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Agile Fundamentals for Project Managers
Saturday Workshop PMI Lakeshore Chapter
Aleem Khan
Agile Coach and Trainer
aleem.khan@360pmo.com
@tweetaleem https://ca.linkedin.com/in/aleemkhan
Aleem Khan – Agile Coach and Trainer
About me…
18+ years experience in managing
complex projects & programs in
financial, banking, manufacturing and
telecom verticals.
Led multiple agile transformations
Methodology development and PMO
expertise
Coach high performance agile teams
Author of agile case studies
Agile/PMI-ACP® course designer
Passionate about agile coaching,
training and believe in life long
learning……..
M.S in Project
Management
PMP, PMI-ACP
CSM
Work as an agile coach, trainer,
facilitator, program manager, project
manager, and consultant in various
organizations…..
Diploma in
Computer Science
SAFe Agilist
Explain, Explore - Ice Breaker
• Need is a piece of paper and pen per person
• Take a minute and write down a word or phrase that is true
for you
• Find some stranger, and introduce yourself, exchange names
and then explain to each other, why your description is true
for you
• Now swap your cards for someone else’s at least 4 times
• Take a look of card you have, find different partner, introduce
yourself and explore how this could be true for you
- 3 -
15 Minutes
Begin with End in Mind
Understand the Fundamentals of agile
Differentiate between various agile methods
Learn many agile practices and
Most importantly………..Have fun!
- 4 -
Workshop Logistics
Aha moments
Parking lot items
Rules of engagements
Any other business (AOB)
- 5 -
Rules of Engagement / Team Contract
1. Be open to new approaches and listen to new ideas
2. Give everyone the opportunity for equal participation specially
encourage introverts to be part of a team
3. Avoid blame or name, instead discuss the process and explore how it
can be improved
4. Always find new ways to improve by exploring, inspecting and adapting
5. Seek first to understand, and then to be understood
6. Listen openly to other point of view
7. Keep discussion on track
8. Parking lot will be used to capture "off topic" questions, ideas and
concerns
- 6 -
4 Minutes
- 7 -
Source: http://www.learning30.co/learning-3-0/
LEARNING 1.0
FOCUS ON BEING TAUGHT
LEARNING 2.0
FOCUS ON ASKING
LEARNING 3.0
FOCUS ON SHARING
Process Miniature
Run the entire process in a very short time
period (a few minutes to a few weeks)
- 8 -
# Activity
1 Explain, Explore - Ice Breaker
2 Learning Patterns
3 Process Miniature
4 What & Why of Agile
5 Agile History
6 Agile Values
7 Pocket Size Principles
8 Methodology Selection
9 Traditional phases vs. Increments
10 Agile teams
# Activity
11 Team Collaboration
12 Various Agile methods
13 Scrum
14 Daily Stand-up Simulation
15 Extreme Programming
16 Kanban
17 Lean
18 Agile Myths and Facts
19 Waterfall & agile differences
20 Parking lot / Q&A
Lecture
Group Activity
What is Agile?
Methodology?
Framework?
No
Documentation !
No
Design…
Process?
Approach?
No Discipline
No Planning!
Iterative
Another Fad
…Silver
Bullet
- 10 -
Agile is a an approach of
building products or services by EMPOWERING and
TRUSTING people, acknowledging
CHANGE AS NORM, and promoting
CONSTANT FEEDBACK.
Definition
- 11 -
Definition
Agile is a PHILOSOPHY that uses organizational models based
on people, collaboration and shared values.
Agile uses rolling wave planning; iterative and incremental
delivery; rapid and flexible response to change; and open
communication between teams, stakeholders, and
customers.
- 12 -
Agile is a MINDSET……
established through 4 VALUES,
grounded by 12 PRINCIPLES &
manifested through many DIFFERENT PRACTICES
Definition
- 13 -
- 14 -
4 agile values
12 agile principles
Many agile practices
Scrum
4 AGILE VALUE
12 AGILE
PRINCIPLES
MANY AGILE
PRACTICES
1. Individuals and interactions over processes and tools
2. Working software over comprehensive documentation
1. Our highest priority is to satisfy the customer through early
and continuous delivery of valuable software.
2. Welcome changing requirements, even late in
development. Agile processes harness change for the
customer's competitive advantage.
3. Deliver working software frequently, from a couple of
weeks to a couple of months, with a preference to the
shorter timescale.
4. Business people and developers must work together daily
throughout the project.
5. Build projects around motivated individuals. Give them the
environment and support they need, and trust them to get
the job done.
