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PERSUASIVE
PSYCHOLOGY FOR
INTERACTIVE DESIGN
The Persuasive Design Cheat Sheet (hard copy only)


Brian Cugelman, PhD
PodCamp Toronto
Ryerson University
23 February 2013
AGENDA

1. What it Means to Persuade

2. Humanized Interactive Technology

3. Ingredients of Persuasive Medicine

4. Persuasive Communication Model

5. Persuasive Design Checklists

6. Learn More

                                        2
WHAT IT MEANS TO PERSUADE




                            3
TOBACCO INDUSTRY PERSUASION



http://www.youtube.com/w
   atch?v=gCMzjJjuxQI




                              4
INTERNAL CHANGE PROCESS


   Beliefs             Attitudes                      Behaviour



                           Trust
         Not necessarily in this order. Behaviour can shape
             attitudes, and attitudes can shape beliefs.


                                                                  5
THE EFFICACY OF BEHAVIOUR CHANGE CAMPAIGNS
    AND WEBSITES



                                                                                 Digital health behaviour change
                                                                                              websites
     Health communication campaigns                                                  Average impact is r = .10
          Average impact: r = .05                                                          (crudely 10%)
               (crudely 5%)
   Snyder, L. B. (2007). Health communication campaigns and their impact     CUGELMAN, B., THELWALL, M., & DAWES, P. (2011) Online interventions
   on behavior. Journal of Nutrition Education and Behavior, 39(2), S32-     for social marketing health behavior change campaigns: A meta-analysis
   S40.                                                                      of psychological architectures and adherence factors. Journal of Medical
                                                                             Internet Research, 13(1), e17. http://www.jmir.org/2011/1/e17/




•Cohen's interpretation of effect size r: Small = r ≤ 0.1, Medium = r = 0.25, Large = r ≥ 0.4
•These figures do not easily convert to percentages without distortion. However, as a ballpark figure, if 60% of people were doing the target
behaviour before the campaign, you can predict that about 65% of people will do the health behaviour after the campaign .



                                                                                                                                                   6
                                                                                                                                                   6
HUMANIZED INTERACTIVE
TECHNOLOGY




                        7
MY EMOTIONAL RELATIONSHIP WITH TECHNOLOGY




   Hay
   everyone, this
   is Kiki.




                                            8
HOW WE INTERACT WITH TECHNOLOGY:
BJ FOGG WITH SOCIAL FACILITATOR ADDED

                   Social Actor




            Tool                  Media



                     Social
                   Facilitator



                                          9
HOW WE INTERACT WITH TECHNOLOGY:
 THE MEDIA EQUATION BY REEVES AND NASS

Mediated experiences = Real life experiences


Human-computer psychology

         is like

Human-human psychology


                                          10
PERSUASIVE   WEBSITES AND SOCIAL MEDIA PROFILES
ARE LIKE PERSUASIVE PEOPLE

•   They’re reputable
•   They’re likeable with personality
•   They demonstrate expertise
•   They appear trustworthy
•   You understand them easily
•   They respect you and your time
• They have personality

                                                  11
ANCIENT & MODERN VIEWS ON PERSUASION     Persuasive                            Neuro
                                          Rhetoric                             Design
                                                                           Weinschenk (2009)
                                       Aristotle (circa 400 BCE)

                                                                         New Brain - Rational thinking
                                                  Logos
                                                                        Language, Speech, Reading, Mus
                                               Logic, Reason
                                                                            ic, Art, Thoughts, Plans


                                                                           Middle Brain - Emotional
                                                  Pathos
                                                                                 processing
                                                  Emotion
                                                                                   Emotion


                                                                         Old Brain - Decision making
                                                     Ethos
                                                                          Survival, Safety, Automatic
                                         Credibility, Moral Character
                                                                                   reactions




                                                                                                        12
CREDIBILITY IS ABOUT TRUST, LEAVING MODERN
PERSPECTIVES SIMILAR TO ANCIENT WISDOM




          Beneficial Outcome
                                            Trustee            Truster
          Harmful Outcome




         Without risks, there is no need for trust.

