2. Team Gearhead
Lead Content Programmer | Bernhard Raml
Lead Content Developer | Ann Marie Burke
Lead QA |Eadaoin Dempsey
Tasks Assigned
Organise all communication methods……………................... Eadaoin
Assign tasks + organise meet-ups……………………………….. Team
Locate image/video resources available…………….............. Team
Practice GameMaker Tutorials…………………………………… Team
Figure out sprite set up/animation in GameMaker……… Ann Marie
Find original Gearhead game (working)……………………... Eadaoin
Get original Gearhead game working………………………….. Bernhard
Practice GameMaker Tutorials…………………………………… Team
Sprite creation/animation…………………………………………. Ann Marie & Eadaoin
Create initial game prototype on GameMaker…………….. Bernhard
6. Sprite Design/Animation
Initial decision: draw and animate all sprites
Revised decision: get screenshots of all sprites
from resources collected, use photoshop to edit
images and create greatness, save time,
headaches and tears
Sprites, screenshots, ACTION!
9. Basic Toy Behaviour
A selection of the toys and what moves
they bring to the game..
Bulldozer Al Ziggy
The heaviest of all toys, this Ziggy the roach is the fastest
bulldozer is a dynamite wind-up in the game, a sure
pusher fire point scorer
Walking Timebomb Presto
Tic…tic…tic This mechanical magician
BLAMMO! has a disappearing act that’s
hard to stop
Krush Kringle
Orbit
When this professional
A spunky little UFO, orbit
wrestling Santa pounds the
bobs and weaves past
ground, all nearby toys
enemy toys
switch directions