiving, positioning technique. Firstly start 
with 3 players posted at each cone and one player in possession of the ball. On 
coach’s signal, the ball is passed, say clockwise, to the next player, who then controls 
the ball around the cone and then continues the passing back to the starting point. 
Coaches will encourage anticipation and movement around the cones with players 
producing a good first touch and accurate passing with the ball travelling on the 
outside of the triangle only. Vary the speed as players build their confidence. 
Variation 1 & 2 Variation 3 
Variation 1 
As above game, players centre themselves between each side of triangle of cones. 
With the ball being passed in all directions, the players will be encouraged to 
constantly move, support, receive and communicate between their cones. Intensify 
the game with one touch and vary the speed. 
Variation 2 
As Variation 1, The players must “pass and move” to where he/she has directed the 
ball to. The player who receives the ball must do the same before other player arrives. 
This is perfect game to encourage players to “Go To The Ball” when receiving. 
Intensify the game with one touch and vary the speed. 
Variation 3 
Introduce a defender. The defender will stay inside the triangle and pressure the 
attackers to make mistakes. Attackers can change the direction of the passing at any 
time and are awarded 1 point by making 5 successful passes. Should the defender 
win the ball, the roles are switched with the player who lost possession. Assess how it is 
going and if consider a one-touch or two-touch rule – this will force players to do more 
thinking about options before they’ve received the ball. 
www.balmaindfc.com.au Page 35
Players 
5 players then 6 for Variation 
Play Area 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup 
4 cones setup in a square four ball. Game 1, 2 & 3 should be run side-by-side and 
concurrently for up to 30 minutes and players rotated through the games after about 
10 minutes. 
Objective 
Game 2 – Escape to the Other Side 
Four players dribbling a ball in any direction around the outside the square and one 
player inside the square, as a defender. Only one attacker can enter the square at 
one time and dribble through to the opposite end of the square from where they’ve 
entered. The coach will nominate by name the attacker. With the defender inside the 
square, their job will be to force the attacker out of play (or the square) before the 
attacker reaches the other side. After the coach has called on all players, the 
defender is swapped with an attacker and game continues. The defender with the 
most successful tackles wins. 
Encourage… • Close ball control 
• Maintaining possession is priority, use shielding the ball techniques as dribbling 
forward may not be the right option. 
• Find space 
• Regularly looking up 
• Defenders to analyse/assess, use delay and blocking tactics only forcing 
attackers out of play. 
As above game, extend the square by approx. 5m and introduce a second defender. 
Encourage the defenders support each other as a team not just as individuals. 
Intensify the game by the coach nominating two attackers from opposite ends to 
enter the square. 
www.balmaindfc.com.au Page 36
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup: 
4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, 
Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and 
players rotated through the games after about 10 minutes 
Objective: 
Game 3 - The End-Line Game 
In this game teams in possession are encouraged to build-up play from their goal line 
and pass the ball in any direction and maintaining possession with the main objective 
of dribbling the ball over the end-line to score a point. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. 
3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over 
opponents goal line = 2 points 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 37
Players 
This Game should be run as a standard 4 Versus 4 format as played on your weekend 
match. We understand that most teams roster a House of up to 16 players, therefore 
to maximise a players participation and development, ensure 2 standard games are 
running simultaneously. 
No Under 6 & 7 games should be played with more than 4 per side – the 
purpose of small-sided games is to encourage maximum participation. The 
larger the playing numbers the less active involvement in the game. 
Play Area: 
2 games running simultaneously 15m x 15m (suggestion only – use whatever space you 
have available, for smaller groups a much smaller area is fine) 
Setup: 
Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark 
up field, 1 Ball per game 
Objective: 
Game 4 - The Standard Game (25 – 30 minutes) 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play between the teams and encourage the players to 
experiment and to creatively express themselves. Minimal instructions from coaches 
but please encourage shorter passing and no booting or clearing it (if someone 
“hoofs” it away, make them get the ball). Team must stay within the game area and 
should the ball go out, the ball is played in with a short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from their 
goal line. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 38
WEEK 9 – Under 6 & 7 Years Training session 
Players 
4 players 
Play Area 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup 
4 cones setup in a square. 3 balls. To reduce “standing around”, games 1, 2 & 3 
should be run side-by-side and concurrently for up to 30 minutes and players rotated 
through the games after about 10 minutes. 
Objective 
Game 1 – Dribbling & Possession - Protect the Ball 
The aim to this exercise is to encourage the importance of possessing the ball. Three 
players are attackers, each with a ball, and the fourth is the defender. None of the 
players may leave the playing area. The defender tries to dispossess the attackers of 
the ball. The attackers will try to escape or shield the ball from the defender. The 
defender challenges the attackers to win as many balls as possible within the playing 
time of 1 minute. Important: when a defender wins a ball, they must not just clear the 
ball but dribble the ball to the outside of the square. Dispossessed attackers wait on 
the sidelines, count to ten and return to the square with their bail. The attackers learn 
to lift their heads to see the defender, change speed and direction to keep away from 
defender and shield the ball in order to prevent a tackle. Every minute or so swap the 
defensive role. 
Encourage… • Looking up – regularly and in all directions to protect their ball and to spot 
opportunities to dispossess others 
• Close ball control 
• Use of both feet and all parts of their feet 
• The use of their body (positioning) to protect the ball from the defender 
Variation 1 Introduce a second defender 
www.balmaindfc.com.au Page 39
Players 
6 players 
Play Area 
8m x 4m (suggestion only – use whatever space you have available) 
Setup 
4 cones setup as 2 x 2 metre goals side by side, as illustrated. To reduce “standing 
around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 
minutes and players rotated through the games after about 10 minutes. 
Objective 
Game 2 – Accurate Shooting and/or Passing 
Accurate shooting and passing takes regular practice. This is a useful way of 
organising a group for repetitive shooting/passing practice – what kid does not like 
shooting at goal? Two players will be attackers situated at either side of the goals and 
one will defend the goal-line. From a distance of four metres each attacker will take 
turns attempting to score, whilst the defender will try to block the shots/passes. 
Coaches should demonstrate good shooting or passing technique and also need for 
having a look at the target on the run up, and the importance of accuracy before 
power. 
Defenders that successfully blocking shots “under control” will then turn and pass the 
ball to the other attacker. 
Remember to rotate playing roles. 
Encourage… Good technique – pass / shot 
Focus on ball 
Look up and observe keeper - select shot 
Firm ankle and “locked ankle” on shooting 
Use of both feet and all parts of their feet 
“Accuracy before power” – Otherwise you’ll waste all the game time chasing errant 
footballs. 
Variation 1 As per above game, the attackers must now dribble the ball say two metres and 
shoot. 
www.balmaindfc.com.au Page 40
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
10m x 10m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine). 