• Time-boxing
• Retrospective
• Spike Solution
• Planning Poker
• Backlog Prioritization
• Progress Elaboration
• Minimal marketable Features
• Personas
• Story Mapping
• User Stories
• Product Backlog
• Visualize Workflow
• Wireframe
• Daily Stand-up
• Limit Work in Progress (WIP)
• Avoid Waste
• Short Iterations
• Sprint Goals
• Servant Leader
• Self -organization
• Team Agreements
• Release Goals
• Release Plan
• Project Chartering
• Quality Assurance
• Refactoring
• Relative Sizing
• Product Vision
Doing
Agile……
Being
Agile……
• Pair Programming
• Face to Face Conversation
• Osmotic Communication
• Test Driven Development (TDD)
• Velocity
• Unit Testing
• Test First Development
• Technical Debt
• Task board
• Swarming
• Regression Test
• Minimum Viable Product
• Last Responsible Moment (LRM)
• ……..
3. Customer collaboration over contract negotiation
4. Responding to change over following a plan
6. The most efficient and effective method of conveying
information to and within a development team is face-to-face
conversation.
7. Working software is the primary measure of progress.
8. Agile processes promote sustainable development. The
sponsors, developers, and users should be able to maintain a
constant pace indefinitely.
9. Continuous attention to technical excellence and good design
enhances agility.
10. Simplicity--the art of maximizing the amount of work not done--
is essential.
11. The best architectures, requirements, and designs emerge from
self-organizing teams.
12. At regular intervals, the team reflects on how to become more
effective, then tunes and adjusts its behavior accordingly.
Why Agile?
Accelerate time to
market
Managing change
priorities
Better align
IT/Business
Increase productivity
Enhance software
quality
Reduce cost
Enhance software
maintainability
Improve team morale
Improve/increase
engineering discipline
Project visibility
Reduce risk
Simplify development
process
- 16 -
1960
• Project Mercury –
NASA First time used
iterative and
incremental
development (IDD) in
software
• Time-boxed Half day
iterations
• Applied XP test-first
development practice
1976
• Tom Gilb Introduced
the terms “evolution”
and “evolutionary” to
the process lexicon
• Adaptive iterations
• Fast time to value
1980
• Gerald Weinberg wrote in
Adaptive programming
• Small increments with
customer driven feedback
1985
• Barry Boehm Created
spiral model
• Team prioritization
based on risk
• Risk driven/exposing
risk early
1985
• Hirotaka Takeuchi & Ikujiro
Nonaka Introduced human
driven/knowledge work
• The new production
development game
• Cross-functional team
• Self-organize
• Legitimate power
• Sense of mission
1995
• Ken Schwaber and
Jeff Sutherland
• First co-presented
Scrum that they were
using from previous few
years
• Time-boxed iterations
• Small and co-located
team
• Transparency, inspect
and adapt
1995
• Rum Baugh & Jacobson
• Rational unified process
(RUP)
• User cases, UML, architecture
centric
1994
• 16 RAD practitioner
formalized RAD
• Dynamic System Development
Method (DSDM)
• Used most commonly in
Europe
1996
• Kent Beck, Ward
Cunningham and Ron
Jefferies
• Extreme Programming
• Focused on
Engineering practices
1997
• Jeff de Luca
• Feature Driven Development
• Deliver Tangible working
Software in timely manner
• Focused on value-driven
approach
1998
• Alistair Cockburn
• Crystal Family
• Situational specific practices
• People and communication,
design, principles, domain
2000
• Robert Charette
• Lean development
• Strategic focus, lean
production, Stretch
goals
2001
Agile
Manifesto
Meet the Agile influencers
Ken Schwaber Jeff Sutherland
Mike
Beedle
Arie
Bennekum
Alistair
Cockburn
Ward
Cunningham
Martin Fowler
James
Grenning
Jim
Highsmith
Andrew Hunt Ron Jeffries Jon Kern Brian Marick
Dave Thomas
Kent Back
Robert C. Martin Steve Mellor
Agile Values
- 19 -
Individuals & interactions Processes & tools
over
Working software
Comprehensive
documentation
over
Customer collaboration Contract negotiation
over
Responding to change Following a plan
over
That is, while there is value in the items on the right,
we value the items on the left more.
