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Activity on Superhero Archetypes

          Step one: Take a 10 sided dice and Roll for…
                   Origin (alien, altered human, etc)
                   Power Level for Each Stat (agility, strength, etc.)
                   TWO Talent Categories (weapon skills, professional skills, etc)
                   THREE Power categories (resistances, movement, etc)
                      o Keep track of all of this on your character sheet.



      Origin                                   Power Level                                  A - Agility
            1-2         Alien                     1-2    Feeble
                                                                                            S - Strength
            3-4         Altered Human             3-4    Typical
                                                                                            E - Endurance
            5-6         Robot                     5-6    Remarkable
                                                                                            R – Reason
            7-8         Technology                7-8    Amazing
                                                                                            I – Intuition
           9-10         Magical                  9-10    Unearthy



                   Talents                                            Power List
                      1-2     Weapon Skills                              1 Resistances
                      3-4     Professional Skills                      2-3 Movement
                      5-6     Scientific Skills                          4 Matter Control
                      7-8     Mystic and Mental Skills                   5 Energy Control
                     9-10     Other Skills                               6 Body Control
                                                                       6-7 Distance Attacks
                                                                         8 Mental Powers
                                                                         9 Body Alterations/Offensive
                                                                        10 Body Alterations/Defensive

          Step two: Roll a category for the two Talents (see lists below)
Weapon Skills                           Professional Skills           Scientific Skills        Mystical and Mental Skills
  1-2   Guns                               1    Academics                1    Chemistry           1-2     Photographic memory
  3-4   Thrown Weapons                     2    Law                      2    Biology             3-4      Mesmerism and Hypnosis
  5-6   Blunt Weapons                      3    Pilot                    3    Geology             5-6      Sleight of Hand
  7-8   Sharp Weapons                      4    Military                 4    Genetics            7-8      Speed Reader
 9-10 Oriental Weapons                     5    Business/Finance         5    Archeology         9-10     Occult Lore
                                           6    Journalism               6    Physics
                                           7    Engineering              7 Computers
                                           8    Crime                    8    Electronics
Other Skills                               9    Psychiatry               9 Medicine
   1-2     Artist                         10 Espionage                  10 Astrometry
   3-4     Bar Fly
   5-6     First Aid
   7-8     Repair/Tinkering
  9-10 Pop Culture Wiz
Step three: Roll a category for the Three Powers (see below)
Resistances                              Movement                                 Matter Control
1       Resistance to Fire and Heat      1-2      Flight                          1-2       Earth Control
2       Resistance to Cold               3        Gliding                         3-4        Air Control
3       Resistance to Electricity        4        Leaping                         5-6       Fire Control
4       Resistance to Radiation          5        Wall-Crawling                   7-8       Water Control
5       Resistance to Toxins             6        Teleportation                   9         Weather Control
6       Resistance to Disease            7        Lightning Speed                 10        Animal Transformation -- Others
7       Resistance to Emotion Attacks    8        Levitation
8       Resistance to Mental Attacks     9        Swimming
9       Resistance to Magical Attacks    10       Dimensional Travel
10      Invulnerability to?

Energy Control                           Body Control                             Distance Attack
1      Magnetic Manipulation             1          Growth                             1      Projectile Missile
2-3    Electrical Manipulation           2          Shrinking                          2      Ensnaring Missile
4      Light Manipulation                3          Invisibility                       3      Ice Generation
5      Sound Manipulation                4          Plasticity                         4      Fire Generation
6      Darkness Manipulation             5          Shape-Shifting                     5      Energy Generation
7      Gravity Manipulation              6          Body Transformation to?            6      Sound Generation
8      Probability Manipulation          7          Animal Transformation- Self        7      Stunning Missile
9      Energy Reflection                 8         Density Manipulation - Self         8      Corrosive Missile
10     Time Control                      9          Blending                           9      Slashing Missile
                                         10         Phasing                           10     Darkness Generation

Mental Powers                            Body Alterations/Offensive               Body Alterations/Defensive
1      Telepathy                         1-2        Extra Body Parts              1           Body Armor
2     Image Generation                   3          Blinding Touch                2           Water Breathing
3     Telekinesis                        4          Energy Touch                  3           Absorption
4     Force Field Generation             5          Paralyzing Touch              4           Regeneration
5     Animal Communication and Control   6-7        Claws                         5           Solar Regeneration
6     Empathy                            8          Rotting Touch                 6           Recovery
7     Emotion Control                    9          Corrosive Touch               7           Life Support
8     Precognition                       10         Health-Drain Touch            8          Pheromones
9     Plant Control                                                               9          Damage Reflection
10    Psionic Attack                                                              10         Immortality




        Step Four: Get creative and choose a Limitation for One Power based
        on what you rolled.