Setup: 
14 cones to mark-out field and Open Goal zones – Apex of Zones 3 metres. 1 Ball. To 
reduce “standing around”, games 1, 2 & 3 should be run side-by-side and 
concurrently for up to 30 minutes and players rotated through the games after about 10 
minutes. 
Objective: 
Game 3 - The “Shot Free Zone” Game 
As per all our previous games, teams in possession must be encouraged to build-up 
play from their goal line and pass the ball in any direction whilst maintaining possession 
with the main objective in this game to shoot for goal before entering the “Shot-Free 
(no shooting) Zone” to encourage shooting from distance, see illustration. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
For Level 1 players, we encourage free play between the teams (i.e. we don’t limit the 
number of touches a player may have before passing) and encourage the players to 
experiment and to creatively express themselves. Minimal instructions from coaches 
but please encourage shorter passing and no booting or clearing it (if someone 
“hoofs” it away, make them get the ball). Team must stay within the game area and 
should the ball go out, the ball is played in with a short kick-in by the other team. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 41
Players 
This Game should be run as a standard 4 Versus 4 format as played on your weekend 
match. We understand that most teams roster a House of up to 16 players, therefore 
to maximise a players participation and development, ensure 2 standard games are 
running simultaneously. 
No Under 6 & 7 games should be played with more than 4 per side – the 
purpose of small-sided games is to encourage maximum participation. The 
larger the playing numbers the less active involvement in the game. 
Play Area: 
2 games running simultaneously 15m x 15m (suggestion only – use whatever space you 
have available, for smaller groups a much smaller area is fine) 
Setup: 
Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark 
up field, 1 Ball per game 
Objective: 
Game 4 - The Standard Game (25 – 30 minutes) 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play between the teams and encourage the players to 
experiment and to creatively express themselves. Minimal instructions from coaches 
but please encourage shorter passing and no booting or clearing it (if someone 
“hoofs” it away, make them get the ball). Team must stay within the game area and 
should the ball go out, the ball is played in with a short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from their 
goal line. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 42
WEEK 10 – Under 6 & 7 Years Training session 
Players 
4 players 
Play Area 
8m x 8m (suggestion only – use whatever space you have available, for smaller groups 
a much smaller area is fine). 
Setup 
10 cones as per illustration, goals 2m apart and dribbling cone 1m apart, 2 balls. To 
reduce “standing around”, games 1, 2 & 3 should be run side-by-side and 
concurrently for up to 30 minutes and players rotated through the games after about 10 
minutes. 
Objective 
Game 1 – The Circuit (Dribbling & Shooting) 
The aim to this exercise is to encourage dribbling and shooting. Two players are 
attackers, each with a ball, and the other two players are defenders, guarding the 
goal area. Starting from the goal-line, the two attackers will dribble in specified 
direction between the 1m cones and then enter the goal area. Once player dribbles 
into this defended goal area, they must take aim and shoot for goal. After the shot on 
goal, the attacker and defender switch roles and the new attacker (on retrieving the 
ball) dribbles the ball through the next cones to shoot for goal in the opposite goals. 
Keep the players rotating the circuit for a minimum 5 then change the direction. 
Observe their technique to ensure they are confident in this task of dribbling, shooting, 
defending and switching of roles before considering a variation. 
Encourage… • Close ball control 
• Use of both feet and all parts of their feet when dribbling or shooting 
• Good technique – pass / shot 
• Focus on ball 
• Look up and observe keeper - select shot 
• Firm ankle and “locked ankle” on shooting 
• “Accuracy before power” – Otherwise you’ll waste all the game time chasing 
errant footballs. 
Variation 1 When attacker enters the goal area, instead of shooting, the players challenge 
themselves in a 1 versus 1 game. Defender will try to win the ball off the attacker and 
the attacker has to get around the defender and shoot or dribble the ball over the 
goal line to win. 
www.balmaindfc.com.au Page 43
Players 
6 players 
Play Area 
10m x 6m (suggestion only – use whatever space you have available) 
Setup 
6 cones as as illustrated. 1 ball To reduce “standing around”, games 1, 2 & 3 
should be run side-by-side and concurrently for up to 30 minutes and players rotated 
through the games after about 10 minutes. 
Objective 
Game 2 – 2 Passes and Shoot 
Accurate shooting and passing takes regular practice. This is a useful way of 
organising a group for repetitive shooting/passing practice – what kid does not like 
shooting at goal? Form two teams of three situated in their designated half of the 
player area. The game will be played like a volley ball match (without a net) where 
two passes will be constructed with the third being a shot a goal or end-line. This 
game will encourage basic team passing and build-up play from the backline. The 
game begins with 1 player passing (along the ground) from the back line to a team-mate. 
The receiver then passes the ball to the third player who will then go on to 
shoot in an effort to get across the opposing end-line. The build-up play is only played 
in a team’s own half. The other team (Defending) will endeavour to shut down and 
block their attack and stop the ball from crossing their end line. 
Coaches should demonstrate good shooting or passing technique and also need for 
having a look at the target on the run up, and the importance of accuracy before 
power. Coaches should also encourage defenders to read the game well and 
anticipate the attacking team movement and where the ball “may” go, 
Encourage… Good technique – pass / shot 
Focus on ball 
The shooter or third person should Look up and select shot 
Firm ankle and “locked ankle” on shooting 
Use of both feet and all parts of their feet 
“Accuracy before power” – Otherwise you’ll waste all the game time chasing errant 
footballs. 
www.balmaindfc.com.au Page 44
Players 
2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. 
Play Area: 
10m x 10m (suggestion only – use whatever space you have available, for smaller 
groups a much smaller area is fine). 
Setup: 
14 cones to mark-out field and Open Goal zones – Apex of Zones 3 metres. 1 Ball. To 
reduce “standing around”, games 1, 2 & 3 should be run side-by-side and 
concurrently for up to 30 minutes and players rotated through the games after about 10 
minutes. 
Objective: 
Game 3 - The “Shot Free Zone” Game 
As per all our previous games, teams in possession must be encouraged to build-up 
play from their goal line and pass the ball in any direction whilst maintaining possession 
with the main objective in this game to shoot for goal before entering the “Shot-Free 
(no shooting) Zone” to encourage shooting from distance, see illustration. 
Defenders will make the oppositions build up play and passing game difficult and 
attempt to win the ball to gain possession for their own team. 
we encourage free play between the teams (i.e. we don’t limit the number of touches 
a player may have before passing) and encourage the players to experiment and to 
creatively express themselves. Minimal instructions from coaches but please 
encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, 
make them get the ball). Team must stay within the game area and should the ball go 
out, the ball is played in with a short kick-in by the other team. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball the 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 45
Players 
This Game should be run as a standard 4 Versus 4 format as played on your weekend 
match. We understand that most teams roster a House of up to 16 players, therefore 
to maximise a players participation and development, ensure 2 standard games are 
running simultaneously. 
