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How Design Thinking will fix Design Thinking

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How Design Thinking will fix Design Thinking

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Design Thinking faces criticism for its lacking integration with business and compatibility with market reality. There are organizations that see Design Thinking as unnecessary rather than essential to driving organizational change and innovation. Does Design Thinking have to be reinvented or even replaced?

Design Thinking faces criticism for its lacking integration with business and compatibility with market reality. There are organizations that see Design Thinking as unnecessary rather than essential to driving organizational change and innovation. Does Design Thinking have to be reinvented or even replaced?

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How Design Thinking will fix Design Thinking

  1. 1. HOW DESIGN THINKING WILL FIX DESIGN THINKING 1
  2. 2. The Funky Design Iceberg 2 The typical perception of Design Thinking
  3. 3. The Design Thinking Iceberg 3 Holistic Design Thinking The typical perception of Design Thinking
  4. 4. THE MISPERCEPTION OF DESIGN THINKING 4
  5. 5. The Misperception of Design Thinking 5 Design Thinking Design Business Tech
  6. 6. The Misperception of Design Thinking 6 Design Thinking Design Business Tech
  7. 7. DESIGN THINKING 7
  8. 8. Design Thinking context 8 Human Business Tech
  9. 9. Design Thinking context 9 “Design Thinking is a method of meeting humans' needs and desires in a technologically feasible and strategically viable way.” Tim Brown
  10. 10. Design Thinking context 10 Business viable Technology feasible Human desirable Tim Brown, Liz Sanders
  11. 11. The Product Rationale Dependencies 11 Human Business and that generates value for can generate revenue for Product that works
  12. 12. Human-centrism across disciplines 12 User HumanDesign layer Business layer Tech layer Consumer
  13. 13. Human-centrism across disciplines 13 User Human Consumer Design layer Business layer Tech layer “Needs to generate revenue” “Needs to solve human problems” “Needs to function flawlessly” ProductProductProduct
  14. 14. Human-centrism across disciplines 14 User Human Consumer Product Design layer Business layer Tech layer “Meets human needs and desires, is technologically feasible, and strategically viable” “Needs to generate revenue” “Needs to solve human problems” “Needs to function flawlessly”
  15. 15. INTER- DISCIPLINARY PRODUCT TEAMS 15
  16. 16. Cross-discipline empathy 16 Design Thinking Design Business Tech
  17. 17. Roles in product teams 17 Design Tech Tech Lead Business Lead Design team Developers Business team Creative Technologist / Design Engineer Business Designer / Design Strategist Technical Product Manager Business The core product team is interdisciplinary. Design Lead Product Mgr.
  18. 18. Product–discipline gravitational power dynamics 18 Design Business Tech Business discipline core competency Tech discipline core competency Design discipline core competency Interdisciplinary product discipline
  19. 19. THE TRANSVERSAL DESIGN DISCIPLINE 19
  20. 20. The danger of Design "dissolving" inside product teams 20 Design Business Tech Business Tech Design
  21. 21. Roles in transversal Design teams 21 Insights Head of Research and Insights IXD Visual Design CDO / Design Director Head of IXD Head of Visual Design / Creative Director User Researchers / Trend Researchers / Service Designers Interaction Designers Visual Designers, Visual Production Designers Creative Technologists, Design Strategists Hybrids (Service) Design Leads Design Discipline Leads Design Leads Product verticals Other roles are: Design Resource Manager, Design Program Manager
  22. 22. Roles in transversal Design teams 22 Product vertical Product vertical Product vertical Transversal Design
  23. 23. Roles in transversal Design teams 23 Product vertical Product vertical Product vertical Design Discipline Lead (Service) Design Lead Transversal Design
  24. 24. ROLE OF DESIGN CONSULTANCIES 24
  25. 25. Organization with internal design discipline 25 Design Business Tech Internal design discipline Design Thinking
  26. 26. Organization with external Design consultants 26 External design consultancy as acting design discipline Business Tech Design Thinking Design
  27. 27. Organization with external Design consultants 27 Business Tech Design Thinking Design External design consultancy as acting design discipline with ex-design discipline “clones”
  28. 28. EXPERIENCE METRICS 28
  29. 29. Experience metrics are part of product KPIs 29 Business metrics Market performance of a product Technology metrics Technical performance and maturity of a product Experience metrics User behavior when interacting with product KPIs { Quantitative data
  30. 30. Experience metrics example 30 Engagement Intimacy, passion, and commitment Effectiveness Being able to perform a task or not Efficiency Time to perform a task Intuitivness Number of errors while performing a task Ergonomics Number of interactions while performing a task Ease of use High granularity of action Low granularity of action Pace of use
  31. 31. MINIMUM VIABLE EXPERIENCE 31
  32. 32. Minimum Viable Experience 32 Discovery Design DevelopmentDeployment Test Concept Interactive prototype Product Working prototype Product MVP to full-scale product Idea Paper prototype Problem validation Idea validation Concept validation Product validation Business hypothesis validation
  33. 33. EVOLUTION OF THE DESIGN DISCIPLINE 33
  34. 34. The evolution of the design discipline 34 Human Human perceivable Sub-perceptive Value Technology Design
  35. 35. 35 Thank you

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