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So	
  Many	
  App	
  Reviews,	
  
So	
  Li2le	
  Time:	
  	
  

Guiding	
  Principles	
  for	
  
Analyzing	
  and	
  Selec6ng	
  
Apps	
  Appropriate	
  for	
  Young	
  
Children	
  

	
  
Amanda	
  Armstrong,	
  M.S.	
  
TEC	
  Center	
  Program	
  Coordinator	
  
	
  
About	
  Erikson	
  Ins6tute	
  
Our	
  vision	
  is	
  that	
  every	
  adult	
  who	
  works	
  
with	
  young	
  children	
  or	
  on	
  their	
  behalf	
  
will	
  be	
  knowledgeable,	
  aware,	
  skilled,	
  
and	
  alive	
  to	
  the	
  possibili6es	
  of	
  each	
  
child’s	
  life.	
  	
  
Mobile	
  Tech	
  and	
  Media
	
  
•  1,463	
  parents	
  of	
  children	
  age	
  8	
  and	
  under	
  
•  May	
  20	
  –	
  June	
  12,	
  2013	
  
 

Uses	
  of	
  Mobile	
  Media	
  
Concerns	
  
•  Overexposure	
  to	
  harmful	
  commercializa6on,	
  violence,	
  and	
  
inappropriate	
  content;	
  Nega6ve	
  influence	
  
•  Hyperac6vity,	
  shortened	
  aWen6on,	
  and	
  emo6onal	
  problems	
  
•  Contributes	
  to	
  risk	
  and	
  health	
  problems	
  
•  Decrease	
  in	
  social	
  interac6on	
  and	
  crea6ve	
  play	
  
•  Replace	
  tradi6onal	
  family	
  6me	
  ac6vi6es	
  
•  Childhood	
  obesity	
  
•  Disrupts	
  sleep	
  
•  “Technology	
  Addic6on”	
  
•  Less	
  6me	
  outdoors	
  
Paren6ng	
  in	
  the	
  Age	
  of	
  Digital	
  Tech	
  
Center	
  on	
  Media	
  &	
  Human	
  Development,	
  Northwestern	
  U.	
  
•  Na6onal	
  survey	
  [English	
  &	
  Spanish]	
  of	
  2,326	
  parents	
  	
  
•  Children	
  aged	
  eight	
  years	
  old	
  and	
  younger	
  

	
  

http://cmhd.northwestern.edu/?page_id=265
Approaches	
  to	
  technology	
  
•  How	
  has	
  our	
  role	
  as	
  parents	
  and	
  caring	
  adults	
  changed	
  
with	
  the	
  increased	
  use	
  of	
  mobile	
  technology?	
  
•  How	
  do	
  we	
  ensure	
  we	
  use	
  quality	
  content	
  to	
  support	
  
children’s	
  holis6c	
  growth?	
  
•  Consider	
  children’s	
  development	
  
–  Physical	
  
–  Social-­‐emo6onal	
  
–  Cogni6ve	
  
Technology	
  and	
  Interac6ve	
  Media	
  as	
  Tools	
  in	
  Early	
  
Childhood	
  Programs	
  Serving	
  Children	
  from	
  Birth	
  
through	
  Age	
  8	
  

Select	
  

Evaluate	
  

Use	
  

Integrate	
  
Technology	
  Framework	
  
•  Select	
  
–  What	
  is	
  the	
  purpose	
  of	
  the	
  project?	
  	
  Does	
  tech	
  fit?	
  Is	
  
tech	
  going	
  to	
  support	
  the	
  goal(s)?	
  	
  What	
  is	
  the	
  
appropriate	
  &	
  effec6ve	
  tech	
  tool	
  that	
  will	
  balance	
  
with	
  other	
  parts	
  of	
  the	
  project?	
  

•  Use	
  
–  How	
  will	
  tech	
  be	
  incorporated?	
  	