No Under 6 & 7 games should be played with more than 4 per side – the 
purpose of small-sided games is to encourage maximum participation. The 
larger the playing numbers the less active involvement in the game. 
Play Area: 
2 games running simultaneously 15m x 15m (suggestion only – use whatever space you 
have available, for smaller groups a much smaller area is fine) 
Setup: 
Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark 
up field, 1 Ball per game 
Objective: 
Game 4 - The Standard Game (25 – 30 minutes) 
This game will be played with your clubs standard competition age related rules and 
formats that has been emailed to you by your Age Coordinator. Please refer to this 
document and become familiar with these rules. 
To complement this game, the clubs philosophy should also be referenced. 
we encourage free play between the teams and encourage the players to 
experiment and to creatively express themselves. Minimal instructions from coaches 
but please encourage shorter passing and no booting or clearing it (if someone 
“hoofs” it away, make them get the ball). Team must stay within the game area and 
should the ball go out, the ball is played in with a short kick-in by the other team. 
When a goal is scored, the team that conceded a goal will recommence from their 
goal line. 
Coaches should observe the game and commend players in possession for protecting 
the ball, looking up for passing options, getting into spaces to receive the ball & 
completed passes. Commend defending team for anticipating passes, clean 
dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the 
shins of an approaching defender. 
www.balmaindfc.com.au Page 46
www.balmaindfc.com.au Page 47

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BALMAIN DFC 10 WEEK TRAINING PROGRAM

  • 1. BALMAIN DFC 10 WEEK TRAINING PROGRAM Week 1 - Under 6 & 7 Years Training session structure The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3 should be run concurrently; each game should be lead by the “Head Coach” and have “assistant coaches” allocated to helping in each game both in its setup and monitoring. Game 1 Technique Games - Developing passing, receiving, control and dribbling skills Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 3v3 developing their attack and defensive skills Game 4 & 5 The Game – a Match with age related and standard Association rules applying the skills developed from above stages. This Game should be run as a standard 4 versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side. Legend: www.balmaindfc.com.au Page 1
  • 2. WEEK 1 – UNDER 6 & 7 YEARS Players The team Play Area 2 x 10m parallel lines Setup Use cones to establish 2m depth, ball per player. Objective Game 1 - DRIBBLING between the lines (10 Minutes) Dribbling games help to develop the ability to control the ball. The games will also aid players in developing their ball control, speed, coordination, footwork and technique. Start the game with players all on one line. The coach explains the best way to dribble the ball is to keep the ball close, don’t let the ball get away. On the coach’s signal players dribble the ball to the second line, then turn around and dribble back. Do this 10 times Encourage… • Close ball control • Sharp turning abilities (ask them to try different methods – underside of the foot, inside of the foot, outside of the foot. • Regularly looking up. Important that they don’t always look at their feet. Variation 1 Coaches must encourage players to use both feet. Players must dribble 5 times with left foot and then 5 times with right foot Variation 2 Extend the parallel lines to 5 metres and repeat the first game and variation 1. Variation 3 The Dribble Race – over both 2 and 5 metre zones. Have the players compete in a dribbling race, the quickest player to complete the parallel lines 10 times wins. Remember to encourage “Close Ball Control”, explain extra points will be given to players who keep the ball. Over 5 metres they can in theory now kick the ball a bit further ahead and allow themselves to build up more speed – but they will waste time if the ball escapes them and they have to chase it beyond the turning point. www.balmaindfc.com.au Page 2
  • 3. Players 2 – 3 Play Area 4m Setup 2 cones 3m apart, 1ball, players to stand 2m from goal mouth. Objective Game 2 - Accurate Passing and Control (10 minutes) This game can be played by two or three players. With a good passing technique, players have to score from a distance of 3m through a 2-metre wide goal area and then the receiver with good first touch has to return the pass to score. Points awarded only if ball is passed accurately and without touching the cones. Variation 1 As above but this time introduce a third player (3) by constantly swapping with Player (1) as they accurately pass to Player (2) on the other side. Have the players compete and whichever end scores 10 goals first with their accurate passing wins the game. Variation 2 With the group in pairs again, intensify the game by asking the players to produce 1 touch passing. If this proves too difficult then 1 touch to control the ball and then 1 touch to pass - 2 touch rule. www.balmaindfc.com.au Page 3
  • 4. Players 2 Play Area 8m length, 8m width Setup 4 cones, 1 ball Objective Game 3 - Attack Defence 1 v 1 (10 Minutes) Two players standing in the centre 2m apart of the playing area, one player has possession of the ball. The aim of the game is for the defender to win the ball using delaying tactics and timing his or her tackle. The attacker will attempt to dribble the ball past the defender to the opposing 8m goal-line. Coaches will encourage the defenders to focus on the ball and body movement of the attacker. Switch playing roles when goal is scored by dribbling and controlling the ball over the goal-line or when defender dispossesses the attacker and has ball under his or her control. Regularly switch playing partners. Encourage… Defenders to “steal” the ball for their own possession rather than kick it away. Variation Possession 1 V 1 Challenge the players to shield the ball from their defender for as long as they can. They must stay inside the designated area. Switch playing roles and partners regularly. www.balmaindfc.com.au Page 4
  • 5. Players 4 v 4 Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 4 cones to mark-out field. 1 Ball, Objective: Game 4 - The Possession Game (10 minutes) As the name indicates possession is priority in this game. The Team in possession is encouraged to pass the ball in any direction as many times to each other without losing possession of the ball. The other team will make the opposition’s passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Emphasise that there is no “direction” in which each team must play. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. Team that successfully completes three passes receives a point. If the team is quite proficient you can increase the difficulty to five passes. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. At the end of the session make an assessment of the game emphasising the positives. www.balmaindfc.com.au Page 5
  • 6. Players 4 v 4 Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball Objective: Game 5 - The Standard Game (10mins) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 6
  • 7. Week 2 - Under 6 & 7 Years Training session structure The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3 should be run concurrently; each game should be lead by the “Head Coach” and have “assistant coaches” allocated to helping in each game both in its setup and monitoring. Game 1 Technique Games - Developing passing, receiving, control and dribbling skills Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 3v3 developing their attack and defensive skills Game 4 & 5 The Game – a Match with age related and standard Association rules applying the skills developed from above stages. This Game should be run as a standard 4 versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side. Legend: www.balmaindfc.com.au Page 7
