Talk from SIGGRAPH 2010 and the <a />Beyond Programmable Shading course</a>
Also see <a />publications.dice.se</a> for more material and other DICE talks.
32. Varying overdraw with AO distance Beyond Programmable Shading, SIGGRAPH 2010 08/01/10 0.1 m 0.2 m 0.5 m
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Notes de l'éditeur
Register pressure not an issue for SPU
Foliage: Can’t switch render targets for each draw call to fewer gbuffers, flushes GPU pipeline
Detect separation lines, detect feature patterns and based on those blend in the ideal coverage
Standard MSAA box filter resolve is naive
Standard MSAA box filter resolve is naive
Artists that are aware of the algorithm and this problem should be able to work around it in the content in most cases. Could potentially also have them select ór paint which triangles & vertices that should contribute and/or the actual extrusion length on them
Deferred shading hits a major memory / BW wall with MSAA and OIT