  How	
  will	
  it	
  support	
  
learning,	
  growth,	
  development,	
  and	
  rela6onships?	
  	
  	
  

	
  
Technology	
  Framework	
  
•  Integrate	
  
–  How	
  will	
  the	
  tech	
  be	
  included	
  in	
  other	
  parts	
  of	
  the	
  
project?	
  	
  Does	
  the	
  tech	
  stay	
  in	
  specific	
  area	
  or	
  will	
  be	
  
placed	
  in	
  mul6ple	
  area	
  (consider	
  mobility)?	
  

•  Evaluate	
  
–  Reflect.	
  Observe.	
  	
  Were	
  the	
  goals	
  accomplished?	
  	
  
What	
  were	
  your	
  successes?	
  	
  Is	
  there	
  something	
  that	
  
would	
  have	
  been	
  done	
  differently?	
  
Selec6ng	
  Children’s	
  Apps	
  
•  +	
  1	
  million	
  apps	
  in	
  App	
  Store	
  
•  +	
  1	
  million	
  apps	
  in	
  Google	
  Play	
  	
  
•  +	
  100,000	
  apps	
  in	
  Windows	
  store	
  
•  +	
  100,000	
  apps	
  in	
  Amazon	
  App	
  store	
  
	
  
What	
  are	
  some	
  approaches	
  you	
  use	
  to	
  navigate	
  
through	
  app	
  selec6ons	
  in	
  these	
  stores?	
  
App	
  Review	
  Sites	
  
•  List	
  individual	
  children’s	
  apps	
  with	
  reviews	
  
•  Considera6ons	
  
–  May	
  or	
  may	
  not	
  state	
  quality	
  measurement	
  
system	
  
–  Reviewer	
  background	
  and	
  experiences	
  
–  Length	
  of	
  business	
  
–  Reputa6on/Credibility/Reliability	
  
–  Personal	
  iden6fica6on	
  and/or	
  connec6on	
  
–  No6fica6on	
  of	
  free	
  apps	
  
–  May	
  offer	
  advice	
  for	
  parents	
  and/or	
  educators	
  
App	
  Rubrics	
  
•  Rubrics,	
  Evalua6on	
  Forms,	
  Frameworks,	
  
Scales,	
  Guides	
  
•  Template	
  for	
  measuring	
  quality	
  on	
  any	
  app	
  
•  Organiza6on	
  or	
  Individual	
  
•  Considera6ons	
  
–  Quality	
  Measurement	
  System	
  
–  Reviewer	
  Background	
  and	
  Experiences	
  
–  Details	
  within	
  Categories	
  
–  Reputa6on/Credibility/Reliability	
  
–  References	
  to	
  Pedagogies	
  or	
  Models	
  
App	
  Ar6cles	
  and	
  Presenta6ons	
  
•  Individual(s)	
  
•  Present	
  recommenda6ons	
  for	
  evalua6ng	
  
children’s	
  apps	
  and	
  media	
  
•  Considera6ons	
  
–  Authors’	
  background	
  
–  Type	
  of	
  Publica6on	
  
–  Reputa6on/Credibility/Reliability	
  
–  Experiences	
  
App	
  Resource	
  Comparison	
  	
  
•  11	
  Review	
  Sites,	
  25	
  Rubrics,	
  10	
  Ar6cles,	
  and	
  
2	
  Presenta6ons	
  	
  
–  Excluded	
  review	
  sites	
  without	
  listed	
  app	
  criteria	
  

•  Children’s	
  mobile	
  media	
  
•  Parents	
  and/or	
  Educators	
  
•  Individuals	
  and	
  Organiza6ons	
  
Lisa	
  Guernsey:	
  The	
  3	
  C’s	
  
Guiding	
  Ques6ons	
  for	
  Comparison	
  
•  Content:	
  How	
  does	
  this	
  help	
  children	
  
engage,	
  express,	
  imagine,	
  or	
  explore?	
  