  • 8. WEEK 2 – UNDER 6 & 7 YEARS Players 3 – 6 players (if 6 player, in pairs, 3 dribbling whilst the partner wait’s their turn). Play Area Up to 10m – divide (using cones) Markers at 3m, 5m, 8m and 10m Setup 10 cones, ball per player Objective Game 1 - ZIG – ZAG (10 minutes) Have the children first practice their running and turning techniques on the field without a ball. Players run from the starting line to the second line, return to the starting line and this time run to the third line, returning to the second line before running all the way to the finish line. Next, have the players train to dribble the ball as they run the same zigzag course. Note: while full control of the ball is the objective and should be actively encouraged, the ball can be played further forward on the longer stretches of the course allowing the child to stretch out and run faster. Note: for a “continuous” relay race like in Variation 2 you’ll need a minimum of three players – two of them at the start end (this is universal). Encourage… • Close ball control, use of both feet and turning in both directions • Regularly looking up. Important that they don’t always look at their feet. • Experimentation with different turning techniques – inside, outside of the football, bottom of the foot to stop the ball etc. Variation 1 Organise a competition – split the players into heats of 3 or 4. On your signal, the race begins and the course must be completed with the ball under control. Consider a “Winners’ challenge” Variation 2 Zig Zag Relay Race. Have 2 or 3 teams and line them up on each side of the course. A ball is placed at the first line (3m) for each team. On coach’s signal, Player 1 on each team runs to the ball and dribbles it to the 5 metre point and zig zags (as per above game) between lines until they reach the final line where player 1 passes to the anticipating player 2, who then dribbles the zig zag course in the opposite direction towards player 3. The first team to finish its course correctly wins. www.balmaindfc.com.au Page 8
  • 9. Players 2 (in partners) – lots of concurrent sessions. Play Area Approx 2sq metres per 2 players Setup ball Objective Game 2 – TUNNEL (10 minutes) Dribbling games help to develop the ability to control the ball. The games will also aid players in developing their ball control, speed, coordination, footwork and technique. Two players face each other 2m apart. Player two stands with legs apart to form a tunnel through which player 1 will pass the ball. Coach will time-keep as Player 1 has 30 seconds to pass the ball as many times as possible through the legs of player 2. Player 1 passes the ball through player 2’s legs and then runs behind player 2 to retrieve, control and pass the ball back through 2’s legs again to the start point and repeat. Player 2 remains still and counts out loud the number of goals (clean pass through the legs) scored by player 1. After 30 seconds, coach will switch roles. Coaches will encourage care to execute clean passes through the tunnel and ask the players to consider the weight behind the pass, eg, a hard pass will push to ball too far creating more work to retrieve. Encourage… • Close ball control • Sharp turning abilities (ask them to try different methods – underside of the foot, inside of the foot, outside of the foot • Regularly looking up. Important that they don’t always look at their feet. Variation 1 Coaches must encourage players to use both feet. Continuing with the same instructions above, ask players now to use their weaker foot. Variation 2 Continuing with the same instructions above, ask players to start with the right foot and return with their left foot. Variation 3 Continuing with the same instructions above. To intensify the game and to encourage players to think, the player who forms the tunnel pivots in different directions once the ball passes. This will force the player with the ball to consider dribbling the ball into an angle where they can pass the ball successfully. www.balmaindfc.com.au Page 9
  • 10. Players 2 Play Area 8m length, 8m width Setup 4 cones, 1 ball Objective Game 3 - Attack Defence 1 v 1 (10 Minutes) Two players standing in the centre 2m apart of the playing area, one player has possession of the ball. The aim of the game is for the defender to win the ball using delaying tactics and timing his or her tackle. The attacker will attempt to dribble the ball past the defender to the opposing 8m goal-line. Coaches will encourage the defenders to focus on the ball and body movement of the attacker. Switch playing roles when goal is scored by dribbling and controlling the ball over the goal-line or when defender dispossesses the attacker and has ball under his or her control. Regularly switch playing partners. Encourage… Defenders to “steal” the ball for their own possession rather than kick it away. Variation 1 Possession 1 V 1 Challenge the players to shield the ball from their defender for as long as they can. They must stay inside the designated area. Switch playing roles and partners regularly. www.balmaindfc.com.au Page 10
  • 11. Players Under 6 – 4 v 4 Under 7 – 5 v 5 Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 4 cones to mark-out field. 1 Ball, Objective: Game 4 - The Possession Game (10 minutes) As the name indicates possession is priority in this game. The Team in possession is encouraged to pass the ball in any direction as many times to each other without losing possession of the ball. The other team will make the opposition’s passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Emphasise that there is no “direction” in which each team must play. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. Team that successfully completes three passes receives a point. If the team is quite proficient you can increase the difficulty to five passes. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball and completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. At the end of the session make an assessment of the game emphasising the positives. www.balmaindfc.com.au Page 11
  • 12. Players Under 6 – 4 v 4 Under 7 – 5 v 5 Play Area: 30m x 20m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: 8 cones 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball Objective: Game 5 - The Standard Game (10mins) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play between the teams and allow the players to learn and express themselves, minimal instructions from coaches but please encourage shorter passing and no booting or clearing it. Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from the centre of the pitch. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 12
  • 13. Week 3 - Under 6 & 7 Years Training session structure The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3 should be run concurrently; each game should be lead by the “Head Coach” and have “assistant coaches” allocated to helping in each game both in its setup and monitoring. Game 1 Technique Games - Developing passing, receiving, control and dribbling skills Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 3v3 developing their attack and defensive skills Game 4 The Game – a Match with age related and standard Association rules applying the skills developed from above stages. This Game should be run as a standard 4 versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side. Legend: www.balmaindfc.com.au Page 13
  • 14. WEEK 3 – UNDER 6 & 7 YEARS Players 2 Play Area 4m x 4m Setup 4 cones setup into a square, ball per player. Variation 1 - 6 cones setup in a triangle as illustrated. Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes. Objective Game 1 – Catch Me If You Can An excellent game to motivate players. Kids (in general) love to compete against their peers. This game allows players – grouped in pairs, to practice their running and dribbling skills in a competitive environment. Allow the players to first practice (briefly) without the ball and then with the ball. Place two players on opposite corners, and on your signal, they are to twice dribble around the square in the same direction. Ensure no cutting of corners (going inside the cones) and the first player back to their starting position wins. Play the game in both directions to encourage players to use both their left and right foot (or at least different parts of their feet). This game give a perfect opportunity for coaches to ask the kids about their dribbling technique and how to improve it. Ask the players questions and encourage the kids to come up with their own answers (possible answers - not kick the ball so hard, control the ball better, take the corners faster etc). Encourage… • Regularly looking up – so they know how close they are to the corners • Close ball control • Use of both feet and all parts of their feet • Experimentation – alternative ways to go around the corners and dribble through the cones. Variation 1 Variation1 Catch Me if You Can (Triangle) Setup a triangle with the base marked out with 4 cones. Again players will compete in pairs with both players starting from different locations around the triangle. As they get to the base of the triangle, they must dribble in and out of the four centre cones before dribbling up the next side. Encourage players to dribble with either or both feet and to experience the different dribbling techniques using inside / outside or sole of foot. Get players to experiment. www.balmaindfc.com.au Page 14
