A recording of the talk is available here: https://youtu.be/JPC3LwNVgUw
Tools are ubiquitous and necessary for game development. But as much as they help us, they also frustrate us with silly user interfaces, frequent crashes and broken promises. It is a problem that has been vexing tool creators and users alike, with. This talk explores why it has to be like that and how can we deal with it in a sustainable and ironic way.