                    Cugelman, B., Thelwall, M., & Dawes, P. (2009). The Dimensions of Web Site
                    Credibility and Their Relation to Active Trust and Behavioural Impact.
                    Communications of the Association for Information Systems, 24, 455-472.      13
                    http://bit.ly/SiEOD8
INTERACTIVITY = TWO-WAY COMMUNICATION
                              One                Many

                           Impersonal        Mass Media
     (One-Way) One-to


                                                     -m   any
                                              one-to
                           one-to-one




                          Interpersonal   Mass Interpersonal
     (Two-Way) One-with




                                                     -   ma n y
                          one-with-one      one-with




                                                                  14
INGREDIENTS OF PERSUASIVE MEDICINE




                                 15
THE ART OF TOILET TIPPING




                    •   Greeting with a smile
                    •   Showing the tip bowl
                    •   Dressing professionally
                    •   Holding the door
                    •   Ringing the coins
                    •   Holding the door again
                    •   Handing you a towel
                    •   Brush lint off your back
                                               16
PSYCHOLOGICAL ARCHITECTURE           OF TOILET TIPPING

 ABOVE THE SURFACE
 • What you see and experience

 BELOW THE SURFACE
 • Reminders, prompts, attention &
   memory
 • Credibility (visual appearance)
 • Trust (Liking)
 • Social norms/learning
 • Social sharing (reciprocity)


         What if they omitted social norms/learning?

                                                         17
PSYCHOLOGICAL ARCHITECTURE                             OF
TOILET TIPPING
           Experience                       Influence components
         (on the surface)                     (below the surface)
  Showing the tip bowl                Reminders, prompts, attention &
                                      memory

  Greeting with a smile               Trust (Liking)

  Dressing professionally             Credibility (visual appearance)

  Holding the door twice              Social sharing (reciprocity)

  Ringing the coins                   Reminders, prompts, attention &
                                      memory
  Handing you a towel, with a smile   Social sharing (reciprocity) , Trust (Liking)

  Social context of tipping           Social norms/learning

                                                                                      18
EVIDENCE-BASED BEHAVIOURAL MEDICINE


             Dose
            Active
          ingredients


         If your technology were a medicine, would its
       ingredients act like vitamins or addictive drugs?



                                                           19
PSYCHOLOGICAL ARCHITECTURE                                          OF
                  HEALTH BEHAVIOUR CHANGE TECHNOLOGIES




                                                                                                                                 Interventions (%)
Effect Size (d)




                   CUGELMAN, B., THELWALL, M., & DAWES, P. (2011) Online interventions for social marketing health behavior
                   change campaigns: A meta-analysis of psychological architectures and adherence factors. Journal of Medical
                                       Internet Research, 13(1), e17. http://www.jmir.org/2011/1/e17/
                                                                                                                                20
EVIDENCE INFORMED PROGRAMS


                  Research-based
                  perpetual beta

                     Program
                    execution

                     Evidence-
                 informed design




                                   21
DESIGNING & IMPLEMENTING PROGRAMS
                                      Program Execution
                           (-) Bad Execution     (+) Good Execution

                (+)
                     Promising program poorly      Promising program well
            Evidence
                             executed                     executed
            Informed
  Program
   Design
              (-) Not
                         Unlikely program poorly   Unlikely program well
            evidence
                                executed                 executed
            informed




                        •Research is only part of the equation
                        •Execution is just as important

                                                                            22
RESEARCH, DESIGN, DELIVERY, & REFINEMENT

Birth                                 Growth                         Maturity
                              Intervention lifeline