Pocket Size Principles
12 Principles of Agile Manifesto
1. Our highest priority is to satisfy the customer through early and continuous
delivery of valuable software
2. Welcome changing requirements, even late in development. Agile
processes harness change for the customer's competitive advantage
3. Deliver working software frequently, from a couple of weeks to a couple of
months, with a preference to the shorter timescale
4. Business people and developers must work together daily throughout the
project
5. Build projects around motivated individuals. Give them the environment
and support they need, and trust them to get the job done
6. The most efficient and effective method of conveying information to and
within a development team is face-to-face conversation
- 21 -
15 Minutes
12 Principles of Agile Manifesto (Continued…)
7. Working software is the primary measure of progress
8. Agile processes promote sustainable development. The sponsors,
developers, and users should be able to maintain a constant pace
indefinitely.
9. Continuous attention to technical excellence and good design
enhances agility
10. Simplicity -the art of maximizing the amount of work not done -is
essential
11. The best architectures, requirements, and designs emerge from self-
organizing teams
12. At regular intervals, the team reflects on how to become more
effective, then tunes and adjusts its behavior accordingly
- 22 -
Select a principle and think
how we can apply in our
traditional projects
Technology
Requirement
Known/Certain Unknown/Uncertain
Known
Unknown
Project Noise and Method Selection
- 24 -
Traditional Project Phases
- 25 -
Requirements
Analysis
Design
Coding
Integration
Testing
Deployment
Operations and
Maintenance
Final Software Out
Time
Agile Incremental Delivery
- 26 -
Final Software Out
Product
Increments
Product
Increments
Product
Increments
Agile adapts to frequent feedback by delivering working tested code
Feedback Loops
Review and Adjust
Inspect & Adapt
Analysis
Design
Code
Integrate
Test
Deploy
Analysis
Design
Code
Integrate
Test
Deploy
Time
Agile Planning
- 27 -
1 2 3 4
Iterative & Adaptive
Higher
Priority
Lower
Priority
Velocity
Value Delivery
- 28 -
Value Delivery
Risk of Failure
Time Time
Traditional Agile
Sample Project Status Reporting
- 29 -
100% of the system
30% done
No testing yet
TRADITIONAL AGILE
30% of the system
100% done
With known quality
Operating Model of Agile Team
- 30 -
Product
Management
Architecture
Backend
Database
Development
Testing
and
QA
Product
Management
Architecture
Backend
Database
Development
Testing
and
QA
Functional Silos Agile Teams
Agile Teams
Value Flow
Team Collaboration
Team Collaboration
• Why do we need team collaboration?
• What essential skills require to collaborate?
• Discuss and identify signs of collaboration. How can we
improve collaboration in the team?
15 Minutes
Transparent
Respect
Listening…seeking to understand
Decision
making
Self Organized
Empowered
Trust
Motivation
Honesty and
Openness Negotiation
Problem
Solving
Self-Accountability
Self-Awareness
Truthfulness
- 32 -
Various Agile Methods
Agile Methodology Used
Source: VersionOne 9th Annual State of Agile Development Survey, 2015
Agile Umbrella
Scrum
Extreme Programming(XP)
DSDM
Lean
Crystal
FDD Kanban
- 35 -
Prescriptive vs. Adaptive Methods
PRESCRIPTIVE ADAPTIVE
(fewer rules to follow)
(more rules to follow)
RUP
• 3 roles;
• 20 activities;
and,
• Over 70
artifacts.
Do whatever
Extreme
Programming (XP)
• Scrum + number
of engineering
practices e.g. pair
programming, test
first development
Scrum
• 3 pillars;
• 3 roles;
• 4 ceremonies;
• 3 artifacts.
Kanban
• Visualize workflow;
• Limit WIP.
FDD
• 5 Step
Process
• 6 Roles
- 36 -
Scrum
- 37 -
Scrum (Continued…)
- 38 -
Product Owner, Scrum Master and
Development Team
Product Backlog, Sprint Backlog and
Increment
ROLES CEREMONIES ARTIFACTS
Sprint Planning, Daily Scrum,
review, Backlog grooming /
refinement, release planning and
retrospective
Scrum (Continued…)
• The most common agile
method
• Easy to understand and adapt
• Low barrier of entry
• Provide high level mechanics
for complex work involving
knowledge creation, and
collaboration
- 39 -
• No engineering practice
defined
• Easy to follow “Scrumbuts”
path
Daily Stand-up Simulation
Daily Stand-up / Scrum
• What I did YESTERDAY?
• What I am planning to do it TODAY?
• IMPEDIMENTS – If Any?
- 41 -
Daily Stand-up / Scrum
• The daily stand-up is for and about the team and its
commitments. In this meeting, the team checks in on how
their work is progressing in the sprint, adjusts plans and gets
assistance with removing impediments.
• Every day, same time, same place, same people. This provides
a regular rhythm and cadence on everyone’s calendar. The
meeting last no more than 15 minutes.