•  Context:	
  How	
  does	
  it	
  complement	
  and	
  not	
  
interrupt	
  children’s	
  natural	
  play?	
  
•  Child:	
  How	
  do	
  we	
  choose	
  the	
  right	
  tech	
  
tools	
  and	
  experiences	
  for	
  each	
  child’s	
  
needs,	
  abili6es,	
  interests,	
  and	
  
developmental	
  stage?	
  
Sources	
  

•  Fred	
  Rogers	
  Center	
  
• 
•  Children’s	
  Technology	
  
• 
Review	
  
• 
•  Common	
  Sense	
  Media	
  
• 
•  Parent’s	
  Choice	
  Founda6on	
   • 
•  Sesame	
  Workshop	
  
• 
•  Karen	
  Nemeth	
  
• 
•  Fran	
  Simon	
  
• 
•  Kathy	
  Schrock	
  
• 
•  Daniel	
  Donahoo	
  
• 

Chip	
  Donohue	
  
Cynthia	
  Chiong	
  
David	
  Kleeman	
  
Gail	
  Lovely	
  
AppoLearning	
  
Kindertown	
  
Moms	
  with	
  Apps	
  
Digital	
  Story6me	
  
Best	
  Apps	
  for	
  Kids	
  
AppySmarts	
  
Comparison	
  Findings	
  
Differences	
  
Content	
  

Context	
  

Child	
  

Store	
  and	
  share	
  data	
  

Promote	
  ac6vi6es	
  
outside	
  the	
  device	
  

Accommodates	
  DLL	
  and/
or	
  ELL	
  

No	
  in-­‐app	
  purchases/	
  
Free	
  of	
  ads	
  

Joint	
  media	
  engagement	
  

Accommodates	
  children	
  
with	
  special	
  needs	
  

Culturally	
  appropriate	
  

Collabora6on	
  

CCSS	
  

Classroom	
  integra6on	
  

Crea6vity	
  
Repeatable	
  
Comparison	
  Findings	
  
Similari6es	
  	
  
Content	
  

Context	
  

Child	
  

Focus	
  on	
  specific	
  skill	
  

Independent	
  Use/	
  Easy	
  to	
   Consider	
  children’s	
  
Use	
  
diverse	
  abili6es	
  

Learning	
  objec6ve	
  

Mul6ple	
  users	
  

Consider	
  children’s	
  
diverse	
  needs	
  

Feedback	
  

Adaptable/	
  Modifiable	
  

Engaging/Entertaining	
  

Age	
  appropriate	
  

Assessment	
  
Educa6onal	
  
Comparison	
  Takeaways	
  
•  Content	
  and	
  design	
  are	
  developmentally	
  
appropriate	
  
•  Children	
  can	
  use	
  independently	
  
•  No	
  in-­‐app	
  purchases,	
  adver6sements,	
  or	
  
inappropriate	
  content	
  
•  	
  Save	
  and	
  share	
  with	
  others	
  
	
  
	
  
	
  
	
  

Draw	
  and	
  Tell	
  
Comparison	
  Takeaways	
  
•  Opportuni6es	
  for	
  joint	
  media	
  engagement,	
  
co-­‐crea6on,	
  and/or	
  collabora6on	
  
•  Support	
  children’s	
  learning	
  and	
  teacher	
  goals	
  
•  Accommodates	
  children	
  of	
  different	
  abili6es	
  
and	
  needs	
  
•  Repeatable	
  
	
  
Easy	
  Studio	
  
Comparison	
  Takeaways	
  
•  Culturally	
  appropriate	
  and	
  inclusive	
  -­‐	
  
celebrates	
  diversity	
  
•  Engaging	
  without	
  being	
  distrac6ng	
  
•  Responsive	
  to	
  ac6ons	
  
•  Interac6ve	
  
•  Feedback	
  
	
  
	
  