  • 15. Players 2 V 2, 3 V 3. Numbers per team will depend on the size of your squad Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes. Objective 1: Game 2 - The Possession Game As the name indicates possession is priority in this game. The team in possession is encouraged to pass the ball in any direction as many times to each other without losing possession of the ball. The other team will make the opposition’s passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Emphasise that there is no “direction” in which each team must play. Teams must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. The team that successfully completes three passes receives a point. If either of your teams is quite proficient you can increase the difficulty to five passes for that team. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball and completed passes. Commend the defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. At the end of the session make an assessment of the game emphasising the positives. www.balmaindfc.com.au Page 15
  • 16. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes. Objective: Game 3 - The End-Line Game In this game teams in possession are encouraged to build-up play from their goal line and pass the ball in any direction and maintaining possession with the main objective of dribbling the ball over the end-line to score a point. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. 3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over opponents goal line = 2 points Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 16
  • 17. Players This Game should be run as a standard 4 Versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side – the purpose of small-sided games is to encourage maximum participation. The larger the playing numbers the less active involvement in the game. Play Area: 2 games running simultaneously 15m x 15m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball per game Objective: Game 4 - The Standard Game (25 – 30 minutes) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play between the teams and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from their goal line. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 17
  • 18. Week 4 - Under 6 & 7 Years Training session structure The following would be the framework for a typical 1-hour training session. Games 1, 2 & 3 should be run concurrently; each game should be lead by the “Head Coach” and have “assistant coaches” allocated to helping in each game both in its setup and monitoring. Game 1 Technique Games - Developing passing, receiving, control and dribbling skills Games 2 & 3 Technical & Tactical Games – 2 variations of Small Sided Games - 2v2 or 3v3 developing their attack and defensive skills Game 4 The Game – a Match with age related and standard Association rules applying the skills developed from above stages. This Game should be run as a standard 4 versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side. Legend: www.balmaindfc.com.au Page 18
  • 19. WEEK 4 – UNDER 6 & 7 YEARS PLAYERS Up to 6 players Play Area Approx 10m square. Scale to the available space. Setup 10 cones (5 cones wider circle and 5 cones to setup inner circle (see diagram), the cones will resemble 5 small goals 1m apart. A ball per player. Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective DRIBBLING – Musical Goals Dribbling games help to develop the ability to control the ball. The games will also aid players in developing their ball control, speed, coordination, footwork and technique. The football version of musical chairs. Six players begin to dribble their ball in a specified direction around the circle formed by the five goals. On coach’s signal, eg STOP! - the players need to dribble into and occupy one of the five empty goals. Whoever does not succeed loses a point – players start with 3 points each. Encourage… • Close ball control • Use of both feet and all parts of their feet • Regularly looking up – particularly in variation 1. • Awareness - to not run into other players and to see coaches hand signals and to avoid “the defender” (see variations) • Speed, acceleration (but always in control of the ball) Variation 1 “Silent game”. Players dribble a ball around the course as above, but to encourage “heads up” coach will instruct using a hand signal (eg arm up ) Variation 2 As above, now introduce a defender (s) to make the task more difficult. Defender(s) remains in the centre of the course but on the coach’s signal attempts to slow down the player by attempting to steal (not kick away) their ball. www.balmaindfc.com.au Page 19
  • 20. Players 2 V 2, 3 V 3. Numbers per team will depend on the size of your squad Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes. Objective: Game 2 - Maintain Possession Game As the name indicates possession is priority in this game. The team in possession is encouraged to pass the ball in any direction as many times to each other without losing possession of the ball. The other team will make the opposition’s passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Emphasise that there is no “direction” in which each team must play. Teams must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. The team that successfully completes three passes receives a point. If either of your teams is quite proficient you can increase the difficulty to five passes for that team. Coaches should observe the game and commend players in possession for protecting the ball , looking up for passing options, getting into spaces to receive the ball and completed passes. Commend the defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. At the end of the session make an assessment of the game emphasising the positives. www.balmaindfc.com.au Page 20
  • 21. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, Game 1, 2 & 3 will be running side-by-side and concurrently for 20 – 25 minutes. Objective: Game 3 - The End-Line Game In this game teams in possession are encouraged to build-up play from their goal line and pass the ball in any direction and maintaining possession with the main objective of dribbling the ball over the end-line to score a point. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. 3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over opponents goal line = 2 points Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 21
  • 22. Players This Game should be run as a standard 4 Versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side – the purpose of small-sided games is to encourage maximum participation. The larger the playing numbers the less active involvement in the game. Play Area: 2 games running simultaneously 15m x 15m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball per game Objective: Game 4 - The Standard Game (25 – 30 minutes) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. For Level 1 players, we encourage free play between the teams and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from their goal line. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 22
  • 23. WEEK 5 – Under 6 & 7 Years Training session PLAYERS 6 Play Area Approx 8m in length and 6m wide. Scale to the available space. Setup 8 cones. Line up 6 cones on the outer area 6m in width with 2 cones in the centre to form triangles (see diagram), a ball per team. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective DRIBBLING – Change Direction and Speed Form two teams of at least three – with two players at the starting end. Teams start from diagonally opposite ends of the play area. 1 player from each team dribbles the ball toward a cone (challenging an imaginary defender) then changes direction towards the next cone (defender) in the other row (to their right) and so on until player reaches the final cone and passes to their team-mate. In changing the direction of the ball, the attacker has to quicken their speed away from the imaginary defender. Explain to the players the ideas of dummy moves (eg stepovers) and feints (eg “dropping the shoulder” to suggest a change of direction), and have them practice these techniques just before they approach the defender (cone). Once all players have ended the course several times, switch sides. Encourage… • Close ball control – touching a cone will be seen as being dispossessed by a defender. • Use of both feet and all parts of their feet • Regularly looking up • Speed, acceleration (but always in control of the ball) • Accurate passing to team-mate Variation 1 The Challenge As above game, the teams must challenge each other at who can dribble the course the fastest and most accurately. The Challenge is out of five. Variation 2 To encourage fast acceleration and turning with a stationary ball, players must approach the cones at speed but stop the ball close to the cone (but without touching the cone), then accelerate hard with the ball in control to the next cone where the same procedure is repeated. www.balmaindfc.com.au Page 23
