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ieee.org
Computer Networking:
The Past, Present and Future
Chidera Anichebe
Computer Society Chair, FUTO SB
dera@ieee.org
1
The Computer Society
IEEE Computer Society is a professional society of the Institute of Electrical and
Electronics Engineers (IEEE). Its purpose and scope is "to advance the theory, practice,
and information processing science and technology" and the "professional standing of
The CS is the largest of 39 technical societies organized under the IEEE Technical
2
Who we are?
3
Computer Society Members Work In:
Industries, Academia, Governments and can also be self employed
• Software Development/
Design Engineering
• Cloud Computing
• Systems Engineering
• Security & Privacy
• Embedded Systems Development
• Data Analytics
• IS/IT/ICT
• Mobile Application Development
• High Performance Computing
• Big Data
• Internet of Things
• UI Design/Development
• Website/Applications/
Development
• AI
• Quality Assurance
• Multi-Core Programming
• Computer Graphics and Applications
• Green Computing
• Games and Simulation
• Smart Grid
Computer Society Members are responsible for:
What we offer?
• Trusted content from 33 magazines and transactions
• More than 9,000 conference publications
• Standards Development
• Online learning with more than 45 Professional Development Hours available
• Learn, collaborate and network at 225 international conferences, 350+ worldwide chapters and 40 technical communities
• Beginner and Advanced Software Developer Certifications
• Deep discounts on all conferences and events
• Leadership opportunities, including the opportunity to lead, publish and speak.
4
Provide Information Learning Career Growth
IEEE Computer Society Student
Membership
5
Student Membership
6
IEEE + Computer Society
50% off membership. Use promo code “FUTURE50”
• IEEE member = $60.00
• IEEE Student Member = $8.00
• Non-IEEE member = $157.00
• Full member benefits
• Includes Full Access to
Computer Society Digital Library
What is Computer Networking?
Computer networking refers to connected computing devices (such as laptops, desktops, servers,
smartphones, and tablets) and an ever-expanding array of IoT devices (such as cameras, door locks,
doorbells, refrigerators, audio/visual systems, thermostats, and various sensors) that communicate
with one another in other to share information and resources
7
Features of a Computer Network
•Communication speed
•File sharing
•Easy back up and roll back
•Software and Hardware sharing
•Security
•Scalability
•Reliability
8
What characteristics should a computer network have?
Computer Networking: The past
▸ The history of modern computer networking dates back to 1969, when ARPANET (Advanced Research Projects Agency Network)
became the first connected computer network. It implemented the TCP/IP protocol suite, which later became the Internet. ARPANET
was developed by the Advanced Research Projects Agency (ARPA), a subset of the United States Department of Defense
▸ Its initial purpose was to link computers at Pentagon-funded research institutions over telephone lines
▸ At the height of the Cold War, it was used to keep lines of communication open if the USA and USSR decided to exchange nuclear
devices
9
The birth of the first computer network
Initial nodes of the ARPANET
- University of California, Los Angeles (UCLA)
- Stanford Research Institute (SRI)
- University of California-Santa Barbara (UCSB)
- University of Utah
What is Packet Switching?
▸ The ARPANET arose from a desire to share information over great distances without the need for dedicated phone connections
between each computer on a network. As it turned out, fulfilling this desire would require “packet switching.”
▸ Packet Switching transmits data across digital networks by breaking it down into blocks or packets for more efficient transfer using
for more efficient transfer using various network devices. Each time one device sends a file to another, it breaks the file down into
packets so that it can determine the most efficient route for sending the data across the network at that time. The network devices can
then route the packets to the destination where the receiving device reassembles them for use.
10
Hot-potato routing: a packet of data
The history of the ARPANET
▸ October 29, 1969
ARPANET, the forerunner of the modern internet, goes live.
▸ 1972
The first email program, written by Ray Tomlinson, becomes a killer app on the fledgling ARPANET, which by the end of the years had expanded to
connect 24 sites.
▸ 1973
Satellite links to Hawaii, the University College of London in England, and the Royal Radar Establishment in Norway established. ARPANET goes
international across 37 sites.
▸ 1974
Vint Cerf and Bob Kahn publish a paper, A Protocol for Packet Network Intercommunication (PDF), that outlines the design for a Transmission
Control Program (TCP).
▸ 1980
ARPANET suffers its first outage on grinds October 27. The problem is traced to an accidentally propagated status-message virus.
▸ 1983
Switch over from the host-to-host Network Control Protocol (NCP) to TCP/IP, as the underpinning network technology. The ARPANET is split with
the creation of a military-only (MILNET) and civilian sections.
▸ 1986
NSFNET established with a backbone speed of 56 Kbps.
▸ 1990
ARPANET is retired with most university systems moved onto NSFNET.