                     2. Monitoring              3. Program       4. Meta-
    1. Scientific   helps improve               evaluation     analysis can
  research shows      programs on              shows which   identify the key
      you which        the fly , by              programs      ingredients
     ingredients    fine-tuning the            are working   across multiple
    should work          active                    or not       programs
                      ingredients




                                                                                23
PERSUASIVE COMMUNICATION MODEL
The eight spheres of influence




                                 24
PERSUASIVE COMMUNICATION MODEL




       Cugelman, B., Thelwall, M., & Dawes, P. (2009). Communication-Based Influence
          Components Model. Paper presented at the Persuasive 2009, Claremont.
1. SOURCE

• The thing that an audience member interacts

• A person, organization, group, brand, or technology

• Anything that can have a reputation, can be a source




                                                         26
CREDIBILITY AND TRUST CAN BE BORROWED.




   27
28
BORROWING CREDIBILITY
Featured by X, Y, Z, ad infinitum.

Low credibility websites can borrow credibility from higher credibility sources.
     30
WHICH PHOTO CAN INCREASE
                TEXT CREDIBILITY?




                                             No photo




NGUYEN, H. & MASTHOFF, J. (2007) Is it me or what I say? Source image and persuasion. Persuasive 07. Springer.
CREDIBILITY AND VISUALS
      Photo              Goodwill   Trust

      High credibility    Higher    Higher


      No photo            Middle    Middle


      Low credibility     Lower     Lower




    Readers perceptions of text credibility
      is influenced by photo credibility


                                              32
2. SOURCE MESSAGE

• The actual message that is expressed by the source

• Presented as the persuasion equation:




                                                                   Click
                 +              +                          +       Here         =
    Audience         Audience           Message &
                                                                 Message            Likelihood
    Motivation       Capacity           Persuasive             Call to Action       of Change
                                        Ingredients
                                    (8 spheres of influence)




                                                                                                 33
3. MESSAGE EXPRESSION &
INTERPRETATION

•The way a message is expressed by the source, and then
 interpreted by the audience.

•How you express something can be more important than
 what you express




                                                          34
35
Place the CTA where
   most eyes land
4. MEDIA

•The various media used to express something

•Eg. written words, spoken dialogue, photos, video,
interactive websites, email

•Select the media channels most suited to your target
audience




                                                        37
38
5. AUDIENCE

• The person, group, organization, or society you are
  trying to engage and influence




                                                        39
DECISION BALANCE (MOTIVATION)

                            Value proposition

    (-) Demotivaror:
    Costs, disincentives,
    barriers, effort
                                                (+) Motivator:
                                                Goals, carrots,
                                                benefit, drivers




        Behaviour is more likely when
       motivators outweigh demotivators

                                                                   40
CAPACITY: ABILITY AND EFFICACY
         Ability: What you can or can't do

Self efficacy: What you believe you can or can't do




  Either way, your ability or self efficacy dictate
             what you will and won't do
                                                  41
6. FEEDBACK EXPRESSION &
INTERPRETATION

• How the audience expresses and transmits their
  feedback to the source, who interprets it




                                               42
MANUAL DATA CAPTURE

• Web forms
• Mobile forms




                      43
44
AUTOMATIC DATA CAPTURE

• Sensors: accelerometer, galvanic skin response
• Digital technology: Behaviour goals, Open rates
• Mobile: GPS, QR Codes




                                                45
RESEARCH-BASED FEEDBACK

• Marketing research (formative research)
  • Focus groups
  • Desk reviews
  • Iterative pilot testing


• Product / campaign development frameworks
  • Social marketing
  • Lean startup
  • Agile development


                                              46
7. AUDIENCE FEEDBACK

• The feedback that the audience provides to the source,
  that is used as the basis for persuasive messages.