- 42 -
Daily Scrum or Daily Stand-up
Each team member addresses three questions:
1. What has been done since the last meeting?
2. What will be done before the next meeting?
3. What obstacles/impediments are in the way?
- 43 -
Extreme Programming (XP)
• Developed by Kent Beck when working for
Chrysler in 1996.
• Software development-centric Agile method
which is intended to improve software
quality and responsiveness to changing
customer requirements.
• It places a strong emphasis on technical
practices in addition to the more common
teamwork and structural practices.
• Teams apply appropriate practices in their
own context.
- 44 -
Extreme Programming (Continued…)
• Sound engineering practices
• First popular agile method
• Quality focused
- 45 -
• Software development focus
makes it hard to implement
in other business areas
Kanban
• Kanban is pull and flow based system
• Team process rather than individual
• Kanban focuses on how the workflow process can be improved rather than blaming an
individual
• True value lies in its requirement that the team creates a workflow with explicit defined rules
and limits
- 46 -
Kanban (Continued…)
• Lean method, focus on
elimination of waste
• Starts where you are, no
major process changes
• Easy to implement
- 47 -
• Less prescriptive
• No time-boxing
• Seems never ending flow of
work
Lean Development Principles
• Lean development is a translation of well-know and accepted lean
manufacturing practices to the software development domain.
• Mary and Tom Poppendieck identify seven fundamental Lean
principles
- 48 -
Eliminate
Waste
Build Quality In Empower Team
Optimize as
whole
Delivery fast Defer decision
Amplify
learning
Lean (Continued…)
• Good list of principles
• Focus on elimination of
waste
• Value stream mapping
- 49 -
• Difficult co-relate concepts
and some practices between
Manufacturing and IT
Agile Myths and Facts
Agile recommend incremental & iterative delivery
- 51 -
Agile has defined change management process
- 52 -
X
Agile recommend big upfront design (BUFD)
- 53 -
X
Agile teams make their own decisions
- 54 -
Agile does not recommend any documentation in
the project
- 55 -
X
Agile recommends directive teams
- 56 -
X
Agile measure progress by working software
- 57 -
Agile recommends accepting change during
iteration
- 58 -
X
Agile recommends face to face interaction
- 59 -
Agile follow ad- hoc process and is anti-planning
- 60 -
X
Agile base on empirical process - frequent inspect and
adapt cycles
- 61 -
High Level Process Map
Iteration n
Iteration 3
Iteration 2
Feasibility
Project Visioning
Initiation Release Planning
Iteration 1
Close Out
NPV, IRR, ROI
Business Case with
High level Estimates
Project
Charter
Product
Backlog
High level estimating
using affinity
Product Roadmap
Epic
Stories
Stories
Estimating Using
Planning Poker
Theme
L
M
S
X
L
Release Plan
Final
Product
Increment
• Testing Agreement
• Team Environment
• Architecture approach
• Dependencies
• Risks
Iteration
Backlog
Task Board
Go back to Release Planning for
another release, or if final release,
go to project closeout
Backlog To Do In Progress Done
Iteration
Planning
Release
Daily stand-up, Development,
Testing, deployment, etc.
Retrospective
Review
Burn up/down
Iteration 0
Next Iteration
Higher
Priority
Lower
Priority
Increment
Envisioning Speculate Explore | Adapt Close
Iteration
Task
What’s Different?
Traditional Agile
Defined process: Control and Coordinated Empirical process: Inspect and Adapt
Work is organize around the team Team organize around work
Work is assigned or push to the team Work is store in queue and team pull the tasks
Plan all in advance Plan as you go
Work breakdown structure Feature breakdown structure
Functional specs User stories
Gantt chart Release plan
Status report Information radiators/deliver as you go
Learn at the end Learn every iteration
Follow the plan Adapt everything
Manage task Manage team
Conventional project team Self-organized project teams
Avoid change Embrace change
Prescriptive Adaptive
Compare Agile & Waterfall
Waterfall vs. Agile
• Waterfall is more efficient than Agile because…
1. …..
2. …..
3. …..
• Agile is more efficient than waterfall because…
1. …..
2. …..
3. …..
- 65 -
15 Minutes
Any Aha Moments to Share?