*Timeline adapted from Hobbes’ Internet Timeline
11
…paving the way for a digital world
The rise of the Internet
▸January 1, 1983 is considered the official birthday of the Internet. Prior to this, the
various computer networks did not have a standard way to communicate with
each other. A new communications protocol was established called Transmission
Control Protocol/Internet Protocol (TCP/IP).
▸This allowed different kinds of computers on different networks to "talk" to each
other. ARPANET and the Defense Data Network officially changed to the TCP/IP
standard on January 1, 1983, hence the birth of the Internet. All networks could
now be connected by a universal language.
12
ARPANET, the precursor to the modern internet
Some common TCP/IP protocols include: TCP, IP, HTTP, SMTP, DNS, Telnet
The TCP/IP stack
▸ TCP/IP short for “Transmission Control Protocol/Internet Protocol” is a model designed and developed by the United States Department
of Defense in the 1960s
▸ The TCP/IP stack is a concise form of the OSI model. It contains four layers, unlike the seven layers of the OSI model. These layers are:
o Application layer
o Transport layer
o Internet layer
o Network Interface layer
13
Modern Networking Devices
Hardware devices that are used to connect computers, printers, fax machines and other electronic devices to a network are called network
devices.
These devices transfer data in a fast, secure and accurate manner over same or different networks. Network devices may be inter-network
or intra-network. Some devices are installed on the device, like NIC card or RJ45 connector, whereas some are part of the network, like
router, switch, etc.
14
the key links for modern computing
IEEE 802.11 WiFi
▸Wi-Fi is the wireless technology used to connect computers, tablets, smartphones and other
devices to the internet.
▸It is the radio signal sent from a wireless router to a nearby device, which translates the signal into
data you can see and use. The device transmits a radio signal back to the router, which connects
to the internet by wire or cable.
15
Wireless Local Area Networks (WLAN)
IEEE 802.15.1 Bluetooth
▸Bluetooth is a short-range wireless technology standard that is used for
exchanging data between fixed and mobile devices over short distances
the ISM bands, from 2.402 GHz to 2.48 GHz, and building personal area
16
Wireless Personal Area Networks (WPAN)
The future of Computer Networking
▸Internet connectivity from space
▸Semi and fully autonomous systems
▸Growth of connected devices and people
▸Cloud infrastructure
▸Software defined networking
17
What does the future hold?
18
Thank you!
19
dera@ieee.org
/starlingvibes /starlingvibe
/chideraanichebe

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Computer Networking-The past, present and future.pptx

  • 1. ieee.org Computer Networking: The Past, Present and Future Chidera Anichebe Computer Society Chair, FUTO SB dera@ieee.org 1
  • 2. The Computer Society IEEE Computer Society is a professional society of the Institute of Electrical and Electronics Engineers (IEEE). Its purpose and scope is "to advance the theory, practice, and information processing science and technology" and the "professional standing of The CS is the largest of 39 technical societies organized under the IEEE Technical 2
  • 3. Who we are? 3 Computer Society Members Work In: Industries, Academia, Governments and can also be self employed • Software Development/ Design Engineering • Cloud Computing • Systems Engineering • Security & Privacy • Embedded Systems Development • Data Analytics • IS/IT/ICT • Mobile Application Development • High Performance Computing • Big Data • Internet of Things • UI Design/Development • Website/Applications/ Development • AI • Quality Assurance • Multi-Core Programming • Computer Graphics and Applications • Green Computing • Games and Simulation • Smart Grid Computer Society Members are responsible for:
  • 4. What we offer? • Trusted content from 33 magazines and transactions • More than 9,000 conference publications • Standards Development • Online learning with more than 45 Professional Development Hours available • Learn, collaborate and network at 225 international conferences, 350+ worldwide chapters and 40 technical communities • Beginner and Advanced Software Developer Certifications • Deep discounts on all conferences and events • Leadership opportunities, including the opportunity to lead, publish and speak. 4 Provide Information Learning Career Growth
  • 5. IEEE Computer Society Student Membership 5
  • 6. Student Membership 6 IEEE + Computer Society 50% off membership. Use promo code “FUTURE50” • IEEE member = $60.00 • IEEE Student Member = $8.00 • Non-IEEE member = $157.00 • Full member benefits • Includes Full Access to Computer Society Digital Library
  • 7. What is Computer Networking? Computer networking refers to connected computing devices (such as laptops, desktops, servers, smartphones, and tablets) and an ever-expanding array of IoT devices (such as cameras, door locks, doorbells, refrigerators, audio/visual systems, thermostats, and various sensors) that communicate with one another in other to share information and resources 7
  • 8. Features of a Computer Network •Communication speed •File sharing •Easy back up and roll back •Software and Hardware sharing •Security •Scalability •Reliability 8 What characteristics should a computer network have?