• In other words, any data collected about a user that is
  processed and acted upon

• The principles within this sphere provide the foundation
  for relationship building and interactive design
FEEDBACK INPUT AND OUTPUT
 ADAPTED FROM   KREUTER   ET AL.   (2000)




Feedback
message
 (output)




                 Feedback Expression & Interpretation (input)


                                                                48
PERSONAL ACTION PLAN
PROVIDE FEEDBACK ON PERFORMANCE




                                  49
PROVIDE FEEDBACK ON PERFORMANCE




                                  50
REMINDERS, PROMPTS, ATTENTION &   MEMORY
REINFORCEMENT - REWARD




                                           51
REINFORCEMENT - PUNISHMENT




                             52
ENGAGING AT THE   RIGHT TIME (KAIROS)




                                        53
8. SOCIAL AND PHYSICAL
CONTEXT

• The social, physical, or virtual environment in which a
  relationship occurs

• This includes society, whether virtual or "real"




                                                            54
SOCIAL NORMS / LEARNING - MODELLING




                                      55
SOCIAL NORMS /                LEARNING AND                 DONATIONS
   Opaque: people                Empty: people                   Primed: Starter
    can't see the              don't see the social             tips show people
     social norm                 norm in action                     what to do




        Donations                    Donations                      Donations
     www.socialmediacafe.ca       www.socialmediacafe.ca         www.socialmediacafe.ca




        $1.50                              ?                            $50      +

                                                                                          56
SURVEILLANCE:
MAKING PRIVATE MOMENTS PUBLIC


  Research bias            Crime prevention
 Socially desirable            Deterrence
     answers

                               Surfing the net
   Employability
                                  at work
    Never posting
                                Cautious about
 anything that could                                                 Cameras | Internet usage
                               the sites we visit                   tracking | Friends posting &
 harm our reputation                                             tagging your photo on Facebook.



     70% of employers have rejected                     Surveillance moves us from a
   applicants due to online information.            private to a public social context.


                                                                                          57
DIFFUSION      OF INNOVATIONS:                            HOW THINGS SPREAD
     Opinion
     Leaders




               ROGERS, E. (2003) Diffusion of innovations. (5 ed.). New York: Free Press.



                                                                                            58
SOCIAL NETWORK ANALYSIS AND INFLUENCE




                         Common influence metrics
                         •Degree Centrality
                         •Closeness
                         •Betweenness
                         •Coreness          59
60
http://db.tt/kbT8BYY
                       61
PERSUASIVE DESIGN CHECKLISTS




                               62
HOW TO    USE THE PERSUASIVE DESIGN CHECKLISTS

1. Develop new technologies:
  1. Focus on what works from the onset
  2. Reverse engineer your competitors secret sauce
  3. Save money by starting with knowledge of what works


2. Improve existing technologies:
  1.   Audit existing technologies
  2.   Identify missing ingredients
  3.   Identify low priority elements
  4.   Generate ideas on how to improve

                                                    63
CHECKLISTS
        Level                         Elements                      Status
1. Engagement science   •Over 200 evidence and theory based      Under embargo
                        influence principles and tactics         until published
                        •Linked to numerous scientific studies
                        (with effect sizes in several cases)
                        •Linked to the leading scientific
                        behaviour change theories

2. Developer tool       •Over 50 key influence concepts, with    Under embargo
                        descriptions and examples                until published
                        •Survey tool for rapid assessments

3. Cheat sheet          •Over 40 key principle names              Semi-public
                                                                  (paper only)



                                                                                 64
LEARN MORE




             65
TRAINING & RESOURCES

         Sign up for our newsletter at:
             www.cugelman.com

 Learn about upcoming workshops/classes
 Receive discounts codes for training
 Download persuasive design auditing tools
 Get persuasive architecture templates



                                              66
Engagement science support

AlterSpark provides:
• Persuasive design research
• Evidence-based design support
• Marketing research

                                  Learn more:
                                  •www.alterspark.com

                                  Contact Brian:
                                  •brian@alterspark.com
                                  •+1 (416) 921-2055




                                                          67
Thanks
          Brian Cugelman, PhD


Read the science behind this presentation:
    http://www.jmir.org/2011/1/e17/




                                             68

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Persuasive Psychology for Interactive Design

