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MAPEH-10-Quarter-2-Week-3-Arts.pptx

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MAPEH-10-Quarter-2-Week-3-Arts.pptx

  1. 1. MAPEH 10 Technology-Based Arts
  2. 2. ICE BREAKER
  3. 3. “NEVER HAVE I EVER”
  4. 4. NEVER HAVE I EVER  Secretly photographed my high school crush.
  5. 5. NEVER HAVE I EVER  Tried saving photos of my crush from the internet and making them my phone's wallpaper.
  6. 6. NEVER HAVE I EVER  Taken an epic photo of a friend just to make fun of it.
  7. 7. NEVER HAVE I EVER  Photographed an assignment instead of writing it down in my notebook.
  8. 8. NEVER HAVE I EVER  Saved a photo of my favorite anime and profiled it on Facebook.
  9. 9. DIGITAL PHOTOGRAPHY
  10. 10. Digital Photography • Capture, create, edit and share digital images/photographs • Used to record history • Provide electronic or computer-based photography services
  11. 11. Digital Photography • Digital Cameras – captures images and store them in built-in or integrated storage cards • Point and shoot camera • Digital Single-Lens Reflex (DSLR) Camera
  12. 12. Digital Photography Point and shoot camera •Automatically makes all adjustments in lighting, focus, zoom and removal of red-eye •Offers image enhancement like adjusting color and brightness, imbalances as well as sharpening or blurring the image
  13. 13. Digital Photography Point and shoot camera •allows the user to immediately review the photos taken without waiting for a complex developing process—and to delete any unsatisfactory images while storing the good ones for future needs.
  14. 14. Digital Photography Digital Single-Lens Reflex Cameras •Provides filmless and instant review features of a “point-and-shoot” camera •Gives the photographer much more artistic freedom and control to select camera settings to create the desired final image with preferred visual effects
  15. 15. Digital Photography • Photography Ideas While at Home • https://www.youtube.com/watch?v=5IpmafMQ6 AU
  16. 16. Video games • Various interactive games played by electronically manipulating images on a screen • Uses specialized electronic gaming devices, computers, or mobile devices (for entertainment) • Modern video games have evolved into sophisticated experiences
  17. 17. Video games • WARNING: Video games should be recreational, not your entire world and life • Instantiate many principles that are fundamental in altering behavior, producing learning and promoting brain plasticity • Involve predominately active forms of learning; typically more effective than passive learning
  18. 18. Digital Painting • a method of creating an artwork using a computer. • still makes use of traditional painting medium and also applies the pigment to traditional surfaces but it does so by employing computer software that drives a type of robot device (such as a plotter) or an office machine (such as a printer) that takes the place of the artist’s hand.
  19. 19. Digital Painting • refers to a technique using a graphics software program to create an artwork that is totally virtual. • The canvas, brushes, paints, and other tools are all virtual, existing only within the computer. And the finished work is also stored in virtual format, to be shared through cyber space.
  20. 20. Video Technology/Imaging Videos Two widely used purposes •Social Media Purposes •Medical/Scientific Purposes
  21. 21. Video Technology/Imaging Videos Social media purposes •The explosion of social media in recent decades has provided a new platform for video materials targeting the “netizens” of today. •millions of people personally produce videos that are constantly uploaded to online platforms like YouTube
  22. 22. Video Technology/Imaging Videos Medical/ Scientific Purposes •Another extremely valuable use of today’s video technology is that of imaging videos in the fields of medicine and science.
  23. 23. Video Technology/Imaging Videos Medical/ Scientific Purposes •Magnetic Resonance Imaging (MRI), Computerized Tomography (CT scans), and the like are used to create and record visual images of a patient’s internal anatomy in order to diagnose and treat diseases and injuries.
  24. 24. Thank you for Reading Please accomplish your tasks within the day

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