Hair	
  Salon	
  Me	
  
Comparison	
  Takeaways	
  
•  Accommodates	
  dual	
  language	
  learning	
  and/
or	
  English	
  language	
  learners	
  
•  Encourages	
  explora6on	
  and	
  ac6vi6es	
  outside	
  
of	
  mobile	
  device	
  or	
  construc6ve	
  learning	
  
experiences	
  with	
  mobile	
  device	
  

ABC	
  Ac6on	
  
Show	
  and	
  Share	
  
Share	
  apps	
  with	
  colleagues	
  that	
  highlight	
  these	
  
ideas	
  
What	
  are	
  your	
  thoughts	
  about	
  these	
  different	
  
apps?	
  
Do	
  they	
  fit	
  your	
  program,	
  goals,	
  students’	
  
needs?	
  
Approaches	
  to	
  Selec6ng	
  Apps	
  
•  Make	
  app	
  evalua6on	
  a	
  part	
  of	
  technology	
  
framework	
  
•  Learn	
  the	
  perspec6ve	
  of	
  app	
  review	
  sites,	
  rubric	
  
sources,	
  and	
  authors	
  
•  Consider	
  Lisa	
  Guernsey’s	
  3	
  C’s	
  –	
  content,	
  context,	
  
and	
  child	
  
•  Technology	
  Playdates	
  –	
  show	
  and	
  share	
  with	
  
professionals	
  and	
  parents	
  
Quality	
  Children’s	
  Media
	
  

Top	
  5	
  Apps	
  that	
  Your	
  Kids	
  Will	
  Love	
  This	
  Week	
  by	
  Chris	
  Crowell	
  
Tech	
  and	
  the	
  Young	
  Child	
  Resources
	
  
Tech	
  and	
  the	
  Young	
  Child	
  Resources
	
  
 
	
  
	
  
	
  
	
  
	
  

www.teccenter.erikson.edu
	
  
Photos	
  courtesy	
  of	
  Erikson	
  Ins6tute,	
  NAEYC,	
  Fred	
  Rogers	
  Center,	
  Early	
  
Learning	
  Community	
  at	
  Pacific	
  University,	
  Burley	
  Elementary	
  School,	
  
University of Maine Center for Community Inclusion and Disability
Studies, Cassandra Mattoon and Chris	
  Crowell	
  

This	
  work	
  is	
  licensed	
  under	
  a	
  Creative	
  Commons	
  Attribution-­‐NonCommercial-­‐ShareAlike	
  3.0	
  Unported	
  License	
  

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So Many App Reviews, So Little Time: Guiding Principles for Analyzing and Selecting Apps Appropriate for Young Children