- 66 -
Q & A
- 67 -
Download this presentation
http://www.360pmo.com/?p=2538
- 68 -
Agile Boot Camp & ACP Exam Preparation
November 14, 21 and 28, 2015
http://www.360pmo.com/?p=2271
15 % Discount Code: PMILS15
* limited to first 10 registrations
- 69 -
Following references are used in the preparation of this workshop:
1. Abstracted from Shuh, Peter (2005). Integrating Agile Development in the Real World
2. How sustainable is your agile transformation to sustainable organizational agility, Ahmed Sidky
3. Strategic Management and Organizational Dynamics by Ralph Stacey in Agile Software Development with Scrum
by Ken Schwaber and Mike Beedle
4. 7th Annual state of Agile versionone® Agile made easier development survey
5. Process Miniature; http://c2.com/cgi/wiki?ProcessMiniature
6. The Agile impact report, Rallydev
7. Iterative and incremental development by Craig Larman, victor Basili
8. What’s the big fuss about Agile? by Ahmed Sidky
9. Manifesto for Agile Software Development & Principles behind the Agile Manifesto
http://www.agilemanifesto.org/
10. “Explain, Explore”, Luke Lackrone, coaching a new team
All registered and unregistered trademarks (service marks, brands, icons, copyrights etc.) mentioned
on this presentation are the property of their respective owners.
Content that references these trademarks is not sponsored by, endorsed by, or affiliated with the
respective trademark owners. PMI-ACP®, PMBOK®, PMI®, and PMP® are either marks or registered
marks of the Project Management Institute, Inc.
360PMO
www.360pmo.com

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Agile Fundamentals for Project Managers.pdf

  • 1. Agile Fundamentals for Project Managers Saturday Workshop PMI Lakeshore Chapter Aleem Khan Agile Coach and Trainer aleem.khan@360pmo.com @tweetaleem https://ca.linkedin.com/in/aleemkhan
  • 2. Aleem Khan – Agile Coach and Trainer About me… 18+ years experience in managing complex projects & programs in financial, banking, manufacturing and telecom verticals. Led multiple agile transformations Methodology development and PMO expertise Coach high performance agile teams Author of agile case studies Agile/PMI-ACP® course designer Passionate about agile coaching, training and believe in life long learning…….. M.S in Project Management PMP, PMI-ACP CSM Work as an agile coach, trainer, facilitator, program manager, project manager, and consultant in various organizations….. Diploma in Computer Science SAFe Agilist
  • 3. Explain, Explore - Ice Breaker • Need is a piece of paper and pen per person • Take a minute and write down a word or phrase that is true for you • Find some stranger, and introduce yourself, exchange names and then explain to each other, why your description is true for you • Now swap your cards for someone else’s at least 4 times • Take a look of card you have, find different partner, introduce yourself and explore how this could be true for you - 3 - 15 Minutes
  • 4. Begin with End in Mind Understand the Fundamentals of agile Differentiate between various agile methods Learn many agile practices and Most importantly………..Have fun! - 4 -
  • 5. Workshop Logistics Aha moments Parking lot items Rules of engagements Any other business (AOB) - 5 -
  • 6. Rules of Engagement / Team Contract 1. Be open to new approaches and listen to new ideas 2. Give everyone the opportunity for equal participation specially encourage introverts to be part of a team 3. Avoid blame or name, instead discuss the process and explore how it can be improved 4. Always find new ways to improve by exploring, inspecting and adapting 5. Seek first to understand, and then to be understood 6. Listen openly to other point of view 7. Keep discussion on track 8. Parking lot will be used to capture "off topic" questions, ideas and concerns - 6 - 4 Minutes
  • 7. - 7 - Source: http://www.learning30.co/learning-3-0/ LEARNING 1.0 FOCUS ON BEING TAUGHT LEARNING 2.0 FOCUS ON ASKING LEARNING 3.0 FOCUS ON SHARING
  • 8. Process Miniature Run the entire process in a very short time period (a few minutes to a few weeks) - 8 -
  • 9. # Activity 1 Explain, Explore - Ice Breaker 2 Learning Patterns 3 Process Miniature 4 What & Why of Agile 5 Agile History 6 Agile Values 7 Pocket Size Principles 8 Methodology Selection 9 Traditional phases vs. Increments 10 Agile teams # Activity 11 Team Collaboration 12 Various Agile methods 13 Scrum 14 Daily Stand-up Simulation 15 Extreme Programming 16 Kanban 17 Lean 18 Agile Myths and Facts 19 Waterfall & agile differences 20 Parking lot / Q&A Lecture Group Activity
  • 10. What is Agile? Methodology? Framework? No Documentation ! No Design… Process? Approach? No Discipline No Planning! Iterative Another Fad …Silver Bullet - 10 -
  • 11. Agile is a an approach of building products or services by EMPOWERING and TRUSTING people, acknowledging CHANGE AS NORM, and promoting CONSTANT FEEDBACK. Definition - 11 -