        Step five: Get creative and choose a Weakness for your Character as
        well as a back story.
Character Sheet

Hero Name_________________________________



           Agility     _________________                       Doodle Area

           Strength    _________________

           Endurance   _________________

           Reason      _________________

           Intuition   _________________




Powers:

____________________________________________________________

____________________________________________________________

____________________________________________________________



Talents:

____________________________________

____________________________________



Limitation:

_____________________________________________________________________



Weakness:

_____________________________________________________________________

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Superhero Archetypes Dice Game

  • 1. Activity on Superhero Archetypes Step one: Take a 10 sided dice and Roll for… Origin (alien, altered human, etc) Power Level for Each Stat (agility, strength, etc.) TWO Talent Categories (weapon skills, professional skills, etc) THREE Power categories (resistances, movement, etc) o Keep track of all of this on your character sheet. Origin Power Level A - Agility 1-2 Alien 1-2 Feeble S - Strength 3-4 Altered Human 3-4 Typical E - Endurance 5-6 Robot 5-6 Remarkable R – Reason 7-8 Technology 7-8 Amazing I – Intuition 9-10 Magical 9-10 Unearthy Talents Power List 1-2 Weapon Skills 1 Resistances 3-4 Professional Skills 2-3 Movement 5-6 Scientific Skills 4 Matter Control 7-8 Mystic and Mental Skills 5 Energy Control 9-10 Other Skills 6 Body Control 6-7 Distance Attacks 8 Mental Powers 9 Body Alterations/Offensive 10 Body Alterations/Defensive Step two: Roll a category for the two Talents (see lists below) Weapon Skills Professional Skills Scientific Skills Mystical and Mental Skills 1-2 Guns 1 Academics 1 Chemistry 1-2 Photographic memory 3-4 Thrown Weapons 2 Law 2 Biology 3-4 Mesmerism and Hypnosis 5-6 Blunt Weapons 3 Pilot 3 Geology 5-6 Sleight of Hand 7-8 Sharp Weapons 4 Military 4 Genetics 7-8 Speed Reader 9-10 Oriental Weapons 5 Business/Finance 5 Archeology 9-10 Occult Lore 6 Journalism 6 Physics 7 Engineering 7 Computers 8 Crime 8 Electronics Other Skills 9 Psychiatry 9 Medicine 1-2 Artist 10 Espionage 10 Astrometry 3-4 Bar Fly 5-6 First Aid 7-8 Repair/Tinkering 9-10 Pop Culture Wiz
  • 2. Step three: Roll a category for the Three Powers (see below) Resistances Movement Matter Control 1 Resistance to Fire and Heat 1-2 Flight 1-2 Earth Control 2 Resistance to Cold 3 Gliding 3-4 Air Control 3 Resistance to Electricity 4 Leaping 5-6 Fire Control 4 Resistance to Radiation 5 Wall-Crawling 7-8 Water Control 5 Resistance to Toxins 6 Teleportation 9 Weather Control 6 Resistance to Disease 7 Lightning Speed 10 Animal Transformation -- Others 7 Resistance to Emotion Attacks 8 Levitation 8 Resistance to Mental Attacks 9 Swimming 9 Resistance to Magical Attacks 10 Dimensional Travel 10 Invulnerability to? Energy Control Body Control Distance Attack 1 Magnetic Manipulation 1 Growth 1 Projectile Missile 2-3 Electrical Manipulation 2 Shrinking 2 Ensnaring Missile 4 Light Manipulation 3 Invisibility 3 Ice Generation 5 Sound Manipulation 4 Plasticity 4 Fire Generation 6 Darkness Manipulation 5 Shape-Shifting 5 Energy Generation 7 Gravity Manipulation 6 Body Transformation to? 6 Sound Generation 8 Probability Manipulation 7 Animal Transformation- Self 7 Stunning Missile 9 Energy Reflection 8 Density Manipulation - Self 8 Corrosive Missile 10 Time Control 9 Blending 9 Slashing Missile 10 Phasing 10 Darkness Generation Mental Powers Body Alterations/Offensive Body Alterations/Defensive 1 Telepathy 1-2 Extra Body Parts 1 Body Armor 2 Image Generation 3 Blinding Touch 2 Water Breathing 3 Telekinesis 4 Energy Touch 3 Absorption 4 Force Field Generation 5 Paralyzing Touch 4 Regeneration 5 Animal Communication and Control 6-7 Claws 5 Solar Regeneration 6 Empathy 8 Rotting Touch 6 Recovery 7 Emotion Control 9 Corrosive Touch 7 Life Support 8 Precognition 10 Health-Drain Touch 8 Pheromones 9 Plant Control 9 Damage Reflection 10 Psionic Attack 10 Immortality Step Four: Get creative and choose a Limitation for One Power based on what you rolled. Step five: Get creative and choose a Weakness for your Character as well as a back story.
  • 3. Character Sheet Hero Name_________________________________ Agility _________________ Doodle Area Strength _________________ Endurance _________________ Reason _________________ Intuition _________________ Powers: ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ Talents: ____________________________________ ____________________________________ Limitation: _____________________________________________________________________ Weakness: _____________________________________________________________________