  • 1.
  • 2. So  Many  App  Reviews,   So  Li2le  Time:     Guiding  Principles  for   Analyzing  and  Selec6ng   Apps  Appropriate  for  Young   Children     Amanda  Armstrong,  M.S.   TEC  Center  Program  Coordinator    
  • 3. About  Erikson  Ins6tute   Our  vision  is  that  every  adult  who  works   with  young  children  or  on  their  behalf   will  be  knowledgeable,  aware,  skilled,   and  alive  to  the  possibili6es  of  each   child’s  life.    
  • 4. Mobile  Tech  and  Media  
  • 5. •  1,463  parents  of  children  age  8  and  under   •  May  20  –  June  12,  2013  
  • 7. Concerns   •  Overexposure  to  harmful  commercializa6on,  violence,  and   inappropriate  content;  Nega6ve  influence   •  Hyperac6vity,  shortened  aWen6on,  and  emo6onal  problems   •  Contributes  to  risk  and  health  problems   •  Decrease  in  social  interac6on  and  crea6ve  play   •  Replace  tradi6onal  family  6me  ac6vi6es   •  Childhood  obesity   •  Disrupts  sleep   •  “Technology  Addic6on”   •  Less  6me  outdoors  
  • 8. Paren6ng  in  the  Age  of  Digital  Tech   Center  on  Media  &  Human  Development,  Northwestern  U.   •  Na6onal  survey  [English  &  Spanish]  of  2,326  parents     •  Children  aged  eight  years  old  and  younger     http://cmhd.northwestern.edu/?page_id=265
  • 9. Approaches  to  technology   •  How  has  our  role  as  parents  and  caring  adults  changed   with  the  increased  use  of  mobile  technology?   •  How  do  we  ensure  we  use  quality  content  to  support   children’s  holis6c  growth?   •  Consider  children’s  development   –  Physical   –  Social-­‐emo6onal   –  Cogni6ve  
  • 10. Technology  and  Interac6ve  Media  as  Tools  in  Early   Childhood  Programs  Serving  Children  from  Birth   through  Age  8   Select   Evaluate   Use   Integrate  
  • 11. Technology  Framework   •  Select   –  What  is  the  purpose  of  the  project?    Does  tech  fit?  Is   tech  going  to  support  the  goal(s)?    What  is  the   appropriate  &  effec6ve  tech  tool  that  will  balance   with  other  parts  of  the  project?   •  Use   –  How  will  tech  be  incorporated?    How  will  it  support   learning,  growth,  development,  and  rela6onships?        
  • 12. Technology  Framework   •  Integrate   –  How  will  the  tech  be  included  in  other  parts  of  the   project?    Does  the  tech  stay  in  specific  area  or  will  be   placed  in  mul6ple  area  (consider  mobility)?   •  Evaluate   –  Reflect.  Observe.    Were  the  goals  accomplished?     What  were  your  successes?    Is  there  something  that   would  have  been  done  differently?  
  • 13. Selec6ng  Children’s  Apps   •  +  1  million  apps  in  App  Store   •  +  1  million  apps  in  Google  Play     •  +  100,000  apps  in  Windows  store   •  +  100,000  apps  in  Amazon  App  store     What  are  some  approaches  you  use  to  navigate   through  app  selec6ons  in  these  stores?  
  • 14. App  Review  Sites   •  List  individual  children’s  apps  with  reviews   •  Considera6ons   –  May  or  may  not  state  quality  measurement   system   –  Reviewer  background  and  experiences   –  Length  of  business   –  Reputa6on/Credibility/Reliability   –  Personal  iden6fica6on  and/or  connec6on   –  No6fica6on  of  free  apps   –  May  offer  advice  for  parents  and/or  educators  
  • 15. App  Rubrics   •  Rubrics,  Evalua6on  Forms,  Frameworks,   Scales,  Guides   •  Template  for  measuring  quality  on  any  app   •  Organiza6on  or  Individual   •  Considera6ons   –  Quality  Measurement  System   –  Reviewer  Background  and  Experiences   –  Details  within  Categories   –  Reputa6on/Credibility/Reliability   –  References  to  Pedagogies  or  Models  
  • 16. App  Ar6cles  and  Presenta6ons   •  Individual(s)   •  Present  recommenda6ons  for  evalua6ng   children’s  apps  and  media   •  Considera6ons   –  Authors’  background   –  Type  of  Publica6on   –  Reputa6on/Credibility/Reliability   –  Experiences  