  • 1. PERSUASIVE PSYCHOLOGY FOR INTERACTIVE DESIGN The Persuasive Design Cheat Sheet (hard copy only) Brian Cugelman, PhD PodCamp Toronto Ryerson University 23 February 2013
  • 2. AGENDA 1. What it Means to Persuade 2. Humanized Interactive Technology 3. Ingredients of Persuasive Medicine 4. Persuasive Communication Model 5. Persuasive Design Checklists 6. Learn More 2
  • 3. WHAT IT MEANS TO PERSUADE 3
  • 5. INTERNAL CHANGE PROCESS Beliefs Attitudes Behaviour Trust Not necessarily in this order. Behaviour can shape attitudes, and attitudes can shape beliefs. 5
  • 6. THE EFFICACY OF BEHAVIOUR CHANGE CAMPAIGNS AND WEBSITES Digital health behaviour change websites Health communication campaigns Average impact is r = .10 Average impact: r = .05 (crudely 10%) (crudely 5%) Snyder, L. B. (2007). Health communication campaigns and their impact CUGELMAN, B., THELWALL, M., & DAWES, P. (2011) Online interventions on behavior. Journal of Nutrition Education and Behavior, 39(2), S32- for social marketing health behavior change campaigns: A meta-analysis S40. of psychological architectures and adherence factors. Journal of Medical Internet Research, 13(1), e17. http://www.jmir.org/2011/1/e17/ •Cohen's interpretation of effect size r: Small = r ≤ 0.1, Medium = r = 0.25, Large = r ≥ 0.4 •These figures do not easily convert to percentages without distortion. However, as a ballpark figure, if 60% of people were doing the target behaviour before the campaign, you can predict that about 65% of people will do the health behaviour after the campaign . 6 6
  • 8. MY EMOTIONAL RELATIONSHIP WITH TECHNOLOGY Hay everyone, this is Kiki. 8
  • 9. HOW WE INTERACT WITH TECHNOLOGY: BJ FOGG WITH SOCIAL FACILITATOR ADDED Social Actor Tool Media Social Facilitator 9
  • 10. HOW WE INTERACT WITH TECHNOLOGY: THE MEDIA EQUATION BY REEVES AND NASS Mediated experiences = Real life experiences Human-computer psychology is like Human-human psychology 10
  • 11. PERSUASIVE WEBSITES AND SOCIAL MEDIA PROFILES ARE LIKE PERSUASIVE PEOPLE • They’re reputable • They’re likeable with personality • They demonstrate expertise • They appear trustworthy • You understand them easily • They respect you and your time • They have personality 11
  • 12. ANCIENT & MODERN VIEWS ON PERSUASION Persuasive Neuro Rhetoric Design Weinschenk (2009) Aristotle (circa 400 BCE) New Brain - Rational thinking Logos Language, Speech, Reading, Mus Logic, Reason ic, Art, Thoughts, Plans Middle Brain - Emotional Pathos processing Emotion Emotion Old Brain - Decision making Ethos Survival, Safety, Automatic Credibility, Moral Character reactions 12
  • 13. CREDIBILITY IS ABOUT TRUST, LEAVING MODERN PERSPECTIVES SIMILAR TO ANCIENT WISDOM Beneficial Outcome Trustee Truster Harmful Outcome Without risks, there is no need for trust. Cugelman, B., Thelwall, M., & Dawes, P. (2009). The Dimensions of Web Site Credibility and Their Relation to Active Trust and Behavioural Impact. Communications of the Association for Information Systems, 24, 455-472. 13 http://bit.ly/SiEOD8
  • 14. INTERACTIVITY = TWO-WAY COMMUNICATION One Many Impersonal Mass Media (One-Way) One-to -m any one-to one-to-one Interpersonal Mass Interpersonal (Two-Way) One-with - ma n y one-with-one one-with 14
  • 16. THE ART OF TOILET TIPPING • Greeting with a smile • Showing the tip bowl • Dressing professionally • Holding the door • Ringing the coins • Holding the door again • Handing you a towel • Brush lint off your back 16
  • 17. PSYCHOLOGICAL ARCHITECTURE OF TOILET TIPPING ABOVE THE SURFACE • What you see and experience BELOW THE SURFACE • Reminders, prompts, attention & memory • Credibility (visual appearance) • Trust (Liking) • Social norms/learning • Social sharing (reciprocity) What if they omitted social norms/learning? 17