  • 12. Definition Agile is a PHILOSOPHY that uses organizational models based on people, collaboration and shared values. Agile uses rolling wave planning; iterative and incremental delivery; rapid and flexible response to change; and open communication between teams, stakeholders, and customers. - 12 -
  • 13. Agile is a MINDSET…… established through 4 VALUES, grounded by 12 PRINCIPLES & manifested through many DIFFERENT PRACTICES Definition - 13 -
  • 14. - 14 - 4 agile values 12 agile principles Many agile practices Scrum
  • 15. 4 AGILE VALUE 12 AGILE PRINCIPLES MANY AGILE PRACTICES 1. Individuals and interactions over processes and tools 2. Working software over comprehensive documentation 1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. 2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. 3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. 4. Business people and developers must work together daily throughout the project. 5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. • Time-boxing • Retrospective • Spike Solution • Planning Poker • Backlog Prioritization • Progress Elaboration • Minimal marketable Features • Personas • Story Mapping • User Stories • Product Backlog • Visualize Workflow • Wireframe • Daily Stand-up • Limit Work in Progress (WIP) • Avoid Waste • Short Iterations • Sprint Goals • Servant Leader • Self -organization • Team Agreements • Release Goals • Release Plan • Project Chartering • Quality Assurance • Refactoring • Relative Sizing • Product Vision Doing Agile…… Being Agile…… • Pair Programming • Face to Face Conversation • Osmotic Communication • Test Driven Development (TDD) • Velocity • Unit Testing • Test First Development • Technical Debt • Task board • Swarming • Regression Test • Minimum Viable Product • Last Responsible Moment (LRM) • …….. 3. Customer collaboration over contract negotiation 4. Responding to change over following a plan 6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. 7. Working software is the primary measure of progress. 8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. 9. Continuous attention to technical excellence and good design enhances agility. 10. Simplicity--the art of maximizing the amount of work not done-- is essential. 11. The best architectures, requirements, and designs emerge from self-organizing teams. 12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
  • 16. Why Agile? Accelerate time to market Managing change priorities Better align IT/Business Increase productivity Enhance software quality Reduce cost Enhance software maintainability Improve team morale Improve/increase engineering discipline Project visibility Reduce risk Simplify development process - 16 -
  • 17. 1960 • Project Mercury – NASA First time used iterative and incremental development (IDD) in software • Time-boxed Half day iterations • Applied XP test-first development practice 1976 • Tom Gilb Introduced the terms “evolution” and “evolutionary” to the process lexicon • Adaptive iterations • Fast time to value 1980 • Gerald Weinberg wrote in Adaptive programming • Small increments with customer driven feedback 1985 • Barry Boehm Created spiral model • Team prioritization based on risk • Risk driven/exposing risk early 1985 • Hirotaka Takeuchi & Ikujiro Nonaka Introduced human driven/knowledge work • The new production development game • Cross-functional team • Self-organize • Legitimate power • Sense of mission 1995 • Ken Schwaber and Jeff Sutherland • First co-presented Scrum that they were using from previous few years • Time-boxed iterations • Small and co-located team • Transparency, inspect and adapt 1995 • Rum Baugh & Jacobson • Rational unified process (RUP) • User cases, UML, architecture centric 1994 • 16 RAD practitioner formalized RAD • Dynamic System Development Method (DSDM) • Used most commonly in Europe 1996 • Kent Beck, Ward Cunningham and Ron Jefferies • Extreme Programming • Focused on Engineering practices 1997 • Jeff de Luca • Feature Driven Development • Deliver Tangible working Software in timely manner • Focused on value-driven approach 1998 • Alistair Cockburn • Crystal Family • Situational specific practices • People and communication, design, principles, domain 2000 • Robert Charette • Lean development • Strategic focus, lean production, Stretch goals 2001 Agile Manifesto
  • 18. Meet the Agile influencers Ken Schwaber Jeff Sutherland Mike Beedle Arie Bennekum Alistair Cockburn Ward Cunningham Martin Fowler James Grenning Jim Highsmith Andrew Hunt Ron Jeffries Jon Kern Brian Marick Dave Thomas Kent Back Robert C. Martin Steve Mellor
  • 19. Agile Values - 19 - Individuals & interactions Processes & tools over Working software Comprehensive documentation over Customer collaboration Contract negotiation over Responding to change Following a plan over That is, while there is value in the items on the right, we value the items on the left more.