  • 17. App  Resource  Comparison     •  11  Review  Sites,  25  Rubrics,  10  Ar6cles,  and   2  Presenta6ons     –  Excluded  review  sites  without  listed  app  criteria   •  Children’s  mobile  media   •  Parents  and/or  Educators   •  Individuals  and  Organiza6ons  
  • 18. Lisa  Guernsey:  The  3  C’s   Guiding  Ques6ons  for  Comparison   •  Content:  How  does  this  help  children   engage,  express,  imagine,  or  explore?   •  Context:  How  does  it  complement  and  not   interrupt  children’s  natural  play?   •  Child:  How  do  we  choose  the  right  tech   tools  and  experiences  for  each  child’s   needs,  abili6es,  interests,  and   developmental  stage?  
  • 19. Sources   •  Fred  Rogers  Center   •  •  Children’s  Technology   •  Review   •  •  Common  Sense  Media   •  •  Parent’s  Choice  Founda6on   •  •  Sesame  Workshop   •  •  Karen  Nemeth   •  •  Fran  Simon   •  •  Kathy  Schrock   •  •  Daniel  Donahoo   •  Chip  Donohue   Cynthia  Chiong   David  Kleeman   Gail  Lovely   AppoLearning   Kindertown   Moms  with  Apps   Digital  Story6me   Best  Apps  for  Kids   AppySmarts  
  • 20. Comparison  Findings   Differences   Content   Context   Child   Store  and  share  data   Promote  ac6vi6es   outside  the  device   Accommodates  DLL  and/ or  ELL   No  in-­‐app  purchases/   Free  of  ads   Joint  media  engagement   Accommodates  children   with  special  needs   Culturally  appropriate   Collabora6on   CCSS   Classroom  integra6on   Crea6vity   Repeatable  
  • 21. Comparison  Findings   Similari6es     Content   Context   Child   Focus  on  specific  skill   Independent  Use/  Easy  to   Consider  children’s   Use   diverse  abili6es   Learning  objec6ve   Mul6ple  users   Consider  children’s   diverse  needs   Feedback   Adaptable/  Modifiable   Engaging/Entertaining   Age  appropriate   Assessment   Educa6onal  
  • 22. Comparison  Takeaways   •  Content  and  design  are  developmentally   appropriate   •  Children  can  use  independently   •  No  in-­‐app  purchases,  adver6sements,  or   inappropriate  content   •   Save  and  share  with  others           Draw  and  Tell  
  • 23. Comparison  Takeaways   •  Opportuni6es  for  joint  media  engagement,   co-­‐crea6on,  and/or  collabora6on   •  Support  children’s  learning  and  teacher  goals   •  Accommodates  children  of  different  abili6es   and  needs   •  Repeatable     Easy  Studio  
  • 24. Comparison  Takeaways   •  Culturally  appropriate  and  inclusive  -­‐   celebrates  diversity   •  Engaging  without  being  distrac6ng   •  Responsive  to  ac6ons   •  Interac6ve   •  Feedback       Hair  Salon  Me  
  • 25. Comparison  Takeaways   •  Accommodates  dual  language  learning  and/ or  English  language  learners   •  Encourages  explora6on  and  ac6vi6es  outside   of  mobile  device  or  construc6ve  learning   experiences  with  mobile  device   ABC  Ac6on  
  • 26. Show  and  Share   Share  apps  with  colleagues  that  highlight  these   ideas   What  are  your  thoughts  about  these  different   apps?   Do  they  fit  your  program,  goals,  students’   needs?  
  • 27. Approaches  to  Selec6ng  Apps   •  Make  app  evalua6on  a  part  of  technology   framework   •  Learn  the  perspec6ve  of  app  review  sites,  rubric   sources,  and  authors   •  Consider  Lisa  Guernsey’s  3  C’s  –  content,  context,   and  child   •  Technology  Playdates  –  show  and  share  with   professionals  and  parents  
  • 28. Quality  Children’s  Media   Top  5  Apps  that  Your  Kids  Will  Love  This  Week  by  Chris  Crowell  
  • 29. Tech  and  the  Young  Child  Resources  
  • 30. Tech  and  the  Young  Child  Resources  
  • 31.             www.teccenter.erikson.edu   Photos  courtesy  of  Erikson  Ins6tute,  NAEYC,  Fred  Rogers  Center,  Early   Learning  Community  at  Pacific  University,  Burley  Elementary  School,   University of Maine Center for Community Inclusion and Disability Studies, Cassandra Mattoon and Chris  Crowell   This  work  is  licensed  under  a  Creative  Commons  Attribution-­‐NonCommercial-­‐ShareAlike  3.0  Unported  License