  • 18. PSYCHOLOGICAL ARCHITECTURE OF TOILET TIPPING Experience Influence components (on the surface) (below the surface) Showing the tip bowl Reminders, prompts, attention & memory Greeting with a smile Trust (Liking) Dressing professionally Credibility (visual appearance) Holding the door twice Social sharing (reciprocity) Ringing the coins Reminders, prompts, attention & memory Handing you a towel, with a smile Social sharing (reciprocity) , Trust (Liking) Social context of tipping Social norms/learning 18
  • 19. EVIDENCE-BASED BEHAVIOURAL MEDICINE Dose Active ingredients If your technology were a medicine, would its ingredients act like vitamins or addictive drugs? 19
  • 20. PSYCHOLOGICAL ARCHITECTURE OF HEALTH BEHAVIOUR CHANGE TECHNOLOGIES Interventions (%) Effect Size (d) CUGELMAN, B., THELWALL, M., & DAWES, P. (2011) Online interventions for social marketing health behavior change campaigns: A meta-analysis of psychological architectures and adherence factors. Journal of Medical Internet Research, 13(1), e17. http://www.jmir.org/2011/1/e17/ 20
  • 21. EVIDENCE INFORMED PROGRAMS Research-based perpetual beta Program execution Evidence- informed design 21
  • 22. DESIGNING & IMPLEMENTING PROGRAMS Program Execution (-) Bad Execution (+) Good Execution (+) Promising program poorly Promising program well Evidence executed executed Informed Program Design (-) Not Unlikely program poorly Unlikely program well evidence executed executed informed •Research is only part of the equation •Execution is just as important 22
  • 23. RESEARCH, DESIGN, DELIVERY, & REFINEMENT Birth Growth Maturity Intervention lifeline 2. Monitoring 3. Program 4. Meta- 1. Scientific helps improve evaluation analysis can research shows programs on shows which identify the key you which the fly , by programs ingredients ingredients fine-tuning the are working across multiple should work active or not programs ingredients 23
  • 24. PERSUASIVE COMMUNICATION MODEL The eight spheres of influence 24
  • 25. PERSUASIVE COMMUNICATION MODEL Cugelman, B., Thelwall, M., & Dawes, P. (2009). Communication-Based Influence Components Model. Paper presented at the Persuasive 2009, Claremont.
  • 26. 1. SOURCE • The thing that an audience member interacts • A person, organization, group, brand, or technology • Anything that can have a reputation, can be a source 26
  • 27. CREDIBILITY AND TRUST CAN BE BORROWED. 27
  • 28. 28
  • 30. Featured by X, Y, Z, ad infinitum. Low credibility websites can borrow credibility from higher credibility sources. 30
  • 31. WHICH PHOTO CAN INCREASE TEXT CREDIBILITY? No photo NGUYEN, H. & MASTHOFF, J. (2007) Is it me or what I say? Source image and persuasion. Persuasive 07. Springer.
  • 32. CREDIBILITY AND VISUALS Photo Goodwill Trust High credibility Higher Higher No photo Middle Middle Low credibility Lower Lower Readers perceptions of text credibility is influenced by photo credibility 32
  • 33. 2. SOURCE MESSAGE • The actual message that is expressed by the source • Presented as the persuasion equation: Click + + + Here = Audience Audience Message & Message Likelihood Motivation Capacity Persuasive Call to Action of Change Ingredients (8 spheres of influence) 33
  • 34. 3. MESSAGE EXPRESSION & INTERPRETATION •The way a message is expressed by the source, and then interpreted by the audience. •How you express something can be more important than what you express 34
  • 35. 35
  • 36. Place the CTA where most eyes land
  • 37. 4. MEDIA •The various media used to express something •Eg. written words, spoken dialogue, photos, video, interactive websites, email •Select the media channels most suited to your target audience 37
  • 38. 38
  • 39. 5. AUDIENCE • The person, group, organization, or society you are trying to engage and influence 39
  • 40. DECISION BALANCE (MOTIVATION) Value proposition (-) Demotivaror: Costs, disincentives, barriers, effort (+) Motivator: Goals, carrots, benefit, drivers Behaviour is more likely when motivators outweigh demotivators 40
  • 41. CAPACITY: ABILITY AND EFFICACY Ability: What you can or can't do Self efficacy: What you believe you can or can't do Either way, your ability or self efficacy dictate what you will and won't do 41