  • 24. Players 2 V 2, 3 V 3. Numbers per team will depend on the size of your squad Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective: Game 2 - Maintain Possession Game As the name indicates possession is priority in this game. The team in possession is encouraged to pass the ball in any direction as many times to each other without losing possession of the ball. The other team will make the opposition’s passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Emphasise that there is no “direction” in which each team must play. Teams must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. The team that successfully completes three passes receives a point. If either of your teams is quite proficient you can increase the difficulty to five passes for that team. Coaches should observe the game and commend players in possession for protecting the ball , looking up for passing options, getting into spaces to receive the ball and completed passes. Commend the defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. At the end of the session make an assessment of the game emphasising the positives. www.balmaindfc.com.au Page 24
  • 25. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes Objective: Game 3 - The End-Line Game In this game teams in possession are encouraged to build-up play from their goal line and pass the ball in any direction and maintaining possession with the main objective of dribbling the ball over the end-line to score a point. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. 3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over opponents goal line = 2 points Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 25
  • 26. Players This Game should be run as a standard 4 Versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side – the purpose of small-sided games is to encourage maximum participation. The larger the playing numbers the less active involvement in the game. Play Area: 2 games running simultaneously 15m x 15m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball per game Objective: Game 4 - The Standard Game (25 – 30 minutes) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play between the teams and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from their goal line. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 26
  • 27. WEEK 6 – Under 6 & 7 Years Training session PLAYERS 4 Play Area Approx 4m x 4m. Scale to the available space. Setup 8 cones. 4 cones to form a square with additional cones on two sides as illustrated. 2 balls. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective Game 1 - Dribble & Pass 1 – 2 Games starts with Two players in opposite corners - each with a ball and two players in the centre of the game area. At the same time, the two players with the ball start to dribble in & out of the cones until they reach the last cone. From the last cone the players dribbling will pass the ball to their team-mates in the centre and then sprint to the other cones and receive the ball back, (as a combination play 1 – 2 pass). Each player dribbling should complete the course twice and swap roles with team-mate. Encourage… • Close ball control – touching a cone will be seen as being dispossessed by a defender. • Use of both feet and all parts of their feet • Regularly looking up • Speed, acceleration (but always in control of the ball) • Accurate passing to team-mate • …regularly change the direction of play Variation 1 The Challenge As above game, the teams must challenge each other at who can dribble the course the fastest and most accurately. The Challenge is who can do the 4 laps of the course the fastest. www.balmaindfc.com.au Page 27
  • 28. Players 5 Play Area 8m x 8m Setup 8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Games 1 & 2 should run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 15 minutes. Objective Game 2 – Attack / Defend Create two teams – one with 3 attackers, the other 2 defenders. The 3 attackers start with the ball on a goal-line and start with a build-up attack. The attackers will try to beat the defender – who is positioned in their half and protecting their goal zone, and score. Attackers can only score a goal when all attackers have touched the ball at least once. The direction of the attack can be switched towards either goal at any time, allowing the attackers to determine the best option to attack. Restarts will begin with a kick-in from where the ball went out of play or when a goal is scored restart occurs 2m to the left or right of the goal mouth. Build-up attacks are encouraged, no speculative kicks or long balls. Ensure all players switch their playing roles. The defenders must do everything possible to delay the attackers and thwart the attempts at scoring. If a defender wins the ball, the defenders begin their own possession based “attack” – they need to maintain possession with the other defender(s) via dribbling or passing for as long as possible. All defenders need to be “involved” even if the direction of the attack is not towards them; they must always anticipate and be prepared for a possible change in direction. No defender must enter the other half of the field; they must only defend in their own half. Encourage… • Close ball control • Fast, short accurate passing • Maintaining possession is priority • Find space • Regularly looking up • Intelligent off the ball movement and support – suggest triangular formations • Defenders to analyse/assess the game from both playing ends, use delay and blocking tactics and to time their attempts to win the ball accurately. www.balmaindfc.com.au Page 28
  • 29. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes Objective: Game 3 - The End-Line Game In this game teams in possession are encouraged to build-up play from their goal line and pass the ball in any direction and maintaining possession with the main objective of dribbling the ball over the end-line to score a point. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. 3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over opponents goal line = 2 points Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 29
  • 30. Players This Game should be run as a standard 4 Versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side – the purpose of small-sided games is to encourage maximum participation. The larger the playing numbers the less active involvement in the game. Play Area: 2 games running simultaneously 15m x 15m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball per game Objective: Game 4 - The Standard Game (25 – 30 minutes) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play between the teams and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from their goal line. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 30
  • 31. WEEK 7 – Under 6 & 7 Years Training session PLAYERS 4 Play Area Approx 6m x 6m. Scale to the available space. Setup 8 cones to form a SSG field as illustrated. 1 ball. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective Game 1 – 1 V 1 with 2 goal zone defenders This game develops a player’s ability in a one-on-one challenge. Begin with 4 players paired off into teams of 2 waiting on their goal lines. The coach will begin the game by throwing a loose ball to one of the teams, determining who will start the 1 v 1 attack. The attacker now must challenge a defender and a goal zone defender to score a goal. The defender will use delaying tactics and attempt to win the ball – no physical barging players off the ball. Should the ball be won by the defender he now becomes the attacker. Should the ball go out, coach must restart the game again with a loose ball. Ensure player roles are continually swapped. Encourage attackers not play the ball in one direction, just because the goals are in that direction. Going forward only is not always the best option, ask attackers to consider coming back and “linking back” with their goal zone defender to decide another attacking 1 v 1 option. No speculative kicks or long balls. Encourage… • Close ball control • Fast, short accurate passing • Maintaining possession is priority • Find space • Regularly looking up • Intelligent passing back to team-mate for support. • Defenders to analyse/assess the game, use delay and blocking tactics and to time their attempts to win the ball accurately. www.balmaindfc.com.au Page 31
  • 32. Players 5 Play Area 8m x 8m Setup 8 cones, setup play area as a Small Sided Game, goals are 2m, one ball. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective Game 2 – Attack / Defend Create two teams – one with 3 attackers, the other 2 defenders. The 3 attackers start with the ball on a goal-line and start with a build-up attack. The attackers will try to beat the defender – who is positioned in their half and protecting their goal zone, and score. Attackers can only score a goal when all attackers have touched the ball at least once. The direction of the attack can be switched towards either goal at any time, allowing the attackers to determine the best option to attack. Restarts will begin with a kick-in from where the ball went out of play or when a goal is scored restart occurs 2m to the left or right of the goal mouth. Build-up attacks are encouraged, no speculative kicks or long balls. Ensure all players switch their playing roles. The defenders must do everything possible to delay the attackers and thwart the attempts at scoring. If a defender wins the ball, the defenders begin their own possession based “attack” – they need to maintain possession with the other defender(s) via dribbling or passing for as long as possible. All defenders need to be “involved” even if the direction of the attack is not towards them; they must always anticipate and be prepared for a possible change in direction. No defender must enter the other half of the field; they must only defend in their own half. Encourage… • Close ball control • Fast, short accurate passing • Maintaining possession is priority • Find space • Regularly looking up • Intelligent off the ball movement and support – suggest triangular formations • Defenders to analyse/assess the game from both playing ends, use delay and blocking tactics and to time their attempts to win the ball accurately. www.balmaindfc.com.au Page 32