  • 9. Computer Networking: The past ▸ The history of modern computer networking dates back to 1969, when ARPANET (Advanced Research Projects Agency Network) became the first connected computer network. It implemented the TCP/IP protocol suite, which later became the Internet. ARPANET was developed by the Advanced Research Projects Agency (ARPA), a subset of the United States Department of Defense ▸ Its initial purpose was to link computers at Pentagon-funded research institutions over telephone lines ▸ At the height of the Cold War, it was used to keep lines of communication open if the USA and USSR decided to exchange nuclear devices 9 The birth of the first computer network Initial nodes of the ARPANET - University of California, Los Angeles (UCLA) - Stanford Research Institute (SRI) - University of California-Santa Barbara (UCSB) - University of Utah
  • 10. What is Packet Switching? ▸ The ARPANET arose from a desire to share information over great distances without the need for dedicated phone connections between each computer on a network. As it turned out, fulfilling this desire would require “packet switching.” ▸ Packet Switching transmits data across digital networks by breaking it down into blocks or packets for more efficient transfer using for more efficient transfer using various network devices. Each time one device sends a file to another, it breaks the file down into packets so that it can determine the most efficient route for sending the data across the network at that time. The network devices can then route the packets to the destination where the receiving device reassembles them for use. 10 Hot-potato routing: a packet of data
  • 11. The history of the ARPANET ▸ October 29, 1969 ARPANET, the forerunner of the modern internet, goes live. ▸ 1972 The first email program, written by Ray Tomlinson, becomes a killer app on the fledgling ARPANET, which by the end of the years had expanded to connect 24 sites. ▸ 1973 Satellite links to Hawaii, the University College of London in England, and the Royal Radar Establishment in Norway established. ARPANET goes international across 37 sites. ▸ 1974 Vint Cerf and Bob Kahn publish a paper, A Protocol for Packet Network Intercommunication (PDF), that outlines the design for a Transmission Control Program (TCP). ▸ 1980 ARPANET suffers its first outage on grinds October 27. The problem is traced to an accidentally propagated status-message virus. ▸ 1983 Switch over from the host-to-host Network Control Protocol (NCP) to TCP/IP, as the underpinning network technology. The ARPANET is split with the creation of a military-only (MILNET) and civilian sections. ▸ 1986 NSFNET established with a backbone speed of 56 Kbps. ▸ 1990 ARPANET is retired with most university systems moved onto NSFNET. *Timeline adapted from Hobbes’ Internet Timeline 11 …paving the way for a digital world
  • 12. The rise of the Internet ▸January 1, 1983 is considered the official birthday of the Internet. Prior to this, the various computer networks did not have a standard way to communicate with each other. A new communications protocol was established called Transmission Control Protocol/Internet Protocol (TCP/IP). ▸This allowed different kinds of computers on different networks to "talk" to each other. ARPANET and the Defense Data Network officially changed to the TCP/IP standard on January 1, 1983, hence the birth of the Internet. All networks could now be connected by a universal language. 12 ARPANET, the precursor to the modern internet
  • 13. Some common TCP/IP protocols include: TCP, IP, HTTP, SMTP, DNS, Telnet The TCP/IP stack ▸ TCP/IP short for “Transmission Control Protocol/Internet Protocol” is a model designed and developed by the United States Department of Defense in the 1960s ▸ The TCP/IP stack is a concise form of the OSI model. It contains four layers, unlike the seven layers of the OSI model. These layers are: o Application layer o Transport layer o Internet layer o Network Interface layer 13
  • 14. Modern Networking Devices Hardware devices that are used to connect computers, printers, fax machines and other electronic devices to a network are called network devices. These devices transfer data in a fast, secure and accurate manner over same or different networks. Network devices may be inter-network or intra-network. Some devices are installed on the device, like NIC card or RJ45 connector, whereas some are part of the network, like router, switch, etc. 14 the key links for modern computing
  • 15. IEEE 802.11 WiFi ▸Wi-Fi is the wireless technology used to connect computers, tablets, smartphones and other devices to the internet. ▸It is the radio signal sent from a wireless router to a nearby device, which translates the signal into data you can see and use. The device transmits a radio signal back to the router, which connects to the internet by wire or cable. 15 Wireless Local Area Networks (WLAN)
  • 16. IEEE 802.15.1 Bluetooth ▸Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances the ISM bands, from 2.402 GHz to 2.48 GHz, and building personal area 16 Wireless Personal Area Networks (WPAN)
  • 17. The future of Computer Networking ▸Internet connectivity from space ▸Semi and fully autonomous systems ▸Growth of connected devices and people ▸Cloud infrastructure ▸Software defined networking 17 What does the future hold?
  • 18. 18