  • 42. 6. FEEDBACK EXPRESSION & INTERPRETATION • How the audience expresses and transmits their feedback to the source, who interprets it 42
  • 43. MANUAL DATA CAPTURE • Web forms • Mobile forms 43
  • 44. 44
  • 45. AUTOMATIC DATA CAPTURE • Sensors: accelerometer, galvanic skin response • Digital technology: Behaviour goals, Open rates • Mobile: GPS, QR Codes 45
  • 46. RESEARCH-BASED FEEDBACK • Marketing research (formative research) • Focus groups • Desk reviews • Iterative pilot testing • Product / campaign development frameworks • Social marketing • Lean startup • Agile development 46
  • 47. 7. AUDIENCE FEEDBACK • The feedback that the audience provides to the source, that is used as the basis for persuasive messages. • In other words, any data collected about a user that is processed and acted upon • The principles within this sphere provide the foundation for relationship building and interactive design
  • 48. FEEDBACK INPUT AND OUTPUT ADAPTED FROM KREUTER ET AL. (2000) Feedback message (output) Feedback Expression & Interpretation (input) 48
  • 49. PERSONAL ACTION PLAN PROVIDE FEEDBACK ON PERFORMANCE 49
  • 50. PROVIDE FEEDBACK ON PERFORMANCE 50
  • 51. REMINDERS, PROMPTS, ATTENTION & MEMORY REINFORCEMENT - REWARD 51
  • 53. ENGAGING AT THE RIGHT TIME (KAIROS) 53
  • 54. 8. SOCIAL AND PHYSICAL CONTEXT • The social, physical, or virtual environment in which a relationship occurs • This includes society, whether virtual or "real" 54
  • 55. SOCIAL NORMS / LEARNING - MODELLING 55
  • 56. SOCIAL NORMS / LEARNING AND DONATIONS Opaque: people Empty: people Primed: Starter can't see the don't see the social tips show people social norm norm in action what to do Donations Donations Donations www.socialmediacafe.ca www.socialmediacafe.ca www.socialmediacafe.ca $1.50 ? $50 + 56
  • 57. SURVEILLANCE: MAKING PRIVATE MOMENTS PUBLIC Research bias Crime prevention Socially desirable Deterrence answers Surfing the net Employability at work Never posting Cautious about anything that could Cameras | Internet usage the sites we visit tracking | Friends posting & harm our reputation tagging your photo on Facebook. 70% of employers have rejected Surveillance moves us from a applicants due to online information. private to a public social context. 57
  • 58. DIFFUSION OF INNOVATIONS: HOW THINGS SPREAD Opinion Leaders ROGERS, E. (2003) Diffusion of innovations. (5 ed.). New York: Free Press. 58
  • 59. SOCIAL NETWORK ANALYSIS AND INFLUENCE Common influence metrics •Degree Centrality •Closeness •Betweenness •Coreness 59
  • 60. 60
  • 63. HOW TO USE THE PERSUASIVE DESIGN CHECKLISTS 1. Develop new technologies: 1. Focus on what works from the onset 2. Reverse engineer your competitors secret sauce 3. Save money by starting with knowledge of what works 2. Improve existing technologies: 1. Audit existing technologies 2. Identify missing ingredients 3. Identify low priority elements 4. Generate ideas on how to improve 63
  • 64. CHECKLISTS Level Elements Status 1. Engagement science •Over 200 evidence and theory based Under embargo influence principles and tactics until published •Linked to numerous scientific studies (with effect sizes in several cases) •Linked to the leading scientific behaviour change theories 2. Developer tool •Over 50 key influence concepts, with Under embargo descriptions and examples until published •Survey tool for rapid assessments 3. Cheat sheet •Over 40 key principle names Semi-public (paper only) 64
  • 66. TRAINING & RESOURCES Sign up for our newsletter at: www.cugelman.com  Learn about upcoming workshops/classes  Receive discounts codes for training  Download persuasive design auditing tools  Get persuasive architecture templates 66
  • 67. Engagement science support AlterSpark provides: • Persuasive design research • Evidence-based design support • Marketing research Learn more: •www.alterspark.com Contact Brian: •brian@alterspark.com •+1 (416) 921-2055 67
  • 68. Thanks Brian Cugelman, PhD Read the science behind this presentation: http://www.jmir.org/2011/1/e17/ 68