  • 33. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes Objective: Game 3 - The End-Line Game In this game teams in possession are encouraged to build-up play from their goal line and pass the ball in any direction and maintaining possession with the main objective of dribbling the ball over the end-line to score a point. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. 3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over opponents goal line = 2 points Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 33
  • 34. Players This Game should be run as a standard 4 Versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side – the purpose of small-sided games is to encourage maximum participation. The larger the playing numbers the less active involvement in the game. Play Area: 2 games running simultaneously 15m x 15m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball per game Objective: Game 4 - The Standard Game (25 – 30 minutes) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. We encourage free play between the teams and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from their goal line. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 34
  • 35. WEEK 8 – Under 6 & 7 Years Training session Players 3 players then 4 for Variation 3 Play Area Triangle 5m x 5m x 5m Setup 3 cones setup as a triangle, 1 ball. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective Game 1 - Triangular passing This game has many variations and it’s a great game for young players to improve their first touch and develop their passing, receiving, positioning technique. Firstly start with 3 players posted at each cone and one player in possession of the ball. On coach’s signal, the ball is passed, say clockwise, to the next player, who then controls the ball around the cone and then continues the passing back to the starting point. Coaches will encourage anticipation and movement around the cones with players producing a good first touch and accurate passing with the ball travelling on the outside of the triangle only. Vary the speed as players build their confidence. Variation 1 & 2 Variation 3 Variation 1 As above game, players centre themselves between each side of triangle of cones. With the ball being passed in all directions, the players will be encouraged to constantly move, support, receive and communicate between their cones. Intensify the game with one touch and vary the speed. Variation 2 As Variation 1, The players must “pass and move” to where he/she has directed the ball to. The player who receives the ball must do the same before other player arrives. This is perfect game to encourage players to “Go To The Ball” when receiving. Intensify the game with one touch and vary the speed. Variation 3 Introduce a defender. The defender will stay inside the triangle and pressure the attackers to make mistakes. Attackers can change the direction of the passing at any time and are awarded 1 point by making 5 successful passes. Should the defender win the ball, the roles are switched with the player who lost possession. Assess how it is going and if consider a one-touch or two-touch rule – this will force players to do more thinking about options before they’ve received the ball. www.balmaindfc.com.au Page 35
  • 36. Players 5 players then 6 for Variation Play Area 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup 4 cones setup in a square four ball. Game 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective Game 2 – Escape to the Other Side Four players dribbling a ball in any direction around the outside the square and one player inside the square, as a defender. Only one attacker can enter the square at one time and dribble through to the opposite end of the square from where they’ve entered. The coach will nominate by name the attacker. With the defender inside the square, their job will be to force the attacker out of play (or the square) before the attacker reaches the other side. After the coach has called on all players, the defender is swapped with an attacker and game continues. The defender with the most successful tackles wins. Encourage… • Close ball control • Maintaining possession is priority, use shielding the ball techniques as dribbling forward may not be the right option. • Find space • Regularly looking up • Defenders to analyse/assess, use delay and blocking tactics only forcing attackers out of play. As above game, extend the square by approx. 5m and introduce a second defender. Encourage the defenders support each other as a team not just as individuals. Intensify the game by the coach nominating two attackers from opposite ends to enter the square. www.balmaindfc.com.au Page 36
  • 37. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 4 cones to mark-out field for Possession Game and End-Line Game. 1 Ball per game, Game 1, 2 & 3 will be running side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes Objective: Game 3 - The End-Line Game In this game teams in possession are encouraged to build-up play from their goal line and pass the ball in any direction and maintaining possession with the main objective of dribbling the ball over the end-line to score a point. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. 3 successful passes = 1 point. Team that makes 3 successful passes AND dribbles over opponents goal line = 2 points Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 37
  • 38. Players This Game should be run as a standard 4 Versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side – the purpose of small-sided games is to encourage maximum participation. The larger the playing numbers the less active involvement in the game. Play Area: 2 games running simultaneously 15m x 15m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball per game Objective: Game 4 - The Standard Game (25 – 30 minutes) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play between the teams and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from their goal line. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 38
  • 39. WEEK 9 – Under 6 & 7 Years Training session Players 4 players Play Area 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup 4 cones setup in a square. 3 balls. To reduce “standing around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective Game 1 – Dribbling & Possession - Protect the Ball The aim to this exercise is to encourage the importance of possessing the ball. Three players are attackers, each with a ball, and the fourth is the defender. None of the players may leave the playing area. The defender tries to dispossess the attackers of the ball. The attackers will try to escape or shield the ball from the defender. The defender challenges the attackers to win as many balls as possible within the playing time of 1 minute. Important: when a defender wins a ball, they must not just clear the ball but dribble the ball to the outside of the square. Dispossessed attackers wait on the sidelines, count to ten and return to the square with their bail. The attackers learn to lift their heads to see the defender, change speed and direction to keep away from defender and shield the ball in order to prevent a tackle. Every minute or so swap the defensive role. Encourage… • Looking up – regularly and in all directions to protect their ball and to spot opportunities to dispossess others • Close ball control • Use of both feet and all parts of their feet • The use of their body (positioning) to protect the ball from the defender Variation 1 Introduce a second defender www.balmaindfc.com.au Page 39