  • 21. 12 Principles of Agile Manifesto 1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software 2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage 3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale 4. Business people and developers must work together daily throughout the project 5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done 6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation - 21 - 15 Minutes
  • 22. 12 Principles of Agile Manifesto (Continued…) 7. Working software is the primary measure of progress 8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. 9. Continuous attention to technical excellence and good design enhances agility 10. Simplicity -the art of maximizing the amount of work not done -is essential 11. The best architectures, requirements, and designs emerge from self- organizing teams 12. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly - 22 -
  • 23. Select a principle and think how we can apply in our traditional projects
  • 25. Traditional Project Phases - 25 - Requirements Analysis Design Coding Integration Testing Deployment Operations and Maintenance Final Software Out Time
  • 26. Agile Incremental Delivery - 26 - Final Software Out Product Increments Product Increments Product Increments Agile adapts to frequent feedback by delivering working tested code Feedback Loops Review and Adjust Inspect & Adapt Analysis Design Code Integrate Test Deploy Analysis Design Code Integrate Test Deploy Time
  • 27. Agile Planning - 27 - 1 2 3 4 Iterative & Adaptive Higher Priority Lower Priority Velocity
  • 28. Value Delivery - 28 - Value Delivery Risk of Failure Time Time Traditional Agile
  • 29. Sample Project Status Reporting - 29 - 100% of the system 30% done No testing yet TRADITIONAL AGILE 30% of the system 100% done With known quality
  • 30. Operating Model of Agile Team - 30 - Product Management Architecture Backend Database Development Testing and QA Product Management Architecture Backend Database Development Testing and QA Functional Silos Agile Teams Agile Teams Value Flow
  • 32. Team Collaboration • Why do we need team collaboration? • What essential skills require to collaborate? • Discuss and identify signs of collaboration. How can we improve collaboration in the team? 15 Minutes Transparent Respect Listening…seeking to understand Decision making Self Organized Empowered Trust Motivation Honesty and Openness Negotiation Problem Solving Self-Accountability Self-Awareness Truthfulness - 32 -
  • 34. Agile Methodology Used Source: VersionOne 9th Annual State of Agile Development Survey, 2015
  • 36. Prescriptive vs. Adaptive Methods PRESCRIPTIVE ADAPTIVE (fewer rules to follow) (more rules to follow) RUP • 3 roles; • 20 activities; and, • Over 70 artifacts. Do whatever Extreme Programming (XP) • Scrum + number of engineering practices e.g. pair programming, test first development Scrum • 3 pillars; • 3 roles; • 4 ceremonies; • 3 artifacts. Kanban • Visualize workflow; • Limit WIP. FDD • 5 Step Process • 6 Roles - 36 -
  • 38. Scrum (Continued…) - 38 - Product Owner, Scrum Master and Development Team Product Backlog, Sprint Backlog and Increment ROLES CEREMONIES ARTIFACTS Sprint Planning, Daily Scrum, review, Backlog grooming / refinement, release planning and retrospective
  • 39. Scrum (Continued…) • The most common agile method • Easy to understand and adapt • Low barrier of entry • Provide high level mechanics for complex work involving knowledge creation, and collaboration - 39 - • No engineering practice defined • Easy to follow “Scrumbuts” path
  • 41. Daily Stand-up / Scrum • What I did YESTERDAY? • What I am planning to do it TODAY? • IMPEDIMENTS – If Any? - 41 -
  • 42. Daily Stand-up / Scrum • The daily stand-up is for and about the team and its commitments. In this meeting, the team checks in on how their work is progressing in the sprint, adjusts plans and gets assistance with removing impediments. • Every day, same time, same place, same people. This provides a regular rhythm and cadence on everyone’s calendar. The meeting last no more than 15 minutes. - 42 -
  • 43. Daily Scrum or Daily Stand-up Each team member addresses three questions: 1. What has been done since the last meeting? 2. What will be done before the next meeting? 3. What obstacles/impediments are in the way? - 43 -
  • 44. Extreme Programming (XP) • Developed by Kent Beck when working for Chrysler in 1996. • Software development-centric Agile method which is intended to improve software quality and responsiveness to changing customer requirements. • It places a strong emphasis on technical practices in addition to the more common teamwork and structural practices. • Teams apply appropriate practices in their own context. - 44 -
  • 45. Extreme Programming (Continued…) • Sound engineering practices • First popular agile method • Quality focused - 45 - • Software development focus makes it hard to implement in other business areas