Notes de l'éditeur

  1. What if they stopped playing with the change?
  2. A persuasive experience is sum effect of all psychological influence componentsInfluence components: the individual psychological components that makeup a persuasive experience
  3. RhetoricWriting style/clarityFramingPsychology of graphic design/layout (human perception)User Experience (UX), usability, information architectureEyeball tracking and web heat maps guidelinesTunnelling (and providing clear sequences)ReductionOne time vs multiple interactions (relationships)Foot-in-the-door techniqueDoor-in-the-face technique
  4. AudioTextPicturesVideoMulti-media
  5. TailoringPersonalizationProvide feedback on performanceAdaptation/content matching
  6. TailoringPersonal influence (Kats and Lazerfeld)Diffusion of innovations(Rogers)Social network analysis metrics (centrality, betweeness, etc..)Strength of weak ties (Granovetter)Six-degrees of separation Viral spreadSocial influences (social norms) Environmental context and resources (Environmental constraints)Moral appealsScaricitySocial proofConsistency and commitmentPersonalizationProvide feedback on performanceAdaptation/content matching
  7. Degree CentralityThis is a straight measure of the number of links to a node; it is based on the principle that the node with the most links must be the most important. As a limitation, this measure does not factor in the importance of network positioning, nor being connected to other well connected nodes. Consequently, degree centrality is considered a good, but limited measure and normally supplemented by other metrics.ClosenessIn some cases an actor may have many connections, but may be connected to a disconnected sub-network. This is sort of like being the tallest midget. To overcome this limitation, closeness measures how close one node is to all others. In other words, closeness measures how many hops a node must travel to reach all other nodes, and the node with the highest closeness is the best connected.BetweennessIn some cases, a person does not need to be well connected to everyone in a network to be influential, nor do they need to be connected to well connected persons; rather, they just need to be positioned between persons who don't know each other. Betweenness measures a node's brokerage position, between disconnected nodes. In other words, it measures how well a given node is able to connect disconnected nodes, and benefit from their ignorance. This is the match makers measure.CorenessThe inner circle, in-group, the elite--these are all terms that describe groups of individuals who are core to a given network or organization. They're the ones with access to information and who exert the most influence within networks. Capturing this notion, coreness is a measure that represents a core/periphery analysis which aims to break networks into the ‘in group' and ‘out group'.