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FMP Proposal
1
Working Title:
Village Game
Product’s Purpose:
The purpose of my game is to entertain the player, I will do this by using interesting mechanics, fun
and amusing random events, and a story that is constructed by the players actions.
Genre:
It is a Fantasy Colony Sim game
Content
My product is primarily about the construction and maintenance of a fantasy village. In the game
there will be mechanics such as:
Building: where the player can decide on the size and shape of their houses.
Combat: where the player can fight potential threats.
Farming: where the player can farm plants or animals for food and materials
Crafting: where the player can craft tools, weapons and clothing for their citizens
Potential other mechanics include: fishing, alchemy, research, hunting, and raiding. although these
are all not strictly necessary for the demo.
The game will have a story however it will be player built, every decision the player makes could
help or hinder them in the long run which makes every choice more meaningful and will add to
their own personal story.
Audience:
My primary age range is people aged 18-28, and my secondary age range 14-18, I think these are
good age ranges as I feel that the games complicated mechanics will be more accessible to
people who are within these age ranges.
My primary gender is male, and secondary is female. A majority of people who play games are
male which makes them more easily targetable, although I don’t think there is much specifically
that is targeted at a male audience.
My primary social status is working class, and secondary is middle class. I will target these people
by making the game run on lower end systems and pricing it affordably.
My primary psychographic is belongers with secondary being emulators.
Legal & Ethical Considerations:
Although I don’t think that there will be much offensive content in the game, I will need to be
careful of some things, for example if I use undead at any point in the game, I may need to change
it if I wanted to release in certain regions such as China. To make the game more accessible to
some groups I will add an option to turn off blood, which might otherwise show when someone
gets injured, even without the setting on the game won’t be graphic.
I won’t necessarily restrict access to younger people however I would place the recommended age
somewhere visible wherever the game is sold.
The game will hopefully not offend any religions, social groups or ethnicities and I will try to make
sure that the game doesn’t alienate anyone.
I am not using anything from existing products or IPs and although the gameplay will be similar to
Rimworld it will be stylistically and mechanically different enough to not infringe on their copyright,
that being said some of the names might be references to other games, this shouldn’t infringe on
copyright however it is something to be conscious of.
FMP Proposal
2

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FMP Proposal

  • 1. FMP Proposal 1 Working Title: Village Game Product’s Purpose: The purpose of my game is to entertain the player, I will do this by using interesting mechanics, fun and amusing random events, and a story that is constructed by the players actions. Genre: It is a Fantasy Colony Sim game Content My product is primarily about the construction and maintenance of a fantasy village. In the game there will be mechanics such as: Building: where the player can decide on the size and shape of their houses. Combat: where the player can fight potential threats. Farming: where the player can farm plants or animals for food and materials Crafting: where the player can craft tools, weapons and clothing for their citizens Potential other mechanics include: fishing, alchemy, research, hunting, and raiding. although these are all not strictly necessary for the demo. The game will have a story however it will be player built, every decision the player makes could help or hinder them in the long run which makes every choice more meaningful and will add to their own personal story. Audience: My primary age range is people aged 18-28, and my secondary age range 14-18, I think these are good age ranges as I feel that the games complicated mechanics will be more accessible to people who are within these age ranges. My primary gender is male, and secondary is female. A majority of people who play games are male which makes them more easily targetable, although I don’t think there is much specifically that is targeted at a male audience. My primary social status is working class, and secondary is middle class. I will target these people by making the game run on lower end systems and pricing it affordably. My primary psychographic is belongers with secondary being emulators. Legal & Ethical Considerations: Although I don’t think that there will be much offensive content in the game, I will need to be careful of some things, for example if I use undead at any point in the game, I may need to change it if I wanted to release in certain regions such as China. To make the game more accessible to some groups I will add an option to turn off blood, which might otherwise show when someone gets injured, even without the setting on the game won’t be graphic. I won’t necessarily restrict access to younger people however I would place the recommended age somewhere visible wherever the game is sold. The game will hopefully not offend any religions, social groups or ethnicities and I will try to make sure that the game doesn’t alienate anyone. I am not using anything from existing products or IPs and although the gameplay will be similar to Rimworld it will be stylistically and mechanically different enough to not infringe on their copyright, that being said some of the names might be references to other games, this shouldn’t infringe on copyright however it is something to be conscious of.