  • 40. Players 6 players Play Area 8m x 4m (suggestion only – use whatever space you have available) Setup 4 cones setup as 2 x 2 metre goals side by side, as illustrated. To reduce “standing around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective Game 2 – Accurate Shooting and/or Passing Accurate shooting and passing takes regular practice. This is a useful way of organising a group for repetitive shooting/passing practice – what kid does not like shooting at goal? Two players will be attackers situated at either side of the goals and one will defend the goal-line. From a distance of four metres each attacker will take turns attempting to score, whilst the defender will try to block the shots/passes. Coaches should demonstrate good shooting or passing technique and also need for having a look at the target on the run up, and the importance of accuracy before power. Defenders that successfully blocking shots “under control” will then turn and pass the ball to the other attacker. Remember to rotate playing roles. Encourage… Good technique – pass / shot Focus on ball Look up and observe keeper - select shot Firm ankle and “locked ankle” on shooting Use of both feet and all parts of their feet “Accuracy before power” – Otherwise you’ll waste all the game time chasing errant footballs. Variation 1 As per above game, the attackers must now dribble the ball say two metres and shoot. www.balmaindfc.com.au Page 40
  • 41. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 10m x 10m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 14 cones to mark-out field and Open Goal zones – Apex of Zones 3 metres. 1 Ball. To reduce “standing around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective: Game 3 - The “Shot Free Zone” Game As per all our previous games, teams in possession must be encouraged to build-up play from their goal line and pass the ball in any direction whilst maintaining possession with the main objective in this game to shoot for goal before entering the “Shot-Free (no shooting) Zone” to encourage shooting from distance, see illustration. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. For Level 1 players, we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 41
  • 42. Players This Game should be run as a standard 4 Versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side – the purpose of small-sided games is to encourage maximum participation. The larger the playing numbers the less active involvement in the game. Play Area: 2 games running simultaneously 15m x 15m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball per game Objective: Game 4 - The Standard Game (25 – 30 minutes) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play between the teams and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from their goal line. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 42
  • 43. WEEK 10 – Under 6 & 7 Years Training session Players 4 players Play Area 8m x 8m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup 10 cones as per illustration, goals 2m apart and dribbling cone 1m apart, 2 balls. To reduce “standing around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective Game 1 – The Circuit (Dribbling & Shooting) The aim to this exercise is to encourage dribbling and shooting. Two players are attackers, each with a ball, and the other two players are defenders, guarding the goal area. Starting from the goal-line, the two attackers will dribble in specified direction between the 1m cones and then enter the goal area. Once player dribbles into this defended goal area, they must take aim and shoot for goal. After the shot on goal, the attacker and defender switch roles and the new attacker (on retrieving the ball) dribbles the ball through the next cones to shoot for goal in the opposite goals. Keep the players rotating the circuit for a minimum 5 then change the direction. Observe their technique to ensure they are confident in this task of dribbling, shooting, defending and switching of roles before considering a variation. Encourage… • Close ball control • Use of both feet and all parts of their feet when dribbling or shooting • Good technique – pass / shot • Focus on ball • Look up and observe keeper - select shot • Firm ankle and “locked ankle” on shooting • “Accuracy before power” – Otherwise you’ll waste all the game time chasing errant footballs. Variation 1 When attacker enters the goal area, instead of shooting, the players challenge themselves in a 1 versus 1 game. Defender will try to win the ball off the attacker and the attacker has to get around the defender and shoot or dribble the ball over the goal line to win. www.balmaindfc.com.au Page 43
  • 44. Players 6 players Play Area 10m x 6m (suggestion only – use whatever space you have available) Setup 6 cones as as illustrated. 1 ball To reduce “standing around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective Game 2 – 2 Passes and Shoot Accurate shooting and passing takes regular practice. This is a useful way of organising a group for repetitive shooting/passing practice – what kid does not like shooting at goal? Form two teams of three situated in their designated half of the player area. The game will be played like a volley ball match (without a net) where two passes will be constructed with the third being a shot a goal or end-line. This game will encourage basic team passing and build-up play from the backline. The game begins with 1 player passing (along the ground) from the back line to a team-mate. The receiver then passes the ball to the third player who will then go on to shoot in an effort to get across the opposing end-line. The build-up play is only played in a team’s own half. The other team (Defending) will endeavour to shut down and block their attack and stop the ball from crossing their end line. Coaches should demonstrate good shooting or passing technique and also need for having a look at the target on the run up, and the importance of accuracy before power. Coaches should also encourage defenders to read the game well and anticipate the attacking team movement and where the ball “may” go, Encourage… Good technique – pass / shot Focus on ball The shooter or third person should Look up and select shot Firm ankle and “locked ankle” on shooting Use of both feet and all parts of their feet “Accuracy before power” – Otherwise you’ll waste all the game time chasing errant footballs. www.balmaindfc.com.au Page 44
  • 45. Players 2 V 2, 3 V 3. Player numbers per team will depend on your team’s size. Play Area: 10m x 10m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine). Setup: 14 cones to mark-out field and Open Goal zones – Apex of Zones 3 metres. 1 Ball. To reduce “standing around”, games 1, 2 & 3 should be run side-by-side and concurrently for up to 30 minutes and players rotated through the games after about 10 minutes. Objective: Game 3 - The “Shot Free Zone” Game As per all our previous games, teams in possession must be encouraged to build-up play from their goal line and pass the ball in any direction whilst maintaining possession with the main objective in this game to shoot for goal before entering the “Shot-Free (no shooting) Zone” to encourage shooting from distance, see illustration. Defenders will make the oppositions build up play and passing game difficult and attempt to win the ball to gain possession for their own team. we encourage free play between the teams (i.e. we don’t limit the number of touches a player may have before passing) and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball the completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 45
  • 46. Players This Game should be run as a standard 4 Versus 4 format as played on your weekend match. We understand that most teams roster a House of up to 16 players, therefore to maximise a players participation and development, ensure 2 standard games are running simultaneously. No Under 6 & 7 games should be played with more than 4 per side – the purpose of small-sided games is to encourage maximum participation. The larger the playing numbers the less active involvement in the game. Play Area: 2 games running simultaneously 15m x 15m (suggestion only – use whatever space you have available, for smaller groups a much smaller area is fine) Setup: Game Specification - 8 cones, 4 cones setup 2 x 2m wide goals and 4 cones to mark up field, 1 Ball per game Objective: Game 4 - The Standard Game (25 – 30 minutes) This game will be played with your clubs standard competition age related rules and formats that has been emailed to you by your Age Coordinator. Please refer to this document and become familiar with these rules. To complement this game, the clubs philosophy should also be referenced. we encourage free play between the teams and encourage the players to experiment and to creatively express themselves. Minimal instructions from coaches but please encourage shorter passing and no booting or clearing it (if someone “hoofs” it away, make them get the ball). Team must stay within the game area and should the ball go out, the ball is played in with a short kick-in by the other team. When a goal is scored, the team that conceded a goal will recommence from their goal line. Coaches should observe the game and commend players in possession for protecting the ball, looking up for passing options, getting into spaces to receive the ball & completed passes. Commend defending team for anticipating passes, clean dispossessions of the ball. Discourage “panic” actions such as kicking the ball into the shins of an approaching defender. www.balmaindfc.com.au Page 46