  • 46. Kanban • Kanban is pull and flow based system • Team process rather than individual • Kanban focuses on how the workflow process can be improved rather than blaming an individual • True value lies in its requirement that the team creates a workflow with explicit defined rules and limits - 46 -
  • 47. Kanban (Continued…) • Lean method, focus on elimination of waste • Starts where you are, no major process changes • Easy to implement - 47 - • Less prescriptive • No time-boxing • Seems never ending flow of work
  • 48. Lean Development Principles • Lean development is a translation of well-know and accepted lean manufacturing practices to the software development domain. • Mary and Tom Poppendieck identify seven fundamental Lean principles - 48 - Eliminate Waste Build Quality In Empower Team Optimize as whole Delivery fast Defer decision Amplify learning
  • 49. Lean (Continued…) • Good list of principles • Focus on elimination of waste • Value stream mapping - 49 - • Difficult co-relate concepts and some practices between Manufacturing and IT
  • 51. Agile recommend incremental & iterative delivery - 51 -
  • 52. Agile has defined change management process - 52 - X
  • 53. Agile recommend big upfront design (BUFD) - 53 - X
  • 54. Agile teams make their own decisions - 54 -
  • 55. Agile does not recommend any documentation in the project - 55 - X
  • 56. Agile recommends directive teams - 56 - X
  • 57. Agile measure progress by working software - 57 -
  • 58. Agile recommends accepting change during iteration - 58 - X
  • 59. Agile recommends face to face interaction - 59 -
  • 60. Agile follow ad- hoc process and is anti-planning - 60 - X
  • 61. Agile base on empirical process - frequent inspect and adapt cycles - 61 -
  • 62. High Level Process Map Iteration n Iteration 3 Iteration 2 Feasibility Project Visioning Initiation Release Planning Iteration 1 Close Out NPV, IRR, ROI Business Case with High level Estimates Project Charter Product Backlog High level estimating using affinity Product Roadmap Epic Stories Stories Estimating Using Planning Poker Theme L M S X L Release Plan Final Product Increment • Testing Agreement • Team Environment • Architecture approach • Dependencies • Risks Iteration Backlog Task Board Go back to Release Planning for another release, or if final release, go to project closeout Backlog To Do In Progress Done Iteration Planning Release Daily stand-up, Development, Testing, deployment, etc. Retrospective Review Burn up/down Iteration 0 Next Iteration Higher Priority Lower Priority Increment Envisioning Speculate Explore | Adapt Close Iteration Task
  • 63. What’s Different? Traditional Agile Defined process: Control and Coordinated Empirical process: Inspect and Adapt Work is organize around the team Team organize around work Work is assigned or push to the team Work is store in queue and team pull the tasks Plan all in advance Plan as you go Work breakdown structure Feature breakdown structure Functional specs User stories Gantt chart Release plan Status report Information radiators/deliver as you go Learn at the end Learn every iteration Follow the plan Adapt everything Manage task Manage team Conventional project team Self-organized project teams Avoid change Embrace change Prescriptive Adaptive
  • 64. Compare Agile & Waterfall
  • 65. Waterfall vs. Agile • Waterfall is more efficient than Agile because… 1. ….. 2. ….. 3. ….. • Agile is more efficient than waterfall because… 1. ….. 2. ….. 3. ….. - 65 - 15 Minutes
  • 66. Any Aha Moments to Share? - 66 -
  • 67. Q & A - 67 -
  • 69. Agile Boot Camp & ACP Exam Preparation November 14, 21 and 28, 2015 http://www.360pmo.com/?p=2271 15 % Discount Code: PMILS15 * limited to first 10 registrations - 69 -
  • 70. Following references are used in the preparation of this workshop: 1. Abstracted from Shuh, Peter (2005). Integrating Agile Development in the Real World 2. How sustainable is your agile transformation to sustainable organizational agility, Ahmed Sidky 3. Strategic Management and Organizational Dynamics by Ralph Stacey in Agile Software Development with Scrum by Ken Schwaber and Mike Beedle 4. 7th Annual state of Agile versionone® Agile made easier development survey 5. Process Miniature; http://c2.com/cgi/wiki?ProcessMiniature 6. The Agile impact report, Rallydev 7. Iterative and incremental development by Craig Larman, victor Basili 8. What’s the big fuss about Agile? by Ahmed Sidky 9. Manifesto for Agile Software Development & Principles behind the Agile Manifesto http://www.agilemanifesto.org/ 10. “Explain, Explore”, Luke Lackrone, coaching a new team
  • 71. All registered and unregistered trademarks (service marks, brands, icons, copyrights etc.) mentioned on this presentation are the property of their respective owners. Content that references these trademarks is not sponsored by, endorsed by, or affiliated with the respective trademark owners. PMI-ACP®, PMBOK®, PMI®, and PMP® are either marks or registered marks of the Project Management Institute, Inc.